I recently obtained a BFG 6800gt, and the first thing I loaded up was half-life 2.
I'm using the 67.02 detonators, everything is at 1600-1200 4x fsaa 8xaa via DVI to a dell 2001fp.
I noticed some weird anomolies, like this:
errors.http://aphelion.home.sprynet.c...tf/d2_coast_090000.jpg
So I tested it with ATItool's artifact tester, which gave me no errors whatsoever. I then tried some 3dmark05, and got some weird shadowing:
Take notice of the leaves in the bottom left:
http://aphelion.home.sprynet.com/wtf/0001.jpg
Then look at the weird jagged shadows on the cliffs and the flying balloon:
http://aphelion.home.sprynet.com/wtf/0011.jpg
http://aphelion.home.sprynet.com/wtf/0008.jpg
The card is clocked the the default 370/1000. I've disabled fast writes.
Thanks for any kind of help.
-Steve
I'm using the 67.02 detonators, everything is at 1600-1200 4x fsaa 8xaa via DVI to a dell 2001fp.
I noticed some weird anomolies, like this:
errors.http://aphelion.home.sprynet.c...tf/d2_coast_090000.jpg
So I tested it with ATItool's artifact tester, which gave me no errors whatsoever. I then tried some 3dmark05, and got some weird shadowing:
Take notice of the leaves in the bottom left:
http://aphelion.home.sprynet.com/wtf/0001.jpg
Then look at the weird jagged shadows on the cliffs and the flying balloon:
http://aphelion.home.sprynet.com/wtf/0011.jpg
http://aphelion.home.sprynet.com/wtf/0008.jpg
The card is clocked the the default 370/1000. I've disabled fast writes.
Thanks for any kind of help.
-Steve