Largest In-Game Worlds

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pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Bateluer
Eve doesn't really count. Its 99.999999% empty space with pretty, randomly generated colors. The worlds in other MMOs are far more vibrant and alive, even though they are smaller.

exactly what i was trying to say.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: WaitingForNehalem
How big is WoW's world?

Awhile back on the WoW forums, I waded through the drool and stupidity and found a post where someone did a rough calculation. Under the assumption that characters run at ~7mph, he reckoned Azeroth would be the size of one of the smaller Hawaiian islands, maybe a few square miles?
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I don't think you can argue a space sim for the topic of "largest game worlds", space sims contain "empty space", empty space is sort of the opposite of a game world. If we were discussing largest game universes, we could line up all the space sims in order and find some interesting facts, but in a game world thread, they don't even make sense to the discussion.

I'm sort of surprised to see this topic doesn't have a wiki page. I know shadowbane had a pretty big world though. Also, a pretty dead world, since it was supposed to be populated by player made content.
 

Scouzer

Lifer
Jun 3, 2001
10,358
5
0
A more true measurement, practically, is how long does it take to go from one end to another in the game.

The devs can call a world 50 billion sqkm but it`s hardly relevant if characters run at 500mph equivalent.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
Originally posted by: WaitingForNehalem
The largest in game world so far belongs to Elder Scrolls II: Daggerfall which is 100,413 mi². By comparison, Morrowind is 9 mi² and Oblivion is 16 mi². Far Cry 2 will be 31 mi²
I think that stat on Oblivion is BS. And dont tell me its authentic because Bethesda came up with it. They worked damn hard to ensure Oblivion sold better than Morrowind despite it being an inferior game. They made up all kinds of stories.

I've run from one tip of Vvardenfell to the other with a speed and aerobics of 100.
I did the same in Cyrodiil. They both took a long time but Morrowind had a much bigger game world than Oblivion. However, its actually got fewer interesting encounters in it, so in that sense Oblivion is actually a little more entertaining.

I dont doubt the stat on Daggerfall is correct but thats the same problem. Lots of space and relatively little to do all things considered.

For most RPG's it seems better to make the world smaller and have more stuff to do.
Baldurs Gate 1 vs. 2 is a perfect example. The sequel didnt have all those dozens of open wilderness areas but that was actually kind of nice. Most of them were pointless and you just wasted lots of time exploring empty map area looking for the one and only quest. BG2 had tons of good encounters packed in each map. It made for better gaming.

The stat on Farcry 2 is also unimpressive. Far Cry 1 was huge but it really didnt have much to do except admire the scenery. The big open spaces were kind of nice for sniper practice but once you sniped everyone you could it was back to close quarters combat. And if you didnt cheat with extra ammo you wouldnt be able to snipe too many people anyway.
I am afraid Far Cry 2 will be the same, along with Crysis. Lots of big open areas that just contain space and not much real gaming.

By contrast I thought KOTOR 1 and 2 could have used either more planets or bigger planets.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Bateluer
Eve doesn't really count. Its 99.999999% empty space with pretty, randomly generated colors. The worlds in other MMOs are far more vibrant and alive, even though they are smaller.

So is the space between your ears. :laugh:

Again, that isn't the point, the OP asked what the largest ingame worlds are. EVE, by far, has the largest ingame world. Yes, you can explore it, sure there's nothing in it, but it's there none-the-less.
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
0
71
Originally posted by: shortylickens
Originally posted by: WaitingForNehalem
The largest in game world so far belongs to Elder Scrolls II: Daggerfall which is 100,413 mi². By comparison, Morrowind is 9 mi² and Oblivion is 16 mi². Far Cry 2 will be 31 mi²
I think that stat on Oblivion is BS. And dont tell me its authentic because Bethesda came up with it. They worked damn hard to ensure Oblivion sold better than Morrowind despite it being an inferior game. They made up all kinds of stories.

I've run from one tip of Vvardenfell to the other with a speed and aerobics of 100.
I did the same in Cyrodiil. They both took a long time but Morrowind had a much bigger game world than Oblivion. However, its actually got fewer interesting encounters in it, so in that sense Oblivion is actually a little more entertaining.

I dont doubt the stat on Daggerfall is correct but thats the same problem. Lots of space and relatively little to do all things considered.

For most RPG's it seems better to make the world smaller and have more stuff to do.
Baldurs Gate 1 vs. 2 is a perfect example. The sequel didnt have all those dozens of open wilderness areas but that was actually kind of nice. Most of them were pointless and you just wasted lots of time exploring empty map area looking for the one and only quest. BG2 had tons of good encounters packed in each map. It made for better gaming.

The stat on Farcry 2 is also unimpressive. Far Cry 1 was huge but it really didnt have much to do except admire the scenery. The big open spaces were kind of nice for sniper practice but once you sniped everyone you could it was back to close quarters combat. And if you didnt cheat with extra ammo you wouldnt be able to snipe too many people anyway.
I am afraid Far Cry 2 will be the same, along with Crysis. Lots of big open areas that just contain space and not much real gaming.

By contrast I thought KOTOR 1 and 2 could have used either more planets or bigger planets.


Check this out:


"World size of Morrowind vs World size of Oblivion.

Most people where so used to using the boots of blinding speed with some anti blindness cheat in morrowind that they forget how slow movement in morrowind really was. They start to believe morrowind is a bigger realm and oblivion is a smaller world when it is just not true.

Oblivions walking speed is about as fast as Morrowinds running speed so traveling anywhere in morrowind takes three times longer. Oblivion has fast travel too which morrowind does not have. Morrowind uses transport systems instead which is more realistic.

But if you try walking from the imperial city to anvil in oblivion and try running all the way across morrowind in morrowind. You will completely cross Morrowind before you even reach kvatch in oblivion. I tested this, it is fact. I crossed what looks like a vast distance in a faction of the time that it took me to walk to Kvatch. "

Source
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Originally posted by: WaitingForNehalem
Check this out:


"World size of Morrowind vs World size of Oblivion.

Most people where so used to using the boots of blinding speed with some anti blindness cheat in morrowind that they forget how slow movement in morrowind really was. They start to believe morrowind is a bigger realm and oblivion is a smaller world when it is just not true.

Oblivions walking speed is about as fast as Morrowinds running speed so traveling anywhere in morrowind takes three times longer. Oblivion has fast travel too which morrowind does not have. Morrowind uses transport systems instead which is more realistic.

But if you try walking from the imperial city to anvil in oblivion and try running all the way across morrowind in morrowind. You will completely cross Morrowind before you even reach kvatch in oblivion. I tested this, it is fact. I crossed what looks like a vast distance in a faction of the time that it took me to walk to Kvatch. "

Source

That may be the case, but I know that Morrowind felt a hell of a lot bigger than Oblivion. To the player, it's not the numerical facts that make the world seem large, it's the feeling they get while exploring the game. Eve looks massive, but when you play it the game world feels quite small.
 
Oct 25, 2006
11,036
11
91
Originally posted by: Red Storm
Originally posted by: WaitingForNehalem
Check this out:


"World size of Morrowind vs World size of Oblivion.

Most people where so used to using the boots of blinding speed with some anti blindness cheat in morrowind that they forget how slow movement in morrowind really was. They start to believe morrowind is a bigger realm and oblivion is a smaller world when it is just not true.

Oblivions walking speed is about as fast as Morrowinds running speed so traveling anywhere in morrowind takes three times longer. Oblivion has fast travel too which morrowind does not have. Morrowind uses transport systems instead which is more realistic.

But if you try walking from the imperial city to anvil in oblivion and try running all the way across morrowind in morrowind. You will completely cross Morrowind before you even reach kvatch in oblivion. I tested this, it is fact. I crossed what looks like a vast distance in a faction of the time that it took me to walk to Kvatch. "

Source

That may be the case, but I know that Morrowind felt a hell of a lot bigger than Oblivion. To the player, it's not the numerical facts that make the world seem large, it's the feeling they get while exploring the game. Eve looks massive, but when you play it the game world feels quite small.

Tell me that after you have to go 50 jumps across to get you assets together.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Originally posted by: tenshodo13
Tell me that after you have to go 50 jumps across to get you assets together.

Trust me I know how that feels, I played Eve for a good year before leaving it for good. That's just terrible game design which leads to a lot of actual time wasted. But when you think about it, why would the Eve devs make it take less time to do these things? They're getting paid every month, so they need to make the game a time sink.
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
0
71
Originally posted by: MrPickins
Originally posted by: WaitingForNehalem
Originally posted by: Tiamat
Why mixing of units?

For reference...
161,600 km² ~ 62,394 mi²

50 km² ~ 19.3 mi²

Your calculations aren't right. I fixed my post though.

http://www.google.com/search?q=161600+sq+km+in+sq+mi

Don't argue with the mortal embodiment of chaos...

Whoops...I wasn't doing square miles. Here are the measurements:

The largest in-game world so far belongs to Elder Scrolls II: Daggerfall which is 62,394 mi². By comparison, Morrowind is 6 mi² and Oblivion is 16 mi². Far Cry 2 will be 19 mi²
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
There's some racing/shooting game coming out on the PS3 that's something like 5300mi².


Edit: I don't believe Morrowind is that big. It would have to come on 85 DVDs.
 

Baked

Lifer
Dec 28, 2004
36,052
17
81
Any data on how big warhammer is? I'm too lazy to play the game, I'm only at the 2nd camp.
 

Coldkilla

Diamond Member
Oct 7, 2004
3,944
0
71
Armed Assault: 400,000 square kilometers, or 248,548 square miles.
--Tactical First Person Shooter
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
Originally posted by: SunnyD
Originally posted by: Bateluer
Eve doesn't really count. Its 99.999999% empty space with pretty, randomly generated colors. The worlds in other MMOs are far more vibrant and alive, even though they are smaller.

So is the space between your ears. :laugh:

Again, that isn't the point, the OP asked what the largest ingame worlds are. EVE, by far, has the largest ingame world. Yes, you can explore it, sure there's nothing in it, but it's there none-the-less.

No, it's the space between your ears.

Outter space is not a "world," it's outter space. A world is basically another word for planet.

It's not out yet, but I expect Darkfall Online (beta next month) to have one of the largest worlds. Supposedly 8 hour trip across the main continent.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
It's not how big it is, it's how you use it. I was and still am far more entertained by STALKER/Clear Sky's "limited" gameworld than Oblivion, which I don't think I've touched in about 2 years now.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Tribes 2 lets you go on indefinitely outside of the inbounds playing area, however they cheat by using infinitely repeating terrain, and there's almost always nothing out there unless the mapper decides to be funny and throws in a sort of easter egg type dealy. Although I liked Tribes 1 better because the terrain didn't repeat forever so you could have skiing races to the edge of the map and literally drop off the end of the world into a never ending free fall (until you suicide)
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
0
71
Originally posted by: Coldkilla
Armed Assault: 400,000 square kilometers, or 248,548 square miles.
--Tactical First Person Shooter

400,000km ² = 154,440mi²

That is huge. That breaks Daggerfall's size. It is also known as ArmA: Combat Operations in the U.S.
 

HeXploiT

Diamond Member
Jun 11, 2004
4,359
1
76
Originally posted by: WaitingForNehalem
The largest in game world so far belongs to Elder Scrolls II: Daggerfall which is 62,394 mi². By comparison, Morrowind is 6 mi² and Oblivion is 16 mi². Far Cry 2 will be 19 mi²

I wouldn't even count farcry, crysis or farcry 2 because there are many areas(mountaintops and the like) within the map that you cannot go.
Including those inaccessible areas in the non-linear math just isn't fair.
Crysis never had the open feel of Oblivion or Morrowind.
It looks good but you can feel the deception every time you run into a "wall".
 
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