That is actually very impressive. I didn't hear him say what virtualization tech they are using tho.
I think he went more in-depth with his other two similar projects, where he outlined every single step of the process.
That is actually very impressive. I didn't hear him say what virtualization tech they are using tho.
1540W at the wall is only around 1400W on the secondary side.
1540W at the wall is only around 1400W on the secondary side. The PSU has a guaranteed reserve of ~200W and a likely reserve of ~400W before any fuses get tripped.
It's about 1450W from the wall @94% efficiency. When I measured the power draw on my old computer, that particular level drew about 90W more than the heaven benchmark and that was without hyperthreading.
Now... since this is a Titanium unit, I have to do things a little differently from the norm. Titanium requires 90%-92%-94%-90% at 10%-20%-50%-100% load levels. Because the 10% load level corresponds to my usual low load test, I am therefore moving it into the main load test table with the rest of the gang. I'll do this for all Titaniums henceforth. Test zero is the 10% level, test one is 20%, test three is 50%, and test five is 100%.
Let's see if this beast can really make Titanium.
And the answer is... yes, it can. It does need me to put forth my 1% margin of error due to equipment limitations to get the pass at the 50% load level, but we do have a pass. That's already very, very impressive. In comparison with the Corsair unit, it is slightly lower efficiency at the 10% and 20% load levels, but it ends up actually being more efficient than the Corsair above the 50% mark. Not by much, mind you, but we'll take it.
AC (from wall) x PSU efficiency = DC (from PSU)
I gotta say, that's an awesome build, but shouldn't it be titled as " 7 Gamers one PC" Not CPU? There's two CPUs
I gotta say, that's an awesome build, but shouldn't it be titled as " 7 Gamers one PC" Not CPU? There's two CPUs
I don't understand why people dislike Linus videos. He is always original, entertaining and his view counts and thumbs up speak for themselves.
I am a proud owner of this EVGA SuperNova 1600T2 beast.
$30,000, and no custom heatsinks on the ram on a gaming machine?
FAIL
Still impressive though.
I know! They should have gotten the ones with flashing LED's.
I tried a couple of his benchmark videos. super super bias. cheery pick games that favorite one side only. you know how some websites have a few games that does that? linus had all of the games like that in his benchmark video. instead of not using out-liners, he used exclusively out-liners.I don't understand why people dislike Linus videos. He is always original, entertaining and his view counts and thumbs up speak for themselves.
I tried a couple of his benchmark videos. super super bias. cheery pick games that favorite one side only. you know how some websites have a few games that does that? linus had all of the games like that in his benchmark video. instead of not using out-liners, he used exclusively out-liners.
that is just messed up. which I why I mock people who bring him up.:thumbsdown:
Who makes a 32GB ECC DDR4 module like that?
I kinda want to see some ray tracing with all those cpus and gpus.
$30,000, and no custom heatsinks on the ram on a gaming machine?
FAIL
Still impressive though.
I'd wager a sizable portion of the audience that actually watches his videos already know about said topic at hand.I dislike the unprofessional approach to many of his videos. It seems to be more about the entertainment than about learning or coverage of a topic.
I dislike the unprofessional approach to many of his videos. It seems to be more about the entertainment than about learning or coverage of a topic.
$30,000, and no custom heatsinks on the ram on a gaming machine?
FAIL
Still impressive though.
How do you define efficient? As I have seen many developers state, rasterization is a compromise between speed and accuracy. Ray/Path tracing is easy to implement with only the cost of raw computational power. Maybe something like the wizard or some kind of fixed function raytracing hardware might make the computational requirements moot.Raytracing is pretty unnecessary for most things and standard rendering techniques are astronomically more efficient anyway.