CPlusPlusGeek
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- Oct 7, 2005
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I easily did 1600x1200, 4xAA 8xAF all maxed (Including full HDR)
Looks very sweet, I HAVE to have aftermath!
Looks very sweet, I HAVE to have aftermath!
Originally posted by: CPlusPlusGeek
I easily did 1600x1200, 4xAA 8xAF all maxed (Including full HDR)
Looks very sweet, I HAVE to have aftermath!
Originally posted by: Avalon
Heh, it told me I didn't meet the specs to run the game, because I've got a Geforce 6200. Unlocked and overclocked, it runs DoD:S great @ 10x7 w/AF, so I hope I'll be fine with the same settings. Downloading now.
Originally posted by: Kalessian
Originally posted by: Elfear
The graphic detail was unbelievable. Kudos to Valve. Unfortunately, my system chugged down into the 20's a lot during gameplay. Run at 1920x1200 4AA/8AF Full HDR. I guess it's time for a system upgrade.
SLi?
Originally posted by: Avalon
It ran at about 25fps with my card @ 400/680. Once I went into the church, it dipped down to 20fps. This was all at 10x7. Honestly, I'm not sure what some of you are impressed about. I've been playing DoD:Source since that has been released, so nothing in Lost Coast seemed unique or outstanding to me.
Originally posted by: Paratus
at 1280x1024 (my lcd res) 4x/8x HDR evertything a nice constant 8 FPS
Originally posted by: kaishaku72
It's amazing the degree to which I have no clue what "Lost Coast" is...
I guess it's time to learn.
Originally posted by: nitromullet
Originally posted by: Paratus
at 1280x1024 (my lcd res) 4x/8x HDR evertything a nice constant 8 FPS
You don't even need FRAPS for that, just count them as they go by...
Originally posted by: Aquila76
Wow, that was amazing. Pretty easy, took all of 15 mins to accomplish the objectives and get that warm fuzzy feeling. Second time around I just basked in the goodness and popped a cap only when I needed to. It ran surprisingly smooth on my rig (SLI'd 6600GTs, 3500+, 1GB RAM). Don't have any actual FPS, but I didn't really notice any slowdown/stuttering.
The only 'odd' thing I noticed was on my second runthrough, I jumped out of the basket onto the path to avoid the fisherman endgame, and there were a couple unkillable-yet-already-dead Combine standing in a Jesus Christ pose in various areas of the map.
<====Soundgarden fan.
EDIT: And bad speller.
EDIT2: D'oh! Settings I used: 1280x960, noAA, 4xAF, Full HDR.
Originally posted by: Paratus
Originally posted by: Aquila76
Wow, that was amazing. Pretty easy, took all of 15 mins to accomplish the objectives and get that warm fuzzy feeling. Second time around I just basked in the goodness and popped a cap only when I needed to. It ran surprisingly smooth on my rig (SLI'd 6600GTs, 3500+, 1GB RAM). Don't have any actual FPS, but I didn't really notice any slowdown/stuttering.
The only 'odd' thing I noticed was on my second runthrough, I jumped out of the basket onto the path to avoid the fisherman endgame, and there were a couple unkillable-yet-already-dead Combine standing in a Jesus Christ pose in various areas of the map.
<====Soundgarden fan.
EDIT: And bad speller.
EDIT2: D'oh! Settings I used: 1280x960, noAA, 4xAF, Full HDR.
I noticed the same thing. Most of the bodies ended up in the air - including the head crabs for me.
BTW anyone use the old mans fishig spear with the grav gun to "catch" a couple combine?
Originally posted by: CaiNaM
looks and plays pretty decent... so obvioulsy hdr + aa can be made to work on nvidia hardware.. does this mean ati's hardware support is not such a big feature advantage?
i would be curious to see a comparison of any performance penalty in using valve's method of implementing hdr.. or would the "hit" be mainly from requiring additional code?
Originally posted by: Sc4freak
Originally posted by: CaiNaM
looks and plays pretty decent... so obvioulsy hdr + aa can be made to work on nvidia hardware.. does this mean ati's hardware support is not such a big feature advantage?
i would be curious to see a comparison of any performance penalty in using valve's method of implementing hdr.. or would the "hit" be mainly from requiring additional code?
That is pretty much the same as saying that since the X800 series can do this HDR, does it undermine the 6800's ability to do OpenEXR HDR?
In other words, I have no idea
Originally posted by: munky
Originally posted by: Sc4freak
Originally posted by: CaiNaM
looks and plays pretty decent... so obvioulsy hdr + aa can be made to work on nvidia hardware.. does this mean ati's hardware support is not such a big feature advantage?
i would be curious to see a comparison of any performance penalty in using valve's method of implementing hdr.. or would the "hit" be mainly from requiring additional code?
That is pretty much the same as saying that since the X800 series can do this HDR, does it undermine the 6800's ability to do OpenEXR HDR?
In other words, I have no idea
Nv cards cant do OpenEXR HDR with AA, and the only way to have both HDR + AA is to manually write the shaders to simulate HDR. Thats what Valve did, and that's the reason why you can have both features enabled, and why it also works on the x800 series. But neither of these is an optimal solution - we need cards that can do EXR HDR + AA in hardware, and then I can see HDR becoming a widely used feature.