evolucion8
Platinum Member
- Jun 17, 2005
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If I had a source I would have given it. But I think the bottom line is that Cuda itself doesn't 'do' SLI. Running Cuda on multiple GPUs is normally done by programming each GPU individually, not via SLI.
And there's a logical problem here:
"tie up the shaders and kill the fillrate."
For example:
1) Shaders aren't necessarily tied up all the time, there's still quite a bit of idle time during graphics. This time can be used by other workloads.
2) There's more to fillrate than just shader power.
But I usually enabling PhysX results in a performance drop, which means that there's not too much units idling at all, specially with nVidia's scalar approach. But I've never heard that PhysX calculations drop pixel/texture fillrate, while there's some scenarios where the shader have texture reads, that might experience a drop in performance, not sure though....