Mafia 2 Demo Benchmark

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Spikesoldier

Diamond Member
Oct 15, 2001
6,766
0
0
i5 750 @ 4.0
4890 @ 880/1080
cat 10.7A hotfix

1920x1080
0x AA
16x AF
all high, no physx

min 18.9
max 250
avg 50.8

1920x1080
0x AA
16x AF
all high, physx high

min 10.8
max 90.9
avg 22.6
 

tviceman

Diamond Member
Mar 25, 2008
6,734
514
126
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I don't think SLI is broken there because I get 30fps avg. with a single GTX 460 at 1920x1200 (all maxed with ambient occlusion) so those averages with GTX 460 SLI are about right aren't they?

SLI is generally not going to perform as well in a game with gpu-physx as dedicating one card as physx only card.
 

thilanliyan

Lifer
Jun 21, 2005
12,029
2,241
126
^Actually yeah thinking about it further, with one card dedicated to PhysX he/she was still getting 48fps. Unless the PhysX effects are a huge bottleneck, it should be faster. Seems like I'm getting very low then with my single 460 at 1920x1200. I do enable TRAA, 16xAF, and ambient occlusion though.
 

tviceman

Diamond Member
Mar 25, 2008
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^Actually yeah thinking about it further, with one card dedicated to PhysX he/she was still getting 48fps. Unless the PhysX effects are a huge bottleneck, it should be faster. Seems like I'm getting very low then with my single 460 at 1920x1200. I do enable TRAA, 16xAF, and ambient occlusion though.

Those averages Kami showed didn't look to bad honestly. Physx is a big resource requirement, but it appears that Nvidia *may* be able to improve performance with driver/physx updates. This game obviously uses a heavy amount of gpu-physx when on high settings, so a dedicated physx card *SHOULD* be faster than sli.
 

Darkrage

Senior member
Dec 15, 2008
233
0
76
Dam tried to play the demo, but all I see are clouds and no floor....cut scenes are fine, but in actually game play no chrs or walls..everything is see through in demo.. any Ideas whats wrong?
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Dam tried to play the demo, but all I see are clouds and no floor....cut scenes are fine, but in actually game play no chrs or walls..everything is see through in demo.. any Ideas whats wrong?
well you will have to actually give us some info as we have no idea about your setup. please list your specs and the drivers that you are using.
 

Darkrage

Senior member
Dec 15, 2008
233
0
76
well you will have to actually give us some info as we have no idea about your setup. please list your specs and the drivers that you are using.

Sorry..

ph II 965 @3.8
5850 no overclock
10.7 drivers 8.753.5
windows vista 64
Rez 1900x1200
 

finbarqs

Diamond Member
Feb 16, 2005
3,617
2
81
Max Settings, no AA, no Physx
1680x1050


Min: 30.3
Max: 200
Avg: 95.3

i7-930 @4.0 (191x21)
12GB RAM (3x4GB)
PNY GTX 480 Stock
X-Fi Titanium

First time I ran the benchmark My average was 92.5, and my low dropped to 3.1 fps.

second time was MUCH smoother, being that everything was finally loaded into memory
 

Xarick

Golden Member
May 17, 2006
1,199
1
76
Interesting factoid here. If you own a non physx card or a single gpu lower than a 460 and want to use physx you can go into the physx folder and delete (back it up first) the folder called CLOTH in the apex folder. Then you can set physx to medium. Yeah it will run on the cpu, but very playable on my 5850. There is also a way you can do it so that you get vitos cloth movements and it still runs okay. Haven't tried that myself.

http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/
 

Scali

Banned
Dec 3, 2004
2,495
0
0
This game obviously uses a heavy amount of gpu-physx when on high settings, so a dedicated physx card *SHOULD* be faster than sli.

That logic doesn't make sense.
As soon as you dedicate one card to PhysX, you immediately limit your graphics performance to a single card.
If you don't dedicate a card to PhysX, then the load can be spread between PhysX and graphics (I believe that PhysX always runs on one card only, and graphics on both).
So unless PhysX maxes out the entire videocard anyway (which I don't think it does with a high-end GeForce), using SLI would give you more graphics performance than a dedicated PhysX card and a dedicated graphics card.

Ofcourse, in practice problems with the game/driver code could still make SLI perform worse... but in theory SLI should always be as good or better than a dedicated PhysX card.
 

ZimZum

Golden Member
Aug 2, 2001
1,281
0
76
i7 930 @4.2ghz, 5850 @865/1050 8gb Ram

2560x1600

Min: 9.7
Max: 200.3
Avg: 48.7
 

evolucion8

Platinum Member
Jun 17, 2005
2,867
3
81
I wonder why everyone is getting so low min fps, CF and SLI scaling improves the min somewhat, but this is ridiculous.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Average FPS of: 49.7

Phenom II X4 B35 @ 3.48GHz
Sapphire Radeon HD 5770 1gb Vapor-X @ stock
4GB DDR2-800

All settings on high, 1920*1080, Vsync enabled, AA on, AF4x, PhysX off, Shadows on medium
 

dug777

Lifer
Oct 13, 2004
24,778
4
0
The game seems uber lame, but with my 5850@950/1225, Q6600 and 4GB:

1920x1200

AA on

No physx

I think everything else was cranked...but don't quote me, I only fiddled limitedly.

Min 23.3

Max 111.1

Avg 58
 

tviceman

Diamond Member
Mar 25, 2008
6,734
514
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Interesting factoid here. If you own a non physx card or a single gpu lower than a 460 and want to use physx you can go into the physx folder and delete (back it up first) the folder called CLOTH in the apex folder. Then you can set physx to medium. Yeah it will run on the cpu, but very playable on my 5850. There is also a way you can do it so that you get vitos cloth movements and it still runs okay. Haven't tried that myself.

http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/

Your comment will be largely ignored because it will fly in the face of all physx haters and they would no longer be able to complain about how unoptimized physx is in this game.
 

Xarick

Golden Member
May 17, 2006
1,199
1
76
I played with phsyx on high and off. The destructive enviros are there regardless. The chunks out of walls are there regardless. The diff is the number of particles that are falling and stay on the ground. On high it is totally overdone. On Medium it looks more realistic. Off IMHO I don't miss it much. Yeah it does add a neat effect, but doesn't change the gameplay at all. Frankly I found myself more into what was going on in both scenarios and unless I stopped to go... cool at the crap on the floor then I barely noticed it. Cloth physx were nicer, but also didn't miss it, but did like it.
 

tviceman

Diamond Member
Mar 25, 2008
6,734
514
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That logic doesn't make sense.
As soon as you dedicate one card to PhysX, you immediately limit your graphics performance to a single card.
If you don't dedicate a card to PhysX, then the load can be spread between PhysX and graphics (I believe that PhysX always runs on one card only, and graphics on both).
So unless PhysX maxes out the entire videocard anyway (which I don't think it does with a high-end GeForce), using SLI would give you more graphics performance than a dedicated PhysX card and a dedicated graphics card.

Ofcourse, in practice problems with the game/driver code could still make SLI perform worse... but in theory SLI should always be as good or better than a dedicated PhysX card.

Do you have a source to confirm that the physx load is still burdened onto just one card when running in sli? I was always under the impression that both cards would be processing physx calculations, which would tie up the shaders and kill the fillrate.
 

Scali

Banned
Dec 3, 2004
2,495
0
0
Do you have a source to confirm that the physx load is still burdened onto just one card when running in sli? I was always under the impression that both cards would be processing physx calculations, which would tie up the shaders and kill the fillrate.

If I had a source I would have given it. But I think the bottom line is that Cuda itself doesn't 'do' SLI. Running Cuda on multiple GPUs is normally done by programming each GPU individually, not via SLI.
And there's a logical problem here:
"tie up the shaders and kill the fillrate."
For example:
1) Shaders aren't necessarily tied up all the time, there's still quite a bit of idle time during graphics. This time can be used by other workloads.
2) There's more to fillrate than just shader power.
 

tviceman

Diamond Member
Mar 25, 2008
6,734
514
126
www.facebook.com
If I had a source I would have given it. But I think the bottom line is that Cuda itself doesn't 'do' SLI. Running Cuda on multiple GPUs is normally done by programming each GPU individually, not via SLI.
And there's a logical problem here:
"tie up the shaders and kill the fillrate."
For example:
1) Shaders aren't necessarily tied up all the time, there's still quite a bit of idle time during graphics. This time can be used by other workloads.
2) There's more to fillrate than just shader power.

Ok it looks like you're right. And even more interesting, it appears that in an SLI setup, specifically having the second card perform the physx operations results in better performance.

http://www.overclock.net/nvidia/786747-brettjvs-batman-physx-benchies-interesting-results.html
 

Homerboy

Lifer
Mar 1, 2000
30,890
5,001
126
I dont suppose there are any PCI cards that can do Physx is there? Now I regret getting the mATX with 1 PCIE slot.
 
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