Mechwarrior Online (Previously MW5/MW3015)

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HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
from MegaMek on the PA forums...

The notes for the upcoming patch are sure interesting. Buffing all ballistic weapons (+ammo, increase projectile speed, adding slight splash), fixing the Atlas' head hitbox so it doesn't get capped by missiles all the time, and adding the Centurion. And adding XP and mech trees.

Not too excited about the Centurion, but oh well. glad to see the ammo and projectile speed increase.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
Centurion is a prettty good mech.
Yup. Post-invasion, the Centurion, Catapult, and Jenner should fairly quickly get access to Star League- and/or Clan-based retrofits, too, so if they play the shop that way, you aught to be able to keep it for a long time, if you want a good medium that won't have to run from an Atlas. Assuming the class-style play and tech timeline works out, I'm really hoping for some good lighter-side-of-medium post-invasion mechs (with roles/skills, especially, I'm praying for the Shadow Cat), though an upgraded Centurion or Trebuchet would wouldn't be too shabby*. If it all works out, the game remains fun and popular, and the shop doesn't allow P2W, I'd gladly pay a few bucks here and there for access to certain mechs and gear upgrades. Gradually turning P2W is one of my greatest worries.

Not too excited about the Centurion, but oh well. glad to see the ammo and projectile speed increase.
The Centurion should practically define "balanced," and "flexible." Medium on the nose, fairly fast, fairly maneuverable, fairly well armored, fairly well armed, with a good variety of pre- and post-invasion configurations.

As for the ammo, prior games, even without the costs, have still had a tendency to not boost ballistic enough, even though you tend to "waste" ammo fighting in the 1st/3rd person, especially when you are working with/against an aimbot, making all the tonnage needed a bit much, outside of the largest ACs and the Gauss. The view when looking down on a tabletop, with hex grid or ruler, is very different from the one where you're trying to time a shot to a certain spot just right with a stick or mouse, and usually not being able to line up another good shot until the heat was nearly taken care of. The trade-off of generating heat was not enough to make most people want to not use lasers and PPCs, in earlier games. Keeping with lore is cool and all, but a 1st-person semi-sim needs to be balanced differently.

Also: semi-ninja'd. I was also going to add that in the last 3 generations of games, small and medium lasers have been go-to weapons too often .

* or a Blackjack. I can understand the Blackjack not being needed to fill a release niche, but it would be a shame to base the game largely in the IS, and not eventually come out with either an original or omni Blackjack. Ditto for the Crab or King Crab.
 
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HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
I understand the Centurion is pretty decent, im just not excited about it. Its never been a go to mech for me. I am excided about the Trebuchet though. I love that little guy.

Id like to see ACs be the go to weapons. make the risk of carrying ammo worth it.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
It's not sticking to lore that makes the use of energy weapons so dominant, its them being OP compappred tto the board game.

When playing the board game you would have a good amount of maneuvering and using the different ranges of your weapons. In the computer game by the time an engagement starts your short range weapons are just coming within range.

Without a trrue range componentt, there is no steady buildup of heat as you are taking a steady stream of shots while reducing the engagement range to bring more of your weapons to bear. Now if they fix the distance so you'd have the ability to volley off a couple larrge laser/ppc blast before the mediums are eligible than youd have mechs going into shutdown right after that first alpha strike instead of after the third one.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
It would be nice if they programmed it so you didn't know which variant mech you were facing from the start. Would be fun to be in a rifleman and have someone close thinking you've just got those medium acs, then open up with the large lasers.
 

surfsatwerk

Lifer
Mar 6, 2008
10,110
5
81
It would be nice if they programmed it so you didn't know which variant mech you were facing from the start. Would be fun to be in a rifleman and have someone close thinking you've just got those medium acs, then open up with the large lasers.

If I'm packing a PPC or Gauss I want the world to know it. I want one of the those glass cannons packing multiple PPCs that instantly overheat after one salvo.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
I understand the Centurion is pretty decent, im just not excited about it. Its never been a go to mech for me. I am excided about the Trebuchet though. I love that little guy.
I'm not too excited about any current release mechs, but with the timeline having been moved up to the invasion, if they release new mechs as it happens, I should have some I really like in not too long, even if clan-only mechs aren't available. Barring a medium or light I like being announced soon, I'll probably try starting with a Trebuchet.

Id like to see ACs be the go to weapons. make the risk of carrying ammo worth it.
I'd like to see it being a really tough choice, depending on map and mission. Cold maps should generally favor energy weapons, hot should favor ballistic and missile, and long-term defense should favor energy weapons, though only PPC types aught to be able to compete with big ACs or a Gauss for blasting somebody to kingdom come. Accurate range, fire rate, and ammo should be adjusted to give the lighter ACs some real advantages, too, IMO, as they've gotten shafted in all the previous MW games.
 

thescreensavers

Diamond Member
Aug 3, 2005
9,916
2
81
I did the preorder for $60 and got an Atlas, Played it a lot in MW4 so going to again

I haven't been in the loop, I did upgrade my computer now so I can play it better.

How is this game going to work, should I buy a joystick or keyboard mouse viable ? I still have my Joystick from MW4(logitech Wingman extreme), though its kinda buggy.
 
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Cerb

Elite Member
Aug 26, 2000
17,484
33
86
I did the preorder for $60 and got an Atlas, Played it a lot in MW4 so going to again
I'm being a cheap ass, and letting you guys get early access. With so many people wanting Atlases, at least I know I'll have targets, when I get in .

How is this game going to work, should I buy a joystick or keyboard mouse viable ? I still have my Joystick from MW4(logitech Wingman extreme), though its kinda buggy.
Right now, there aren't enough people playing to be sure. Many are using mice, the devs say mice should be OK, and it is based off an engine that's fundamentally made for FPS, so mouse might work just fine.

I have a hard time envisioning a normal keyboard having enough functions easily reachable with one hand, quickly enough, with a mouse as the main aiming device. A G13, N52, symmetrical or L/R-swappable stick, or HOTAS-style throttle might be better of off-hand usage, even if a mouse is good for the primary hand.
 

gorobei

Diamond Member
Jan 7, 2007
3,933
1,412
136
I have a hard time envisioning a normal keyboard having enough functions easily reachable with one hand, quickly enough, with a mouse as the main aiming device. A G13, N52, symmetrical or L/R-swappable stick, or HOTAS-style throttle might be better of off-hand usage, even if a mouse is good for the primary hand.

other than jump jets, nearly all mechs function like tanks(360deg turret with foward and back drive, no sideways dodge function). any game with kb and mouse controls for tank movement should easily convert over.

BF2 and even BF1942 had solo driver tank functions down to a simple wasd and mouse. w-s is forward and back, a-d is turn left/right, and the mouse turns and elevates the gunsight. circle of death was as simple as aim at target, turn drive section 90 deg, w-forward with occasional taps of a turn key. what else do you need?

the only reason MW seemed to need these complicated control schemes was because they wanted to highlight the mil-sim feel with throttles and reverse gears, despite the fact that the whole neurohelmet control of the "muscles" paradigm would completely eliminate any need for such a clumsy hotas system.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Returning the Saitek x52 Pro. It really is a lovely piece of kit, felt great, configuring it up was pretty simple too. It's just not my cup of tea and despite spending forever working on it I couldn't get it to configure well for MW:LL, which doesn't bode well for MWO.

I'm considering something like the Razer Nostromo or the Logitech G13. Neither of those options seem to be any good for me (keys too bunched up together) but I'm certainly on the lookout.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Returning the Saitek x52 Pro. It really is a lovely piece of kit, felt great, configuring it up was pretty simple too. It's just not my cup of tea and despite spending forever working on it I couldn't get it to configure well for MW:LL, which doesn't bode well for MWO.

You found active MWLL servers? I just tried today and there was nothing.
 

thescreensavers

Diamond Member
Aug 3, 2005
9,916
2
81
^ There is always a server that's full or almost full on any time I go on. Though that one server got killed out because of nubs Team killing.

Yea MW:LL you need to have a config, everything worked except movment, which I can fix but too lazy to do it.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
BF2 and even BF1942 had solo driver tank functions down to a simple wasd and mouse. w-s is forward and back, a-d is turn left/right, and the mouse turns and elevates the gunsight. circle of death was as simple as aim at target, turn drive section 90 deg, w-forward with occasional taps of a turn key. what else do you need?
Fast weapon group selection (cycling won't cut it) and zoom, without the need to take any fingers off keys they currently are holding, and hopefully full movement while using jump jets. It would also be nice to handle targeting and team communication without needing to move away from the movement keys, which gets difficult for a keyboard, but should be easy to set up with two or more hat switches, the ability to set up mapping-changing buttons (N52, G13), and so on.

I'm considering something like the Razer Nostromo or the Logitech G13. Neither of those options seem to be any good for me (keys too bunched up together) but I'm certainly on the lookout.
Ergonomically, I fit the G13 well, though there are more keys than usable. I find it great for MMOs and dungeon crawlers, to replace hotkey rows, but it's too easy to lose key alignment playing shooter type games. The N52 won't have that problem, as it doesn't have too many keys, and the keys are laid out better.
 
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Skott

Diamond Member
Oct 4, 2005
5,730
1
76
I moved some money over into the PP account today. Still watching but leaning towards Legendary Founders pack. Still have three or more weeks left to decide. I probably wouldn't buy a stick until after the game goes live or I know for sure I would stick with the game for a good long time but I do have my eyes out for what others are using. I'm more of a kb and mouse guy anyway.
 
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