HydroSqueegee
Golden Member
- Oct 27, 2005
- 1,709
- 2
- 71
The notes for the upcoming patch are sure interesting. Buffing all ballistic weapons (+ammo, increase projectile speed, adding slight splash), fixing the Atlas' head hitbox so it doesn't get capped by missiles all the time, and adding the Centurion. And adding XP and mech trees.
Yup. Post-invasion, the Centurion, Catapult, and Jenner should fairly quickly get access to Star League- and/or Clan-based retrofits, too, so if they play the shop that way, you aught to be able to keep it for a long time, if you want a good medium that won't have to run from an Atlas. Assuming the class-style play and tech timeline works out, I'm really hoping for some good lighter-side-of-medium post-invasion mechs (with roles/skills, especially, I'm praying for the Shadow Cat), though an upgraded Centurion or Trebuchet would wouldn't be too shabby*. If it all works out, the game remains fun and popular, and the shop doesn't allow P2W, I'd gladly pay a few bucks here and there for access to certain mechs and gear upgrades. Gradually turning P2W is one of my greatest worries.Centurion is a prettty good mech.
The Centurion should practically define "balanced," and "flexible." Medium on the nose, fairly fast, fairly maneuverable, fairly well armored, fairly well armed, with a good variety of pre- and post-invasion configurations.Not too excited about the Centurion, but oh well. glad to see the ammo and projectile speed increase.
It would be nice if they programmed it so you didn't know which variant mech you were facing from the start. Would be fun to be in a rifleman and have someone close thinking you've just got those medium acs, then open up with the large lasers.
I'm not too excited about any current release mechs, but with the timeline having been moved up to the invasion, if they release new mechs as it happens, I should have some I really like in not too long, even if clan-only mechs aren't available. Barring a medium or light I like being announced soon, I'll probably try starting with a Trebuchet.I understand the Centurion is pretty decent, im just not excited about it. Its never been a go to mech for me. I am excided about the Trebuchet though. I love that little guy.
I'd like to see it being a really tough choice, depending on map and mission. Cold maps should generally favor energy weapons, hot should favor ballistic and missile, and long-term defense should favor energy weapons, though only PPC types aught to be able to compete with big ACs or a Gauss for blasting somebody to kingdom come. Accurate range, fire rate, and ammo should be adjusted to give the lighter ACs some real advantages, too, IMO, as they've gotten shafted in all the previous MW games.Id like to see ACs be the go to weapons. make the risk of carrying ammo worth it.
If I'm packing a PPC or Gauss I want the world to know it. I want one of the those glass cannons packing multiple PPCs that instantly overheat after one salvo.
They'll know it once you shoot them in the face.
Or once you completely miss and shutdown
:hmm: Is there an Awesome in your future?It would be worth it for the games I didn't miss.
I'm being a cheap ass, and letting you guys get early access. With so many people wanting Atlases, at least I know I'll have targets, when I get in .I did the preorder for $60 and got an Atlas, Played it a lot in MW4 so going to again
Right now, there aren't enough people playing to be sure. Many are using mice, the devs say mice should be OK, and it is based off an engine that's fundamentally made for FPS, so mouse might work just fine.How is this game going to work, should I buy a joystick or keyboard mouse viable ? I still have my Joystick from MW4(logitech Wingman extreme), though its kinda buggy.
I have a hard time envisioning a normal keyboard having enough functions easily reachable with one hand, quickly enough, with a mouse as the main aiming device. A G13, N52, symmetrical or L/R-swappable stick, or HOTAS-style throttle might be better of off-hand usage, even if a mouse is good for the primary hand.
Returning the Saitek x52 Pro. It really is a lovely piece of kit, felt great, configuring it up was pretty simple too. It's just not my cup of tea and despite spending forever working on it I couldn't get it to configure well for MW:LL, which doesn't bode well for MWO.
Fast weapon group selection (cycling won't cut it) and zoom, without the need to take any fingers off keys they currently are holding, and hopefully full movement while using jump jets. It would also be nice to handle targeting and team communication without needing to move away from the movement keys, which gets difficult for a keyboard, but should be easy to set up with two or more hat switches, the ability to set up mapping-changing buttons (N52, G13), and so on.BF2 and even BF1942 had solo driver tank functions down to a simple wasd and mouse. w-s is forward and back, a-d is turn left/right, and the mouse turns and elevates the gunsight. circle of death was as simple as aim at target, turn drive section 90 deg, w-forward with occasional taps of a turn key. what else do you need?
Ergonomically, I fit the G13 well, though there are more keys than usable. I find it great for MMOs and dungeon crawlers, to replace hotkey rows, but it's too easy to lose key alignment playing shooter type games. The N52 won't have that problem, as it doesn't have too many keys, and the keys are laid out better.I'm considering something like the Razer Nostromo or the Logitech G13. Neither of those options seem to be any good for me (keys too bunched up together) but I'm certainly on the lookout.