GoodRevrnd
Diamond Member
- Dec 27, 2001
- 6,801
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I want to change my founders Hunchback to a founders Atlas. I've decided I like the HBK-4P much better so I probably wouldn't use the 4G too much, unless they seriously fix autocannons.
I want to change my founders Hunchback to a founders Atlas. I've decided I like the HBK-4P much better so I probably wouldn't use the 4G too much, unless they seriously fix autocannons.
I want to change my founders Hunchback to a founders Atlas. I've decided I like the HBK-4P much better so I probably wouldn't use the 4G too much, unless they seriously fix autocannons.
Quick question to those in the beta already, are joysticks supported?
On the $60 package, I know right now you have to pick one mech and can't change it, but any indication you can swap them around later?
What I don't get is why the XL engine weights aren't correct. A 300 XL engine weighs 12 tons in the game but 9.5 tons in the original Battletech. XL engines are supposed to be half the weight of a standard engine.
I remember the XL being 1/2 the weight, but then it was also only 2 slots per side torso. But that was with clan tech. I can not remember the IS version of the XL engines outside needing 3 slots in each side torso. Maybe it is the IS version of the XL engine so the weights are right?
otherwise I can only guess it is game balancing that the developers have placed into the game.
I can not do any propper checking on this internet connection, but google gives this link that might have the missing details
www.sarna.net/wiki/Fusion_Engine_-_XL
I'll say the 25% bonus for those founder mechs is very very nice
with all the extra founders MC, buying a couple Atlas Ks and selling them for cbills is a great way for instant cash.
But in the Battletech rules a 195 fusion engine weighs 8 tons plus 2 more for a gyro. An XL version weighs 4 tons plus 2 for the gyro.
In MWO, the same engine weighs 7 tons total (including the gyro if it's bundled in the weight) and the XL version weights 3 tons total.
Remember not to do that in Open Beta after the final reset, as thats $80 best used for premium etc
I remember the XL being 1/2 the weight, but then it was also only 2 slots per side torso. But that was with clan tech. I can not remember the IS version of the XL engines outside needing 3 slots in each side torso. Maybe it is the IS version of the XL engine so the weights are right?
otherwise I can only guess it is game balancing that the developers have placed into the game.
I can not do any propper checking on this internet connection, but google gives this link that might have the missing details
www.sarna.net/wiki/Fusion_Engine_-_XL
Playing around with an Awesome stacked with 4 SRM6 and a 2 heavy lasers. It's okay, not sure what to think of it yet. I think I still need two more tons of SRM ammo.