Mechwarrior Online (Previously MW5/MW3015)

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Rifter

Lifer
Oct 9, 1999
11,522
751
126
Just tried a Hunchback with 3x AC2s for fun.

The heat in this game is ridiculous. I overheated and had an ammo explosion in no time flat from firing AC fucking 2s? REALLY?

Yeah the heat system needs work. IMO the two biggest issues right now is the complete lack of a matchmaker and the heat system.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I don't understand why they would stick to table top heat values when they seem to incorrectly extrapolate damage per round or round time or whatever, and when they double armor values.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
I don't understand why they would stick to table top heat values when they seem to incorrectly extrapolate damage per round or round time or whatever, and when they double armor values.

Thats just it, the problem is the DIDNT stick to TT values for heat, well they didn and they didnt.

What they did was triple rate of fire for most weapons(TT round is 10 seconds, most weapons now have 2-4 second cooldown in MWO, so tripled) Without also tripling heatsink ability to remove heat.

Thats why everyone and their dog is running a gauss, its the only effective high damage weapon that you dont need 20+ heatsink to run effectivly.

In TT to make a PPC heat neutral takes about 17 tons(weapon weight plus enough heatsink to fire every round), in MWO it takes about 33 tons. This is a huge issue and why no one uses PPC's or large lasers, or even AC20's for that matter.

In TT you could get by with so few heatsinks, take a maurader or warhammer for example, both dual PPC as main wepons mechs, both with under 20 heatsinks, and both could dual fire the PPC's all day long in TT and not overheat.

Try this in MWO with dual shooting PPC's with only 20 heatsinks and you will blow yourself up from overheating before the 6th volly.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
just tried a 3xac2 dragon and while a little faster than the hunchback version, it sucks personally.

But currently running a cat-a1 with 6xstreak2, great fun. no killing power with a damage of 30, but with armour and speed, it makes a great light hunter and something to upset the enemy lines
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
just tried a 3xac2 dragon and while a little faster than the hunchback version, it sucks personally.

But currently running a cat-a1 with 6xstreak2, great fun. no killing power with a damage of 30, but with armour and speed, it makes a great light hunter and something to upset the enemy lines

the AC2 Dragon needs an XL engine to perform correctly. I have an XL265 i swap between a few of my mechs. I throw that in the Dragon, max the armor in the torso and arms, toss in a couple medium lasers and plenty of ammo and its great. goes 70kph to boot so you can get around decently. Just stay at 400+ meters and run around while usign that arm to go at funky angles while still laying down fire. It can be pretty tricky to land hits at full tilt at close to max range. my heat efficiency is only like 1.19 or something, so i chain fire them and have to cool off after a bit, but it doesnt take long.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
just tried a 3xac2 dragon and while a little faster than the hunchback version, it sucks personally.

But currently running a cat-a1 with 6xstreak2, great fun. no killing power with a damage of 30, but with armour and speed, it makes a great light hunter and something to upset the enemy lines

You have to go into it knowing you are not going to kill people, AC2's are only useful for trolling people.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
Yeah the heat system needs work. IMO the two biggest issues right now is the complete lack of a matchmaker and the heat system.

Yes, I would agree.

I can see why they'd want to keep a tight lid on the heat when it comes to energy weapons. If they didn't, we'd see nothing but Mechs with large and medium lasers.

However, in no universe should 3x AC2s overheat ANY Mech.

And the matchmaking.... holy shit.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Two or three of my friends got beta invites of the weekend, I think they all played one or two matches and promptly uninstalled.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
i have 2 friends that have been playing this non stop. They are really into it. I watched them play a bit and its not bad, its a bit repetitive right now. Few mechs and few maps, but playing with friends must be pretty fun because of the strategic pros and cons of the setup of mechs.

and they said that the latest patch broke the economy, they dont make enough credits to even repair their mechs so they are stuck playing the training ones that dont need manteinance
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
the patch yesterday did nothing to the game. the patch last tuesday fixed the economy so you're making almost over 100K on matches with repairs running 10k-40k. the patch before that broke the economy so cash was in short supply.

next weeks patch is suppose to be a biggie with lots of things added.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
the AC2 Dragon needs an XL engine to perform correctly.

that would be the issue then, no XL engines in my stable. Definitly going to have to look at buying and striping a larger mech at some point using MC as earning enough to buy the standard mech is not happening this beta roll out.

Even with VIP, only getting enough to allow new weapon configs and smaller standard engines. All mechs have been MC purchases to see what works / have fun with. Pitty you can not choose the variant of the bonus mechs. Only finding the atlas any good, all others I perfer different variants (got the 4 pack).
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
You have to go into it knowing you are not going to kill people, AC2's are only useful for trolling people.

true, still fun teasing a atlas at range though

Using standard engines appears to be the downside to my attempt so maybe I am biased after only 3 matches with the ac/2 dragon.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
So now that the NDA is done with how do you guys really feel about the game

Personally i think they lifted the NDA to early and they are going to get shitloads of bad press about the game since with no matchmaker, only 4 maps, and one playmode the game is in a broken state.

I think they lifted the NDA because they are delusional about their timeline and they are going to push the game to open beta way to early and its going to hurt them in the long run because of it.

Its going to be one of those games that launches in a alpha maybe barely beta state(kinda like WOT) and it will take them a year or more after release to get the game to where it should have been by release(again just like WOT).
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
that would be the issue then, no XL engines in my stable. Definitly going to have to look at buying and striping a larger mech at some point using MC as earning enough to buy the standard mech is not happening this beta roll out.

Even with VIP, only getting enough to allow new weapon configs and smaller standard engines. All mechs have been MC purchases to see what works / have fun with. Pitty you can not choose the variant of the bonus mechs. Only finding the atlas any good, all others I perfer different variants (got the 4 pack).

the only founders i hardly use is the hunchback, but even that i find somewhat useful as a long range sniper with 2 PPCs.

Founder Catapult i use a lot and toss in 2 ERPPCs and a shitload of heatsinks with an XL265

Founders Jenner is decent. Lots of different combos for that. Small Lasers, Medium Lasers, XL265 or XL300 engine, SRMs... very versitle. But its hard for me to use since fast turning and torso twists slide shows my screen. looking forward to the cry engine update and/or a 4 core processor.

Founders Atlas is just plain fun and can rack up serious damage. I like to toss in 2 LB10X ACs and go to town after the rest of the team engages in a furball. I keep the stock 300 engine for duribility. And the best part of the founders atlas... no glowy eyes that the enemy can see through the fog!

use that MC to buy an AS7-K and sell that mofo for CBills. helps you get a quick start. and its closed beta. the final reset before open beta will give you that money back.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
So now that the NDA is done with how do you guys really feel about the game

Personally i think they lifted the NDA to early and they are going to get shitloads of bad press about the game since with no matchmaker, only 4 maps, and one playmode the game is in a broken state.

I think they lifted the NDA because they are delusional about their timeline and they are going to push the game to open beta way to early and its going to hurt them in the long run because of it.

Its going to be one of those games that launches in a alpha maybe barely beta state(kinda like WOT) and it will take them a year or more after release to get the game to where it should have been by release(again just like WOT).

Im good with that. As long as i can play.
Im a battletech whore, so i love the game. It has its shortcommings, but i can over look them because, MECHS! The devs are giving their all and i have faith this will be a decent game when they get it all ironed out.

the match maker is only halfway implimented, new maps and game modes are scheduled sometime within the next month, and the current game mode isnt broken. I think a lot of people dont understand just what a beta is and expect far too much from a game that is advertised at NOT complete. They bitch and moan about imbalance, broken features and bugs... yet... thats kinda what a beta is. Its not finished. its a WIP.

I want to see what next tuedsays "BIG" patch is. Im excited.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
oh... pick up the December issue of PC Gamer magazine (on stands Oct 9th) and get an ingame bobblehead and skin for your Mechs.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Man, lifting of the NDA before the game is even ready and shooting out these freebies with the PC Gamer mag just reeks of desperation. I get the feeling the developers feel the game is not gonna last and is trying to milk as much money out of it as they can.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Well closed beta essentially already killed this game for me. I wish I could get a refund for my founders pack. I went in thinking: "its gonna be like WOT but with mechs!". Not really the case.

I would have hoped you had to build up xp to unlock new tonnage classes of mechs, but its not like that. Also having to play all the different variants of the mech to unlock pilot skills is mind numbing.

Only having 4 maps, with nothing but base capture/death match of 8v8, with no real match maker. Thanks for thinking out the box guys.

If I even think about firing lasers my mech overheats. Even on ice maps, heat is still an issue.

getting "head shotted" is a huge issue that basically negates any armor your heavy mechs have.

LRMS are useless due to everyone having an AMS, not to mention spotting and targetting is wackier than WOTs camo system.

Targetting zoom is horrendous its like 1x, 1.1x and 1.2x. You'de think they forgot how to make enchanced optics in the future.

No third person view? really?

I really enjoyed all the computer mechwarrior games, and mech commander 1/2. I wanted this to be great. Maybe it still will be one day in the future, but they still have alot of work to do. For thier sake they shouldn't release till they flesh alot of things out more.
 
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HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
Man, lifting of the NDA before the game is even ready and shooting out these freebies with the PC Gamer mag just reeks of desperation. I get the feeling the developers feel the game is not gonna last and is trying to milk as much money out of it as they can.

no game lasts forever and any FtP is a money grab.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
So now that the NDA is done with how do you guys really feel about the game

Personally i think they lifted the NDA to early and they are going to get shitloads of bad press about the game since with no matchmaker, only 4 maps, and one playmode the game is in a broken state.

I think they lifted the NDA because they are delusional about their timeline and they are going to push the game to open beta way to early and its going to hurt them in the long run because of it.

Its going to be one of those games that launches in a alpha maybe barely beta state(kinda like WOT) and it will take them a year or more after release to get the game to where it should have been by release(again just like WOT).

Is this one of your troll posts or one of the serious ones?
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
Well closed beta essentially already killed this game for me. I wish I could get a refund for my founders pack. I went in thinking: "its gonna be like WOT but with mechs!". Not really the case.

I would have hoped you had to build up xp to unlock new tonnage classes of mechs, but its not like that. Also having to play all the different variants of the mech to unlock pilot skills is mind numbing.

Only having 4 maps, with nothing but base capture/death match of 8v8, with no real match maker. Thanks for thinking out the box guys.

If I even think about firing lasers my mech overheats. Even on ice maps, heat is still an issue.

getting "head shotted" is a huge issue that basically negates any armor your heavy mechs have.

LRMS are useless due to everyone having an AMS, not to mention spotting and targetting is wackier than WOTs camo system.

Targetting zoom is horrendous its like 1x, 1.1x and 1.2x. You'de think they forgot how to make enchanced optics in the future.

No third person view? really?

I really enjoyed all the computer mechwarrior games, and mech commander 1/2. I wanted this to be great. Maybe it still will be one day in the future, but they still have alot of work to do. For thier sake they shouldn't release till they flesh alot of things out more.

let me break this down:

Thank got its not WoT and the devs didnt aim to be WoT. The model is similar, but not a complete rip.

Lets see... grinding on lower tier tanks to unlock the higer tier in WoT can be equated to grinding the same Mech to unlock experience perks. But luckily i can pilot anything from Light to Assault to fit my play style instead of being stuck in a tin can for hours of playtime.

Maps... its a Beta currently... they have more maps and game modes in the works and will be in the game before the end of november. Theyve been focusing on things like balance, and economy. Dial back the sarcasm and remember its a CLOSED BETA.

Heat management has always been a central theme of Battletech and Mechwarrior games. Figure it out or fry yourself from the inside out. Bitching about this is pointless. Its part of the universe.

I will relent onthe headshotting. Some Mechs have head hitboxes that are WAY to easy to hit. They need to tone it down a bit.

LRMs and AMS still need a bit of work. As well as the spotting, targeting, NARC and TAG. You can lay down a ton of damamge with an LRM boat when someone isnt using AMS though. And if you launch at least 2 LRM10s or 15s at a target, you will be getting a good bit through. But the damage is spread, just as intended.

zoom is fine. i swear some models zoom better than others.

No third person view? really? this is geared up as a SIM. why the hell would they include a 3rd person view?

and finally, yes it is currently a work in progress. if you dont want to participate in the BETA, please come back later when all the features are added and everythings balanced.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Personally I'm having a blast and the game is getting better with every single patch. With a new patch every 1-2 weeks, changing things up and bolstering the agreeably low level of content, it's shaping up nicely.

CryEngine 3.4 and DirectX 11 are supposedly being introduced in the next patch or two. A large swathe of special LosTech will come in in the patch after that. Then they can focus more on optimisations of the engine, the UI and gameplay as well as introducing more maps, game modes and mechs.

I find the whining and whinging on the MWO Beta Forums to be incomprehensible and typically written by troglodytes of a generation which expects a game to be perfection when they get their hands on it, even when they're explicitly told that it is a beta test. It's even so bad that it has certainly affected this thread over the past few weeks.

the only founders i hardly use is the hunchback, but even that i find somewhat useful as a long range sniper with 2 PPCs.

Founder Catapult i use a lot and toss in 2 ERPPCs and a shitload of heatsinks with an XL265

Founders Jenner is decent.

Founders Atlas is just plain fun and can rack up serious damage. .

I use my Founders Hunchback the most. Downgrade the Std engine a tad to 60kph, re-arrange armour a bit, add 1t more ammo for my AC/20, add CASE to protect myself a bit and move the ML's so that if I lose my AC/20 shoulder, I'll still have 2 ML's to fire. Wickedly effective mech, having taken out a few Awesomes at point blank range on River City. It doesn't fare as well on Caustic though and Forest Colony can be tough with the reduced cover in comparison to Frozen City or River City.

Founders Catapult is set up similar to yours. I pick up 2 PPC's, 2 ML's, an XL engine which scoots me along at 75 kph, max torso and head armour and JJ's for the boost in mobility. Nice sniper mech with the mobility to keep people outside of that 90m minimum range for PPC's and 2 ML's for poking holes in people whilst my heat is high and/or I've got issues aiming the PPC's with my 100-160ms ping from the UK.

Founders Atlas... Well, this is just a ton of fun. ML's, AC/20, SRM6's, Std Engine, CASE, loads of HS... bit slow but brutal up close and personal. Certainly a mech with a lot of room for customisation.

Not much of a Jenner fan if I'm honest. I'd much rather rock in my Commando or lately, the Raven with either a Gauss Rifle or AC/20 if I want to be silly and mega evil.

I've got a thing for mixing weaponary types, energy for precision or range, ballistics for big bangs and annoyance and missiles for fire/forget fun. Mixing up a selection of those, configuring up to 4 different weapon groups (all commands are configured on my mouse except WASD), pure simplicity and fun.

My biggest nitpick is the LB-X Autocannon. It is implemented in the laziest and most incorrect way imaginable and is nothing like a Battletech LB-X Autocannon should be like. I still enjoy using it from time to time but until it is implemented as per Battletech lore, it will be disliked and less effective than it should be.
 
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