Mechwarrior Online (Previously MW5/MW3015)

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DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Oh... I was expecting or hoping for a real patch that involves some fixes or game balances. Ah well.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Expecting a Dev team to work over the festive period?

Right.

And where did I say I was expecting a dev team to work over the festive period? You said there is a patch, usually a patch means some bug was fixed or balancing tweaks or something was added.

Would be more accurate to say that they removed item from the MC store than say there is a patch. Instead of jumping on others, try using the right terms.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
And where did I say I was expecting a dev team to work over the festive period? You said there is a patch, usually a patch means some bug was fixed or balancing tweaks or something was added.

Would be more accurate to say that they removed item from the MC store than say there is a patch. Instead of jumping on others, try using the right terms.

Did your client download a patch?

I'm certain that it did. Therefore I was using correct terminology.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
PATCH NOTES JANUARY 8TH, 2013
Open Beta Update #7

Upcoming Patch - Tuesday Jan. 08th @ 10AM – 1PM PDT

Change Log

________________________________________

Update

Greetings MechWarriors!

And… we’re back! We hope everyone had a safe and fun holiday season full of BattleMech Combat. The content of this patch was work that was started shortly before the holiday break and there was a focus on getting some quality fixes and improvements. We wanted to start the New Year on the right - giant metallic stomping - foot so to speak!

Included in the patch are movement fixes, animation fixes, and some rewards for using equipment Like NARC, because everybody loves NARC right? There are more fixes in there as well so read on.

Most importantly we want you guys to know how excited we are. We have been plotting out this year’s content and feature schedule and it’s going to be a big year. Stick with us and you will be able to say “I remember when…”. So strap in, initiate your start up sequence, and get ready to drop.

3050 is the year of MechWarrior Online.

- Matt Newman


Conquest:

- Changed it so you now get a resource every 1.7 seconds instead of 2 seconds.
- Increased the reward for collected resources from 25 per resource to 50 per resource.

Performance:

- More FPS improvements
We have seen an increase in performance for the majority for all specs, however there maybe a handful of users that may notice a performance drop. As always we are continuing to investigate and improve on the performance for all specs.

Gameplay:

- XP and C-Bills Rewards for using TAG and NARC
This reward is given to pilots that are TAG/NARC'ing a hostile and that hostile takes damage from other friendlies. Given once per hostile mech per match.

Movement:

- Reduced/improved snapping when jump jetting
- Reduced/improved movement snapping in general
- You should no longer need to fire ahead of where a mech powers down or shuts down in order to hit them

Faction Icon

- Changing your faction icon in on the MWO forums will update your faction icon in the game interface.

Numerous Front End bug fixes.

Various In Game bug fixes.

- Bullets will no longer pass through things and explode twice
- Cockpit light will no longer flicker at the lowest setting at low fps (<20)
- Weapon Bay Door lights are back.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online&#8482; Team
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Did your client download a patch?

I'm certain that it did. Therefore I was using correct terminology.

Haven't touched the game for a couple of weeks since it started sucking bad. For me, patch notes = patch for us players. Like the one you just posted above.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126

veri745

Golden Member
Oct 11, 2007
1,163
4
81
This game is still bad, but I got a few fun builds to play now with some friends so it's fun to dominate I guess. SSRM Commando-2D (ya, ya, i know), Stalker-3F lasers/srm6, Atlas D-DC balanced brawler.

Looking to add a Dragon to my lineup, but can't decide on an exact loadout:
http://mwo.smurfy-net.de/mechlab#i=56&l=7bc633ab9730dbd6b0ffb7f02512e4bb50778df7
http://mwo.smurfy-net.de/mechlab#i=55&l=91124d9d7b36a28009351246d243ad28e73c069f

I would definitely go with the Flame, with the Gauss rifle in the left torso.

You're dead if you lose it, anyway.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
well, i was operating on the theory that the gauss rifle would be easier to use at medium ranges if it's in the arm. i know gauss rifles are also more "fragile" now in that they get blowed up easier. does this explosion have any secondary damage effects, such as if it's in the torso and gets destroyed it will then turn around and destroy the xl engine, thus destroying me like an ammo explosion might?
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
well, i was operating on the theory that the gauss rifle would be easier to use at medium ranges if it's in the arm. i know gauss rifles are also more "fragile" now in that they get blowed up easier. does this explosion have any secondary damage effects, such as if it's in the torso and gets destroyed it will then turn around and destroy the xl engine, thus destroying me like an ammo explosion might?

Gauss Rifles can blow up like ammo explosions do.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Open Beta Update #8

Upcoming Patch - Tuesday Jan. 15th @ 10AM &#8211; 1PM PDT

Patch Number: 1.2.177
New Hero Mech named Death's Knell (metallic blue/grey Commando, possibly with 4 Energy hardpoints) is up on the website but not available for purchase yet.

Change Log

________________________________________

UPDATE

Greetings MechWarriors!

Say hello to the Spider! The spider doesn't pack a big punch, but man he can run and jump! We have been having a blast play testing the Spider on one of our upcoming maps &#8220;Alpine&#8221; where we managed to fly higher than anything we have seen before. We hope you enjoy the variety that the Spider brings to the battlefield. It should be noted that some people may notice warping with the Spider when they have high ping. We are rolling out new networking code over the next month to improve your gameplay performance. For More details see this post. http://mwomercs.com/forums/topic/77907-net-code-roadmap/page__p__1740750#entry1740750

We have added a few new Modules to boost your Target information that I am sure will be popular, Target Decay Rank 1 and 2, as well as Sensor Range Rank 2. A must for those LRM boats still feeling the pain from ECM.

My personal favourite pattern is in this patch, Woodland pattern for all Mechs! You can really make some interesting looks when you play with the colour choices. If you use Whites and Greys you can make a really cool winter Camo.

Enjoy this patch and we will see you next week.

Matt Newman


GENERAL

NEW BattleMechs

- Spider SDR-5D

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Center Torso: 1 Medium Laser
- Right Arm: 1 Flamer
- Hardpoints:
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 2 Energy
- Jump Jets: 8 (8 Max)
- ECM Capable?: Yes
- Module Slots: 2

- Spider SDR-5K

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Left Arm: 1 Machine Gun
- Center Torso: 1 Medium Laser
- Right Arm: 1 Machine Gun
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 2 Ballistic
- Jump Jets: 6 (6 Max)
- ECM Capable?: No
- Module Slots: 2

- Spider SDR-5V

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Center Torso: 2 Medium Laser
- Hardpoints:
- Left Torso: 1 AMS
- Center Torso: 2 Energy
- Jump Jets: 8 (12 Max)
- ECM Capable?: No
- Module Slots: 3

NOTE: We have noticed in testing some isolated cases of the Spider rubberbanding. If it appears on the live servers to an extreme level, we will either limit the speeds the Spider is capable of or pull the Spider until a fix for it is in place.

New Modules:

- New Pilot Module: Target Decay. Target Decay increases the time it takes to lose a target once line of sight is lost. Default time is 2 seconds.
- Rank 1: Increases target decay time to 2.75 seconds. Costs 5000 XP.
- Rank 2: Increases target decay time to 3.5 seconds. Costs 7500 XP.
- Adding a new rank to the Sensor Range Pilot Module
- Rank 2: Increases the boost to sensor range from 15% to 25%. Costs 7500 XP.

New Skin Package:

- Woodland Pattern Added for all mechs.

Performance:

- River City has had a performance pass.

Bug Fixes:

- Tag/Narc XP and CBills Bonus
- Assault 2,500 CBills, 25XP
- Conquest 1,250 CBills, 25XP
- When you pick a faction on the website the image in the front end will match the correct faction.
- Numerous front end bug fixes.
- Fixed an issue where the match wouldn't end if a user disconnected.
- Users that disconnect and die afterwards will now get a death counted towards their stats.
- Re-enable ambient temperature in Frozen City and Forest Colony.
- Create new mini map for River City, shows the correct out of bounds now.


Patcher:

- New layout
- Carousel re-sized, new buttons added, progress messages relocated, new art in places, and RSS feed added.
- RSS Feed
- The official MWOMercs Live Feed is now embedded into the patcher.
- Option to auto-patch
- If a new patch is found and this option is enabled, patching will start as soon as the patcher is opened.
Can be enabled in the options menu (accessed via the little "gears" button on the top right, next to the close/minimize buttons).
- Combined patch types (no in-game)
- In-game patches were performing terribly due to the overhead of the game itself, so patcher and in-game patches have been combined into a single patch type.
- General bug fixes

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online&#8482; Team
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
holy shit spiders are hard to shoot. trim profile + lag + speed... crazyness. may be time to ditch my commandos.

They know.

NOTE: We have noticed in testing some isolated cases of the Spider rubberbanding. If it appears on the live servers to an extreme level, we will either limit the speeds the Spider is capable of or pull the Spider until a fix for it is in place.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
fought a pair of Spider D's. Both with ERPPCs, TAG and ECM. it was a pain in the butt. but our team eventually killed them after the other 6 guys on their team were dead.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81


Aesthetically that is one classy Commando.
No JJ's
No ECM
No Missile hardpoints
2x2 Energy hardpoints in the arms
11 DHS

Seems to come with a 175 standard engine so I guess it could have a higher engine cap than a standard Commando, in theory.

A great looking skin and decent hardpoint balance (4 ML's on fully mobile arms) but it's going to be seldom used in current times with ECM and Streaks the way they are.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
theres no reason to take that commando when you can take a jenner or ECM raven, both of which have more firepower, speed and armor. Unless you REALLY want that 30% cbill boost. If it could mount ECM, i would consider it.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
theres no reason to take that commando when you can take a jenner or ECM raven, both of which have more firepower, speed and armor. Unless you REALLY want that 30% cbill boost. If it could mount ECM, i would consider it.

Not this Commando, but the 2D can mount ECM and 3 Streak.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Facing a pre-made group of 4ppc stalkers is terrifying. :O

Personally, I've never been able to get the PPC to work for me. It never seems like it registers properly.
 
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