guessing my mech design from 6 months ago is to be the perfered design then. atlas-rs with 4 er large lasers, set to repeating fire. End resule of a constant ongoing fire that does not stop for a long time. Makes targeting at range very very easy.
if that is the new and only way of playing, what a joke if everyone is doing the same thing. defeats part of the fun of playing with everyone driving the same mech configurations.
if that is the new and only way of playing, what a joke if everyone is doing the same thing. defeats part of the fun of playing with everyone driving the same mech configurations.
Now they're talking about implementing heat penalties for firing "too many" of a single weapon type simultaneously. They want to curb alpha strikes.
LMFAO
They're proposing that if you fire 4 PPCs at once, they not only create 28 heat (4 x 7 heat per PPC) but an ADDITIONAL 10 heat on top of that.
To make matters worse, if your Mech exceeds an arbitrary "heat threshold" your internal structure takes damage.
I think what they want at launch is everyone walking around firing once about every 5 seconds.
Right idea. Wrong implementation. Alphas of large groups of weapons had to be curbed somehow. 4xML is better than a ac20 without any damage spread.
The heat system is just dumb though. No incremental penalties. (Like you slow down as you heat up, convergence takes longer, etc) The heat cap is waaaaaaaaaay too high. Alpha 4xPPC should be pretty much a shut down.
They need to encourage chain fire. Trouble is trying to control alphas via heat just fucks with the balance of ballistic vs energy weapons even more. They should have cut the thresholds- Adding more HS should only increase how faster you get rid of heat- not how much heat you can absorb before shutdown. Then they should have scaled damage based on the number of weapons firing at the same time. 1=100% 2= 96 3= 91, 4=86, 5=75 6=54%
Or something along those lines. Make it a steep drop off for alpha striking a ton a weapons.
Trouble is the keep going in and screwing with stuff in ways that doesn't make any sense and further breaking things.
Not necessarily. It should create 4 times the heat of one PPC. If a Mech doesn't have enough heat sinks to cover all 4 weapons firing simultaneously, then the heat scale ala table top rules should come into play which makes the Mech slow down and targeting sensors whack out.
Yes, they have screwed with the numbers. The point being that groups of weapons way way way way way more powerful than they should be due to their decision to have pinpoint aim. Pinpoint aim + alpha means it fires like a larger weapon. Compare what 7 tons of small lasers does compared to a ER large for example. (Yes I know they have shorter range)No, it's not. 4xML is 20 points of damage spread over several locations unless you and your target are motionless. If not, it's going to hit more than one hit location due to beam duration. Plus it's 16 heat.
AC/20 is 20 points of damage right where it hits at only 6 heat.
Unless they've fucked with AC's to make the damage splash.
Yes, it should do 4x the heat of 1 ppc. The trouble is the heat scale goes to 40 IIRC and that is auto shut down. The threshold in MWO is closer to maybe 80? It varies with the number of heatsinks you have which is just wrong. The thing is instant heat vs heat over time is different. Say you had 40 heat sinks to fire those 40ppcs. If you alpha them your heat immediately goes to 40 (or maybe a delay to represent heat transfer, etc) In any case you immediately are in ammo explosion/shut down territory. If you chain fire the weapons like you are supposed to according to canon you can fire a weapon every 2.5s. Of course this would be sped up somewhat for video game scale. Maybe you fire every 1.25s instead. The point being that having all your heat coming in big packets is different than it coming in small packets. Having heat sinks=heat generated doesn't mean you can deal with all that heat generated at once, but you can deal with that much heat over 10s by canon. Time scales to be shortened for a video game.Not necessarily. It should create 4 times the heat of one PPC. If a Mech doesn't have enough heat sinks to cover all 4 weapons firing simultaneously, then the heat scale ala table top rules should come into play which makes the Mech slow down and targeting sensors whack out.
No, that's a bad idea. Firing several weapons at the same time is fine. What they need to bring back is the arms and torso aiming differently. Right now everything is locked together and it's no problem at all to fire weapons in both arms and torsos with pinpoint accuracy. Going back to how it used to be with separate targeting reticles for the arms and torsos would curb excessive single weapon boating.
This is the one thing that's trickier to carry over from TT. In TT, I believe:
[Heat at Round Start] + [Heat from Weapons Fired] - [Heat Dissipated] = Heat.
So as an example 20(S) + 15(F) - 10(D) = 25 at round end. You don't end over your cap of 30 so no problem. In game, you instantly cross your cap of 30 after you fire those weapons worth 15 heat. How do we address this? Do we adjust the heat cap by the amount you can dissipate in "one round?" Or do you increase the heat over the entire duration of "one round" while simultaneously dissipating it? Something else?
Mech speed and aiming penalties are something they an and should implement regardless though.
This is the one thing that's trickier to carry over from TT.
In reality its not that big a deal. How many shots with 4 or 5 ppc's do you think you can get off before overheating?
So nobody here playing this anymore? Isn't it not even out of beta yet?
I just tried it for the first time this week, and had a great time. Seemed like a pretty awesome mech game (also the only current one..), not to mention free.
But then I go look for guides and info online and all I see is whining, how the game sucks now, totally broken, #saveMWO etc. I'm not seeing that yet, and servers seem pretty darn full all the times I've played. Will I eventually have some epiphany and realize the game is garbage..? I even thought of putting real money into it at some point but hesitant to do that now. I dunno, I'll give it a while longer and see. But for now it's pretty damn fun
The game "releases" Tuesday but is very, very far from the targets PGI has talked about since its inception
So nobody here playing this anymore? Isn't it not even out of beta yet?
...
But then I go look for guides and info online and all I see is whining, how the game sucks now, totally broken, #saveMWO etc. I'm not seeing that yet,
and servers seem pretty darn full all the times I've played.
So nobody here playing this anymore? Isn't it not even out of beta yet?
I just tried it for the first time this week, and had a great time. Seemed like a pretty awesome mech game (also the only current one..), not to mention free.
But then I go look for guides and info online and all I see is whining, how the game sucks now, totally broken, #saveMWO etc. I'm not seeing that yet, and servers seem pretty darn full all the times I've played. Will I eventually have some epiphany and realize the game is garbage..? I even thought of putting real money into it at some point but hesitant to do that now. I dunno, I'll give it a while longer and see. But for now it's pretty damn fun