Mechwarrior Online (Previously MW5/MW3015)

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Rifter

Lifer
Oct 9, 1999
11,522
751
126
hoooooo boy! found a fantastic build for the Commando. damn fun to play.

COM-2D
190 standard
3x Streak SRM2
2tons ammo
1 MLaser
armor maxed except for head.

the thing is a jenner killer. just gotta watch your heat. 7 heat sinks isnt much. and dont get into a circle of death. the streak 2s cant hit in the circle with a jenner. but man they do fuck up a jenner.

This is why i carry AMS on my jenner, need at leasr 4 streak2's to get any missle through, even a 6 streak2 A1 cat has issues killing me.

Not to mention jenners can fly which makes getting away from a commando a cakewalk.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
This is why i carry AMS on my jenner, need at leasr 4 streak2's to get any missle through, even a 6 streak2 A1 cat has issues killing me.

Not to mention jenners can fly which makes getting away from a commando a cakewalk.

I simply use my AC/20 to swat away Jenners.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
it has been mentioned that the developers are more interested in getting balance right currently than worry about any sort of missions.

The next major one is the actual release, so a while yet. And the lone wolf as I understand it is not a mission system, it is so you do not need to join a group / clan/ region. not a solo mission.

re graphics, each to there own. No idea if release will see much of a change as the game is beta and far from being a "what to expect at rease". but then if you do not like it, no reason to hang around, might as well go play something you find fun.

Zoom can suck a little, but then most weapons at that range are so inaccurate as to be pointless shooting them anyway. Though talking browns and bluring, I am guessing you are refering to the volcanic map with the heat shimmer going on? the others are clear. Besides, there is heat vision if you want to see better at range (at the expence of terain visability).

The zoom can be frustrating but playing at 1920x1200 on a 28" monitor helps a lot. I can occasionally spot opponents beyond 1000m which is helpful to get a read on where they are.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
This is why i carry AMS on my jenner, need at leasr 4 streak2's to get any missle through, even a 6 streak2 A1 cat has issues killing me.

Not to mention jenners can fly which makes getting away from a commando a cakewalk.

thats a fair point. not many jenners carry ams though. easy solution to that though... just gotta get right next to ya. ams wont hqve time to shoot them down.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I carry ams, although its partly because I've gutted the armor a bit to have max speed and still a decent weapon loadout.

As for viewing distance, I do love being able to see the targeted triangle as well as the lrms the moment they are fired, but not the mech itself.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Wait, I have a question about this thread. It's um breaking NDA to even mention Fight Club let alone being in Fight Club am I right?
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Well been playing this game for the last couple of days. Basically reminds me of WoT all over again. A few mechs are good and rest are a bit bleh. Right now I'm using the CPLT-K2 catapult with double gauss rifles. I use it because it is the only "BOOM" headshot mech in the game. Usually a single volley on the head of any mech is instant kill.

What I typically do is move behind our base and first wait for the quick little shits from the other side to come running in to try a quick base cap. I position myself typically in a place they won't see me. Once I get the free alert message they are trying to cap the base I come out from hiding and blast them away. Usually 1 shot from 2 gauss rifles is enough to blast any of the light mechs to smithereens. After that, it's picky apart the bigger fish. Even if I don't get a head shot, 2 gauss rifles do a crap ton of damage. I also have 4 small lasers with enough heat sinks to back them up. I will say I had to sacrifice some armor, so if I DO get found out and focused on I die pretty quick. So either my games I get 3-5 kills or maybe an assist before being popped.


I will say I have seen some iffy things going on in game though. Watching through the spectator camera, I think I've seen some aimbotting going on. Only because I know what to look for. Saw a jenner on my team running circles around another 2 jenners. His targetting reticle was no where NEAR anyone while he was circle strafing and then when he fires the targetting reticle snaps right to the nears weak point target every time. I was like WTF? I mean the guy was circle strafing to the left with his targetting reticle pointing off to the left of the guy he was circle, and then he fires while his reticle snaps to the RIGHT LEG, completely opposite of where he was previously aiming, and stays there the full duration of the laser locked on. When his volley is done the targeting just goes bouncing around as he continues to run. Dude ended up with 6 kills by himself completely when the rest of the team was completely dead. He barely had a scratch on him.

Which seems to me like some hacks are out there if not widely used yet. Anyone else seen this happen?
 
Last edited:

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Ya, this has turned into pretty much all K2 Gauss Boats and HBK-4P laser boats, with the occasional smart Jenner laser boat cleaning up the K2s. Kinda ridiculous.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Wait, I have a question about this thread. It's um breaking NDA to even mention Fight Club let alone being in Fight Club am I right?

yeah we are all breaking the NDA i guess, but its not like we are slamming the game so i wouldnt worry about it to much.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Ya, this has turned into pretty much all K2 Gauss Boats and HBK-4P laser boats, with the occasional smart Jenner laser boat cleaning up the K2s. Kinda ridiculous.

This is getting better since they fixed the netcode and the firing delay on ballistics. I for one am starting to field AC20's and UAC5's again and am doing very well with them. The LL damage buff last patch also helped them out.

I think the heat system need some work though to make PPC's a viable option to the gauss, because right now no one in their right mind would take a PPC over a gauss.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
Ya, this has turned into pretty much all K2 Gauss Boats and HBK-4P laser boats, with the occasional smart Jenner laser boat cleaning up the K2s. Kinda ridiculous.

Nah. My Atlas with an AC/20, 4x MLs, and SRM 6 has been very successful. I just focus on the head or the right torso and can take down most Mechs with a few volleys. I tend to stay back until the real fighting begins then come out of nowhere and alpha strike into an enemy's back.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,163
514
126
Wait, I have a question about this thread. It's um breaking NDA to even mention Fight Club let alone being in Fight Club am I right?

Not anymore, at least for the people who were Founders, as they made the Founders known on their site via a tag in the forum posts, and publicly stated that all Founders received Beta access by X date. So by inference, everyone knows that all founders have access...

As for everything else, aside from the Jenner, Hunchback, Catapult, and Atlas, any other mechs that people talk about I believe are possibly subject to being in breach of the NDA. Weapons/configs are also questionable, but then again, the Battletech Universe is very well known and defined, so people know that there are things like small lasers, medium lasers, autocannons, etc...

As for other things, there is a lot of grey area. I think everyone realizes this is still beta, and that things still being balanced. The point right now is to see if people come up with configs which are just too unbalanced. Personally, I feel that energy weapons in general are too weak due to the current heat settings, but that is just me (as a result, I almost never use them, except for my Jenner since I can't carry enough ammo on the Jenner to kill more than 1-2 mechs if I used SRMs).
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
This is getting better since they fixed the netcode and the firing delay on ballistics. I for one am starting to field AC20's and UAC5's again and am doing very well with them. The LL damage buff last patch also helped them out.

I think the heat system need some work though to make PPC's a viable option to the gauss, because right now no one in their right mind would take a PPC over a gauss.

Yah, the fixing the heat issue big time with the engine patch and making the engines according to the game rules. Basically every engine is suppose to have a minimum of 10 heatsinks installed. Bigger engines, 275+, can house more heatsinks inside without taking up other slots or weight. Right now that is not quite the case.

Basically if you aren't fielding a gauss, or AC/20, or a few UAC/5s, and/or several streaks then you are going to not do very much. LRMs are suppose to get a big boost with NARCs supposedly. Cause right now using missile boats is dumb. Everyone has AMS equipped which shoots down any missiles targeting them. I setup an atlas missile boat and would fire a volley of 40 missiles each volley at something and barely scratch the paint. Did a few matches loaded up with 2K missiles and used them all with lockons. Barely did 200 damage total those matches. I was like, wtf is this crap? Guess I'll switch to something better.

So basically load up with a laser mech, gauss mech, or ac/20 like everyone else and go to town. Everything else is just junk from personal experience. Hope that gets changed.

Oh and I'm listed as a founder as well. Really hoping they add more to this game than 8v8 death match. Cause it's basically WoT right now.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Nah. My Atlas with an AC/20, 4x MLs, and SRM 6 has been very successful. I just focus on the head or the right torso and can take down most Mechs with a few volleys. I tend to stay back until the real fighting begins then come out of nowhere and alpha strike into an enemy's back.

Isn't that just a stock AS7-D with the LRM stripped out? Did you just pop in more heatsinks and ammo?
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
I saw an Atlas with dual LRM15's really dish out some damage earlier today just before the patch started. He managed to find himself a server where almost no one had AMS and he had enough missiles (>2000) to run them out of AMS ammo anyway. It was kind of impressive just how quickly the onslaught brought mechs to their knees. It doesn't always work but he showed that given enough range between the missile boat and the target you can use LRMs effectively.

Although an Atlas as an LRM boat is a bit weird!
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
cant wait to play tonight. ill try out the Raven for ahits and giggles but im really looking forward to the NARC and TAG. gonna load up my LRMs on my CAT again!
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
I'm waiting for double heat sinks. All I'll do is change my Atlas's engine to a 325 standard, add another SRM 6, and change the MLs to MPLs.

I'll be able to dissipate 38 heat rather than 29 by putting 2 DHS in each arm and 2 in the left torso plus run at 54 kph.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Ya, I think DHS will make the Raven pretty awesome as well, and will probably solve a fair chunk of the energy weapon problems. You get 2 heatsinks for 1 ton but they take up 2 slots, right?
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
Ya, I think DHS will make the Raven pretty awesome as well, and will probably solve a fair chunk of the energy weapon problems. You get 2 heatsinks for 1 ton but they take up 2 slots, right?

3 slots.

DHS will also make light Mechs quite a bit more deadly. Right now it's hard enough to deal with a Jenner running around at 100+ kph but at least he's not able to load up with medium lasers and do 30 points of damage with each alpha strike.

Now he'll be able to dissipate 20+ heat right from the get go without adding any more heat sinks. A Jenner with 6x small lasers and 13 single heat sinks now becomes a Jenner with 6x medium lasers and 10 double heat sinks.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Anyone play after the patch today? I think they effectivly killed the game with this one......
 
Oct 16, 1999
10,490
4
0
That's probably not the type of thing you're supposed to post outside the beta forum. There is certainly a lot of feedback there on this patch.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Rofl? I just got an email not too terribly long ago from them saying "Oops, we're sorry about the previous email we mistakenly sent to you as it was supposed to go out to beta participants only. So for our cock-up, guess what, you're now a beta tester. Congratz!"

Heh. Most amusing beta invite evar. I almost thought it was spam.
 
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