Mechwarrior Online (Previously MW5/MW3015)

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HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
i dont think they can easily program the LBX to do what its suppose to do. They could do it, but it may be some work they either cant do easily or just plain cant with the engine they have. I dunno.

The Raven with a UAC5 an 2 MLasers is surprisingly effective. Ittl be even better when they fix the UAC5 bug where it jams on single shots as well as double shots. clearing the jam is a pain.
 

Agent11

Diamond Member
Jan 22, 2006
3,535
1
0
so far small pulse lasers and SRM6's are best imo. up close they do a lot of damage
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Is this one of your troll posts or one of the serious ones?

Im serious, they lifted the NDA, and IMO way way before they should have.

The only reason i can see to lift the NDA is if you plan to launch very soon, thats kinda what a NDA is for is to protect you till you are ready to launch.

And this game is no where near ready to launch, i have faith the devs will finish it, but not in the near future.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
so far small pulse lasers and SRM6's are best imo. up close they do a lot of damage

I liked SRM's alot before they nerfed the spread on them, now i find you have to get way to close to get an effective spread and have any accuracy with them.

Fine for scouts when you have speed to get close and run away but not so much for larger slower mechs.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Heat management has always been a central theme of Battletech and Mechwarrior games. Figure it out or fry yourself from the inside out. Bitching about this is pointless. Its part of the universe.

Have you even tried loading any type of energy weapons? There is a reason everyone rolls with gauss/AC/SRM. You can load up 2 large lasers and fill the rest of your mech with HS and still overheat after 5-6 shots on a fucking ice world. Sorry thats broken. With the doubling of armor, energy weapons just aren't competitive without some sort of heat tweak. (exception being the jenner, which can shoot a few alphas of small lasers, and run the fuck off to cool down)

As for the excuse of not having a third person view b/c this is a SIM, give me a break. Its a hell of alot easier to navigate terrain in 3rd person. They just dont have the dev resources to do it right now.

The game is still in beta, so they still have time to fix everything I've griped about. I just expected this to not be a step backwards from MW 3/4.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
Have you even tried loading any type of energy weapons? There is a reason everyone rolls with gauss/AC/SRM. You can load up 2 large lasers and fill the rest of your mech with HS and still overheat after 5-6 shots on a fucking ice world. Sorry thats broken. With the doubling of armor, energy weapons just aren't competitive without some sort of heat tweak. (exception being the jenner, which can shoot a few alphas of small lasers, and run the fuck off to cool down)

As for the excuse of not having a third person view b/c this is a SIM, give me a break. Its a hell of alot easier to navigate terrain in 3rd person. They just dont have the dev resources to do it right now.

The game is still in beta, so they still have time to fix everything I've griped about. I just expected this to not be a step backwards from MW 3/4.

I come across plenty of people sporting a variety of lasers and PPCs, quite effectively i might add.
I run a 3 LLaser Cat from time to time. A 7 MLaser 8Q for fun, a 2x PPC 1ML Hunch, 2x ERPPC cat, a CN-9AL... yea, i have experiance with lasers. Yes, they do overheat you (and can fire with no ammo limits). It balances out the fact that ACs and Guass take a bunch of crits, are heavy, require ammo and the ammo blows you up from the inside out (or in the Guass' case, the gun itself). You shouldnt be able to fire energy weapons constantly without giving your self *some* time to cool down (even constantly firing AC2's will overheat you eventually).
Theyre doing a decent job translating the TT rules (where all weapons shoot once every 10 seconds) to a PC game where shooting every 10 seconds would bore the hell out of people and getting your paper thin armor evaporated by a jerk who alphas you from close range kills you in 1 shot. Doubling the armor was a good call. And the people i talk to who were in the Beta before they doubled it even say it was the right call.

you need to get over the 3rd person view. its not going to happen. its been stated its not going to happen. If you dont like the game, thats cool. Its definetly not everyones cup of tea. But nitpicking things you dont like isnt going to make the game any better for you. Either adapt to how they are, or dont play. pretty simple.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
As for the excuse of not having a third person view b/c this is a SIM, give me a break. Its a hell of alot easier to navigate terrain in 3rd person. They just dont have the dev resources to do it right now.

As he said, this game is supposed to simulate Battlemech combat. Pilots don't leave their bodies and hover like a fucking ghost right behind their Mech to achieve a 3rd person view. If you want a 3rd person view go buy MechAssault.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
So now that the NDA is done with how do you guys really feel about the game

need a way to get people into the game without waiting for an invite or having them put up money. Have two friends I want to get try it (both mech fans from way back) but waiting for an invite, and having to grind with the trial units before being able to customise is a turn off I can not get them through. So they are awaiting full release, by which time, at the current rate, I will be over the game (current reading from my crystal ball).
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
the only founders i hardly use is the hunchback, but even that i find somewhat useful as a long range sniper with 2 PPCs.

I run it with a ac20 and 2 m.lasers, otherwise I get tired of over heating.

The PPC might be good, but at close range the default ones I think are rather poor (but at least not the heat of the ER PPC's).

as to the rest, I avoid the jenner as I do not have the money (or want to burn MC, even if it gets reset. Just getting use to not spending MC too fast) to get an XL engine to make it worth using. Not having XL does make the layouts I use rather resticted. That and the engine restrictions placed make the fun high speed jenners from a month back sorly missed

Not sure if the XL engine price is ment to stay as an indication of "old tech" prices or if the mechs you can buy with it at default are going to get a price increase as the parts are nearly worth more than the mech, which is a loophole I would think the developers would want to close.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
oh... pick up the December issue of PC Gamer magazine (on stands Oct 9th) and get an ingame bobblehead and skin for your Mechs.

I wonder if the local version of the mag will have anything.... not holding my breath.

As to the skins........... not a big fan but will check it out.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
Well closed beta essentially already killed this game for me. I wish I could get a refund for my founders pack. I went in thinking: "its gonna be like WOT but with mechs!". Not really the case.

I would have hoped you had to build up xp to unlock new tonnage classes of mechs, but its not like that. Also having to play all the different variants of the mech to unlock pilot skills is mind numbing.


If I even think about firing lasers my mech overheats. Even on ice maps, heat is still an issue.

getting "head shotted" is a huge issue that basically negates any armor your heavy mechs have.

LRMS are useless due to everyone having an AMS, not to mention spotting and targetting is wackier than WOTs camo system.

Targetting zoom is horrendous its like 1x, 1.1x and 1.2x. You'de think they forgot how to make enchanced optics in the future.

No third person view? really?

1) I think they where offering it at one point on the grounds of "financial difficulty" but not sure if it is still going.

2) would be nice but some people would then rush to the end game of getting the heavier units. Not something worth it personally, but time will tell. Definitly needs something as I skip the XP upgrades as they seem soo pointless until you get most of them in one hit. Sucks it is not uniform across all mechs as I would think a skilled driver would still be a skilled driver in anything they drove. big woop to get a extra 2.5 degree torso twist.

3) true, but I over load with heat sinks, I do not roll without aiming for a 1.2 or better on the that heat scale.Even then I have seen in some games my heat drops at about 1% per seconds, so nearly 2 minutes to cool to starting/base temp. not good after 10seconds of fighting. Going with sub 1 I would think would be just silly.

4) an issue, but I just can not get it right, except for when shooting cat's with my cat

5) the number of people that do not roll with AMS..... must be all the trial mechs.

though if everyone rolled with a LRM, locking would occur more often. The number of games where the enemy felt like it consisted of 1/2 missile boats last weekend was just silly. They had to have been grouped against the randoms on my team. In those rounds, my 1ton AMS ammo was just gone in no time where normally it is bearly 25% used.

Personally, I do not use LRM's unless I have 30+ missiles per salvo. And chain firing of them is a must. Number of "dead" missiles I had on launch with my version of an archer (awesome, 4xlrm15), was just heart breaking. they just drop to the ground at my feet like confety at a parade. LRM5 or LRM10 is a waste of tonnage to me (espically with AMS), unless the whole group as a few to make it a noticable swarm. But with randoms, that does not happen.


Re targeting, depends on the map, not many are large enough to get the needed distance. but then it makes the AC's and guass so much more attractive as you can shoot and hit things well outside a lockable distance

6) yes, it would be nice to have more, but if you did, guass would be the only thing people would use. Even as it is, using a ac20 at max zoom needs a mech's height above it for aiming/hitting to account for the drop.

7) it would be nice, but then it allows people to see more which gives them an advantage and makes it harder to sneek up on them. a bit of give and take on that one. Personally, I just want a reversing camera to see who is behind me / allow easier retreats. Not going to get it though, just just have to know the map/map display.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
and/or I've got issues aiming the PPC's with my 100-160ms ping from the UK.

Mixing up a selection of those, configuring up to 4 different weapon groups (all commands are configured on my mouse except WASD), pure simplicity and fun.

My best ping is 230ms, from Australia. makes me have to stick to the slower units for targets and still have to lead them a lot, espically with missiles and launch delays. Using a cat as a missile boat is just not an option. Only thing I can say is at least it is constant. If it varied or that stupid stuttering (position re-adjustment) comes back it is a deal breaker to playing with anything besides lasers. the readjustment while someone is getting up after colliding still needs work.

I try to stick to 3 groups max (only have a G500 mouse, and the middle button is broken). left/group 1, primary weapon, always lasers or PPC's. right/group 2, a alternitive grouping of missiles / ac's / alpha strike or spliting the main lasers/PPC up for heat management. Group 3 (side button) if needed is either ac or LRM's. something to use to snipe with and not needing a fine touch to aim with.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
I liked SRM's alot before they nerfed the spread on them,

yes, it was more fun before, but then that is why it was nerfed.

personally, currently have them on the odd layout, with most on an atlas (a 6 and a 4 just to balance the ammo). and using it with a ac/20 for close combat. At range just the ac/20 as the SRM's are pointless then. So more of a 10 shot shotgun is my usage of them on that mech. The ac/20 only has 18 rounds so bit of a limitied usage mech. Luckly I still have a pair of ER LL IIRC.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
you can clear it? I thought it was like TT in where once stuffed, it is out for the rest of the game.

Remove the UAC/5 from all weapon groups it is in, then re-add it. This clears the jam.

Apparently it's jamming too often (balance issue) and jamming during single shot operation (bug). This is causing a whole swathe of "OMG Y U NURF UAC/5?!?!?" posts on the Forum. UAC/5's are supposed to jam, the clearance system is a placeholder and this is their first implementation of it... UAC's have the option of firing faster with the drawback of jamming, stop crying and deal with Battletech Lore. If you don't want to jam, use a normal AC .
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
Remove the UAC/5 from all weapon groups it is in, then re-add it. This clears the jam.

cool

I wounder if it would jam if not in a weapon group.... seeing as you can have a button to fire "group under highlighted area". switching off and back again might be all that is needed..... might have to take one for a run again

thanks for the info. first two times I took a uac5 out (after jamming was added) it jamed pretty much within 5 shots both rounds. after that I ditched it.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
you can clear it? I thought it was like TT in where once stuffed, it is out for the rest of the game.

yep. you have to assign it to all 6 weapon groups, then unassign it from all 6. Its a pain with one. when you have 2, its super crappy. I stopped running my 2 UAC5 K2 because it jams all the frakkin time. My UAC5 Raven isnt as bad, but i hardly run it because of the jams.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
click to fire the weapon group a second time, so you get a extra shot while the gun is cycling. Only works once though, then you have the normal reload time.

or just hold down the fire button.

was having a good ol time with a Dragon last night. stripped out my 3 AC2s and dropped in 2 AC5's. Much more effective, and was able to free up space for more heatsinks too. yay!

Rolled up my CAT-C1 as a missile boat for the first time in a while. A lot easier to use when in a premade group. Rained hell on everyone and racked up the damage and kills. If i can target an enemy myself, not sure what the use of TAG and NARC are. they need to make LRMs home in on NARCed enemies. Same with TAG. Make them missiles swerve to where they need to be.

since i retired my Ultra K2, i made it into a mini Gaussapult. 1 Gauss, 4 MLasers, 18 HS, AMS, XL365 and almost maxed armor. Its pretty fun. Wreck shit with the gauss and unload with everything when they get close. Good for picking off lights when i dont have a slide show going.
 
Last edited:

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Apparently it's jamming too often (balance issue) and jamming during single shot operation (bug).

Yeah if you look in the pak files for the weapon it is a bug that its jamming to often, its jamming at 33% according to some guys on the mwo forums who have hacked into the files..
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Yeah if you look in the pak files for the weapon it is a bug that its jamming to often, its jamming at 33% according to some guys on the mwo forums who have hacked into the files..

That is the definition of a balance issue, not a bug. If it has been set by the Devs in the game files as 33% then it is working as intended for this patch.

I'd wager that it is purposely set high (like C-Bill generation a couple of patches ago) to test the feature at work and balance it in subsequent patches.

Balance issue, not a bug.
 

Griffinhart

Golden Member
Dec 7, 2004
1,130
1
76
Well closed beta essentially already killed this game for me. I wish I could get a refund for my founders pack. I went in thinking: "its gonna be like WOT but with mechs!". Not really the case.
That's a selling point for me.

I would have hoped you had to build up xp to unlock new tonnage classes of mechs, but its not like that. Also having to play all the different variants of the mech to unlock pilot skills is mind numbing.
I much prefer a skill system over a tonnage system. In Battletech/Mechwarrior a bigger mech doesn't mean superior and grinding out XP to unlock mechs that aren't really better isn't worth it to me.

Only having 4 maps, with nothing but base capture/death match of 8v8, with no real match maker. Thanks for thinking out the box guys.
I would like more maps, but they are coming. and there are going to be new game modes between now and December.

If I even think about firing lasers my mech overheats. Even on ice maps, heat is still an issue.
Lasers are a trade off. No ammo to worry about, no needing to lead targets for higher heat usage. Lasers are some of the most effective weapons in the game. "Laser Boats" are dangerous to fight.

getting "head shotted" is a huge issue that basically negates any armor your heavy mechs have.
I RARELY get head shotted. I've seen some pilots that are fairly good at hitting heads, but the vast majority of the time it's not a head shot that kills me.

LRMS are useless due to everyone having an AMS, not to mention spotting and targetting is wackier than WOTs camo system.
Not everyone runs AMS, and AMS just lowers the damage, not stop it. I don't run AMS on all of my builds. It depends on the roll I am filling for that fight. And LRM's are extremely powerful and dangerous when you have a pair of LRM carriers coordinating targets with a scout that has NARC or TAG.

Targetting zoom is horrendous its like 1x, 1.1x and 1.2x. You'de think they forgot how to make enchanced optics in the future.
That's the basic level everyone gets. Scout's are going to get a 7x zoom module soon.

No third person view? really?
Thank god. 3rd person is for the weak.
 

Griffinhart

Golden Member
Dec 7, 2004
1,130
1
76
Remove the UAC/5 from all weapon groups it is in, then re-add it. This clears the jam.

Apparently it's jamming too often (balance issue) and jamming during single shot operation (bug). This is causing a whole swathe of "OMG Y U NURF UAC/5?!?!?" posts on the Forum. UAC/5's are supposed to jam, the clearance system is a placeholder and this is their first implementation of it... UAC's have the option of firing faster with the drawback of jamming, stop crying and deal with Battletech Lore. If you don't want to jam, use a normal AC .

From what I have been seeing, not only does it jam on single fire, If you have two UAC/5's BOTH will jam if one does.
 
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