Mechwarrior Online (Previously MW5/MW3015)

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Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
So can any of you play the game? game plays at less than 15 FPS for me now(was 50 before) and jenners are so rubber banding its impossible to hit them with anyhitngt but streak and even they are missing as much as before even thought hey said they are fixed.

This is the biggest fail patch yet.

No new issues when I played before bed (an hour or so after the patch). Minor rubberbanding and 25-60 FPS (yeah, it's quite a swinger).

Liking the new patch, love BAP, and they've already hotfixed the Cataphract.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
No new issues when I played before bed (an hour or so after the patch). Minor rubberbanding and 25-60 FPS (yeah, it's quite a swinger).

Liking the new patch, love BAP, and they've already hotfixed the Cataphract.

Good to know, i only had a chance for 2 games will try reinstalling to see if that helps, has worked in the past for fps issues.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
So can any of you play the game? game plays at less than 15 FPS for me now(was 50 before) and jenners are so rubber banding its impossible to hit them with anyhitngt but streak and even they are missing as much as before even thought hey said they are fixed.

This is the biggest fail patch yet.

this patch shot my performance to shit. River City was the best playing match after last patch (which also hurt my performance) and last night it wasnt unplayable, but mechs teleporting around me kinda threw off my aim.

Forest Colony is actually worse for me now, slide show at most ranges now instead of just up close.

Frozen city couldnt keep its textures to save its life. Dark bluish grey clumps everywhere.

Forest Snow wasnt too horrible, but still chopped like a mofo in some spots.

Caustic was decent, but also chopped in the middle of teh action.

... really dont know what theyre "fixing" with these patches




Cataphract... ugly mech or the ugliest mech?

2 AC10 and 2ML on a 4X works well enough.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
solved my 8-12 FPS performance issues. turns out i can "unlock" the extra 2 cores on this phenom 2 x2 550 with the flick of a switch in the mobo bios. So now im rocking 4 cores at 3.1 ghz. im getting 30+ FPS minimum and its smooth as butter with everything set to high. its never run this well. im a happy camper.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
This game consistently utilises 30% of the cores I have (12 in all). That doesn't mean a quad core is sufficient but its certainly indicative that this is the minimum that is a good idea. Six real cores is potentially delivering more performance and I certainly seem to have less problems than most with performance in this game.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
patch notes!

Open Beta Update #4
Upcoming Patch - Tuesday Nov. 27th @ 10AM – 1PM PDT
Change Log

________________________________________

Update

Greetings MechWarrior’s and welcome to Open Beta Update 4!

We have some exciting things to talk about in this patch, but first off, we want highlight the start of Banked Premium time button. The Community spoke and we listened! It has been a while coming, but Founder's premium time will now be reset and banked allowing you to activate it when you desire. This won’t stop you from purchasing premium time right now and activating your founders time later. Any of the bonus XP and C-bills you earned while your premium time was active are retained.

Next up we have Frozen City Night. This relight of the Frozen City map changes things up by creating long clear sightlines and some cool new effects in the sky. It may not be a night map that requires Night vision but that will be in another patch.

I can’t talk about Visual Customization without giving props to Mark Hayden, aka Hayden on the forums. Mark has been customizing Mech patterns on our concept art since the beginning and now he works on the game! So if you want an idea of the kinds of skins are going to be in your future take a look at this thread. http://mwomercs.com/...ed-concept-art/ We are extremely proud that Mark has decided to join our team to give you guys the best options for customization.

It doesn’t stop there either, you have all seen the Coconut Monkey and the nVidia Dawn bobbleheads right? I now present to you HULA GIRL! Along with a bunch of other cockpit customization items and more is in the works!

Last but not least BETTY is in the game! Yes that is Carrol Ruggier’s voice, of MechWarrior 2 fame, in the game! We still have more audio to add (*cough*, start-up sequence, *cough*), and some more system refinement, but we just couldn’t make you wait any longer!

Lastly, I want to let everyone know we are working on networking, performance, and bug fixes. This is the heart of any great game and we are committed to getting the best experience we can for our players. Some things take longer to turn around.

See you on the Battlefield!

- Matt Newman


VISUAL CUSTOMIZATION

Players will now be able to customize the outer visual looks of their BattleMechs. This includes applying patterns and adjusting the colors that make up those patterns.

* Patterns - Patterns are made up of color elements which give them a unique look when applied to a BattleMech. Not all Mechs have skins available to them. Check out the matrix in the link below to see what is currently customizable.
* Paint Colors - The colors that can be applied to a Pattern are broken down into channels. Each pattern has from 1 to 3 channels. Colors can be changed on any channel that is available for the chosen Pattern.
* Cockpit Items - Items can now be purchased for the player's BattleMech cockpits. More items are being implemented and they will be coming out soon.

For more in-depth detail on Visual Customization, follow this link: http://mwomercs.com/...zation-phase-1/

With this, we found a rendering issue that would cause colors to not show up properly. This was fixed and now Mech colors are properly reproduced in the game. You will notice a slight shift in colors for your Mechs including Founder's Mechs and Yen-Lo-Wang.

LEVEL

* Frozen City Night
Dropped into what once was the city centre of a thriving metropolis, expect unpredictable terrain in this now lifeless wasteland. After dropping into the new frozen city environment, you will find challenges the original map did not have. From the gorgeous borealis in the background, to the moonlit night effects, you will have to be much more careful about checking for enemies; the fog has dissipated however.

As with normal frozen city, this map is very cold, and it will affect the way your mech produces heat. Heat will take much longer to buildup allowing for lengthier, more intense battles with less chance of overheating your mech.

GENERAL

* An “Activate” button has been added to the main screen allowing Founders to activate their banked premium time.
* The following applies to Founder's Accounts ONLY:
* Your premium time is now zeroed out.
* If you have purchased premium time with MC during Open Beta, that time will remain in tact.
* Once the "Activate" button is clicked, the amount of premium time that came with your Founder's package is injected into your account.
* Again, if you purchased premium time with MC during Open Beta, and you click the Activate button, your remaining purchase time and your Founder's time will be combined. (i.e. you will not lose any Premium Time).

WEAPONS

* LRM damage has been increased from 1.7 to 1.8 per missile.

GAMEPLAY

* Betty v 1.0
* Your Mech's onboard computer will speak to tell you of the following events:
* a location on your Mech is critically damaged
* a location on your Mech has been destroyed
* a weapon has been destroyed
* a weapon's ammo is at 25%
* a weapon's ammo is depleted
* a weapon's ammo is destroyed
* a heat sink has been destroyed
* jump jet fuel is at 25%
* jump jet fuel is empty
* your Mech is out of bounds
* your heat level is critical
* your Mech has shutdown
* you have overridden shutdown
* your base is being captured
* the enemy base is being captured
* your target an enemy Mech
* you switch to target a different enemy Mech
* The volume of these messages is controlled by the Dialog Volume slider in the options menu
* Some weapons/ammunition announcements are not in yet but they will be added with subsequent patches.

MECHS

* Decreased the horizontal arm movement on the Cataphract's, to avoid clipping the torso cannon
* Added Cataphract's walking backward animation.
* Mechs with jump jets have their take-off animations adjusted to 40 frames.
* The number of weapons seen on the Ravens' right arms changes to properly reflect the number of weapons equipped
* Cockpit/head hit area tweaks: reduced for Cataphract, Cicada and the Awesome

BUG FIXES

* Fixed a desync that could occur when a Mech had a destroyed leg.
* Users will no longer have a blurry screen after they die. This was caused when a user would die from a missile.
* Users will only be able to launch one game client now.
* Fixed Lock-on reticule not showing up for spectators.
* Cool-down bar stutter fix.
* User can no longer change weapon groups while shut down.
* Numerous text updates/corrections.
* Fixed LOD rotation issue on certain buildings in River City
* Minor visual improvements to some rock materials in Forest Colony
* Minor visual improvements to some materials in the Mech Lab
* First art pass of adding buildings to crevasse in Frozen City
* Target bones updated for all Mechs to ensure that S-SRMs will hit the proper enemy locations.
* Jenner/Founder's cockpit materials fixed
* Rear torso hit-unregistered-bug fixes: Dragon

KNOWN ISSUES

MechLab:

* Newly bought Cockpit Items are not always automatically equipped on Mechs.
* You need to re-access the cockpit and re-equip the items manually.
* Colors cannot be changed on default patterns of the Commando, Hunchback, Dragon and Awesome for the moment.
* After purchasing MC, you may receive a ‘Not enough MC’ message if trying to buy a Camo Spec or Cockpit Item without a previous logout/login.
* Restart your game client after Purchasing MCs.
* Rarely, purchasing a Cockpit Item right after exiting a match will cause the game to lock.
* Camo Spec color palette may incorrectly display previous colors after changing patterns and coming back to re-change colors.
* Selecting Cockpit Tab too quickly after saving Cockpit settings may lock the camera outside of the Mech.
* The two first Mech Bays you purchase will not immediately accept new Mechs.
* Select another working Mech Bay and then your newly purchased Mech Bay will function normally.

Ingame:

* Betty is missing certain prompts and repeats “AMS ammo at 25%”.
* Targeted by enemy, Locked by LRMs or Streaks, Flamer Destroyed and Start Up Sequence are missing.
* Frozen City Night can have red/green sky textures in low settings with certain system specs.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
All i have to say is paint jobs are insanly overpriced, betty is annoying as hell.

And their planned implementation of ECM is going to kill the game, seriously WTF are they thinking with ECM.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Paintjobs are fine really. They're a one-off purchase per mech. It's a lot of MC if you want to paint multiple mechs or keep changing your mind but there's a half decent selection of Basic colours + the 3 PC Gamer colours are free too, oh and on the C-Bills side, 3 colours is around 1 million C-Bills or maybe 1-2 hours grinding. It's a very first implementation and I have to say they've done a decent job.

BB can be muted. I've only played 1 match since the patch and haven't had my sound on. Good news is it's the lovely lady from MW2.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Paintjobs are fine really. They're a one-off purchase per mech. It's a lot of MC if you want to paint multiple mechs or keep changing your mind but there's a half decent selection of Basic colours + the 3 PC Gamer colours are free too, oh and on the C-Bills side, 3 colours is around 1 million C-Bills or maybe 1-2 hours grinding. It's a very first implementation and I have to say they've done a decent job.

BB can be muted. I've only played 1 match since the patch and haven't had my sound on. Good news is it's the lovely lady from MW2.

BB should never have been implemented in the broken state, ive had it cut all game volume for rest of match, repeat/stutter with missle incoming and base under attack messages and go into a loop. They really should have worked out the bugs first.

But that isnt even the issue the forum post about ECM being implemented next patch is the real issue, it just doesnt make any sense which mechs they are allowing to have it, and making it into something so overpowered from what it was in TT its insane. Its going to make streaks/LRM boats totally 100% useless, and they are allowing the jenner D to have it making the raven(which is suppsed to be the EWAR mech) totally outclassed by the jenner in the specific role the raven was designed to fill.

On the brihgt side i didnt waste my money on a A1 cat yet and use AC's and lasers or unguided SRMS mostly so ECM wont really effect me much.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
how is ECM overpowered from tabletop? the only thing i dont really agree with is not being able to be spotted on your map till it gets within 200m.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
The inability to get a lock within 180m is going to mean all lock weapons (LRM, SSRMs) will be unable to fire. I think that will disable streak armed catapults completely, and LRM support will be worthless. I think what we will be seeing is a massive increase in those types of mechs that can fit ECM and the team with the most winning most of the time.

That is one hell of a game breaking introduction, its ridiculous. While I love the combat of mechwarrior multiplayer I do not agree with their priorities.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
To implement new stuff like ECM without fixing lagshield first just shows how dumb the developers are.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
To implement new stuff like ECM without fixing lagshield first just shows how dumb the developers are.

you know they are currently rebuilding the netcode from the ground up, right? they only have so many people with the skills to work on certain things. shit takes time.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
The inability to get a lock within 180m is going to mean all lock weapons (LRM, SSRMs) will be unable to fire. I think that will disable streak armed catapults completely, and LRM support will be worthless. I think what we will be seeing is a massive increase in those types of mechs that can fit ECM and the team with the most winning most of the time.

That is one hell of a game breaking introduction, its ridiculous. While I love the combat of mechwarrior multiplayer I do not agree with their priorities.

COM-2D
RVN-3L
JR7-D
CDA-3M
AS7-D-DC

those are the only current ones to mount ECM. the only one i disagree with is the Jenner. They didnt need to make that guy even more useful. And i feel ALL the Ravens should be on that list.

you can still target a mech in ECM coverage, as long as you are not in the 180m ECM bubble. Just takes locks twice as long, and artemis wont work.

if you happen to be IN that hostile ECM bubble, then you cant lock on for shit. In other words, perfect for A1 hunting.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
COM-2D
RVN-3L
JR7-D
CDA-3M
AS7-D-DC

those are the only current ones to mount ECM. the only one i disagree with is the Jenner. They didnt need to make that guy even more useful. And i feel ALL the Ravens should be on that list.

you can still target a mech in ECM coverage, as long as you are not in the 180m ECM bubble. Just takes locks twice as long, and artemis wont work.

if you happen to be IN that hostile ECM bubble, then you cant lock on for shit. In other words, perfect for A1 hunting.

Was hoping the AWS-9M would have an ECM but it was the AWS-9Q (Sarna as my source) that had an ECM module.

They could add ECM to one of the lesser used mechs/variants as well as the fluffy ones. Commando and Raven definitely get my vote to have it. The AS7-D-DC had it iirc (sarna will know too).

It sounds quite overpowered and will make BAP seem/feel relatively worthless for the 1.5t they both occupy. I would love to have ECM on either of my Dragon sniper or Cataphract Sniper builds.

I heard a suggestion that says the Raven should have ECM built in (costs 0 weight to have it in the mech) which would increase it's appeal to running an ECM Jenner that uses 1.5t of it's 35t to throw it in there.

On a final note: I absolutely LOVE the Advanced Zoom module and at 2 million C-Bills, it's cheap for the benefit I get from it. Only drawback for me is that it requires it's own special zoom button to be configured. Could it be improved? I'm certain it could but right now, it's giving me much more of a benefit than I expected given all of the hassle PGI have received over it.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
some news!

Paul Inuoye wrote:
Dear MWO Forums,

I know this sounds too good to be true but...

I've just finished a quick pass at how much the screen shakes for all weapons. I showed the results to Bryan and he was like "OMG this isn't an earthquake simulator!". So I went back and tuned the numbers down to something more respectible and they seem to be a lot better.

The amount of screen shake will be reduced quite a bit. The only "big" hit will be from the AC/20.

The next thing I want to tune before pushing these numbers out for testing is the amount of smoke generated by AC fire in general. Again, I'll be working with the artists on this one to see if we can come up with something that doesn't make you blind yourself when firing the ACs.

One other update... I've sped the AC/20 up from 750 to 900 m/s. This means the lead time you need to put on targets is about 20-30% less and you should be able to put more rounds on target when playing in a fast paced match. The other ACs will scale up from there.

On the SSRM direct front, another fix has gone in where the SSRMs will now use arm and leg joints as viable lock-on targets. This spreads damage out more. I'll be working with David B on testing to see if the current implementation of SSRMs along with the reduced cockpit shake and smoke reduction will be enough of a nerf to help counter the SSRM effectiveness without having to directly hit damage/cooldown/heat etc.

New numbers will be coming out soon and again.. I'm not giving you a direct date but we should be able to get this stuff into testing within the next week.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
which leads you to wonder... did they EVER notice screen shake till JUST NOW!

They have zero play testers as far as I can tell, and worse than that it seems the developers don't seem to be doing any testing of their own to see if the numbers they selected are reasonable.

Bitching Betty was just introduced as well and now you get a lovely voice telling you the first time you have targeted a particular Mech. So 8 times a match you get a you have targeted a Mech message. That is just rubbish, it doesn't belong in the list of messages that are audible.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
It is downright scary when it is just now noticed by one of them how much the screen shakes and that they are surprised.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
They have zero play testers as far as I can tell, and worse than that it seems the developers don't seem to be doing any testing of their own to see if the numbers they selected are reasonable.

To be fair, even if they did do their own in-house playtesting, you're talking about less than 50 people (I think that's right) and there are only so many creative and devious ways they can outfit a mech or playtest it to show something that's broken.

I'm damn sure I'd never have thought of taking a CTF-4X and slapping 4 AC/2's on it then chainfiring them. The community is the best for finding out exploits, overpowered stuff and things that need to be changed.

The difficulty? Sorting out Whine from Fact.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
To be fair, even if they did do their own in-house playtesting, you're talking about less than 50 people (I think that's right) and there are only so many creative and devious ways they can outfit a mech or playtest it to show something that's broken.

I'm damn sure I'd never have thought of taking a CTF-4X and slapping 4 AC/2's on it then chainfiring them. The community is the best for finding out exploits, overpowered stuff and things that need to be changed.

The difficulty? Sorting out Whine from Fact.

AC/2s causing shake is definitely fact and it's bullshit. An AC/2 shouldn't make a Mech shake at all, AC/5 and AC/10 should produce a minor shake, and the AC/20 should be the only one to create a shake bad enough for a Mech to lose targeting lock.

These annoying idiots loaded up with AC/2s are obnoxious.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
they're... they're using their brains...

MWO Devs wrote:
After some discussion within the dev team, we have decided to remove the ECM capability from the Jenner JR7-D. The first post will be edited to reflect this.

We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team.

http://mwomercs.com/forums/topic/78080-guardian-ecm-suite/
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
The issue with ECM is giving it to the jenner, and not just any jenner but the best jenner hardpoint wise totally makes the ravens useless.

Like seriously the Ewar was all the raven had anyways the jenner was always a better mech and now they are taking that away from it by also giving ECM to the jenner.

I would be pissed if i was a raven pilot.

Also the ability for ECM to make SSRM's not able to get a lock is just laughable, it totally invalidated a whole weapons system, you can say what you want about streakcats being cheese/OP whatever but invalidating it and removing it from being able to inflict any damage on a ECM'ed mech was not the answer.

And the people saying well the streakcats can just engage from 180M-270M need to pull there heads out of there asses and think about that statement, how are you supposed to dictate engagement range when you can do 80kph max and the ECM mechs other than the atlas all do over 100kph, dictating engagement ranges is NOT POSSIBLE.
 
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