Open Beta Update #5
Upcoming Patch - Tuesday Dec. 4th @ 10AM – 1PM PDT
UPDATE
Happy Holidays MechWarriors! Open beta update 5 is inbound!
‘Tis the season to Deck your Mech with holiday themed Items! These Items are here for a limited time and are sure to please the misses’. “Look honey I hung the Xmas lights”. For some added tactical options you can also turn your Xmas lights on and off. Oddly enough powering down your BattleMech does not affect the Xmas lights, they are powered by holiday spirit!
ECM is here and personally I can’t wait to ruin some streak cats day with this excellent piece of equipment. I am going to be honest with you ECM is a game changer so let us know how you feel about ECM on the forums because lately I think you guys have been holding back and not telling us how you really feel.
The Cataphract Hero Mech “Ilya Muromets” is in this patch with an excellent skin by our man Hayden. What can I say about this Mech? “Ilya?.. More Like Kill ya!” is how our tools programmer Kyle L put it and I have to agree.
I can’t remember but I think you guys wanted 8-player groups too right? Well those are in there too. You choose “8-Player Required” when creating a group. You will require 8-players to launch and your groups will only be matched against other 8-player groups.
Once again I want to remind you we have people 100% focused on performance and networking and we are making headway. The people making these above features are separate group of resources.
Until next patch.
-Matt Newman!
Change Log
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ELECTRONIC COUNTER MEASURES (ECM) IS NOW IN
Main Points:
Only available to specific variants. Currently, it can only be equipped on the following variants:
* Commando COM-2D
* Raven RVN-3L
* Cicada CDA-3M
* Atlas AS7-D-DC
Has two different modes. Disrupt and Counter
Disruption Mode:
* ‘Cloaks’ friendlies within 180 meters (reduces detection distance to 25% of normal range).
* Disrupts enemies sensors (targeting system), as well as targeting communication (sharing of targeting information) within 180 meters.
* Disables enemy NARC
* Disables broadcasting of TAG (if friendly is within sphere of influences); However, if you TAG a mech with ECM OUTSIDE of their sphere of influence, it allows you and your friendlies to target
* Slow down weapon locks by 25%
* Slow down target gathering by 25%
* Active Probes do not gain any benefits against ECM equipped enemies
Counter Mode:
* Neutralizes 1 nearby enemy’s ECM in Disruption mode.
NEW SEASONAL COCKPIT ITEMS
* Santa (Standing)
* Snowman (Standing)
* Xmas Tree (Standing)
* Xmas Elf (Standing)
* Xmas Lights (Hanging)
* Gift Boxes (Standing)
* Lump of Coal (Standing)
* Xmas Wreath (Mounted)
NEW HERO MECH:
"Ilya Muromets CTF-IM"
* Cataphract
* Tonnage: 70 tons
* Top Speed: 64.8 kph
* Armor: 432 points
* Weapons: 2 Medium Lasers, 2 AC/5s, 1 AC/10, 1 Small Laser
* Hardpoints:
* Left Arm: 1 Ballistic
* Left Torso: 1 Energy, 1 AMS
* Right Torso: 1 Energy, 1 Ballistic
* Right Arm: 1 Energy, 1 Ballistic
* Jump Jets: n/a
* 30% C-Bill bonus
GENERAL
* Weapon loadout will display ECM status( Disruption / Counter mode) and its effective range. This will appear on the bottom of the Weapon loadout UI.
* Added a Status bar on the Right-centre of the HUD to show if you are under the effects of friendly/enemy disruption ECM or if your ECM module is actively being countered.
* Added ECM Target information.
* Shows if friendly is under enemy/friendly ECM Disruption.
* If enemy has an ECM module, and if the module is actively being countered.
GAMEPLAY
* Damage Resistance System Upgrade (only Weapon Doors for now), now more precise
* Auto-cannon projectile impacts have been reduced with the only exception being the AC/20.
* The number of jump jets effects proportionally equal to jump jets modules get replaced by damaged effects when jump jets get destroyed
* Removed the engine sounds from the Front End to prepare a new system.
* Set the health of the Gauss rifle to 3 points
* Set the chance that the destruction of a Gauss rifle will cause it to explode to 90%
PERFORMANCE FIXES
* Bug fix for HUD to reduce number of draw calls required for cockpit monitors.
* Terrain fixes for Forest Colony and Forest Colony Snow.
* Audio optimization pass.
BUG FIXES
* Fixed an issue the cancel button in Mech Customization would sometimes not work.
* Report the accurate number of heat sinks in the dynamic cockpit screen.
* Fix bug where purchase for 0 MC fails if not having purchased MC before.
* Fixed it so newly bought Cockpit Items are now automatically equipped on Mechs.
* Fixed an issue where a purchase prompt would show when you equipped a cockpit item you already owned.
* Fixed a bug that was preventing the Gauss rifle from exploding properly
KNOWN ISSUES
* If you are using 7.1 you may experience sound issues. Users should play in 5.1 or lower.
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team