[MMO] Rift - Discussion

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SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
If you aren't worried about numbers you shouldn't be playing a game that depends on them so heavily.

Last time I checked, playing a game meant doing something entertaining and having fun. Continue on to my reply to smack's post...

Just because it's on a PC doesn't mean the end user needs to want to swim in numbers.

There are others ways of "measuring" dps threat and heals. IE did you beat the encounter? if not, what was observed that could be improved...basic stuff. Really don't need to involve meters. IMO it pollutes the whole scene.

Thank you. Basically, if my group/raid survives, then we had enough dps/heals. If my group dies, then we didn't. These games are open-ended... there's no penalty for "losing" once or twice. I'd rather just enjoy the moment than worry about whether or not I'm gonna see an epic drop.

Have you played WoW without DBM? Yeah most people couldn't handle the fights. Shit AVR pretty much raiding for you and people still had trouble in ICC. Same with this game. "Hey get this debuff run out of the group." Sounds really easy because it is. Well, I still wipe on the first boss in RD because some moron won't notice he has it and sits in the group killing everyone.

DPS and threat meters are good for meta gaming. Especially earlier on in the games life cycle. Knowing what gives the best damage output is crucial to being good at end game. You can't just face roll and pretend you're going to be a top guild.

You're right, there is no NEED for meters. But if I want to do the most DPS I can possibly squeeze out, having a real number to go against helps a lot. Why does having a DPS meter hurt the casuals (who, let's face it, aren't going to go nearly as in depth as "hardcore" players)? It doesn't. It just offers a tool for people who want to use it. I'd love to know that my rotation is optimal, not just guess that I am a beast because I downed a boss.

Yes. I played WoW when everybody was already established and basically to get in a group you needed to submit your resume with DPS/HPS ability, along with a full unabridged list of what mods/add-ons you ran to ensure you were doing your job to its fullest potential.

It wasn't long after that that I sold my account and never looked back.

It's a game, people, not a job. I may play it somewhat religiously right now, but that's because I love the environment and the challenge of exploring a new world. I'm not there to be YOUR DPS servant, and I don't expect you to be mine. Play the game. Enjoy the challenge. If you don't want me in your group because I don't know my DPS down to the 5th decimal place? I don't give a shit. Move on.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
So what if everyone is getting out of the bad spots on the floor and appear to be doing everything right? What is your troubleshooting steps then, keep wiping to the boss and wondering why raid awareness isn't getting you past it?

It's my opinion that if you think a game like this doesn't need damage meters, then you either don't run any dungeons or raids, or you're running with such an elite group that your numbers don't matter.

If you're running with an elite group that numbers don't matter, you're either getting carried or not pushing end game content.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
Last time I checked, playing a game meant doing something entertaining and having fun. Continue on to my reply to smack's post.

Thank you. Basically, if my group/raid survives, then we had enough dps/heals. If my group dies, then we didn't. These games are open-ended... there's no penalty for "losing" once or twice. I'd rather just enjoy the moment than worry about whether or not I'm gonna see an epic drop.

"Enjoying the game" and "seeing how much damage I am doing" are not mutually exclusive concepts.

If you don't kill the boss because of a lack of DPS how would you ever actually know where the problem lies if you cannot see how much DPS is being done?

Yes. I played WoW when everybody was already established and basically to get in a group you needed to submit your resume with DPS/HPS ability, along with a full unabridged list of what mods/add-ons you ran to ensure you were doing your job to its fullest potential.

It wasn't long after that that I sold my account and never looked back.

It's a game, people, not a job. I may play it somewhat religiously right now, but that's because I love the environment and the challenge of exploring a new world. I'm not there to be YOUR DPS servant, and I don't expect you to be mine. Play the game. Enjoy the challenge. If you don't want me in your group because I don't know my DPS down to the 5th decimal place? I don't give a shit. Move on.

Yawn. Strawman arguments.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
@SunnyD
Some of us enjoy meta gaming, doing the hardest content available, striving to be the best on the server / world. Just because you don't have fun optimizing your gameplay, doesn't mean I don't. This game isn't my job, but I still put forth some thought into it. I'm sorry if you want to casually stroll about enjoying the occasional boss fight. I play for end game content and PvP.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
"Enjoying the game" and "seeing how much damage I am doing" are not mutually exclusive concepts.

If you don't kill the boss because of a lack of DPS how would you ever actually know where the problem lies if you cannot see how much DPS is being done?

Yawn. Strawman arguments.

Who cares? Roll a new group and try again. Your breed sounds like my son, who requires a win in a game in order for it to be fun. Cheat codes are used if they have to be in order to achieve that. Yay, fun.

@SunnyD
Some of us enjoy meta gaming, doing the hardest content available, striving to be the best on the server / world. Just because you don't have fun optimizing your gameplay, doesn't mean I don't. This game isn't my job, but I still put forth some thought into it. I'm sorry if you want to casually stroll about enjoying the occasional boss fight. I play for end game content and PvP.
Don't get me wrong... I'm all for optimizing my gameplay. I look at item stats and piece together gear that gives me the best primary stats I'm looking for. I use ability combos that I have learned give me the best combination of efficiency and survivability possible. But I don't go out of my way to optimize my play style around anyone else's, outside of the ability that Rift gives in allowing me to choose roles as needed. But as I said, I'm not going to give a rats ass if I do .000001 or 1000 less DPS than optimal provided my original goals are met.
 
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Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
Who cares? Roll a new group and try again. Your breed sounds like my son, who requires a win in a game in order for it to be fun. Cheat codes are used if they have to be in order to achieve that. Yay, fun.

Again with the strawman arguments. If I am looking to do raids with my guild I am not going to "roll a new group" endlessly until we manage to get something that works.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
IMO, DPS meters and the like are for lazy players. If you can't figure out how to do effective DPS, healing, or whatever without a meter to help you, well....
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
IMO, DPS meters and the like are for lazy players. If you can't figure out how to do effective DPS, healing, or whatever without a meter to help you, well....

Right. We should also take away the health bars from players and mobs as well because they are simply for lazy people.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Again with the strawman arguments. If I am looking to do raids with my guild I am not going to "roll a new group" endlessly until we manage to get something that works.

As I said, must have "I WIN BUTTON" otherwise not having fun. Strawman on fire!

Right. We should also take away the health bars from players and mobs as well because they are simply for lazy people.

To be honest, I kindof like that idea. Means you'll actually give a damn about the game rather than your DPS for once.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
As I said, must have "I WIN BUTTON" otherwise not having fun. Strawman on fire!

So can you actually come up with decent argument as to why the game shouldn't allow add-ons or are you just going to stamp your feet and make things up?
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
So can you actually come up with decent argument as to why the game shouldn't allow add-ons or are you just going to stamp your feet and make things up?

Can you come up with a decent argument why they should allow them? Seems like all the ones you've provided thus far are in the same category as mine: opinion. I'm quite content with the game's facilities as is; you're the one that seems to be stamping feet.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Can you come up with a decent argument why they should allow them? Seems like all the ones you've provided thus far are in the same category as mine: opinion. I'm quite content with the game's facilities as is; you're the one that seems to be stamping feet.

Yep. With DPS and threat meters available to the community, it takes a lot off the developers from having to put in massive work to find out what to balance. The players will do all the work for them. Add-ons are for player customization. If the developers truly feel their game is perfect and doesn't need any extra features, they are mistaken.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Yep. With DPS and threat meters available to the community, it takes a lot off the developers from having to put in massive work to find out what to balance. The players will do all the work for them. Add-ons are for player customization. If the developers truly feel their game is perfect and doesn't need any extra features, they are mistaken.

The last thing I want (yes, I said *I* want) is my peers balancing the game, because then it turns into WoW where everything is biased by the loudest whiners out there. Then PvE gets thrown all to shit, and it becomes unenjoyable.

The devs have logs from every single piece of damage made. Let it be their game to make, and ours to play.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The last thing I want (yes, I said *I* want) is my peers balancing the game, because then it turns into WoW where everything is biased by the loudest whiners out there. Then PvE gets thrown all to shit, and it becomes unenjoyable.

The devs have logs from every single piece of damage made. Let it be their game to make, and ours to play.

Yeah, lets keep this as far from WoW as possible so it dies out after a month and a half... Great idea.
 

akugami

Diamond Member
Feb 14, 2005
6,210
2,551
136
DPS, threat and healing are critical aspects of these games. Not having any way of measuring them is just absurd.

I'm sorry but while it's fun to see the data from the parsers at times, that should never be the focus of a game. Whatever happened to playing for the fun and challenge? I'm sure the build I have is subpar for maximum DPS output. Guess what? I don't care. I play to have fun.

I don't mean to deride your play style but your train of thought is exactly what was wrong with WoW. Everything was about what gear you had. Don't have the proper gear? Sorry, you can't join us. You'll drag us down on our raids. I've seen/heard of so many smaller guilds lose players because the person was only interested in the smaller raids to gear up so they could join a larger guild. Contrast this with the game I preferred which was EQ where skill was far more important that what gear you had. Gear helps but if you suck at your class, you'll still suck with better gear. A person with lesser gear but who is skilled will be noticeably better than one who is better geared but suck.

Hell, I played an enchanter in EQ and while I wasn't close to being the best geared enchanter I can honestly say without trying to boast that I was better skilled than a lot of those "better" enchanters. In EQ when you joined a raiding guild, you weren't judged on your gear but your performance during your probationary period. After a few raids the rest of the guild could tell if you sucked or not and that's what will (and should) determine if you get in or not. We had some wonderful players join our guild in EQ back when I was playing who had completely crap gear when they first joined. Contrast this with a game like WoW where so many of the players are fixated on maximum DPS or healing ability that the player's gear is more important than their skill.

Thank you. Basically, if my group/raid survives, then we had enough dps/heals. If my group dies, then we didn't. These games are open-ended... there's no penalty for "losing" once or twice. I'd rather just enjoy the moment than worry about whether or not I'm gonna see an epic drop.

Yeah, we did a dungeon in Rift. We mostly had melee classes and while I prefer playing a mage first and foremost, I switched to a chloro main to help healing because our cleric was a few levels lower than us and he wasn't keeping up. I still did damage but not nearly as much as a DPS mage but the healing helped keep the group alive compared to our first two attempts when we wiped. I think this is a case where the multi-class system of Rift wins.

The major component that needs to be addressed by the developers is creating encounters that don't necessarily need brute force to win. I think both you and I agree that the encounters and how to beat them are more more fun if DPS is not the only way to beat it. For others think of some of the modern FPS games. You can stealth your way through the level and get past many of the obstacles/enemies if you're careful or you can go in with guns blazing. The developers need to create encounters where you can brute force your way through or alternatively if you have smart players who may take longer but know how to play their classes and use their skills to win.

Yeah, lets keep this as far from WoW as possible so it dies out after a month and a half... Great idea.

Whatever happened to providing a fun playing environment? Just because WoW is the most popular game doesn't mean there is no room for other games. Hell, EQ is still going and so is UO and those were released well before WoW was even announced let alone released.


Honestly everyone should read blog article which does a nice job of explaining why dps meters suck. They can be a helpful tool but IMHO, it's the players who abuse it and it simply becomes an undesirable part of the game.
 

thujone

Golden Member
Jun 15, 2003
1,158
0
71
here's how everyone SHOULD use dps meters... on target dummies. not in raids.


figure out for yourself what rotation gives you max dps for whatever spec you want to play using dps meters. then you KNOW what you're capable of under ideal circumstances (standing still, no aoe, etc.) even though most encounters usually have you move around or some sort of aoe or something to make things more interesting.

of course there's always those random dps race fights like t2 CC where meters can be handy if it's hard to figure out where things are going wrong.
 

Xed

Golden Member
Nov 15, 2003
1,452
0
71
What is on the test server may not actually be what is on the live server. After this patch do some end game on a sab and see where they stand.

And is there any mods that function like Recount and Bagnon? Are mods even available for this game? If so, someone please port DBM over. I am tired of horrible people.

They changed charge booster again but it still looks terrible. Will test before raging more though.

There are two recount like dps parsers that I know of, act and the riftjunkies one (act is better).
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I always hated DPS meters in WoW. It eventually becomes a competition to be higher the the rest and people start doing stupid shit to get that extra hit in giving healers more work, or instead of throttling your own dmg for whatever the reason the situation is there you keep pushing it.

Competition is good, but people go overboard and ruin it for everyone else.

Back in vanilla my guild got to a point where we straight up banned meters, if you wanted to see the numbers fine use your own but don't you dare ask for someone to post the list. People were starting to do dumb shit to try and get higher or didn't want to take on other responsibilities cause it would hurt their dps.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
But that's my complaint about these kinds of "flexible" class systems. If the best combos for each class type are balanced, and everything else sucks, you end up with only 4 classes.



Well after the base 4 classes each have at least one 3 soul combo that is balanced, other combinations can be carefully buffed in ways that will not hurt the existing balance. It takes time and work but then more options are available.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
Can you come up with a decent argument why they should allow them? Seems like all the ones you've provided thus far are in the same category as mine: opinion. I'm quite content with the game's facilities as is; you're the one that seems to be stamping feet.

I have already stated why they should allow add-ons - because it improves the game experience for those that use them. If you are happy with things as they are then you don't have to use them.

So again - can you provide us with a decent argument as to why they shouldn't be allowed? There isn't even an in-game calendar from what I have seen so far.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
I'm sorry but while it's fun to see the data from the parsers at times, that should never be the focus of a game. Whatever happened to playing for the fun and challenge? I'm sure the build I have is subpar for maximum DPS output. Guess what? I don't care. I play to have fun.

What is it with the false dichotomies here? I also play to have to fun.

I don't mean to deride your play style but your train of thought is exactly what was wrong with WoW.

No, people like you putting 2 and 2 together to make 5 is what was wrong with WoW.

Everything was about what gear you had. Don't have the proper gear? Sorry, you can't join us. You'll drag us down on our raids. I've seen/heard of so many smaller guilds lose players because the person was only interested in the smaller raids to gear up so they could join a larger guild. Contrast this with the game I preferred which was EQ where skill was far more important that what gear you had. Gear helps but if you suck at your class, you'll still suck with better gear. A person with lesser gear but who is skilled will be noticeably better than one who is better geared but suck.

So you are comparing a game like WoW and Rift where gear is very important to a game like EQ where gear isn't so important, and then complaining when people want you to have the gear?

A skilled person with great gear will be better than a skilled person with rubbish gear. Again, why the false dichotomy?

Hell, I played an enchanter in EQ and while I wasn't close to being the best geared enchanter I can honestly say without trying to boast that I was better skilled than a lot of those "better" enchanters. In EQ when you joined a raiding guild, you weren't judged on your gear but your performance during your probationary period. After a few raids the rest of the guild could tell if you sucked or not and that's what will (and should) determine if you get in or not. We had some wonderful players join our guild in EQ back when I was playing who had completely crap gear when they first joined. Contrast this with a game like WoW where so many of the players are fixated on maximum DPS or healing ability that the player's gear is more important than their skill.

Don't be so utterly ridiculous. Players in guilds in WoW were also judged by their skill and overall performance for raiding.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
I always hated DPS meters in WoW. It eventually becomes a competition to be higher the the rest and people start doing stupid shit to get that extra hit in giving healers more work, or instead of throttling your own dmg for whatever the reason the situation is there you keep pushing it.

Competition is good, but people go overboard and ruin it for everyone else.

Some people might do yes. So don't play with them.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Some people might do yes. So don't play with them.

You're missing the point. Once they become prevalent, the "hardcore" faction of elitist players like yourself will start to segregate the community between the haves (dps meter) and have-nots, as already mentioned. It will ruin the community experience and cause those of you that would normally group with anyone to only group with those that present their "tuned" DPS resume, which is what I already pointed out several posts back. It will fracture the community and make the game that much less enjoyable because then it simply becomes a raid gear grind for those of you that think that there's an end game and that's what it's about. If my experience in WoW taught me anything, once this happens it makes the server community suck because then the average player has to deal with the whole DPS meter shit and min/max myself to death just to get a group. The server community is just that... a community, not a DPS club.
 

KMFJD

Lifer
Aug 11, 2005
31,746
49,954
136
You're missing the point. Once they become prevalent, the "hardcore" faction of elitist players like yourself will start to segregate the community between the haves (dps meter) and have-nots, as already mentioned. It will ruin the community experience and cause those of you that would normally group with anyone to only group with those that present their "tuned" DPS resume, which is what I already pointed out several posts back. It will fracture the community and make the game that much less enjoyable because then it simply becomes a raid gear grind for those of you that think that there's an end game and that's what it's about. If my experience in WoW taught me anything, once this happens it makes the server community suck because then the average player has to deal with the whole DPS meter shit and min/max myself to death just to get a group. The server community is just that... a community, not a DPS club.

Starting to see this crap in wow now, condescending assholes that deride you on how you play yet never once offer any help/tips on how to play better...you either get kicked or they leave...ffs i hate that shit
 
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