I'm not sure how I'm liking the invasion thing at the moment. It seems like they want everybody in a zone to band together and fight off the forces, but it's way too clustered and disorganized. How exactly are you supposed to drop what you're doing and suddenly get in sync with a bunch of random people? It also happens way too often for my tastes. I've seen 3 major events after just playing for the past 3 hours.
The first couple zones are still drastically overpopulated, so invasions are happening all the time. It slows down as you move into the higher level zones. In fact all the people who rushed to 50 have been complaining about the lack of invasions, because there apparently aren't enough level capped people yet to trigger them.
Combine that with how difficult it is to target and actually see what you're targeting when there's a bunch of people and mobs on-screen, it's frustrating. I just want to level.
As a pure melee toon on my main soul, I feel your pain. Generally when I get in the huge groups I pull my zoom all the way out so I can see the target indicator better. I'm hoping they do some tweaking there or allow UI customization.
It seems to me like these large-scale invasions are good for maybe once a day, or even push them back to a couple of random times per week but make them longer with better rewards. Maybe it's still because I don't fully understand the ramifications of losing, since we lost one earlier and I didn't see any kind of change where I was at. Maybe all the action was elsewhere and I just didn't see it.
My understanding is that if all the players sat back and did absolutely nothing, an invasion would overrun the map, even the "safe" areas like Sanctum. So you wouldn't be able to quest, vendor items, etc, until it was restored by fighting the invasion back or waiting for it to reset (after a couple hours?).
AFAIK there are no real penalties for failing the invasion quests, other than losing out on rewards.