[MMO] Rift - Discussion

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smackababy

Lifer
Oct 30, 2008
27,024
79
86
I'm thinking buying mine from BB since I have an unused $50 gift card lying about.

Don't overthink it IMO - just do that. You don't get any sort of bonus items (unless you somehow can still get collector's editions) that really matter if you buy from one place vs. another.

They are still selling the collectors edition on Trion's website. But I'll give you a huge spoiler: the mount doesn't scale. It is a crappy one you'll never use again worth 2.5 plat and the 4 extra bag slots are negated by other bags anyway.
 

tarak

Member
Sep 27, 2001
128
0
0
Amazon has this on sale right now for the digital download. $43 + $15 future credit. So tempted but not sure I have the time for 2 MMOs
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
wow bard plus anything is dead..

Motif of Regeneration: Now unlocked at 24 points. Now casts on the Bard and heals up to 10 raid or group members nearby with each tick.

I knew it was super OP and making me a god.. but man that just reeks..
 

Throckmorton

Lifer
Aug 23, 2007
16,829
3
0
wow bard plus anything is dead..

Motif of Regeneration: Now unlocked at 24 points. Now casts on the Bard and heals up to 10 raid or group members nearby with each tick.

I knew it was super OP and making me a god.. but man that just reeks..

I had no idea about that skill. I was one point away from unlocking it... Bummer that I won't get to enjoy it for many more levels now.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
wow bard plus anything is dead..

Motif of Regeneration: Now unlocked at 24 points. Now casts on the Bard and heals up to 10 raid or group members nearby with each tick.

I knew it was super OP and making me a god.. but man that just reeks..

i was super pissed at first but i'm not sure it's so bad. it only heals 73 hp every 3 seconds at lvl 40, if it doesn't crit. the skill that replaces it reduces damage by 5%, but not sure if further skill-ups for that will make it stronger.

not sure how the 2 skills compare though. i use regen a lot when i solo.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Even though my character (bard/sabo) got a huge nerf, I actually don't mind it, because I realized that they were OPd.

This is my favorite change of them all:

* PvP combat: Abilities now only check for caster facing their target at the start of a cast - they will still land if a target moves behind you while the casting is in progress.


I can't tell you how many times I've run into that, you need LOS at start of cast, and LOS at the end of the cast, and in black garden people like to circle trees just to cause havok on any mage/caster class and essentially making them entirely useless. Unless this has nothing to do with LOS... :/ But still, I'll take it.

i have lots of problems with LOS in PVE with my bard. I'm in droughtlands now and there's mobs inside tents. a fucking tent string or tiny tent pole blocks my field of view even though i can clearly see the fucking mob.
 
Oct 19, 2000
17,860
4
81
i have lots of problems with LOS in PVE with my bard. I'm in droughtlands now and there's mobs inside tents. a fucking tent string or tiny tent pole blocks my field of view even though i can clearly see the fucking mob.

Haha, yeah, LoS is pretty strict in this game. Your comment reminded me a few things I encountered while leveling.
 

Joemonkey

Diamond Member
Mar 3, 2001
8,859
4
0
I'm thinking about purchasing, and i skimmed through the thread but didn't see a player list or server list where a bunch of ATOTers play. I'm a carebear at heart, really get pissed if I'm just out questing and get gank-camped, so I prefer to play on a server that won't even allow that. In WOW my main was a warlock, but I also had high level druids and priests. I like magic user, pet, and utility classes, and tend to shy away from pure DPS/tank/heal types. Would Rift be a good game for me? If so, what server are a bunch of you guys on that doesn't allow open world PVP?
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
I'm thinking about purchasing, and i skimmed through the thread but didn't see a player list or server list where a bunch of ATOTers play. I'm a carebear at heart, really get pissed if I'm just out questing and get gank-camped, so I prefer to play on a server that won't even allow that. In WOW my main was a warlock, but I also had high level druids and priests. I like magic user, pet, and utility classes, and tend to shy away from pure DPS/tank/heal types. Would Rift be a good game for me? If so, what server are a bunch of you guys on that doesn't allow open world PVP?

Rift can probably be described as being WoW-esque so you should be fine with your playing preferences. When you choose a server it says if it is a PvP one or not so don't worry about getting ganked unexpectedly.
 

Joemonkey

Diamond Member
Mar 3, 2001
8,859
4
0
Rift can probably be described as being WoW-esque so you should be fine with your playing preferences. When you choose a server it says if it is a PvP one or not so don't worry about getting ganked unexpectedly.

Figured as much, been out of the loop with MMOs lately. I've lost touch w/ any guilds I've ever been in and hate the idea of starting out completely on my own, is there no list of ATOTers that play anywhere?
 

akugami

Diamond Member
Feb 14, 2005
6,210
2,551
136
Direct2Drive, CE version, 20% off sale. Basically just took the key they gave me, made an account with Trion and downloaded.

I did the same thing. That extra bag space that comes with the CE version & the mount helps a ton. Especially if you gather tradeskill items for the bag space and you don't need to worry about buying a mount to start. Which everyone should do even if you don't tradeskill simply to auction off for a few more gold.


I'm really liking my Necro/Chloro mage. High survivability. Decent DPS and almost no downtime. Just enough healing for backup & spot healing. Won't be able to take on elites but I can take on mobs 2 levels above my current level and depending on how tough the mobs are, I can take on 2-3 mobs a couple levels higher than me.
 

darfstellar

Junior Member
Jul 26, 2009
5
0
66
I did the same thing. That extra bag space that comes with the CE version & the mount helps a ton. Especially if you gather tradeskill items for the bag space and you don't need to worry about buying a mount to start. Which everyone should do even if you don't tradeskill simply to auction off for a few more gold.


I'm really liking my Necro/Chloro mage. High survivability. Decent DPS and almost no downtime. Just enough healing for backup & spot healing. Won't be able to take on elites but I can take on mobs 2 levels above my current level and depending on how tough the mobs are, I can take on 2-3 mobs a couple levels higher than me.

Yeah, people saying the mounts are cheap are missing the point you get a free mount and extra bag space for every character you create, which is outstanding. Add that up across 10 characters and it's a great deal, IMO.

And I have a Necro/Chloro I really liked until I created a Bard/Ranger and there is no comparison. I can't help but think the bard might be dialed back a little in the future.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
Yeah, people saying the mounts are cheap are missing the point you get a free mount and extra bag space for every character you create, which is outstanding. Add that up across 10 characters and it's a great deal, IMO.

And I have a Necro/Chloro I really liked until I created a Bard/Ranger and there is no comparison. I can't help but think the bard might be dialed back a little in the future.

It is, just read the patch notes.
 

Throckmorton

Lifer
Aug 23, 2007
16,829
3
0
Yeah, people saying the mounts are cheap are missing the point you get a free mount and extra bag space for every character you create, which is outstanding. Add that up across 10 characters and it's a great deal, IMO.

And I have a Necro/Chloro I really liked until I created a Bard/Ranger and there is no comparison. I can't help but think the bard might be dialed back a little in the future.

The thing is mounts AREN'T cheap. On both my chars I couldn't afford a mount until level 18. That's a lot of gameplay hours without a mount, that the special ed players don't have go to through.
 

Avogadro

Member
Jan 5, 2011
99
0
61
I spent this past week pushing to hit 50 (Mrs. Avogadro was away on a business trip so why not?), and getting geared up to run expert dungeons. I tried Iron Tombs and Foul Cascade so far, so my experience is limited. But even with that, I feel sure that what other people have said about expert dungeons rings true.

If you are a fresh 50, be aware that expert dungeons are challenging! You definitely will want to be careful joining pickup groups. The Tier 1 (easier) experts aren't so much gear checks unless you are a tank. What new expert-runners really need to worry about seems to be:

1) Knowing the gimmicks of each boss fight. Each fight seems to have one or two, and basically if you "get it" the fight's fairly easy, but if not you wipe.
2) Making sure people can punch out reasonable amounts of damage, healing, or threat. That's a combination of decently-performing soul specs combined with reasonable PvE playing skill, although gear obviously helps too.
3) Having a good group composition: melee DPS can contribute, but DPSing from range - especially on boss fights - is so much safer and easier. You will definitely need some sort of offhealing support from a bard or chloromancer too. What you ideally want is 1 tank, 1 full healer, 1 support healer/extra DPS, and 2 full DPS, preferably ranged.


As far as the patch 1.1 changes go, meh. Nerfs are never fun, but then again I don't think Trion had in mind that people would have all the end-game content fully beaten 2-3 weeks after headstart launch.

Estrael is a slower-progressing server: no guild that I know of is working on Greenscale, and only a few are doing the Tier 2 (harder) expert dungeons. I've long since stopped caring about "server first/world first" stuff, but my main beef with 1.1 is that it feels like Trion is pulling away the football on us more casually-paced players by stretching out the gear grind and nerfing a lot of souls and soul combos.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Changed plans and now rolling a Champion\Riftblade\BM(for the pet). Have to say this is a fun playstyle!
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Someone said that going from 40-50 will take as long as going from 1-40. thats BS. I'm already 45 and it's been going pretty quick.

I'm afraid i'm going to hit 50 and hate the game because raiding sucks ass.

although the few instances I've done so far have been fairly quick. no idea what difficulty they were though.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
yeah that is BS for sure Pontifex, i agree.

Don't know about hating the end game, i can think of several goals at 50 besides raiding: rep, exploration (artifacts, elite/rare mobs, craft materials etc), warfronts, rifts, expert dungeons
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
In case nobody pays attention to the devs:

I just wanted to jump in and answer a few questions and concerns we’ve been seeing come up over past couple of days.

Saboteurs
Firstly we’re going to roll-back the changes to Charge range; they’ll be back to the same levels as they are on Live at the moment. Regarding damage, put simply some Saboteurs specs are doing far too much damage in both PVP and PVE across multiple level ranges including 50. In part this was due to an armor penetration bug however a significant portion of it is also due to Charge Booster. We’re still not entirely happy with Charge Booster as is it exists on the Test shard and we’ll be updating it further to reward players who invest deeper into the Saboteur tree. We’re not trying to force people to have to spend 51 points in Saboteur we’re just trying to make it a more attractive option than what it currently is.

Why didn’t you nerf Warrior DPS?
The issue with Warrior DPS in most cases was due to a bug in Combat Precision. We’ve since fixed the bug which has reduced most “broken” builds, bringing them more in line with other DPS souls. In the case of the Paragon it dropped them too far requiring us to buff them up a little. There were of course other tweaks as well for both PVE and PVP spread across a number of Souls.

Reavers
The Reaver is a tank first and foremost specializing in AOE threat generation; they are not a DPS Soul. Right now the speed at which they can solo a large number of mobs is too fast especially when they come out of the encounter at full health. Our goal here is to reduce their speed and overall healing ability while not impacting their threat too heavily.

“Ranged Warriors”
Flamespear, Path of the Wind and Path of the Raptor are having their cooldown times reduced from the 6 seconds that they are on Test right now to 4 seconds. We’re satisfied for now that these changes still give Warriors ranged attack options across a few different specs.
We’ll also be doing an audit of dungeons to ensure there isn’t an overabundance of encounters that unduly punish melee characters so we can adjust them in upcoming patches. If you feel there are bosses that punish melee too much please let us know.

Bard, Chloromancer and Justicar group healing
Area of effect healing from these classes right now is too powerful in larger raids, especially their passive & secondary healing effects. As such we want to reduce the amount of healing they can perform in those environments without greatly reducing their effectiveness in smaller groups and while soloing. We’ve been paying close attention to and working with some of our top raiders on the Test server and so far are happy with how the changes are working out.
To clarify something else as well all of our AOE heals use Smart Healing i.e. they select the targets who need healing the most and heal those characters and pets first. This means you should never see a case where you heal someone at full health while there’s someone next to them who actually requires healing.

Mana Drains
Mana drains right now are a too good and are allowing players to rapidly drain people in PVP, we’ll be increasing the time it takes to completely drain a targets mana for both Void Knights and Dominators.

Ground of Strength
The stun portion of Ground of Strength is being moved over to be affected by the same diminishing returns used for stun abilities. Like everything else we’ll continue to monitor this ability.

Moving Forward
Overall it’s been a fairly busy month for us and while you haven’t seen us post very much I can assure you that every day we’re looking at in-game bug reports and feedback as well as the forums. Post 1.1 we’ll be continuing to look at feedback, parses, logs and addressing issues as they come up.


Cheers,

Sweet
So basically, Sabo's are getting unnerfed mostly, but still should see a hit on overall DPS due to fixed armor mitigation. Great, still get to deal with huge-ass crits.

Reavers are getting nerfed, as are warriors in general.

"Ranged Warriors" are getting slightly less nerfed. Cool down timer is going to be 4 seconds instead of 6. I still personally think it should have no cool down and instead have a 1.5 second cast time.

AOE healing still is getting nerfed. Chloro's are still going to take a hell of a hit.

The rest is mostly needed changes for PvP, though I don't really give a rats ass about PvP anyway.
 

Xed

Golden Member
Nov 15, 2003
1,452
0
71
In case nobody pays attention to the devs:


So basically, Sabo's are getting unnerfed mostly, but still should see a hit on overall DPS due to fixed armor mitigation. Great, still get to deal with huge-ass crits.

No offense, but you obviously do not play a sab and are basing your statements on what happens to you in pvp. The two bug fixes would have been enough but they obviously aren't actually testing anything.

Bad sabs that spam blast charge could do large crits because they ignored 100% of armor (bug) and if it rolled crit all 5 charges would crit (also bug).

Sabs have lost 40% of their dps on the alpha server currently so stating we are "mostly unnerfed" is quite false.

Sure they are promising to "look at rogues" but the only viable end game soul (on alpha) is bard right now which is beyond fail.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Went to my local BB today with my $50 gift card I received from Xmas. All they had was the Collector's Edition boxes. They were sold out of the regular $49 game boxes. Hated to go all that way down there like that for nothing although I did want to look at the Zoom tablet and iPad2 while I was there. Figured what the hell and bought the Collector's Edition. Now if I can just get my new PC build to work right I'll be set to play.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Someone said that going from 40-50 will take as long as going from 1-40. thats BS. I'm already 45 and it's been going pretty quick.

I'm afraid i'm going to hit 50 and hate the game because raiding sucks ass.

although the few instances I've done so far have been fairly quick. no idea what difficulty they were though.

There are plenty of group/raid/solo dailies [faction gear is pretty good] and rift invasions to keep you busy. If you're into crafting - there are some nice faction vendor craft recipes. And plenty of Artifact collections to do as well.

I've yet to step foot inside a dungeon [well - I did solo Realm of the Fae on my Justicar - that first boss is GD annoying with the sheer # of stuns]. Couldn't solo the 2nd dungeon in Gloamwood - the 3rd boss [wolf] turns into a dps machine [600+ dps every few seconds] that I just can't keep up the heals [which is pretty sad - it's a ~level 22 dungeon - I should easily be able to waltz in and pwn the entire place].

Someone did mention to head to the raid zones once you hit level 50 - River of Souls and Greenscale's Blight - no idea where they are at as I've been having a blast just running around with rifts, dailies, collections, etc
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
No offense, but you obviously do not play a sab and are basing your statements on what happens to you in pvp. The two bug fixes would have been enough but they obviously aren't actually testing anything.

Bad sabs that spam blast charge could do large crits because they ignored 100% of armor (bug) and if it rolled crit all 5 charges would crit (also bug).

Sabs have lost 40% of their dps on the alpha server currently so stating we are "mostly unnerfed" is quite false.

Sure they are promising to "look at rogues" but the only viable end game soul (on alpha) is bard right now which is beyond fail.

Um... hello?

So basically, Sabo's are getting unnerfed mostly, but still should see a hit on overall DPS due to fixed armor mitigation. Great, still get to deal with huge-ass crits.

And yes, all sabo's do in pvp is spam blast charge and throw down glue bombs. I say mostly unnerfed because they're getting their range back, and they're STILL looking at tweaking charge booster. To be honest, a 40% damage reduction for sabo's would bring them in line with other classes, which they NEED.

(And yes, I have a sabo build, however sabo ISN'T my primary soul in either role I made it with.)
 

erikistired

Diamond Member
Sep 27, 2000
9,739
0
0
Someone said that going from 40-50 will take as long as going from 1-40. thats BS. I'm already 45 and it's been going pretty quick.

I'm afraid i'm going to hit 50 and hate the game because raiding sucks ass.

although the few instances I've done so far have been fairly quick. no idea what difficulty they were though.

i hit 50 a few days ago and i'm sort of bored already. i do a few instances here and there. i haven't tried any experts yet, still finishing up quests and collecting a few more pieces of gear to get my tanking set up to where it needs to be. the only raiding i have tried is akala and that failed miserably.

i'm not sure how long i'll be playing this if something new doesn't come along to do soon.

I've yet to step foot inside a dungeon [well - I did solo Realm of the Fae on my Justicar - that first boss is GD annoying with the sheer # of stuns]. Couldn't solo the 2nd dungeon in Gloamwood - the 3rd boss [wolf] turns into a dps machine [600+ dps every few seconds] that I just can't keep up the heals [which is pretty sad - it's a ~level 22 dungeon - I should easily be able to waltz in and pwn the entire place].

they did that on purpose so gold farmer can't farm instances.
 
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