Joemonkey
Diamond Member
- Mar 3, 2001
- 8,859
- 4
- 0
Different roles for different situations.
I roll with my Warlock/Chloro/* (Archon, but 0 points in it) about 85% of the time. If I'm solo, I'm running it. If I'm in a group with no defined role, I'm running it. If I'm in PvP, There's a 50/50 shot I'm running it - it all depends on what WF I'm in and how our team is handling.
BUT... if there's a dungeon crawl looking for DPS, I'll switch to Pyro/Archon/Elementalist. If there's PvP happening in Black Garden or Codex, I'm going to start the match with this build.
IF there's a dungeon crawl that wants CC, I'm going to run my Domi/SC/* build. If I'm in PvP that I'm going to see a good amount of 1 on 1 I'm going to run this build. If we're in PvP where there's a lot of enemy casters (or in codex where I can stand back and AoE the shit out of people) I'm going to run this build.
Roles are very situational. I'm waiting for loads of plat to drop in my lap so I can buy my 4th role and make a necro build. The other nice thing is, if I get bored, I just switch roles.
I understand different roles for different situations, it just makes it difficult at times. For example, if I have a role of some sort of nuker then I may try to stack spell crit gear, but if I'm a DOTer then I may stack spell power. Switching roles will also eventually mean switching gear to be effective. I'm already seeing this with my rogue who I started as a riftstalker that is stacking dodge and endurance gear, but when I switch roles to my ranger/marksman I want +crit +hit +dex stuff on.