[MMO] World of Tanks

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Skott

Diamond Member
Oct 4, 2005
5,730
1
76
I finally got the 155mm researched for my T30. Wow, this thing does serious damage. Fun to 1 shot tanks now. Has a slow reload and aim though. This tank isnt much to brag about otherwise. Not really good as a TD and not good as a heavy either and when you are at the top of the list the team expects you to go in up front. They pretty much nerfed the hell out of it from its glory days. Now I just need to go back and earn xp for the 2nd engine and then it is elite. I chose gun before engine because the gun is the most expensive and it should also increase xp rate.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
shit I'll take a heavy tank that shoots 2500 damage HE/HESH/APAT/whatever shells.

never understood all the arty hate, its a friggin game, we all know arty was only so-so (besides psycoligical in wwII) arty is the BIG GUNS! its suposed to put the smack down. With all the nerfs arty's had in the last year+ they are worthless. YES, 4 a side can be ugly .. but only for the people who dont understand how spotting works. Tank warfar is about better position, spotting and (here is where it gets hard for the COD crowd) TEAMWORK!A ll i see is guys in the uber armour talking smak in chat about nobody being abel to pen um then crying non stop about "fooking OP arty" sit and make yourslef a target you SHOULD DIE no matter what tank your in. I will take arty all day long with some better MM.. I'm sick of getting matched with stuff i can sit and shoot at the 'soft spot" all day long and see "bounced" or my favorite "we really lit that one up" and see the 100% above the tank after.

WOT is very flawed.. but damn its fun.. arty and all.. I just would pay money to have slightly better match making..
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
If you're bouncing from shooting "soft" spots, you're doing it wrong.

Also they're revamping the MM next patch to have +-2 tier spread instead of the 3-4 tier spread you see right now. Unless you're a scout or arty of course.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,333
18
81
If arty is "paper" hence a necessary game mechanics element, what is the World of warplanes equivalent of arty? Is every battle without arty a game mechanics fail? If arty is equal to all the other branches, why are there no 15 vs. 15 SPG battles? If WOW doesn't include AA guns, it can be considered an admission by wargaming that they didn't think WOT through.

I guess people (including me) don't like being shot at by something you can't can't shoot back at. I can't see tanks/TD's shooting some of the time but I can shoot back at them all the time, yet arty is out of reach. And once you beat the odds and actually reach them, they still stand a good chance in a 1 on 1 battle.

For the record, I do hate arty. For over a 1000 days, they kept my Sarajevo under siege, shooting exclusively at civilian targets like houses, hospitals, mosques, churches, synagogues and any locations they thought were occupied by people, killing and injuring over 100000 civilians. That is until the US forces showed up, then they ran like little bitches and the in game behavior of arty is just as cowardly.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
I think you win the "Why I hate arty" prize.

I never shell innocent civilians, only virtual tanks. They all deserved it.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
never understood all the arty hate, its a friggin game, we all know arty was only so-so (besides psycoligical in wwII) arty is the BIG GUNS! its suposed to put the smack down. With all the nerfs arty's had in the last year+ they are worthless. YES, 4 a side can be ugly .. but only for the people who dont understand how spotting works. Tank warfar is about better position, spotting and (here is where it gets hard for the COD crowd) TEAMWORK!A ll i see is guys in the uber armour talking smak in chat about nobody being abel to pen um then crying non stop about "fooking OP arty" sit and make yourslef a target you SHOULD DIE no matter what tank your in. I will take arty all day long with some better MM.. I'm sick of getting matched with stuff i can sit and shoot at the 'soft spot" all day long and see "bounced" or my favorite "we really lit that one up" and see the 100% above the tank after.

WOT is very flawed.. but damn its fun.. arty and all.. I just would pay money to have slightly better match making..

It was very boring previously, there is less arty now after the credit nerfs etc so its better today but ~6 months ago it was one arty party after another.

Arty is definitely needed just not 4-5 per team which i have only seen maybe once or twice semi recently, no big deal.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
What do you mean? It's good as a TD.

Not like how other TDs are. The thing doesn't hide well due to its high profile. Its a gimp (highly nerfed) tank they turned into a TD but didn't really give it much TD love. It doesn't really excel as a TD. I'm still getting used to the 155mm gun though so maybe my opinion will change. I need to get the driver that clutch breaking perk too. Thats his next skill I plan to level up. The T30 is slow as hell to turn.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
Aside from suppressing things like the KV5, IS4, and JT, artillery forces everyone to play smarter or to die. I've currently got a Hummel and an Obj 212, and the only times I get 4+ kills (flukes aside) is when the enemy team is too busy licking their windows to bother with things like cover, camouflage, or relocating. Sometimes you are doing everything right and the RNG fucks you over hard, but that happens to artillery too; in the end that sort of thing evens out and the only difference is whether you are spamming the chat with "fucking arty" or "godDAMN the RNG".
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
The T-30 needs to hull down. It's turret armor is actually pretty good (not as good as it used to be) but 240~ pen guns have difficulty breaking it unless it hits the copula. I don't have one yet, but personally the hardest times I have with that tank is when the driver is hiding or hulled down. Granted the mobility has been nerfed to hell and so has the gun, but it's still one of the most feared tanks on the field at the moment.

And with arty, you don't NEED to get kills. A single shot can leave a tank crippled and with half the modules damaged and a dead driver/gunner and tracked. Arty forces camping because anybody that peeks out gets hit for 500 damage minimum + a high possibility of module damage.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
I could be wrong since I haven't looked at post-nerf specs, but isn't the 120mm viable on the T30 now? They are both tier 10 guns. The 120 had more DPM before the 155 nerf, and the faster rate of fire leaves you far less vulnerable up close, but it has ~25mm less pen and less alpha damage.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Arty forces camping because anybody that peeks out gets hit for 500 damage minimum + a high possibility of module damage.

Bullshit, I have seen PLENTY of camping without arty as well. Map makers are HIGHLY to blame for this. Few maps allow tanks to actually close distance without being vulnerable from long distance fire REGARDLESS if it is from arty or snipers. Province was a known failure for this. Plenty of other maps have this issue.

And I will repeatedly say this, you think assault is bad now, try assaulting prok or campinova without arty.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I've won both easily when I'm the scout. I've won with 2 T-95s perched on the top of the hill and when I was the breakthrough tank. All you need are a pair of eyes and you can slaughter anybody on the hill. But if there are no scouts you're fucked no matter what you do on that map.

Ignoring the obviously broken assault mode for a second, there are certain maps that promote camping like komarin and swamp (only 2 viable venues of approach) or province (absolutely stupid design). On any other viable map (lets say fjords), people STILL camp because if they peek out, they will get hammered by arty. Like on the little north western ridge, or through the village. Mediums don't charge the open east hills either if there's 2-3 big SPGs on the map.

Lets just get this clear: I only play pubs, the amount of camping I expect each game is usually directly related to how many arties are on the other side of the map. People are always braver when there's no arty, it actually gives people options on where to go.

2 T-92s/GwTypeEs are a big deterrent for any sort of bravery, and it limits your fighting to within Arty shadows.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Actually assaulting without arty isn't that bad. When no arty is around, people end up doing alot dumber shit than they would normally. That and it opens up the possiblity of doing things that you normally can't do. I've won assaults on both those maps. Once you get to the church, you've practically won the match. As for prok, if you can get your team to all roll over the tracks, the defenders are spread out, and can't handle the surge. The assaulters have the advantage that they dont have to protect a flank and can push en masse.

When I'm in my IS-7 and see no arty, it opens up lots of more open hull down positions on most maps. At that point, its like a shooting gallery, and I'm pretty much invulnerable. Arty does help funnel people into certain areas of the map, which isn't all that of a bad thing. And I usually find some maps actually last much longer without arty (I've had draws on camp with no arty on multiple occasions)


Also arty get pretty fucked on city maps, get shit xp and credits, get screwed on efficiency rating, and are very reliant on thier team to keep them safe. Not to mention they are always being bitched at and blamed for a loss. The life of an arty is not a glorious one.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
I could be wrong since I haven't looked at post-nerf specs, but isn't the 120mm viable on the T30 now? They are both tier 10 guns. The 120 had more DPM before the 155 nerf, and the faster rate of fire leaves you far less vulnerable up close, but it has ~25mm less pen and less alpha damage.

Yeah, it is viable. That 120mm does fire a faster rate than the 155 and it has decent penetration. IMO I prefer the T28 Proto w/120mm over the T30 w/120mm. The T28 Proto just hides so much better on most maps. And yes the T30 is better used in hull down positions but when you have most of your battles with four arty to a side you end up dead a lot before you get to kill stuff. Also you get flanked so damn often by mediums. It is one slow turning mofo.

I still need to get that upgraded engine so I can tell how it performs with maximum power. I dont expect better turn rotation but hopefully it can do hilly ground better. Any kind of incline is a pain with the T30. Speed drops extremely fast to a crawl even when you hit small rises in the terrain. Really sucks. I'm hoping that second engine helps.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,599
126
falling in love with fast tanks.


any good/fun T3/T4 tanks to play? fast playstyle? Not looking to burn alot of free XP here...

Been playing T82/T50
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
t-50. Leopard is ok. PZ3 is nice too for its tier, back in beta my friend and I ran a PZIII/leopard combo.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Grinded away all weekend on my lorraine and panther 2. I have about 50k left for the batchat and less than 10k left for the E50. I think these medium tanks are ruining me. All my other tanks seem horribly slow after playing them. Hell even the panther 2 seems slow after playing the lorraine.

I had one tier 5-8 match yesterday in my lorraine, where I rushed forward and killed 3 tier 5s all by myself without getting hit with my first clip(not really an epic feat, just funny). This tank can definately be a little OP in some instances. Although the 50 sec reload and the fact that anything can pen it, definately keep it in check. Its also a much larger target than the amx's and I seem to get lit on fire in it more than even my german tanks.

I'm also going to start grinding for a tier 10 TD. Anyone have a clue which tier 10 is going to end up the best suited for clan wars? I think I might end up going both the german and russian routes, since I think the American TDs are a little too slow for my tastes.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I've said this before, but the french tanks are assassins. They sneak in, unload and hopefully kill 1-2 tanks creating the chokepoint or severely damage them, then sneak out. They can't stay and brawl and they can't take hits, but they're essentially the ninjas of WOT.

JpE100 got nerfed slightly, but I imagine it still does the most damage out of everything even with gold rounds. But accuracy and ROF are both nerfed.

I actually don't have a problem transitioning from fast to slow tanks because my garage is filled with a variety of crap that can't move to stuff that is very zippy. But then I haven't spend a whole day grinding one single tank except for the T-20 over the weekend for a while...
 
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