Sorry, i need to clarify. I was not on the update. I won't be able to try that until this weekend.
Ok whew. I was about to have a sad. Can't wait to get out of the coal mine today and get some time in on the patch.
Sorry, i need to clarify. I was not on the update. I won't be able to try that until this weekend.
On a side note, I switch the gun on my hetzer to the 10.5cm and went all HE rounds. Thank you guys, that made it fun to play. I went from getting only 100-200 xp up to around 600-900 now. Plus I can one shot the lower level tanks if I hit the sides or back. The teleporting is still rough, and I did accidently kill some artillery on my side a few times because of it.
no? almost every match I have t fight just to live through the opening rounds, and if actually survive the onslaught of 1602s then I might get a few kills. arty was easily countered, even if they were powerful.
Yeah - there was a big difference when I made the switch too. Just be sure you don't miss the first time!
I would have to disagree. In the matches I played you were way more likely to see arty with 4+ kills than any tank. There needed to be more deviation in their hit zones
Wrong.
Have you ever played an arty? They're just fine. I have 14 shells in my SU-5 and that seems to be pretty even. The best way to balance arty is to simply lower the number of rounds they can have.
Wrong.
Have you ever played an arty? They're just fine. I have 14 shells in my SU-5 and that seems to be pretty even. The best way to balance arty is to simply lower the number of rounds they can have.
Yes I have played arty. Don't you think it's odd that a TD stationary can't hit a tank a couple hundred yards away but an arty is much more accurate from 2x the distance? Esp considering the trajectory of the shell means it covers even more distance?
Other players will whine and bitch about everything.
Part of the reason I don't play this awesome game anymore is because of the amazing amount of whining.
Everything has an advantage over one thing and a disadvantage over something else.
Arty are NOT overpowered. Arty are slow, have limited range, have no armor, blah blah. They're glass canons. That's what they're supposed to be.
There should be a maximum number of arty per battle (maybe 4 total? 6 total?), but nothing about SPGs needs to change except maybe the number of rounds they can fire.
And, yes, 75% of the games are decided solely by arty is absolute and complete bullshit and you know it. We've all had those battles where arty is wiped right away or tanks rush and waste them with no effort. Sometimes you win, sometimes you lose. BFD. Remember, in every single battle, there WILL be a loser. You have a 50% chance to be one every single time you click that Battle button. Take your licks like everyone else because whining about something that isn't imbalanced won't fix it and just annoys your fellow tankers.
I play my IS and T43 more than anything, but I have a well-used arty. It seems as though those who bitch and whine about arty (when they're not bitching and whining about literally EVERYTHING else) are the ones that don't play arty and haven't pushed through the long, challenging grind to an arty that doesn't suck. Tanks get easier and more fun much faster than arty do but people aren't willing to acknowledge that as a weakness either because they're too busy bitching at whatever denies them being top dog and better than everyone else.
Have you ever tried hitting something inside 100m with arty?
Have you ever tried hitting anything inside 50m with arty?
Good fuckin luck.
Arty isn't any good at close range. Yet another WEAKNESS that people would rather ignore so they can continue whining about arty.
Another WEAKNESS that arty have to contend with is accuracy. In order for arty to be accurate, they have to have their reticle inside their stationary, extremely narrow line in front of them. The barrel will swing left and right to some small degree, but having to move the tank AT ALL to move that narrow firing arc means their targeting reticle instantly goes back to full size and they have to wait another 8 seconds to be accurate within that narrow few degrees in front of them.
If you get hit by arty, it's because they were already facing that direction, already looking at you, already zoomed in on you, their reticle was already shrinking down to the size of your tank. Any other tank would have had AMPLE time to destroy you.
If you get hit by arty, you earned receiving that shell.
I play my IS and T43 more than anything, but I have a well-used arty. It seems as though those who bitch and whine about arty (when they're not bitching and whining about literally EVERYTHING else) are the ones that don't play arty and haven't pushed through the long, challenging grind to an arty that doesn't suck. Tanks get easier and more fun much faster than arty do but people aren't willing to acknowledge that as a weakness either because they're too busy bitching at whatever denies them being top dog and better than everyone else.
Some. SOME tanks it can out turn and SOME tanks it can outrun. Who cares? Arty never do anything but find a place to hide and then sit there in Arty mode (or whatever mode is called when you hit shift).
Oh, and when they're in that mode, their situational awareness goes down the tubes outside of the tiny square they can see into and the pathetically useless map at the bottom. Yet another weakness that every other tank has over them.
And Hummels are top tier arty. Do you have any idea how long it takes to EARN a Hummel? That's like saying an IS7 is OP because it has more armor and hits harder.
They still don't one-shot everything. They still have a very narrow firing arc and are only accurate at long range.
blah blah blah
see? You're just ignoring the stuff that matters just so you can continue whining about arty.
You're nit picking at something that isn't breaking the game.
It doesn't matter that arty is the most accurate at those ranges (even though that's FALSE) because that doesn't break the game. There are so many more disadvantages to being an arty that something as simple as that just doesn't even make up for those disadvantages.
By the way, I fired 4 shots and got 3 kills with my TD the other day. All 4 shots were against a group of 3 tanks literally across the map and were BARELY in range enough to see them. Fired 4 shots, killed all 3 tanks, and that was while they were zipping around in circles trying to avoid the tanks at point blank range that were trying to kill them.
Your argument is completely pointless.
You're nit picking at something that isn't breaking the game.
It doesn't matter that arty is the most accurate at those ranges (even though that's FALSE) because that doesn't break the game. There are so many more disadvantages to being an arty that something as simple as that just doesn't even make up for those disadvantages.
the loader corrupted one of my files awesome.
Yeah, btw, it's easy to stay behind cover and not get hit with arty. L2P
You can tell the great heavy players because they'll always have some obstacle between the arty and them, and not just sitting behind a building, map positioning.
Yeah, btw, it's easy to stay behind cover and not get hit with arty. L2P
You can tell the great heavy players because they'll always have some obstacle between the arty and them, and not just sitting behind a building, map positioning.