[MMO] World of Tanks

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gammaray

Senior member
Jul 30, 2006
859
17
81
It would be a slaughter, like it was in history, having shit russian tanks and unprepared US/UK tanks fight Tigers. Again, it is in the game in *HISTORICAL MODE*. If you want to play a crapton of 5s against a few 7's, play that mode. It is how it went down in history... can the horde of shit take on a few amazing tanks? Play it out and it gets boring fast. If the horde is coordinated, the few tanks go down like a cheap hooker. If the pubbies attack one at a time, it is a slaughter the other way.

If World of Battleships came out "historically" then the US would be the only navy to have decent AA, the Italian fleet would sit unused until sunk, and the Japanese fleet, while impressive on paper would have such shit fire control that it couldn't hit anything. That makes for AMAZING gameplay. Right?

History does not an interesting game make.

well i disagree, for example i played Close Combat operation market garden, a long time ago in multi-player, and even tho the germans had better stuff, you would get less points to buy from the pool, and battles were pretty even, no matter which side i played.

there are ways to make video games even, while doing so in a ww2 era set-up and respecting history.

I understand it wasn't 15 vs 15, but the thing in WoT is they match up anyone vs noobs or pros alike, which makes most pub games boring. when it's not an out right suicidal squad team on our side, it happens on the other side or both team camp hard because of TDS and arty...
 
Last edited:

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
well i disagree, for example i played Close Combat operation market garden, a long time ago in multi-player, and even tho the germans had better stuff, you would get less points to buy from the pool, and battles were pretty even, no matter which side i played.

there are ways to make video games even, while doing so in a ww2 era set-up and respecting history.

I understand it wasn't 15 vs 15, but the thing in WoT is they match up anyone vs noobs or pros alike, which makes most pub games boring. when it's not an out right suicidal squad team on our side, it happens on the other side or both team camp hard because of TDS and arty...
THEY HAVE THIS IN HISTORICAL MODE WHICH IS AN OPTION THAT YOU CAN PLAY IN THE PULLDOWN IN THE MIDDLE OF YOUR MENU.

It is not 15v15, it is a lot vs a few. A lot of russian or american depending on the scenario vs a few german. This is what you have been repeatedly asking for, it is BUILT INTO THE GAME NOW.

Having played a lot of board and miniature games, I am well aware of a point allocation system. The problem is that in the simplified points of WoT there are superior builds and inferior builds. There is a reason why most ever 7x42 format game is basically the same loadout. In the end, it will always be a game of min/maxing.

If your argument comes down to: You want organized play in a historical environment. You can have that too. On the official forums, for YEARS now, they have been running historical games, which require a mod to remove all the helper shit (icons above names, etc). The rules are strict about loadouts, crew, etc. I don't know if they still run these, but look into them. Beyond that, there is always the skirmishes and miniature tournaments that have flavor behind them.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
Okay, MM does assign weights to tanks. A tier 5 medium is weighted slightly less than a tier 5 heavy. They are weighted significantly less than a tier 7 tank. *supposedly* MM makes a game of so much weight and gets teams comprised of tanks that are close to the total weight. Hence the possibility of +/- a few of the same tier tanks on each team. Other team has an extra 7, but it is a medium and ours gets two extra tier 6 heavies... of course MM does do dumps that make obscenely imbalanced matches.

Historical Battle mode DOES your idea though. There will be many T-34's or M4's against a few tigers, JT88s, or even a Ferdi. The T34's might get *a* single SU 152.

In reality though, a properly played Tiger or even better, Ferdi/JT88 should be able to hold off a horde of pubbies playing tier 5 tanks. Coordinated though, the superior numbers should win.

yea i couldn't buy a win the other night and gave up, in one match our side had 4 tier Xs and the other side had 11 tier Xs......how the fuck did mm think that was weighted fairly?
it was something like a 23% win chance and the final score was 15-2
 

gammaray

Senior member
Jul 30, 2006
859
17
81
THEY HAVE THIS IN HISTORICAL MODE WHICH IS AN OPTION THAT YOU CAN PLAY IN THE PULLDOWN IN THE MIDDLE OF YOUR MENU.

It is not 15v15, it is a lot vs a few. A lot of russian or american depending on the scenario vs a few german. This is what you have been repeatedly asking for, it is BUILT INTO THE GAME NOW.

Calm down lol. I know there is an historical mode now, which you wait and wait and wait before you can join, i tried it, and imho it's a disaster. Also, if i recall well, we cannot platoon with friends, so it's even more painful than regular match maker.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
Calm down lol. I know there is an historical mode now, which you wait and wait and wait before you can join, i tried it, and imho it's a disaster. Also, if i recall well, we cannot platoon with friends, so it's even more painful than regular match maker.

So then what exactly are you on about? If you want a realistic and historically accurate tank game, good luck finding it.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
men of war is pretty fun and I want to say fairly accurate, but it's a RTS and not arcadey at all. I like how they handle the tanks in that game though.

I remember one mission where you had a single tiger holding off hordes of valentines, lees, crusaders, etc. I ran out of shells and the tiger eventually got disabled and killed by infantry, but not before i ran out of both MG and 88 shells....
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
men of war is pretty fun and I want to say fairly accurate, but it's a RTS and not arcadey at all. I like how they handle the tanks in that game though.

I remember one mission where you had a single tiger holding off hordes of valentines, lees, crusaders, etc. I ran out of shells and the tiger eventually got disabled and killed by infantry, but not before i ran out of both MG and 88 shells....

Oh yeah Men of War is awesome. Seems to be pretty good with the accuracy as well. Of course, it's and entirely different game being an RTS.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
good, it's a shitty weekend event for the most part, i can go do other things haha
3x first victory and destroy french tanks for credits
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I should have said Men of War is only good multiplayer though. The single player is not very well done, so only use it for learning the mechanics.
 

biostud

Lifer
Feb 27, 2003
19,595
6,650
136
Just tried to play 9.1 vanilla, while waiting for updated xvm mods. It's close to impossible to play, I feel totally crippled.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
No mention of perhaps fixing the piss poor performance of certain graphics settings? Should be running ultra but i constantly hit low fps. Have to run standard to keep my fps where i want them.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
i've found the fps isn't affected by much, if i lower my resolution from 2560x1440 to 1920x1080, i get maybe 3-4 fps? hardly worth it. the only diff is going from max to min graphics, then i pick up about 10fps
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
any tips on the batchat ? i do well in russian meds but jesus i suck at the batchat. seems i can't pen 2/5 shots all the time. i normally play scoutchat beginning of the match, then look for opportunities during mid, and do clean up towards the end game. i need to raise my wn8 badly on it. hovering a hair over 1700.....
i don't bother with heat anymore since tracks eat that shit for lunch, i prefer the stock apcr.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
french guns spread a lot on shots, don't try to fire the whole clip at once unless you're brawling and can guarantee pens. They nerfed the guns pretty hard and it doesn't aim as quickly as it reloads.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Just started playing again after a looooong hiatus. Last time I played there were just German, Russian and USA tanks - USA were kind of new.

Anyway, I didn't really play much of artillery before but I am trying to pick it up now and...did they nerf it alot since the early days? I am seeing shells land a foot away from an enemy tank and it does no damage. And thats when I get lucky, most shots tend to prefer the outer areas of the shot indicator circle. Pretty frustrating
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,162
510
126
Just started playing again after a looooong hiatus. Last time I played there were just German, Russian and USA tanks - USA were kind of new.

Anyway, I didn't really play much of artillery before but I am trying to pick it up now and...did they nerf it alot since the early days? I am seeing shells land a foot away from an enemy tank and it does no damage. And thats when I get lucky, most shots tend to prefer the outer areas of the shot indicator circle. Pretty frustrating

I have found that each arty has its preference as to where the shell will tend to land in the circle. Some that have lower arcs and higher velocity on the shot will tend towards the farthest point of the circle. Ones that have higher arc will tend to come up a little short depending on the relative elevation of the enemy tank and your position. Each arty is different as I said, and will have different tendencies. Once you learn the arty you are using, you will do a better job hitting your targets.

The real tests are hitting moving targets, and that takes knowing the velocity of your shot very well so you know how far to lead the target for a hit.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
I have found that each arty has its preference as to where the shell will tend to land in the circle. Some that have lower arcs and higher velocity on the shot will tend towards the farthest point of the circle. Ones that have higher arc will tend to come up a little short depending on the relative elevation of the enemy tank and your position. Each arty is different as I said, and will have different tendencies. Once you learn the arty you are using, you will do a better job hitting your targets.

The real tests are hitting moving targets, and that takes knowing the velocity of your shot very well so you know how far to lead the target for a hit.

I see, that makes sense and would be a nice perk towards a person specializing in a particular artillery unit.

Would there be any site you know of that sort of maps out each artillery's shot pattern? Sort of like that site for BF4 which shows the shot patterns of each gun?
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
All arty must die. But seriously, if the shot is elongated (ellipse), then it is a low flying arty round. If the shot is circular then the round is up/down. Leading is just a matter of knowing your distances and practice practice practice.

Further, arty is very RNG driven. You can be fully aimed and miss or hardly aimed and hit. I found it amazingly frustrating. There is no shot pattern beyond distance from middle, it is a normal distribution of all dispersion and it is as likely to be short as long or left as right.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Early 9.1 impressions:

TD camo sucks now. Get behind bush. Fire. Light up for all to see. Die. If you get lucky no one shoots you and the camo kicks in again but they know where you were and come after you. XVM mod shows your last position. Also you get spotted from a medium range without even shooting I have found even with strong camo. New visibility changes working as intended. Tested this also on my premium TD the German E25. Camo working well as it always has. Premium TDs exempt from new visibility rules. Working as intended. Good luck playing TDs now. I predict a lot of premium TDs coming into the game.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
good. Waffles needed this nerf. Nothing more annoying than getting clipped and only having the enemy tank show up after the 3rd round, and only because he's moving.

Similarly it makes absolutely no sense to have "camo" when you're firing the huge guns that are on those tanks. The amount of noise and dust and muzzle flash from those huge guns would immediately give away your position no matter how well you blend into the surrounding bushes.
 
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