[MMO] World of Tanks

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stag3

Diamond Member
Feb 7, 2005
3,623
0
76
hahahaha yea in pub matches it's 29v1, remember that.

so i finally free xp'd past the stupid chi-ri and picked up the STA-1, and i had enough free xp to get the tracks.
i then gold converted free xp to get the turret + top gun. i gotta say this is VERY playable. it might be a keeper. this tank works pr0k middle/spotting really well due to the gun depression. standard setup vert stab/rammer/optics. you could make an argument for GLD as the aimtime is not great but manageable.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I didn't think the AT2 was great actually. I hated it.

On the odd occasion you'd be able to bounce shots, but for a tier 5 game it's way too slow and everyone just shoots the copula anyway. The gun is terrible (good rof i guess?) and the great armor is no match for a sherman HE shell actually, explosion goes right into the copula most of the time for 50-80 damage a pop.

The thing cannot pen the front of a KV without gold shells, and if the KV angles a bit you're out of luck. Lets not mention the fact it's just too slow. It plays like a t95 without the intimidation factor. It can't even snipe well.

Either way I'll be on the AT8 for a lonnnnnng time.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
The other day I got the KV-4. Man, can this thing take hits and bounce them. Only got the last 122mm gun. The second 107mm is the last gun to get. Haven't even got the tracks or engine upgraded. Its a beast in the right situation. I need to hone my skills in it still.

July 4th weekend brought out every idiot known to WoT. Glad its over. I do miss the x5 xp though. That was sweet when the idiots weren't making me rage. LOL
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
yea the kv-4 pre gold rounds for credit was a beast, nowadays it will still bounce a bit but isn't dependable. the 107mm is what makes the tank. i enjoyed the kv-4 grind even tho i didn't need to go thru it as i had the is-4 pre split. i just wanted an st-1 to see how that was.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
July 4th weekend brought out every idiot known to WoT. Glad its over. I do miss the x5 xp though. That was sweet when the idiots weren't making me rage. LOL

Actually I had a really good weekend for july 4th, hovered at around 67%~ win rate for the few games I played even with shitty tanks. I felt like a lot of the idiots were on the other team, so it's nice for the few games I play a month.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Actually I had a really good weekend for july 4th, hovered at around 67%~ win rate for the few games I played even with shitty tanks. I felt like a lot of the idiots were on the other team, so it's nice for the few games I play a month.

very average player and I was top 3-4 almost every match for my team (so ya the fools where out) but also has a great weekend, i am in the 1200 for games played and win rate of 51.67%, by end of weekend i was 53.89% played all 14 of my tanks, but majority of games where in my hellcat and French arty (tier 4, sorry forget name, don't like playing arty, but going to play every tank, every tier). But the fools where out last night too... 19 games, i was top in 7 (as very top dmg done) of 12 we won.. and again.. very average player.. but I'm learning.

AT-2 shoot the hatch.. yes works great.. but i cant count the times when i see another tank going head to head bouncing non stop.. I may be wrong, but I bet 75% don't know to hit hatch.. hell, hardly any even try to get behind it.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
Actually I had a really good weekend for july 4th, hovered at around 67%~ win rate for the few games I played even with shitty tanks. I felt like a lot of the idiots were on the other team, so it's nice for the few games I play a month.

unfortunately they were all on my team for the weekend, i was able to barely maintain a 50% w/r tho hahahah most coming down to carrying at the end. on weekends like that you just need to pretty much conserve HP and play like a semi bitch to try and carry @ the end.
 

dud

Diamond Member
Feb 18, 2001
7,635
73
91
After three years of hearing about how great WOT was I finally took the plunge and installed it. The d/l took a while and the install even longer but it was worth it. I've played about 50 games in the last 10 days. My observations:

1. I suck
2. I don't fully understand the tech/upgrade tree
3. I shouldn't have upgraded to the pkfw II (it only has a 20mm cannon)
4. I can see how one would get bored with the game reasonably quickly
5. While I like the game I doubt I will ever actually pay for gold/experience/upgrades
6. I suck


It is still fun and the system requirements to run it are minimal (great to play while on a business trip on an old laptop).
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
everybody sucks when starting out, there wasn't even a tutorial (as shitty as it is) when i started.

for tech/upgrades, not worth getting anything for tiers 1-3/4 ish. just research what you need to get to the next tank. at tier 5, is when i would suggest to stick with it and train crews up. move crews to next tank as you go up each tier.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
You're still a WOT virgin with < 1000 games, imo. You barely get to experience any tactics other than point and shoot. Everything is more or less auto-pen or auto-bounce at those tiers, no real aiming required and your gun is so shitty you can't aim anyway.

At tier 5 it starts getting more fun. Under tier 5 it's just bumper cars with guns.
 

microAmp

Diamond Member
Jul 5, 2000
5,988
110
106
heh, without the engine I was crawling along at 8 km/h on any sort of incline. I could barely move away from the spawn. But still a decently fun tank to play, the armor is pretty unreliable though.

Had decent games this weekend. I regret buying the AT8 though. I should've just stopped at the AT2, the at8 just can't hold its own. it's still too slow and the gun isn't intimidating, being a rapid fire pea shooter. It bounces same tier guns and that's about it, tier 6-7s go right through it and the giant tumor is always being smashed.

Funny that you mention the AT-2 and AT-8. Over the weekend I decided to start working a little bit on that line. I don't have plans to go past AT8.

The AT-2 was perhaps the easiest grind to next tank, AT8, I ever had. In another post you mentioned KV-1 issues. I always aim for the driver view port and MG port. At time I did have to shoot premium rounds at whatever tank due to distance and having a hard time hitting that weak spot.

http://www.worldoftanksguide.com/maps-new/map-widepark.jpg
One game in the AT-2, I used a bridge pillar at D2/3 to hide 1/2 of my tank, including coupla as much as possible. I had the attention of 2 KV-1s, M4 Sherman, and 1 other AT in the distance. None of them really penetrated me. I think I did take some damage, arty? Or perhaps lucky shot by one of the latter two.

I agree with slow tank but still can be useful. I've learned not to go too far into the map, if one side breaks down, I can go back to base to starting point in a "reasonable" amount of time. Also, go to buildings if possible, easier to hide that coupla by exposing only part of your tank.

Last night I had an amazing game with the AT-8 on the Swamp map. I'm currently still using the 6-pdr Mk V too. I can use the next gun, 75mm but it has a lower pen so I'm avoiding it for now. Got 7 kills, Master badge (2k damage), Kolobanov's Medal and a few others. I held off 5 guys and 1 artillery gunning for me at base. I was the lone survivor when it got down to 6 vs 1. From what I can remember, T-34, Marader 38-t, AT-2, ELC AMX, American TD, T-40 I believe, and their artillery.

Some came in at one at a time, twice they came in two at a time. The other one tried a flank. It came down to me and artillery and I hide in a bush away from the cap circle, figuring he wouldn't show up. Surprisingly he did, RNG almost got me too. I needed to hit him one more time and missed 2? 3? shots in a row. Just as he was going back down a hill for cover I got him.

Now, when I play games 2 tiers above me, the AT-8 suffers horrible with that 6-pdr gun. I had a game where I couldn't pen anyone, even with premium rounds. I'll free XP some of that 77mm gun, just to make it easier.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
My problem with the AT series (and slow tanks in general) is they plopped down in a single direction. With those tanks its feast or famine. If you happen to be in a choke point with lots of little tanks, you'll utterly destroy them. If you get caught in the open field with any tank that's not another AT, you're fucked. If the other flank fails, you can't support them because you're too slow.

Against bads that use auto-aim, your tank is invincible. With any player that's semi-knowledgeable (or at least runs tank weakspot skins), you're getting penned 100%.

The tank's armor is only reliable at mid to long distances (when they can't really get a good shot at your copula with tier 5 guns), but then your 6 pounder can't thread needles either.

So its a very situational tank, which I hate. It does have its shining moments but those rely on how bad the other team is, not how good the driver is.

and versus a KV, you have to be really up close to hit the driver hatch or MG port, and if they're angled only gold will go through those. Any good KV player will rip you apart.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
My problem with the AT series (and slow tanks in general) is they plopped down in a single direction. With those tanks its feast or famine. If you happen to be in a choke point with lots of little tanks, you'll utterly destroy them. If you get caught in the open field with any tank that's not another AT, you're fucked. If the other flank fails, you can't support them because you're too slow.

Against bads that use auto-aim, your tank is invincible. With any player that's semi-knowledgeable (or at least runs tank weakspot skins), you're getting penned 100%.

The tank's armor is only reliable at mid to long distances (when they can't really get a good shot at your copula with tier 5 guns), but then your 6 pounder can't thread needles either.

So its a very situational tank, which I hate. It does have its shining moments but those rely on how bad the other team is, not how good the driver is.

and versus a KV, you have to be really up close to hit the driver hatch or MG port, and if they're angled only gold will go through those. Any good KV player will rip you apart.

I somewhat disagree. Not in that those tanks aren't situational, because they are. But in that it entirely relies upon how bad the enemy team is.

The T95 is one of my favorite tanks. It's my most driven tank in fact, so I have a lot of experience in it. Almost done with my third skill for the crew. It doesn't get more slow in the game than a T95.

After about 400 games in the T95 I started to get pretty good at it. I found that playing such a slow, lumbering beast takes a lot of tactical analysis and map knowledge to be effective.

With some tanks, I hit the "play" button, and then alt-tab out and do something else until WoT tells me the game is about to start, then come back in and do a quick analysis as to where to go. Can't do this with the T95. You need the full load time to do a complete analysis of the situation.

Look at the composition of your team and enemy team by tank class and ability. Do they have a lot of fast tanks? Do they have a lot of tanks that can pen you anywhere, or will they need to aim at weak points (this will determine optimal engagement range)? How gold dependent are their pen values?

How skilled is the enemy team (xvm)? What routes are they likely to go based on skill value, tank composition, and map.

Are you likely to have support to prevent flankers, or will your team most likely leave you alone?

How is the map going to most likely play out?

Taking in all this and more, you need to decide on a destination that will most likely be involved in heavy action as you are arriving. So you need to know where the chokepoints are initially, where you think your team will fall back or push forward, and then decide based on that information where to head. Generally you don't head (except on certain maps where the chokepoints last most of the game) where initial contact is made.

If you get good at all of the above, you change your involvement from a crapshoot to something that you can have an influence on most of the time (there will still be games where you just arrive too late or get flanked or whatnot).

Something else that can be interesting driving a slow TD is you get a lot more time than others to look at the entire map and tactical situation as it developes because you are still driving to your location. So you can help to direct the overall strategy for your team while leaving your tank to drive on autopilot. Usually the first full minute or two in my T95 is me typing and directing the action, and calling out the enemy moves.

Anyway, that's my take. There are certainly disadvantages to a slow mover. They can't react to quickly changing situations (like an unexpected breakthrough or getting back to defend the base), but smartly played you can still have a good influence on most fights.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I think that tactical awareness is necessary for all tanks. But I digress. Maybe it's a little dramatic to say that the AT2 relies on the enemy team being bad. Let me elaborate a little bit.

There's a big fundamental difference between the T95 and the AT2. The gun on the T95 is fearsome. It's huge. It does lots of damage. It reloads reasonably quickly (relatively speaking). From the front, the T95 is difficult to penetrate for the most part. If you see a T95 at a chokepoint, the first thought going through your head is "nope".

The AT2 has a peashooter, the gun is barely adequate for its tier, and there's a giant huge tumor that will not bounce any shots against anybody that knows what they're doing.

In short: the AT2 and its brother AT8 has all the disadvantages of the T95 (slow and ponderous) and none of the advantages (good armor, big scary gun). It's also slow, but it IS tough to crack on the odd occasion where you can take cover behind a choke point. It's just that making those situations happen is difficult with the tank.

I guess that's a reason why I enjoy the T28 proto (despite only having a few games in it) whereas I didn't like the AT2 at all even after a bunch of games. The AT2 is like a speed bump and nothing more.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
The AT7 with the side mounted gun can make for some very interesting side scraping.

I remember a glorious battle where I could hide my tumor behind a building and fire away with the 83mm all day long.

Well, I guess the 183 is finally getting nerfed next patch. The HESH pen is supposed to be reduced. Oh well, not like I play it much anymore.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
the 2x crew weekend really helped ( i free xp'd past 5,6,7 tiers cuz they are SHIT AWFUL so my crew didnt even have 1 skill yet when i xp'd to tier 8). my STA-1 is already past 70k, just need 90k more to get the type61
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
lol so i got my t57 finally not to long ago and guess what...

t57 nerf incoming.... awesome, it's like wg can read my mind of what tanks i want then get and shortly nerf it right after

155, 183, 57

on the other hand the 4502b is getting a huge buff, 280mm+ UFP, 300mm+ LFP
only weak spot head on is the commanders hatch and the tiny mg port now. on the test server its bouncing 50% of tier X gold rounds from the front lmao.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
the other hand the 4502b is getting a huge buff, 280mm+ UFP, 300mm+ LFP
only weak spot head on is the commanders hatch and the tiny mg port now. on the test server its bouncing 50% of tier X gold rounds from the front lmao.

You're playing right into WG's hands... Future nerf inc
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
nah, i already have the maus, had it pretty early on and the 4502b was an easy grind for me, but that was before gold rounds for credits also haha. may pick this back up now to see how it is.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
They've announced those changes for like what, a year now?

I'm pretty sure they said they were nerfing the T57 sometime last year, just didn't know how. Also not sure how to pen the 4502B with those buffs... isn't the armor literally stronger than the maus because of the lack of the license plate in the front? Maus is only 240mm, or are you including the angling?
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
... that's insane. 280mm UFP with the angling it has is going to make it harder than a T95 from the front. 300mm LFP without angling too? That can't be right since it'll be 400mm+ with angling (and its thicker than the UFP?)

It has WAY more armor than the maus. (230~mm on the license plate after angling)
 
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