[MMO] World of Tanks

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microAmp

Diamond Member
Jul 5, 2000
5,988
110
106
looks like x3 and x2 crew xp weekend placing top 10 in win or loss.
50% off crew training/retraining and skill resets.

perfect as i just bought the 50 100 back for the mini campaign, i kept my t69
and will probably pick up a 1390 or an is-3 to round it out since there's no tank locking for the campaign.

Have to be in a platoon though.
 

microAmp

Diamond Member
Jul 5, 2000
5,988
110
106
Have to be in a platoon though.

On that note, if anyone is interested in doing a platoon with me; same name here in WoT. I have a variety of tanks to play with, with 1 tier 10, though I would rather work on other tanks for crew XP benefits.
 

biostud

Lifer
Feb 27, 2003
19,635
6,699
136
Sometimes you just get a really fun match. Both doing hidden in bush tactics and circling a KV-1 and another m7 to death.



 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Nice carry. Always satisfying to carry when the win percentage is against you. Feels like YOU are the reason that your team won (which, in a carry, is most likely the case).
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
finished the grind for the leo1 this weekend, just waiting on unlocking the 3rd skill before selling my PTA. i'm at 99% on skill 2 right now.

i went 6th/smooth/snap/safe stowage
then camo/camo/camo/camo

i think i'll get a couple on repair and more gun handling or mobility for the 3rd
ill go with BIA as the 4th skill as the soft stats are already excellent on the PTA, i just get mad gun depression now as a bonus.

i'm about 130k in, on the type61. still got a long grind to the STB-1




trying to decide what to grind for next, 215b or m48 patton, thoughts?
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I'd say the patton. With the 215b getting replaced, you don't know what you'd be working towards in that case.
 

biostud

Lifer
Feb 27, 2003
19,635
6,699
136
Or try the 215b before it is replaced sometimes I really hate it and sometimes it is really fun.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Or try the 215b before it is replaced sometimes I really hate it and sometimes it is really fun.

True, but I was thinking with the stb already first in the shoot for him, he might not even get to the 215b before it gets replaced. Unless he is already close to it.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
no way, i'd just have to free xp to tier 5/6 or something, i have NOTHING done on the brit heavy line hahahahaha.

i free xp'd all the way to the T20 awhile back, just need to save up another 70k to unlock the m26 pershing, i dont feel like playing the T20, looks like shit, and my stats would be horrible in it.
 

biostud

Lifer
Feb 27, 2003
19,635
6,699
136
The British heavy line is very diverse, so you get lots of different play styles when leveling.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
no way, i'd just have to free xp to tier 5/6 or something, i have NOTHING done on the brit heavy line hahahahaha.

i free xp'd all the way to the T20 awhile back, just need to save up another 70k to unlock the m26 pershing, i dont feel like playing the T20, looks like shit, and my stats would be horrible in it.

T20 is super fun. I actually thought i'd hate the tank but I loved the playstyle, and it prepares you for the pershing which is an upgrade in every way shape and form. Gun depression is awesome, its a fun brawling tank... the soft stats on it really doesn't do it justice.

I don't recommend skipping it at all. It was a fun tank.
 

BoT

Senior member
May 18, 2010
365
0
86
www.codisha.com
I am trying to learn it in order to become a well rounded player. I learned a bit about how arty players play and some of the hiding spots. it is just very frustrating to me to play it. I worked my way up the French line to tier 8 and thought maybe it's the tank, so I recently switch to the german line but I don't feel a whole lot better.
 
Last edited:

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
I am trying to learn it in order to become a well rounded player. I learned a bit about how arty players play and some of the hiding spots. it is just very frustrating to me to play it. I worked my way up the French line to tier 8 and thought maybe it's the tank, so I recently switch to the german line but I don't feel a whole lot better.

It's fun to one shot whiners with arty every now and then. There isn't much in the arty experience like hitting a JgPzE100 broadside with an AP round and sending him back to the garage.

You kind of have to first get a feel for hiding spots on each map, then go to a spot that would be most supported by your team (not that they'll be paying any attention to you). Of course what normally happens is half go to one flank, half to the other, middle stays wide open, and you're killed/spotted quickly. What you don't want to do is be the only guy on an unguarded flank. You also want to move a bit after each shot so you're not easily countered.

Other than that, each arty and shell will behave a bit differently as far as shell travel time and trajectory, so stick with one for a bit and learn the arguably simple mechanics. With these simple tips, you too can bring the rain of tears :thumbsup:
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Tips to playing arty (from somebody who played it day in and day out in clanwars before being burnt out).

1) Know where the enemy will pop up for your first shot. This is CRUCIAL. Like pre-aiming hill on mines. Or aiming at the crest of the ramp off the spawns in cliff. Tanks *will* be there, and if you have any decent player on your team the enemy will be lit.

2) Know where your next shot will be and you better be aimed there when you reload. You have 40 seconds between shots, you better figure out where you need to support during the down time and aim in accordingly.

3) Know when to take a blind shot and when to wait for a tank to pop up for confirmation. You see a static tank go dark, you think he hasn't moved. Take the damn shot. You see a tank wiggle around, and make itself be a hard target go dark... don't bother.

4) Know when to ignore your impending death to deal one last damaging hit to something important. The scout in the backfield will most likely die to something else. You need to shoot that heavily armored tank and get rid of it for the benefit of the team over your life.

5) Know the tanks that have weak top armor... almost every french. The T95 and below american TDs, all open top german tds, etc. These are tanks worth your time to hit. The E3, the Maus, the rolling blocks of steel... perhaps let the tanks engage them while you nuke the weak armored snipers.

6) DO NOT WASTE YOUR TIME COUNTERING ARTY. Move after you shoot a bit and you will rarely get countered. Let the enemy waste their time trying to hit you while you are directly supporting your team.

7) Aim just past the tank that you are trying to hit. If possible put your reticle on the ground one pixel past the target (assuming stationary). This should, if RNG is kind, put the shell through the enemy tank at a diagonal angle and give you some wiggle room if the shell goes a bit long or short. If you place the shell directly on the tank (especially turret), if the shell goes long it will miss WAY long.

8) Know how slope effects your shot. In #7 that is assuming a flat surface. On a downslope the shell attack angle is different. On an upslope it is different (and should be easier to hit).

9) if you have a high trajectory arty (304, conq, NOT THE 261!), you probably want to aim directly on the tank.

10) wait till the circle gets small, play whack a mole, realize how boring it is and how frustrating it is to face, and play a freaking tank. Wargaming has no idea how to fix the game since they introduced arty. They opened pandora's box and now what? I hope for some make believe tunnel map so arty is completely useless. Nothing is more annoying than sidescraping your way to victory just to be clicked on by some hidden shitter that is at no risk 90% of the time.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Nothing is more annoying than sidescraping your way to victory just to be clicked on by some hidden shitter that is at no risk 90% of the time.

Thanks for summing up sky cancer in 1 sentence.

Would like to add arty is completely reliant on RNG. In a game that relies so much on skill arty is the albatross that wargaming has refused to address because "arty is fine" even though the implementation rewards luck instead of skill.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
PF, back when I played, I countered a lot, and there was nothing like taking out a tier 10 arty on his first shot and his whole team saying 'what the heck, we have no arty now'.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
that's really the only reason i bring out my object 261 nowadays, to counter arty as it has the fastest shell travel time due to the low arc.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I only have the S-51 just because it came off the KV-2 line. Done play it often. Less than 150 games. Mostly just to remind me of what arty can hit.
 

BoT

Senior member
May 18, 2010
365
0
86
www.codisha.com
Tips to playing arty (from somebody who played it day in and day out in clanwars before being burnt out).

1) Know where the enemy will pop up for your first shot. This is CRUCIAL. Like pre-aiming hill on mines. Or aiming at the crest of the ramp off the spawns in cliff. Tanks *will* be there, and if you have any decent player on your team the enemy will be lit.

2) Know where your next shot will be and you better be aimed there when you reload. You have 40 seconds between shots, you better figure out where you need to support during the down time and aim in accordingly.

3) Know when to take a blind shot and when to wait for a tank to pop up for confirmation. You see a static tank go dark, you think he hasn't moved. Take the damn shot. You see a tank wiggle around, and make itself be a hard target go dark... don't bother.

4) Know when to ignore your impending death to deal one last damaging hit to something important. The scout in the backfield will most likely die to something else. You need to shoot that heavily armored tank and get rid of it for the benefit of the team over your life.

5) Know the tanks that have weak top armor... almost every french. The T95 and below american TDs, all open top german tds, etc. These are tanks worth your time to hit. The E3, the Maus, the rolling blocks of steel... perhaps let the tanks engage them while you nuke the weak armored snipers.

6) DO NOT WASTE YOUR TIME COUNTERING ARTY. Move after you shoot a bit and you will rarely get countered. Let the enemy waste their time trying to hit you while you are directly supporting your team.

7) Aim just past the tank that you are trying to hit. If possible put your reticle on the ground one pixel past the target (assuming stationary). This should, if RNG is kind, put the shell through the enemy tank at a diagonal angle and give you some wiggle room if the shell goes a bit long or short. If you place the shell directly on the tank (especially turret), if the shell goes long it will miss WAY long.

8) Know how slope effects your shot. In #7 that is assuming a flat surface. On a downslope the shell attack angle is different. On an upslope it is different (and should be easier to hit).

9) if you have a high trajectory arty (304, conq, NOT THE 261!), you probably want to aim directly on the tank.

10) wait till the circle gets small, play whack a mole, realize how boring it is and how frustrating it is to face, and play a freaking tank. Wargaming has no idea how to fix the game since they introduced arty. They opened pandora's box and now what? I hope for some make believe tunnel map so arty is completely useless. Nothing is more annoying than sidescraping your way to victory just to be clicked on by some hidden shitter that is at no risk 90% of the time.

that is a nice summery and I appreciate it. I was in the right direction with a few things but it's good to see it laid out like this.
I have seen some good arty players. they almost be surgical with this thing, at least it appears that way when you are sitting on the receiving end. I gave it a try but I think it's just not my style of play. I like to be out in the field, behind the hill or around the rock .. chasing down hills, flanking, kicking up dust, peekaboo and hatch snapping .. you know
in an arty I always feel like I am sitting on the sidelines
 
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