[MMO] World of Tanks

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Craig234

Lifer
May 1, 2006
38,548
350
126
I gave it a try but I think it's just not my style of play.

It sounds like you're right.

I don't say that to be insulting at all, but just to say one nice thing about the game is that it has enough choices that it has some that fit different types of play people enjoy.

It's a bit like MMORPG's where some hate to be healers and others like it.

It's not just arty - scouts and heavies are pretty different too.
 

pilotofdoom

Junior Member
Dec 11, 2007
11
0
66
Tips to playing arty *snip*

Agree with everything especially #1 and 2, though I would like to amplify #4. If you are skilled at TD mode (aka not sniper mode), and you know the scout is coming (ample warning to turn/get around a corner), I go for the kill so that I can put more rounds out later once I kill the scout. I also play American arty so I have a decent turn rate. If I got a nice juicy target (m103), and the scout is in close before I spot it (ie no chance of turning in time), I would fire on the m103, then ram the scout. Ramming is always a better death than suicide via HE or water.

Just to add, there is a bit more of a strategic thought that can go into arty (#2 covers this). Do you support the lemming train to gain a quick victory on that side? Or do you support the weak side that only had 2 tanks to defend an entire flank? I don't use XVM, but still have win rates of 58-59% in my m40/43 and m53/55 after 1500+ games between the two.

#6. I don't CB 99% of the time. Reload times of 35+ seconds plus RNG accuracy equals too much time wasted when the enemy tanks are killing my team. Only possibly worthwhile if it is a map with multiple arty, but only a couple good firing points, greatly increasing your chance of catching a tracer. I still don't CB, but I make sure I move a bit more than normal small movements. An enemy m53/55 thought my arty teammate was hacking since he was CB after the first shot. Of course, the m53/55 was on a map that there was only a couple good arty spots, so it was easy to spot his tracer.

RNG will both bless you with sweet shots, and absolutely let your entire team down when you miss the stationary t95...repeatedly.

Lower tiered arty sucks. The shots will hit for 20 hp on tanks that have 500 hp, and you don't have range. Tier 6 arty is when it becomes decent, at least for American arty.

My favorite couple tanks to play are the m8a1 and t49. Nimble, quick, and decent firepower. And t4/5 games are pretty quick and enjoyable. On the higher end, m103 is nice, and I also enjoy Pershing/Patton. I like having the mobility to get where I'm needed.

Generic advice for new players of WoT: Not only are there scouts/meds/heavies/arty, but each country offers some unique aspects. Some people love the autoloaders of the French, or the armor of the Germans, the gun depression of American tanks, or the Russian bias of Russian tanks. Play around to see what you enjoy, and see what enemy tanks you face to see if you would rather drive those tanks.
 
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Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
PF, back when I played, I countered a lot, and there was nothing like taking out a tier 10 arty on his first shot and his whole team saying 'what the heck, we have no arty now'.

Out of ~2k arty games, I have been countered less than 10 times. I stopped playing most arty except for an occasional game in a 304 or the M12 (which I hate but when a friend says he wants to practice active scouting...). I have not been countered in those ever and they have ~500 battles. Seriously, it is not hard, back up with a random direction change, and then pivot to the next target. Pull forward with a random direction change, and then pivot to the next target.

I know that some people are massively lazy and don't shoot and scoot, but I assume that they have a bit of a brain and do so I do not waste my time countering. Nothing is more enjoyable to me than 5 seconds after I fire, I heard the impact of an arty shell somewhere near where I was. Keep wasting your time arty.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
you wouldn't believe how often i can cb nowadays, of course i only go for grey/red/orange/yellow players as greens/blues/purples always shoot and scoot.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Out of ~2k arty games, I have been countered less than 10 times. I stopped playing most arty except for an occasional game in a 304 or the M12 (which I hate but when a friend says he wants to practice active scouting...). I have not been countered in those ever and they have ~500 battles. Seriously, it is not hard, back up with a random direction change, and then pivot to the next target. Pull forward with a random direction change, and then pivot to the next target.

I know that some people are massively lazy and don't shoot and scoot, but I assume that they have a bit of a brain and do so I do not waste my time countering. Nothing is more enjoyable to me than 5 seconds after I fire, I heard the impact of an arty shell somewhere near where I was. Keep wasting your time arty.

The large majority of arty outside of clan wars (and some in CW) because, like you say, countering isn't that common, just assume they won't be countered and sit there, making it easier. But when you take a good shot and don't kill them, you get a pretty good idea they are moving, and most who are moving are pretty predictable in that, and your next shot you can adjust for where they're likely to move. They're kind of surprised. I've had them say, 'how did you do that, I moved!'

If you see you have one who is pretty good at moving and they won't be lit soon, you can always change targets. But it can be tempting to try to get them.
A very small number of arty are good at evading, where I shoot several times and don't get them, which involves some luck also, no arty can guarantee they are safe from counter.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Lower tiered arty sucks. The shots will hit for 20 hp on tanks that have 500 hp, and you don't have range.

There are definitely some arty like that. It's frustrating to play that arty where you wait 20 seconds for a reload and finally get a shot off, for 1% or even no damage on a hit.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
crappy specials for labor day.
x3 first victory
25% off camo

mostly based off lower tiers....
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
crappy specials for labor day.
x3 first victory
25% off camo

mostly based off lower tiers....

Gah, that is crappy. And on the first weekend in about a month where I actually have a bit of time.

Trying to decide what tank to go for next, now that I have the T57 Heavy. I'm thinking maybe the Chinese Heavy Line just because they are kinda rare, and I bought the 112 Premium some time ago on sale, so I have a Heavy Crew in training.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,163
514
126
I too play arty from time to time (played a TON earlier). I still find it fun, but just have too many other tanks I am trying to level up crew or move to the next tier. I use the S-51, which I absolutely love. It has the gun of a T8-T9 arty (unfortunately the reload time as well), but nothing like blowing up a ferdi, or ISU, etc., with a single hit.

In terms of playing counter arty, it is situational. On a map that is a "arty map" in the sense of no good cover from rocks/buildings and there are a lot of arty on the map, I will most certainly play counter a bit (I am pretty good at it, but don't do it exclusively, especially in a very high damage arty like the S-51). Killing one or two enemy arty on that kind of map will be far better than killing another tank, as the arty can easily rack up 3000+ damage on those maps, which is usually much more than your average tank. But playing counter arty shouldn't mean to sit there for forever and not shoot at tanks. If you spend more than 20 seconds scanning for an opposing arty while you have your gun loaded, you should fire at spotted target, and then resume looking while you are waiting on your 40+ second reload (depending on arty), and should probably keep your arty aimed at the area of the tank battle (by holding down the right mouse) while you continue to scan for the enemy arty (to keep you pre-aimed in the area that you can do immediate damage). If you spot an arty during the reload, wait for the next time he fires just to be certain, and have your shot literally in the air before his shot hits the ground, and you will usually get them.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
Gah, that is crappy. And on the first weekend in about a month where I actually have a bit of time.

Trying to decide what tank to go for next, now that I have the T57 Heavy. I'm thinking maybe the Chinese Heavy Line just because they are kinda rare, and I bought the 112 Premium some time ago on sale, so I have a Heavy Crew in training.

the only way to grind the chinese is to grind both @ the same time with the 113 line slightly ahead. that way you unlock the 113 and get the big gun by default on the wz-120.
also go thru the chinese light line to the wz-120.

113 is rare, hardly ever see one, it's bouncy from med-long range, you don't want to get closer than that unless it's face hugging. it is an excellent side scraper.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Ok, so I played till 5am last night, and spent some free XP, to get the WZ 111 1-4.

OMG this thing is a beast. I also unlocked the top turret and gun to start off. I played 19 games in it so far, and the thing has been incredible for me. New favorite tank.

Over those 19 games.

Win Rate: 79%
Average XP: 1,151
Average Damage: 2,431
Kills: 28
Died: 13

Working on unlocking the top engine and radio now. Not sure I even want the 113. Might not be a better experience
 
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datalink7

Lifer
Jan 23, 2001
16,765
6
81
I was watching QuickyBaby's livestream and man, EU has a much better weekend mission. 75k crew experience possible. He increased one of his tanks crew skills from 33 percent to 97 percent in one game. Why can't we get that :/
 

biostud

Lifer
Feb 27, 2003
19,633
6,697
136
Finally got a mastery badge for my F215b. 6.1K damage. HEAT are fun vs Waffenträger E100

Got two of those and managed to destroy the gun on both.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Finally got a mastery badge for my F215b. 6.1K damage. HEAT are fun vs Waffenträger E100

Got two of those and managed to destroy the gun on both.

Have you found that you like the tank more now that you have more games in it, or still not that great?
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
And sorry for the multiple posts, but I just have to say again what an incredible tank the WZ 111 1-4 is.

I just finished my 5th game today, all in this tank. Games have ranged from 42 percent to 55 percent chance to win. I've carried every game for an easy win each time. Worst win was by about 8 tanks on our side to enemies 0. This thing has Speed, great Gun, and Great Armor (if you know how to use it).

Here's a screenshot after my last game. Note that the bottom right has a summary of all the games I've played today. 4k Win8, and I'm not that good. It's just that the tank is.



I think part of it might be that it's a rare tank, so no one knows exactly how to react to it or know how dangerous it is.

And here's a replay that shows why it's a monster. The fact that I could move so fast to the position I did guaranteed my team the win:

http://replays.quickybaby.com/result.php?id=40400#personal
 

BoT

Senior member
May 18, 2010
365
0
86
www.codisha.com
Nice. I don't have any. Don't even really understand how to get one.

Historically, it was tank aces who got the marks on their guns, so requirements for acquiring them in World of Tanks are similarly high: getting basic marks requires a player break into the top 35% of players for a specific tank; second tier marks demand a top 15% finish, and ultimate marks are rewarded only to the top 5% of players.

http://worldoftanks.com/en/news/17/marks-of-excellence/
 

biostud

Lifer
Feb 27, 2003
19,633
6,697
136
Have you found that you like the tank more now that you have more games in it, or still not that great?

I like it better now that I better understand how to play and protect its weaknesses. Basically I have to move from cover to cover when advancing (low rocks/buildings) or stay in the back and snipe. You have to hide the body no matter what. Also you have to make some "fun" moves when you have to angle the tank in city battles. So in that regard it is tank that will punish you if you don't follow the "rules".

The precise gun and rate of fire is fun and the turret has a good bounce rate.
 

BoT

Senior member
May 18, 2010
365
0
86
www.codisha.com
Ah, good deal. I went through and checked my most played tanks. SU100Y was closest. Played it until I got my first mark.

nice. funny thing is that I just barely creeped above the 50% WR on it. it just goes to show that no matter how hard you carry sometimes you will still lose plenty of games. it's really horrible sometimes like today.

I really need to find some good toon partners or maybe even leave my clan and trade up.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Today was horrible for me. 44 percent overall for 41 games. Had around a 2k WN8, so I was playing alright, but teams just weren't going well for me. Might take a break for a few days.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
haha shit now i'm scared to even try for my 2x's, don't want my w/r to go down even more.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
haha shit now i'm scared to even try for my 2x's, don't want my w/r to go down even more.

Yeah it was just stupid today. I was even losing 68 and 70 percenters.

My very last game was a 72 percenter. I thought "finally, should be able to get a win" after a 5 game losing streak. One of our tomatoes decides it would be hilarious to TK all of our arty at the start. So much for that.

A real downer after Saturday and Sunday, which were 70 percent and 90 (!!) percent days for me.

I got up to 53.9 percent. After today, I wiped out almost all of my progress. Back down to 53.82 percent :/
 
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