microAmp
Diamond Member
- Jul 5, 2000
- 5,988
- 110
- 106
I play SPGs from time to time. While it takes a certain skill to know what targets to aim it and a bit on predicting, it's also a lot of luck too. I'm not a fan of SPGs in the game. It does cause camping, forces only certain parts of the map to be used while others go unused, hull down areas, better angles or unique angles of attack.
I think in a single match there should never be more than 2 SPGs. 3-5 totally ruin open areas. If you do go to these open areas and battle the MT/LT that typically go there, you're just hoping your SPGs are aiming there and RNG is with them. Luckily they plan to work on matchmaking, limit to 3 SPGs... At least there will only be a small amount of top tier tanks, many mid tiers, and some low tiers.
SPGs do help dig hull down tanks and whatever else campers lurk that are 450+ meters away.
Corridor maps do not help. LTs are useless. View range saturation is an issue. LTs can't sneak their way to YOLO SPGs.
Tracers can be seen but not easily. So countering them isn't quite easy. I do it on certain maps but don't usually find them on open maps unless they never leave from spawn.
It's a shame they don't improve on SPGs. Sort of like Armored Warfare, support class. Fire faster, low damage, add smoke for concealment. Just like World of Warships does. Or that, allow our own tanks to spew smoke for concealment. But they'll do whatever they want to to do. I got about 20 days left of premium time, been playing for almost 3 years straight, time for a good break and come back refreshed.
I think in a single match there should never be more than 2 SPGs. 3-5 totally ruin open areas. If you do go to these open areas and battle the MT/LT that typically go there, you're just hoping your SPGs are aiming there and RNG is with them. Luckily they plan to work on matchmaking, limit to 3 SPGs... At least there will only be a small amount of top tier tanks, many mid tiers, and some low tiers.
SPGs do help dig hull down tanks and whatever else campers lurk that are 450+ meters away.
Corridor maps do not help. LTs are useless. View range saturation is an issue. LTs can't sneak their way to YOLO SPGs.
Tracers can be seen but not easily. So countering them isn't quite easy. I do it on certain maps but don't usually find them on open maps unless they never leave from spawn.
It's a shame they don't improve on SPGs. Sort of like Armored Warfare, support class. Fire faster, low damage, add smoke for concealment. Just like World of Warships does. Or that, allow our own tanks to spew smoke for concealment. But they'll do whatever they want to to do. I got about 20 days left of premium time, been playing for almost 3 years straight, time for a good break and come back refreshed.