[MMO] World of Tanks

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1ceHacka

Senior member
Mar 3, 2006
565
1
0
Had a great game in my M4 Sherman last night. Roamed the flank and ended up taking out 2 lights, 3 Arty, and 1 TD to win the game. Then the game right after, I played in my T29 and went nose to nose with a KV with the 152mm. Of course he had HE loaded and hit my "ear" doing full damage and taking most of my hp. Still killed him but I mean come on.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
the other night i was defending base, and a t29 came in, he did not see me but my hud showed T29 100%

i fired directly at his turret with my kv + 107mm
i 1 shotted him which never happened before, i did not expect that, but now that i googled "ears" it makes sense, i still don't see how he died tho, i would have
expected his health to be low but to die ? lol wow
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
the other night i was defending base, and a t29 came in, he did not see me but my hud showed T29 100%

i fired directly at his turret with my kv + 107mm
i 1 shotted him which never happened before, i did not expect that, but now that i googled "ears" it makes sense, i still don't see how he died tho, i would have
expected his health to be low but to die ? lol wow

Arty could have hit him at the same time. Even if you were using HE and it crit, don't think you would have 1 shot him on your own...could be wrong.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
ah good point, it was a 3v6 situation and i had 1 arty and an m1 on my side still
i guess you don't see arty rounds hit targets cuz i didn't notice anything but that makes sense
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
the other night i was defending base, and a t29 came in, he did not see me but my hud showed T29 100%

i fired directly at his turret with my kv + 107mm
i 1 shotted him which never happened before, i did not expect that, but now that i googled "ears" it makes sense, i still don't see how he died tho, i would have
expected his health to be low but to die ? lol wow

ammo rack. It blows up the tank blows up. You'll see arty tracers for the most part.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Panther: 11k for next engine, 25k ish for top engine, 150k+ for the Panther II
T23: 9k for upped turret, 9k for the top radio
M26 Pershing: 22k for the 105mm, 20k+ for the turret and I think 12k for the top engine

M41: Miles away from the M12

T-28: about 10k away from getting out of this awful thing

SU-85B: About 5k to SU-85

Struggling on the credits front quite badly as my Tier 8 and 9's I usually count as losses or negligible earners.

Really not sure what I want to grind. Pershing scares me, Panther is awkward and is forcing me into weird tactics, T23 is horribly undergunned for Tier 8 which means I can't penetrate most opponents unless I get lucky... I dislike the SU-85B and T-28 with a passion and the M41, I'm finding it frustrating with the aim times, inaccuracy and such complete dependance on team mates.

Anyone with suggestions on which tank I should be rocking and rolling around with?
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I finally broke down and upgraded to premium. I'm still grinding through the KV on the russian line and the VK3601 on the german side. I finally got my KV fully upgraded (using the 107mm) and with premium its a credit machine. I usually net around 20k or so on average, and its unstoppable if your the top tiered tank.

I'm still around 15k xp away from the last engine upgrade I need on the VK3601. I switched over to the smaller faster gun with better penetration (think its the 7.5cm, but not sure). I like it better than the 10.5cm since its alot more accurate. It also has good penetration, so I usually get very few bounces if any. This tank has to be used as a sniper against heavier tanks, and if by any chance your spotted, its got the speed to roll over a hill or other terain for safety.

At first I could barely break even with the VK3601 using the 10.5cm, but now that I've changed guns and tactics I can net 15-30k a match with that tank also. My crew is also at 95% and I can't wait till they hit 100% so I can get the extra camo training going. I also bought a rammer and crew vents for that tank last night so my crew is effective 110% (+5% vents, +10% commander).
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
so on my kv i have the rammer and spall lining, should i go with ventilation as my last upgrade? i'm not sure i want to go beyond tier 5 just yet, i'm having so much fun with my kv and su85 both with the 107

altho i will buy the kv-3 just so i can get the free slot coming up in the patch
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
so on my kv i have the rammer and spall lining, should i go with ventilation as my last upgrade? i'm not sure i want to go beyond tier 5 just yet, i'm having so much fun with my kv and su85 both with the 107

altho i will buy the kv-3 just so i can get the free slot coming up in the patch

Vents are probably the right module. I also think you're pretty crazy for pimping out your KV to such an extent but I know that I did similar to my T-26 in closed beta.

I thought that it was the KV-1 with KV-2 turret that gave you the free garage slot. I thought the KV-3 Tier 6 was directly replaced by the KV-3 Tier 7 tank.

Side note: The v.0.6.4.0 patch has been released on the Russian server so it'll be on the EU/US servers in a couple/few weeks though one of our Red Shirts told us 'a few days' and 'few does not equal three'.

PS. This patch does not include any updated tech trees. AFAIK US TD's and the US tree will be updated first, followed by the German tree then the Russian tree. No idea where the French tanks fit into all of this.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
so on my kv i have the rammer and spall lining, should i go with ventilation as my last upgrade? i'm not sure i want to go beyond tier 5 just yet, i'm having so much fun with my kv and su85 both with the 107

altho i will buy the kv-3 just so i can get the free slot coming up in the patch

I find it hard to justify buying add-ons for the KV that cost more than the tank. But if you are intent on getting a final add-on the vents are a good addition as they will get your crew to effective 116%.

You might also want to think about the repair kit. My tracks seem to fall off my KV if a slight breeze attacks me. While your tracked is when you're an easy hit with arty (your mortal enemy). So getting moving 25% faster could easily save your ass.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
http://forum.worldoftanks.com/index...tech-trees-revised-and-improved/page__st__380

from what they're saying due to the kv split, if you have the kv + turret, you get a free slot, if you have a kv-3 you also get a free slot

i plan to keep my tier5's as they are the money makers, they will need to support my higher tiers later on. it takes me about a week to earn 1 mil xp with the su85 and kv.

like i said i am not going to upgrade anytime soon and just plan to enjoy the tier 5's so i put the add-ons.
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
Vents are probably the right module. I also think you're pretty crazy for pimping out your KV to such an extent but I know that I did similar to my T-26 in closed beta.

I thought that it was the KV-1 with KV-2 turret that gave you the free garage slot. I thought the KV-3 Tier 6 was directly replaced by the KV-3 Tier 7 tank.

Side note: The v.0.6.4.0 patch has been released on the Russian server so it'll be on the EU/US servers in a couple/few weeks though one of our Red Shirts told us 'a few days' and 'few does not equal three'.

PS. This patch does not include any updated tech trees. AFAIK US TD's and the US tree will be updated first, followed by the German tree then the Russian tree. No idea where the French tanks fit into all of this.

If you own a KV-3, you will get to keep it but in its new slot within the tree (same crew/modules). You will also get the new tank (T150 or something) that is replacing the current KV-3 slot in the tree. This new tank comes with a free garage slot and a 100% crew. So if you have the KV and KV-3 you effectively get two free garage slots and 2 tanks with 100% crew.

Also on your last comment about making credits, I started having the same issue as I was having to buy tanks much faster than I was earning credits. I decided to spend every other round in either my Stug or M4 Sherman who are my big credit makers. I can regularly get at least 3 kills in these every battle which provides a decent 20k-30k profit. My T29 just eats my money with 1k every shot from that 105.

LurkerPrime said:
I find it hard to justify buying add-ons for the KV that cost more than the tank. But if you are intent on getting a final add-on the vents are a good addition as they will get your crew to effective 116%.

You might also want to think about the repair kit. My tracks seem to fall off my KV if a slight breeze attacks me. While your tracked is when you're an easy hit with arty (your mortal enemy). So getting moving 25% faster could easily save your ass.

I disagree with not buying add-ons for lower tanks. The best way to level efficiently is to keep your previous tier tanks (especially if you like playing them) and convert their XP to free XP. This is how I got into my T29 so quickly just by keeping the T1 and M6 and converting.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
i'm about 6k away from getting my kv-3 then it will sit there until the patch for my slots LOL

even with my pzIII/IV i am STILL hating the german line, does it get better with the vk?

m7 priest sucks
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
even with my pzIII/IV i am STILL hating the german line, does it get better with the vk?

The one right before you get the VKs has the 10.5cm gun. With that gun you can finally effectively damage any tank on the battle field (using HE). You can't play a german medium tank like you do a russian heavy. It just doesn't work. Stay back, shoot from a distance, if you see a heavy start looking your direction get out of dodge. Wait till he finds a team mate more interesting and then commence your harassment.

With the 10.5cm you can take on other medium tanks easily if not one shot some of them, just need to be warry of the heavys and you'll be fine.
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
I disagree with not buying add-ons for lower tanks. The best way to level efficiently is to keep your previous tier tanks (especially if you like playing them) and convert their XP to free XP. This is how I got into my T29 so quickly just by keeping the T1 and M6 and converting.

Interesting news about the free slots. Still, they're only 300g, and as such fall into the category of one of the few things that ARE worth paying real money for, I guess. The game goes a little bit far with the microtransaction shit. 50g just to change a crewmember's name and face is the most glaring example I can think of. OH AND GET THIS: one of the new arty vehicles in the patch will cost FORTY DOLLARS to use. Fucking ridiculous.

I pimp out my lower tanks with cheap upgrades. 50k for vents isn't a big deal for a low-end tank I really have fun playing, like the PzII. I'm a little disappointed with myself for spending real money to convert xp into free xp, because that would come for free with time anyway. Ah well.

I've been almost exclusively working on the German TD, Medium, and Light tank tree, but think I'm going to have to play Russian here and there purely for the silly stats. Deliberate or not, the devs are ignoring some really important tweaks that should be made NOW, like the 88 penetration buffs. They COULD tweak these stats, because they're strangely tweaking stats on some Russian tanks, like adding a little speed and gun depression angle, etc.

The Hotchkiss is boringly slow, but fucking brutal against the lower-tier tanks btw, but I hear it's going to be nerfed or moved up a tier with the patch.

WoT is such great fun, but really does need a lot of improvement. They're walking a fine line between micro-transactions to improve your fun, and making paying necessary to be competitive...
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
You do not need to pay at all to be competitive. The grind will take longer but you will have the same IS-7 or MAUS that other people have. There's absolutely no need to spend money if you don't feel the need.

Sure, you'll have to spend more time farming credits because you will not be able to sustain your tank after tier 7. But again, not a necessity to spend money. When you see giant tanks that are the best of the best that can only be obtained via gold, then you can say that.

@Elcs

KV is fun. SU-85 is a piece of crap until you get the 107. What's so weird about the panther though? I've played it a few times and it didn't really seem too different from driving a t-44. The armor's pretty decent and with the 88 it's pretty punchy. It's a bit sluggish but I don't really think its too weird to drive. You have any heavy tanks that you want to try?
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I pimp out my lower tanks with cheap upgrades. 50k for vents isn't a big deal for a low-end tank I really have fun playing, like the PzII. I'm a little disappointed with myself for spending real money to convert xp into free xp, because that would come for free with time anyway. Ah well.

yeah I have no problem with this, since for a light tank most of the tank specific add-ons are fairly cheap. However since the KV is a heavy tank all the add-ons are at "heavy" prices, so vents alone are like 250 or 300k, and I think a rammer is like 400K or something. I'm sure I'll end up pimping it out in the end though as it is a fun tank to play unless your the lowest end tank.

WoT is such great fun, but really does need a lot of improvement. They're walking a fine line between micro-transactions to improve your fun, and making paying necessary to be competitive...

You can already buy the HEAT ammo with only gold, which is leaps and bounds better than normal ammo in most cases. So they've already crossed the line in giving people that pay money a competitive advantage. I do believe they should more follow the League of Legends format though, where everyone is kept on a level playing field in a match regardless if you paid money or not.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
yea i paid the 500-600k for my 2 kv upgrades, well worth it to me since money is coming quickly with my kv and su85 farming, i have my su85 maxed out with jammer, camo and binocs, and it was worth that investment bigtime

i am just grinding out non premium, hey if someone wants an edge that bad to pay money for, more power to them, i'm fine with that, in the end i lose a few battles, and they've spent $, i will at some point buy premium if only to support the developers
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Interesting news about the free slots. Still, they're only 300g, and as such fall into the category of one of the few things that ARE worth paying real money for, I guess. The game goes a little bit far with the microtransaction shit. 50g just to change a crewmember's name and face is the most glaring example I can think of. OH AND GET THIS: one of the new arty vehicles in the patch will cost FORTY DOLLARS to use. Fucking ridiculous.

I pimp out my lower tanks with cheap upgrades. 50k for vents isn't a big deal for a low-end tank I really have fun playing, like the PzII. I'm a little disappointed with myself for spending real money to convert xp into free xp, because that would come for free with time anyway. Ah well.

I've been almost exclusively working on the German TD, Medium, and Light tank tree, but think I'm going to have to play Russian here and there purely for the silly stats. Deliberate or not, the devs are ignoring some really important tweaks that should be made NOW, like the 88 penetration buffs. They COULD tweak these stats, because they're strangely tweaking stats on some Russian tanks, like adding a little speed and gun depression angle, etc.

The Hotchkiss is boringly slow, but fucking brutal against the lower-tier tanks btw, but I hear it's going to be nerfed or moved up a tier with the patch.

WoT is such great fun, but really does need a lot of improvement. They're walking a fine line between micro-transactions to improve your fun, and making paying necessary to be competitive...

The pay to platoon with a friend thing is what really ticks me off, im quite close to maxing everything important on my IS and start the grind to IS3 but i cant be arsed because it gets boring alone. I would rather play league of legends or something now to be honest.

Oh also the 30 second wait to start a battle... wtf really?? Ive worked it out, ive played around 1500 battles thats 30 seconds each battle so

1500 x 30 = 45000 secs
= 750 mins
= 12.5 fking hours

Thats 12.5 hours needlessly wasted waiting for the stupid battle to start. The matchmaker is so quick to throw you into an unbalanced match yet it forces you to wait 30 secs for the people still rocking pentium 4's. Lame :thumbsdown:

Lastly the maps... when i see campinova and noone is up for waiting 2 mins then rushing across i quit. I quit with some of those desert maps and im not massively keen on the map with the island in the middle of it either.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
@Elcs

KV is fun. SU-85 is a piece of crap until you get the 107. What's so weird about the panther though? I've played it a few times and it didn't really seem too different from driving a t-44. The armor's pretty decent and with the 88 it's pretty punchy. It's a bit sluggish but I don't really think its too weird to drive. You have any heavy tanks that you want to try?

I had a the SU-85 and KV in beta. Really want the SU-100 for credit grinding and the KV for the free garage spot.

The Panther is sluggish, turns almost like a heavy and does not seem to bounce a lot. The suited playstyle should be a supporting sniper role as the 8.8cm L/71 is brutal for penetration but has a low rate of fire and low damage. I'm too used to the T20/T23 playstyle which makes you have to get up close and personal to penetrate anything. With high camo skill,net and binocs, I can sit and spot but I hugely miss doing the shooting too. I feel like I want to be on the front lines but know that the Panther is more like the KV with 107mm.

Heavies? Played the T29 and T32 in closed beta but they didn't excite me much. Bounces lots, does nice damage but too slow and feel oh so vulnerable.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
The Panther is sluggish, turns almost like a heavy and does not seem to bounce a lot. The suited playstyle should be a supporting sniper role as the 8.8cm L/71 is brutal for penetration but has a low rate of fire and low damage. I'm too used to the T20/T23 playstyle which makes you have to get up close and personal to penetrate anything. With high camo skill,net and binocs, I can sit and spot but I hugely miss doing the shooting too. I feel like I want to be on the front lines but know that the Panther is more like the KV with 107mm.

This is how I felt when I first got the VK3601. I got the first upgraded engine and things got a little better in the movement catagory and I'm sure when I get the second one it'll zip with another 100 extra hp. I think the 8.8cm is the one that only does 65dam but retarded penetration. I've never used it as the damage just seemed way to low. I can't access game stuff where I'm currently at, but does the panther have the gun thats 138ish pen and 110 damage with around 10 or 15 (going off memory) rounds/min? Thats the one I use on the VK and I have no problems hurting an IS-3 across the map (just don't shoot the turret).

When snipping always aim for the tracks or back end of the tank if possible that way you have higher chances of tracking the tank, fire, engine damage, or ammo rack hit. Nothing more enjoyable than watching a heavy burn away life after your first hit.

Oh also the 30 second wait to start a battle... wtf really?? Ive worked it out, ive played around 1500 battles thats 30 seconds each battle so

I use that time to update stuff in some little iphone game that I play. I do hate it as the timer usually hasn't even started yet when I load in. The worse part is everyone could be loaded in at 25sec left and everyone is still forced to wait.

As for maps, some I love, some I hate and it usually depends on the tank I'm playing. I'm not a fan of city maps when using my sniper, and it bugs me when I get the same map for the same tank 3-4 times in a row. Would also be nice if they had different group sizes for some maps.
 

wheresmybacon

Diamond Member
Sep 10, 2004
3,899
1
76
I just downloaded this last night and I've registered with the name "private_snowball". I probably won't get started until tomorrow but it looks pretty sweet. Any tips for a noob?
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
lol i use the 30 seconds before matches start to browse the web, it's a habit now to enter battle, then alt tab and come on here to read threads or something
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I just downloaded this last night and I've registered with the name "private_snowball". I probably won't get started until tomorrow but it looks pretty sweet. Any tips for a noob?

if you want to get in the thick of battles, go russian heavies line. If you want to snipe go german, or I guess any line of tank destroyers. If you want a challenge go american. If you want to be bored to tears waiting for your gun to reload and aim, go artillery.

The KV is a great tank to make credits, so you should at least go the russian line to get that tank. Otherwise try out everything and see what playstyle you like. I personally haven't truly hated any tank except artillery and my first german TD (the later ones are much better).

crew training makes a big difference, so once you get tier 3/4 pay the 20k per crew to train them to 75%.

use HE ammo when shooting at tanks your AP ammo can't reliably damage

stay with a group, you'll live longer.

you get xp/credits based off the damage you do, not kills. You also get xp/credits from spotting enemies, defending your base, and capturing the enemy base. You get substantially more xp when your team wins a match, but I dont think it has any effect on credits (not 100% sure, just seems that way, although if you live you dont have to pay as much in repairs).
 
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