[MMO] World of Tanks

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mooncancook

Platinum Member
May 28, 2003
2,874
50
91
Kind of tempted to get camo for my E8 that I'm keeping permanently, but just can't justify spending real gold for non-functional thing. If they are charging gold for that, at least give access to all camo patterns and add some small benefit to detection bonus.

Anyway, just got my T20 at 50% off sale. Grinding for the turret and 90mm now. What equipment is best for this tank? Optics? Camo?
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
The gun is actually pretty much the same. Damage is equal and so is rate of fire, so DPS is the same. The French gun has a nine more millimeters of penetration but a half second longer aiming time and is slightly less accurate.

Aim time completely decimates the gun for me, even with a high % crew and EGLD. It just doesn't seem to match the L/71
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Just had a pretty epic game in my KT that completely turned the tide for us to win the match. The map was the sigfried line. I got shot up pretty decently in the start by an IS and 2 of his buddies that I took out. I couldn't seem to bounce shit. He took me down to 250hp or so,while he had around 600. At that point I said screw it and rushed him since he was the only thing keeping me from getting behind the lines on the rest of his team. Rolled out, blasted him, he shot and I finally got a bounce. I knew I had him on reload time, bam dead.

With him out the way I had free reign to go around behind his friends in the town. Rolled up on 2 tier 7 TDs keeping the other KT on my team pinned behind a building. They didn't even know I was there, killed them both and neither even started turning around.

With my KT teammate freed from the TDs he went and kept the IS-3 engaged. I then rolled around to flank. Ran into a VK on the way, again comletely oblvious to me. First shot took him to about 150hp, he then turned, shot, bounced and then started to run. A little too late though, he ate my second shot right as he was rounding the turn. I then went to flank the IS-3 that was still in a shoot out with my teammate in a KT. The IS-3 was at around 1100hp and I still only had only 250 (one shot from an IS-3 and i'm dead).

I roll up behind him and get the first shot in his ass. He starts to turn and I turn to face directly at him and hope for the best. Bounce! My teammate isn't a dumbass thank god and rolls up and shoots him. I get my reload in and put an end to the IS-3. I then spot a french tier 6 light tank in the distance (only him and a IS still out there at this point). He's stopped to shoot the other KT on my team. I light him up and he's gone, but the IS got my team mate. As I'm turning to kill the IS with only 110hp left, he hits me and I"m dead.

We still have a T25 alive though with 64hp capping thier base and a tier 5 arty. Thankfully the T25 spotted the IS first and won the map for us. All in all after my initial 2 kills, I got 5 additional kills with only 250hp left. All this b/c an IS bounced a shot and I was able to get superior positioning on the rest of his team. Overall 3,764 xp (x2 was first battle), 57084 credits, top gun, master gunner and boelter's medal.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Put in lots of hours on my Slugger today and night. Played a little on my ARL 44. Tank is so out classed in most fights its just not worth it at times. Interest in the French Heavy line starting to wane now. Probably give it up soon. Not much fun in it.

Edit: Finally got the last 90mm gun on the ARL44. Nice to see bigger tanks go 'WTF?' just before they kill me. I can penetrate big boys up front with it. I still die the same due to crappy armor. I get in one and sometimes two good shots before dying.
 
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Genx87

Lifer
Apr 8, 2002
41,091
513
126
Was going to buy a T-20 but decided to spend the credits on Vents, Stab, and Rammer for my eventual E-75.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Started this weekend...and the strat was fun.
But am now stuck in a PzKw38nA (on the way to PzKw IV)...but keep getting into fights where IS-4, Tiger II and Ferdinans seem to be the norm.

I just tick of those tanks with my 5cm PAK...before the blast me :s
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
The NA is pretty speedy if memory serves me correct. Spot for your arty or try to track the heavies.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
The NA is pretty speedy if memory serves me correct. Spot for your arty or try to track the heavies.

I do...when I am not one-shoted by some mean tier 8 tank...

Actually have gotten quite good at it...so good people accuse my team of "wall-hacks"...when I put ny "nose" out and reverse instantly...revealing the opponts for..what like 10 secs...and then rinse and repeat.

But I would still love to get into a PzKw IV...kinda sad being the only light tier IV PzKw on the field..surrounded by Heavy tansk from tier 5 and up...

But alas...only 7000 XP to my PzKw IV...

(And yes I refuse to pay for gold in a free-to-play game )
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
the 38NA is classified as a scout. What you should do is get a camo net and binocs and do some passive spotting in high tiered, because it's not agile enough to be an active scout. Sit in a bush on the frontlines, don't move. Don't shoot. Get a speed governer and repair kit. If you see a tank turn its turret towards you, turn on the speed governer and get the hell out of there, use slopes and inclines/declines to your advantage and get out of dodge. Don't forget to turn the speed governer off once you get out of range or you'll have a damaged engine.

As a scout, your job is to light up tanks and watch your teammates destroy them. Don't shoot or you'll expose your position and get picked off instantly. Heck I don't think you can damage a KV-3.

I know you can damage most of the mediums at tier 5-6 though you need flanking shots. If you're ever placed in middle tier, group with other tanks and don't try to get in "one more shot". That'll kill ya. Take a pot shot, if you see anything pointed your way, get behind cover.

I had a lot of fun in my 38NA, either as an annoying fly or as a support. But it's not a frontliner.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
the 38NA is classified as a scout. What you should do is get a camo net and binocs and do some passive spotting in high tiered, because it's not agile enough to be an active scout. Sit in a bush on the frontlines, don't move. Don't shoot. Get a speed governer and repair kit. If you see a tank turn its turret towards you, turn on the speed governer and get the hell out of there, use slopes and inclines/declines to your advantage and get out of dodge. Don't forget to turn the speed governer off once you get out of range or you'll have a damaged engine.

As a scout, your job is to light up tanks and watch your teammates destroy them. Don't shoot or you'll expose your position and get picked off instantly. Heck I don't think you can damage a KV-3.

I know you can damage most of the mediums at tier 5-6 though you need flanking shots. If you're ever placed in middle tier, group with other tanks and don't try to get in "one more shot". That'll kill ya. Take a pot shot, if you see anything pointed your way, get behind cover.

I had a lot of fun in my 38NA, either as an annoying fly or as a support. But it's not a frontliner.

I looked at the prices..and I am not going to spend +200K on a light tanks

I have found a "niche" that ticks of the other side...arty hunter..take out just one arty in a light tank...and even Ferdinands would like to slap you...but it's pain to get behind enemy lines...even at 52km/h
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I looked at the prices..and I am not going to spend +200K on a light tanks

I have found a "niche" that ticks of the other side...arty hunter..take out just one arty in a light tank...and even Ferdinands would like to slap you...but it's pain to get behind enemy lines...even at 52km/h

Here's the beauty for camo nets and binocs. You can take them off!! stick them on another tank after you're done with the wimpy 38na! I actually have 2 nets and binocs I move around from little tank to little tank.

And the 38NA is a good arty hunter. You just gotta wait about 2-3 minutes for all the big tanks to leave base, then zoom in and hope nobody's watching while you circle strafe the hummel to pieces. If there's a lot of arty I tend to wait at least 3 minutes and just cut straight through the middle of the map... provided its applicable of course. If you do that on el haluf you'll die in 3 seconds.

I think you can hurt an ISU-152 as well. I believe I killed one... or was in the process of doing so when someone else killed it for me. Rare occurrence though.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
In clan wars last night I got a kamikaze in my 261. A batchat entered our base and after an arty hit was double tracked. He was down to ~200 and was reloading. I was flushed so I said screw it and rammed him. Their arty hit his dead corpse and I survived a bit to delay the inevitable.

I also have a new most killed battle. I got 10 in my tetrarch. It was a great game. Although, since I also got reaper, I was basically just finishing off tanks (not intentionally, just by the time I was firing at them, they were one shots).
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
I *really* hated my nA at first b/c the thing is not nimble and without upgrades/100% crew/equipment (camo, binoc), it was hard to do passive scouting b/c I'd get spotted well before I could spot things. It's not as bad as the Lee, but I had the T-28 at the time too with its machine gun and neither tank could compare.

Even with upgrades, it took a while to reach 100% crew (I started at 75%). Even then, I was jealous of the speed/agility of other scouts like the T-50. nA has a decent top speed but if you turn or get slowed down, god help you. I also never got equipment b/c this was my first tier4 tank (and I run all 3 nations at once so I had severla other tier4s to purchase) so I didn't have credits.

I dunno, I'd still vote nA as the 2nd worst tier4 scout, just ahead of the A-20. The gun's pen is bad but damage output is decent. But I've bounced off higher tier arty more than once. The armor protection is like the Leo but unsloped, so it's also bad. Acceleration/turning are nothing to write home about either.

Passive scouting became a reasonable option once I got to 100% crew + all upgrades. If you enjoy that playstyle, get the camo net at least, it'll help a lot. I didn't realize some equipment was transferrable at the time so I didn't get it.

Other than that, I had good times arty hunting... start game, drive around base a bit (to help w/counter-scouting... though a T-50-2 will utterly rape you so don't go head to head), and then roll out against their arty. Try to take routes that don't involve too many hill climbs near enemies so your speed stays up. And/or go for paths through forests (don't hit the trees) and try to keep hard or soft cover btwn you/their guns/eyes. Also watch the minimap to help you find the safest path since your team should have made contact by then. You can drive around to specifically see which enemies are where since just seeing some "heavy" markers doesn't tell you how scared to be.

If their team has a lot of tanks that I can pen from the side or rear, I'd also roll with a group of bigger tanks and find a good time to flank.

But when it's all done, the pz IV is solid. Before you get the dark helmet turret + 75 L/70, it's an ok tank. Penetration is lacking but you're agile enough to flank. This is similar to how I play the VK3601, my fav tank. But with the last gun, you're a full blown sniper that can still flank against really high tier shit.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
So, today I'm reading up on the new American TDs that come in next patch. They will be on an alternate TD line starting with the T-82. So I decide I'm going to get prepped for this. So, I bought the M2 and researched it up to the M3 Stuart, then researched it up fully and then jumped over to the T-82. Went Light tank route because I figured it would be more fun than just turretless TD. Longer way but more enjoyable for me. And that is what I did today. I'll keep playing the T-82 because I will reuse the crew for the new TDs when they go live. Got them up to 76% trained so far. See if I can hit 100% before the next patch. Bought a couple more tank slots too just in case.
 

FallenHero

Diamond Member
Jan 2, 2006
5,659
0
0
I *really* hated my nA at first b/c the thing is not nimble and without upgrades/100% crew/equipment (camo, binoc), it was hard to do passive scouting b/c I'd get spotted well before I could spot things. It's not as bad as the Lee, but I had the T-28 at the time too with its machine gun and neither tank could compare.

Even with upgrades, it took a while to reach 100% crew (I started at 75%). Even then, I was jealous of the speed/agility of other scouts like the T-50. nA has a decent top speed but if you turn or get slowed down, god help you. I also never got equipment b/c this was my first tier4 tank (and I run all 3 nations at once so I had severla other tier4s to purchase) so I didn't have credits.

I dunno, I'd still vote nA as the 2nd worst tier4 scout, just ahead of the A-20. The gun's pen is bad but damage output is decent. But I've bounced off higher tier arty more than once. The armor protection is like the Leo but unsloped, so it's also bad. Acceleration/turning are nothing to write home about either.

Passive scouting became a reasonable option once I got to 100% crew + all upgrades. If you enjoy that playstyle, get the camo net at least, it'll help a lot. I didn't realize some equipment was transferrable at the time so I didn't get it.

Other than that, I had good times arty hunting... start game, drive around base a bit (to help w/counter-scouting... though a T-50-2 will utterly rape you so don't go head to head), and then roll out against their arty. Try to take routes that don't involve too many hill climbs near enemies so your speed stays up. And/or go for paths through forests (don't hit the trees) and try to keep hard or soft cover btwn you/their guns/eyes. Also watch the minimap to help you find the safest path since your team should have made contact by then. You can drive around to specifically see which enemies are where since just seeing some "heavy" markers doesn't tell you how scared to be.

If their team has a lot of tanks that I can pen from the side or rear, I'd also roll with a group of bigger tanks and find a good time to flank.

But when it's all done, the pz IV is solid. Before you get the dark helmet turret + 75 L/70, it's an ok tank. Penetration is lacking but you're agile enough to flank. This is similar to how I play the VK3601, my fav tank. But with the last gun, you're a full blown sniper that can still flank against really high tier shit.


I REALLY like the pz IV for mobile sniping. It hits hard for its tier and can damage most things its facing. I kept that tank just for shits and giggles sometimes.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
T-34 researched and 2.7 million credits of 3.5 million made. Whew, 800K more.

Well I have 170K or so research left to go till I'm in my T-34. I got 3 Mill in the bank, so I'm sure I'll have the 3.5 I need to buy it by the time I get that xp. At my current rate I think I should probably be able to have the T-34 in another week or 2. Has 7.2 hit the test servers yet? By the way, the T32 is a worthless tank until you get the turret. You get so used to exploiting hull down in the T29, and then you try that without the turret in the T32 and get owned. Then again once you get the upgraded turret, 297 armor is basically invulnerable to anything.

I got my brother to pick up the game again. I rolled with my T29 and he played his tiger (its his highest tier tank). Its amazing how much of a difference playing in a platoon makes. With us sticking together we won at least 75% or more of our matches. Pulled me back up to a 53% win rate at least.

Anyone in here in a clan and done any of the clan warfare stuff?
 
Dec 27, 2004
181
0
0
www.store.massiverc.com
T-34 researched and 2.7 million credits of 3.5 million made. Whew, 800K more.

Congrats............I got mine back end of Nov or early Dec. I wish I would have gotten my T54 first, but I guess I can use the free XP from the T34 premium and my Lowe to get the additional 64K XP I need for my T54..........then again the T44 is so much fun with the added engine and accurate gun. I actually had fun just scouting with it last night lighting up enemies for the first half of the match and then flanking them in hte 2nd half..........got me an E75 from the rear
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Well I have 170K or so research left to go till I'm in my T-34. I got 3 Mill in the bank, so I'm sure I'll have the 3.5 I need to buy it by the time I get that xp. At my current rate I think I should probably be able to have the T-34 in another week or 2. Has 7.2 hit the test servers yet? By the way, the T32 is a worthless tank until you get the turret. You get so used to exploiting hull down in the T29, and then you try that without the turret in the T32 and get owned. Then again once you get the upgraded turret, 297 armor is basically invulnerable to anything.

Anyone in here in a clan and done any of the clan warfare stuff?

I don't like dropping huge amts of xp, but when I get the T32 (I'm only 15k xp away on T29), I'll prob grab tracks+turret immediately. I can't imagine having that tank with basically 0 turret armor, ugh. That said I'm finally really enjoying the T29 so I kind of don't want to give it up! haha. T32 will throw on a boatload more armor but it's 1 tier up w/the same 200mm pen gun... I could keep both tanks but that'd mean I'd have to start the crew from 75% again, ick.

I've been tempted to try and join a clan. I'm just not sure if i play regularly/long enough for anyone to want me (i'm a grad student so i dont always have tons of time). But I think I'd have a decent chance of getting into something not shitty w/my 53% all pub win rate & reasonably high max tier (8). Like SSGS or SSGS2 seems pretty cool. Dunno.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I don't like dropping huge amts of xp, but when I get the T32 (I'm only 15k xp away on T29), I'll prob grab tracks+turret immediately. I can't imagine having that tank with basically 0 turret armor, ugh. That said I'm finally really enjoying the T29 so I kind of don't want to give it up! haha. T32 will throw on a boatload more armor but it's 1 tier up w/the same 200mm pen gun... I could keep both tanks but that'd mean I'd have to start the crew from 75% again, ick.

I've been tempted to try and join a clan. I'm just not sure if i play regularly/long enough for anyone to want me (i'm a grad student so i dont always have tons of time). But I think I'd have a decent chance of getting into something not shitty w/my 53% all pub win rate & reasonably high max tier (8). Like SSGS or SSGS2 seems pretty cool. Dunno.

Yeah playing the T32 without tracks and turret was not fun. I at least maxed my crew on my M6 and didn't pick a specialty. I transfered those guys to the T32 and retrained without credits to 96%. The T32 has an extra loader than the M6 though, so I have one guy still at like 84% while the rest of my crew is fully trained. I think the tracks and turret combined are around 45k xp if I remember correctly, if you have free xp I would definately use it for this. You will hate this tank without those upgrades. I was almost tempted to spend gold to free xp my way out of the hell.

To make matters worse for me I didn't have the upgraded 105 (197 pen 320 dam) gun for the T32 or T29 the entire time. I skipped the gun and engine upgrades on the T29 to unlock the T32 faster. I decided it would be better to go straight to the T32 and continue to play the T29 to unlock the engines and guns while my T32 was stuck in battles. This made somewhat sense to me as the T32 unlock is only 100k xp, while the engines and gun are 70k xp, so I figured at a cost of 70% of the unlock it wasn't worth it. The upside of using the 90mm is that the rounds are dirt cheap, so a good game can easily net you 20-45k. While if I would have been using the 105 even on great games netting 20k is hard to do, and losses and misses can add up.

I did unlock the 105 last night and can't wait to try it out on those tanks. I already severely exploit hull down tactics on those tanks, that gun will make holding off tier 9 tanks more doable. The funny part is most IS-3/4 and/or tiger I/IIs will gladly play PAB with you in a hull down situation, eventhough they dont stand a chance. I've held off and killed 3 (tier7/8) heavies before in a situation like that. Best part is all they had to do was rush me and I would have been dead easily. I also know I've pissed off a few KTs by continually hitting thier commander cupola for full damage when they continued to bounce shot after shot on my turret.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Last night playing with my Type59 in a public the match was high level stuff. I was about 5th from the bottom. Some douche platooned his T1 with a KV-5 and IS4. We let them know our distain for bringing an absolutely worthless player to the match.

They all gave us lip with a reply that started with "Here is an idea". They were blabbing on about getting his daily double. Anyways, I found him and said "Here is an idea" and blasted him. Turned me blue but had a laugh doing it.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Last night playing with my Type59 in a public the match was high level stuff. I was about 5th from the bottom. Some douche platooned his T1 with a KV-5 and IS4. We let them know our distain for bringing an absolutely worthless player to the match.

They all gave us lip with a reply that started with "Here is an idea". They were blabbing on about getting his daily double. Anyways, I found him and said "Here is an idea" and blasted him. Turned me blue but had a laugh doing it.

Heh, that reminds me of clan wars last night. Some clan with 30 odd players and only one tier X tank in the whole lot tried to land on the same spot as my clan. My clan is full tier, so we had eight tier X heavies, two tier IX mediums, four tier VIII arty and a T-50-2. I was in my T92.

Long story short, in all my days of driving the T92 I have *never* shot at a T1 Heavy. My round does 2,250 points of damage and he had 600 HP. When we run clan wars, arty calls its shots so we don't duplicate fire. My TS channel busted out laughing when I called my shot because of the audible disgust and confusion in my voice. Something like, "T1 heavy? . . . round out?"
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
lol almost hate to waste the credits buying the round on such a pitiful target. But I am sure it is worth the laugh factor.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Long story short, in all my days of driving the T92 I have *never* shot at a T1 Heavy. My round does 2,250 points of damage and he had 600 HP. When we run clan wars, arty calls its shots so we don't duplicate fire. My TS channel busted out laughing when I called my shot because of the audible disgust and confusion in my voice. Something like, "T1 heavy? . . . round out?"
Fog of war does some very interesting things for clan wars though. Training with odd tank makeup is fun. T1 heavy though... ridiculous. I can understand an ISU with BL10 or even a tier 8 medium. But anything smaller is just fodder.
 
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