I call them clown cars.
I want to make a video of how much trolling I do in this tank. I've killed tiger IIs!
I call them clown cars.
So I am hearing the new T10 mediums will have the following
E50 Ausf M - 270 pen, 6.25 RPM
T62A - 264 pen, 9 rpm
M48 - 268 pen, 7 rpm
I believe the damage for each of the above guns stays the same as their T9 equivalent. So 390 for the M48 and E50 and 320 for the T62A.
Yeah that French AMX50 Foch td is a beastly mofo. Two days ago I fought one on the Al Sharuf map. First time ever squaring off with one 1 vs 1. I was in my Patton. I raced down and across on the southern part like is often done in fast tanks to spot other side. I got there safely and sat there for a bit. Then that Foch TD came down. Soon as his front wheels showed I blasted them to track him. He gets tracked not facing me. Great. But he immediately fixes and turns. Crap! I back up and he shoots but misses me. I shoot the tracks again so I can get a flanking manuever on him. He's tracked. Sweet! But he immediately fixes tracks a second time. WTF? I'm backing up. He shoots me, hits, and then runs to the opposite of the water way. Why he does I'm not sure but I'm guessing so my team cant shoot at him. I hit him in butt as he runs. He gets to other side and starts to turn. I fire at rear tracks and track him a third time. He immediately fixes again! I'm like WTF?? We exchange a couple shots and I'm dead. How the heck can a td immediately fix tracked treads three times in a row I dont know. None of mine can. A IS3 or IS4 (forget now which it was) came down and fired a track shot on him and then after an exchange of shooting finished him.
So I asked the question in open chat. How can a td fix tracks immediately so many times. People on both sides start laughing and saying only a Batchat can deal with a Foch one vs one. The guy in the Foch even said it was a over powered tank and only a Batchat can stand up to him. I was a little miffed about it to say the least.
So watch out for those AMX50 Foch TDs.
Preliminary list of changes of v7.5 changes as compared with v7.4.1:
- Added 3 new maps: Seaport, Highway, Quiet Beach.
- Added new tier X medium tanks: Е-50 Ausf.M, Т-62А, M48A1
- Added new tier V french light tank ELC AMX
- Added new tier VIII German tank destroyer JagdPanther II
- French light and medium tanks AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t moved 1 tier up
- Added new tier X tank destroyers: JagdPz E-100, Объект 268, AMX 50 Foch 155, T110E3, T110E4
- Rebalanced DickerMax & SuperPershing premium tanks
- Credit income and repair cost rebalanced for some tanks
- Reworked Matchmaking for the majority of vehicles, players now shouldn’t see tanks 2 Tier's higher or lower their own.
- All experience from elite Ferdinand transferred to JagdTiger
- Rebalanced tier II & III tank destroyers
- Based on statistics results, we've rebalanced (mainly nerfed) some parameters of French TD's and SPG's added in 7.4.
- Based on statistics results, we've rebalanced (mainly buffed) some parameters of the second USSR Heavy Tank line: Т-150, КV-3, КV-4, SТ-1, IS-4.
- Based on statistics results, we've rebalanced(mainly buffed) some parameters of Tier 10 German Heavy Tank line: E-100 и Maus.
- Because of the introduction of Tier 10 Medium tanks, the following Tier 9 vehicles were rebalanced: E-50, M46 Patton, Т-54.
- Fixed icon of AMX 105 AM French SPG .
- Fixed the name and parameter's for top suspension of Lorraine 155 51 French SPG.
- Reworked 'ZigZag' camouflage pattern on M18 Hellcat USA TD;
- Fixed impossibility to buy а M24 Chaffee stock engine after selling it
- Fixed some errors in the visual models of the following vehicles: AMX AC Mle 1948, ARL 44, IS-8.
- Changed IS-8 armouring;
- Fixed errors in armouring of AMX 50 Foch TD.
- Fixed errors in armouring of Somua Sau 40 TD.
- Rebalanced some soviet medium tanks and tank destroyers:
- Т-28: F-30 gun removed, tank rebalanced
- Т-34-85: 100мм D10T gun removed, 85мм D5T-85BM gun improved, V-54K engine added.
- Т-43: 100мм D10T gun removed, 85мм D5T-85BM gun improved, V-54K engine added.
- КV-13 rebalanced
- SU-85: 107мм ZiS-6S gun removed, 85мм D-5S-85BM added, tank rebalanced.
- Reworked mechanics for shell-shock crew damage with High-Explosive rounds
- In the case of hitting an Internal Module, if the Armour was penetrated, it will still deal damage
- Fixed the 'We hit them hard' audio in the cases of setting an enemy tank on fire.
- Fixed a game crash when leaving a battle to garage.
- Game Client now uses the new 'Vivox' library for voice chat's.
- Fixed the density of some bushes which influenced camouflage level.
- Fixed the unavailability of the WoT symbol on the white banner in 'Encounter' battle mode.
- Fixed some rare cases of not removing the training room chat once the room gets dismissed.
- Added and reworked some battle hints.
- Fixed the incorrect display of login screen when quickly pressing enter after the client loads.
- Reworked the hint pop-up text on some buttons in replays;
- Added the restoration of XP in XP exchange window once clicking on vehicle check-box;
- Fixed the damaged modules display of ally vehicle's in 'postmortem' mode while watching him playing.
- Fixed suspension repairing option for 'Ctrl + LMB' click on the image.
- Fixed the disparity between the actual state of the scrolling buttons and their display in 'carousel' of chat channels;
- Fixed platoon window to remember it's position when re-opened after being moved then closed in hangar;
- Some additions were made to the battle hints that pops up when pressing 'F1' in battle.
- Fixed some names of tanks being cut off in the battle loading screen;
- Fixed the placement of the vehicle icons in historical text.
- Added a PA notification of compensation for extended server maintenance's.
- Slightly changed mini-map icons colours;
- Fixed the description and conditions of obtaining Fadin's medal;
- Fixed some errors in chat filter;
- Fixed the display of durability marker over tanks with all crew wounded;
- Fixed the way 'Attention to sector X' works with max scaled mini-maps
- Fixed the pop-up text for mastery badges;
- Fixed the changing of marker colours when switching 'alternative colour scheme' on and off;
- Fixed the way alternative colour schemes work in Training rooms
- Fixed the description for 'Master' mastery badges;
- Fixed the description of some crew skills and perks;
- Fixed some errors in the training interface.
- Fixed some places on 'Widepark' where tanks would get stuck.
- On Airfield 'planes in the sky' environment effect added;
time to record all my videos from replays this patch because nothing is going to be compatible... >_>
No they're putting ammo racks in the tracks.
Short: nobody knows since this just went up today. I'm sure by the end of the day today or tomorrow we'll have more details. My hopes are its buffs, but the e-50 is really fine as is... I haven't gotten set on fire yet, but then I use it as a sniper so..
Also eager to see how they fix the 0 damage crits. Got a ton of them last night, was not fun when the shells I'm shooting cost 1k ea.
Are you serious, or just being snarky about how they have badly screwed that up in earlier patches? If they do it again, they're screwing up again.
My replays are currently extremely screwed up right now. Using the arrow keys to fast forward replays makes the initial battle load screen popping up to rewinding the battle, as well as downright closing the clients.
and gosh no I haven't even bothered trying older replays when current ones don't even play correctly with fast forward. So yes I am seriously going to record some good games using fraps and then video edit them into manageable sizes.