[MMO] World of Tanks

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LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I've had some epic bad teams, but I still manage a 54% win ratio with the majority of my games solo pubs. I thought it was funny the other day when someone in chat told me we beat the xvm odds of a 30% chance to win, and I had 5 kills on my amx 1390 in a tier 10 battle.

I'm also rolling up the french medium line so that I can get a batchat pre-patch. I'm less than 10k away from the lorraine atm. I should be able to easily get a batchat in 2 weeks, which would be the earliest the patch would be released assuming the usual minimum 2 rounds of testing. I'm actually loving the AMX 13 90, I'm convinced 90+ % of the people don't use this tank effectivly. Its a scout in the sense of sit back in the shadows until the right time and then jump out, back stab (unload the clip in) someone for insane damage and then run away to safety. Nothing beats unloading a full clip into a tier 9 TD, circling him for 40s while reloading and then finishing him off (assuming he's at full health, a full clip can usually finish him one off).
I see way too many people just doing the arty scout run of death, and while effective sometimes usually not the best use of your tank. Plus if you would just wait till 3-4 minutes into the game, on most maps the arty are sparsly protected and easy spots/kills at that point assuming they dont get a lucky TD shot on you.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,599
126
pardon the obvious, but while I'm sitting in the T-50 what's the best use of my first 2-3 minutes?

I find that I usually have the best results when I straight up leave the computer and come back...

I'm seriously having so many issues with this damn tank =X
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I had the lorraine unlocked for a while but I'm toning down my play time so it's impossible for me to get a batchat before 7.5.

For the T-50... what I generally do is take a quick lap to see where everybody is and then return to the starting point. Then go where arty wants me to go, or just take laps generally in an open spot and all over the place. If a route opens up I charge for the other team's arty and try to stay alive long enough for our arty to kill them.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Scary part is I've been using just AP to see which ones I can one shot. I haven't switched to the HE fun yet.


Though with the HE I was hitting a hull down IS4 at long distance, AP wouldn't pen that bad angle so I was just harassing him while others flank. Well each HE hit would blow off ALL his tracks. It was hilarious to watch. Not sure what it was doing to his crew but his wheels sure came off!

I'll use HE when the enemy is hull down and only turret is exposed and my ap shells just bounce off. A face full of HE usually makes them back away. Granted it may only do 2-3% damage but that's usually enough to make them think twice which is what I want them to do. I chuckle when it breaks their gun or something like that.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Oh and if you are into stats, look up WoT Statistics. It is another add on program that just looks at your dossier. It does a GREAT per battle analysis and shows where you need improvement. It also shows just how to manipulate efficiency (my high was 13.5k where I capped 78% of the base and did 4k of damage).

I went and downloaded that last night. Nice little tool. I used to use the Iphone app to track my daily performance, but for some reason it hasn't been updating correctly. This is infinitely better than the app. I was surprised to see that type 59s were my most killed tier 8 tanks by a very large margin. Also surprised that my arty play definately kills my efficiency rating, well not all that surprised I guess, since as arty you rarely get cap points, defense points or spots.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Arty is definitely my worst piece. The support aspect of the "tank" relies a lot more on teamwork than say a heavy or a medium. So if your side is holding, a few shells can turn the tide. If the whole entire side is open, there's fuck all you can do to stem the flow of red since you reload once a minute with dick for accuracy. If I'm in an E-75 and there's a flow of small and one or 2 heavies coming in, I can hold the side if they aren't dumb enough to swarm me. And even if they do, I can at least take out 2-3 of them if I'm in a good spot.

And arty is a lot more whackamole and RNG than skill. After spending an extended amount of time on the s-51 I honestly don't understand why these things are in the game at all in the state they're in.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Arty is definitely my worst piece. The support aspect of the "tank" relies a lot more on teamwork than say a heavy or a medium. So if your side is holding, a few shells can turn the tide. If the whole entire side is open, there's fuck all you can do to stem the flow of red since you reload once a minute with dick for accuracy. If I'm in an E-75 and there's a flow of small and one or 2 heavies coming in, I can hold the side if they aren't dumb enough to swarm me. And even if they do, I can at least take out 2-3 of them if I'm in a good spot.

And arty is a lot more whackamole and RNG than skill. After spending an extended amount of time on the s-51 I honestly don't understand why these things are in the game at all in the state they're in.

Arty is one of the most team dependant "tanks". I've died quite a few times at the very start of a fight b/c my team can't kill a t-50-2. Its like the concept of leading a target is completely lost on 99% of people. Arty is also those most dependant on the RNG. I've had games where I missed every shot (in a 261 no less, the most accurate arty). Then I've had games where I've one shotted 3-4 tanks from full life.

Unfortunately arty are going to be needed more than ever once 7.5 hits. You'll need them to break up the impenatrable fortresses that some of the new TDs are. To make matters worse, staying alive against tier 10 mediums is also going to be one hell of a challenge. It might come down to the point where the french arty are the only viable ones due to great camo, and ability to avoid arty fire once spotted due to high speed/acceleration.

It would also be nice if they removed arty tracers again, or at least make them invisible in god mode view.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Arty is really hit or miss. Either you can own or die in a fire. And it is map dependent as well. I still play the S-51 to change it up.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
obvious solution is to remove arty, or make them accurate, fire faster but do less damage. This has already been mentioned and fell on deaf ears though. Either way doesn't really change the fact that there's no real skill involved other than relying on the team to not suck and knowing where to park your "tank" for the next 5-10 minutes.

Unless you're in a batchat155, then you can be where the fuck you want to be because you go 60 km/h.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
obvious solution is to remove arty, or make them accurate, fire faster but do less damage. This has already been mentioned and fell on deaf ears though. Either way doesn't really change the fact that there's no real skill involved other than relying on the team to not suck and knowing where to park your "tank" for the next 5-10 minutes.

Unless you're in a batchat155, then you can be where the fuck you want to be because you go 60 km/h.

They will not remove arty from the game. As Victor has stated many times it is a rock, scissor, paper, type of set up and arty is the paper part. Without arty everyone would just play the top tier tanks. Which the Devs are very much against. Personally I'd be thrilled if they coded into the game that no more than one or two arty per side per match. That may mess up those who want to platoon up with arty but I could care less about that.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
Arty is needed. It keeps the games from becoming camp-fests. They definitely need to make arty do less damage, but add some accuracy and maybe even firing speed. It's just not that fun to play an arty and the XP per game sucks.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I agree, it's just a little "I hate arty" jab in there. I can't imagine having to work around tier 10 Tds without arty to whittle them down. But everyone already plays top tier tanks anyways, so its probably a moot point on the dev's end.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Arty is needed. It keeps the games from becoming camp-fests. They definitely need to make arty do less damage, but add some accuracy and maybe even firing speed. It's just not that fun to play an arty and the XP per game sucks.

You know why arty is needed... so when you are on the attacker side of the assault, you have a freaking chance!

Played assault on campinova without arty as the defender, freaking brutal as I was a TD and I did not have to worry about hard cover AT ALL.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Arty is needed. It keeps the games from becoming camp-fests. They definitely need to make arty do less damage, but add some accuracy and maybe even firing speed. It's just not that fun to play an arty and the XP per game sucks.

Arty causes as much camping as it prevents. High tier pub battle could be renamed "world of hiding from arty".
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Arty is needed. It keeps the games from becoming camp-fests. They definitely need to make arty do less damage, but add some accuracy and maybe even firing speed. It's just not that fun to play an arty and the XP per game sucks.

No, they don't need to make arty do less damage.

I know, why not add some accuracy and firing speed... take away the satellite view... give them more armor... heck, just copy a medium or heavy tank.

While we're at it, let the mage heal, and the cleric melee, and the fighter cast magic missiles.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
No, they don't need to make arty do less damage.

I know, why not add some accuracy and firing speed... take away the satellite view... give them more armor... heck, just copy a medium or heavy tank.

While we're at it, let the mage heal, and the cleric melee, and the fighter cast magic missiles.
Did an arty touch you in your no-no place?
 
Last edited:

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Arty causes as much camping as it prevents. High tier pub battle could be renamed "world of hiding from arty".


This is only the case when you have 4+ arty on each side. It seems the optimal number of arty per game in pubs should be 2. WG could easily make that limit happen. Could it mean longer queue times for tier 7/8 arty? Probably. However even when playing arty, I would rather the game not be an arty fest. Those games really aren't any fun.

The assault maps should also require 2 arty on each side. Assaulting without arty pretty much gives you ~10% chance of winning. Even less if the defending team has some good TDs.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
No, they don't need to make arty do less damage.

I know, why not add some accuracy and firing speed... take away the satellite view... give them more armor... heck, just copy a medium or heavy tank.

While we're at it, let the mage heal, and the cleric melee, and the fighter cast magic missiles.

shit I'll take a heavy tank that shoots 2500 damage HE/HESH/APAT/whatever shells.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I have had the pershing unlocked for months. But I finally bought it and used free exp to research all the modules lastnight. Not a bad tank, a little more sluggish than I was expecting. MM screwed me like usual. Went 1-2-2 in 5 games last night. Going to push for the M48A1 now. E50m will be a secondary thought. Love the turret depression though. Coming from driving an E50 and IS7. That turret depression is amazing!
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
All american tanks have pretty good depression, except for the m48A1 judging from reviews. I've been playing hull down in every tank in the tree, even the turreted TDs can hull down like no other... not that their shit turret armor does them any good mind you.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
completely off topic... but there's a drive-a-tank offer on chicago google offers right now. >_>

$237 for a tank-driving adventure for 2 and photo package ($474 value)

One-of-a-kind adventure in Kasota, MN
Drive an FV 433 or 432 Abbott tank
Test fire a historic machine gun
Learn tank history & mechanics
As seen on CNN Money

Redeem : Jul 19, 2012 - Oct 16, 2012

Seriously considering going.
 

FallenHero

Diamond Member
Jan 2, 2006
5,659
0
0
All american tanks have pretty good depression, except for the m48A1 judging from reviews. I've been playing hull down in every tank in the tree, even the turreted TDs can hull down like no other... not that their shit turret armor does them any good mind you.

Its a 1% difference in depression between the M48 and M46. I don't think it will be that noticeable, but I could be wrong. I still plan on selling off the M46 once the patch arrives. No point in playing it with the M48 now around. Same matchups it had before...
 

PlasmaBomb

Lifer
Nov 19, 2004
11,636
2
81
Commanders!

One of the changes coming with the version 7.5 release is that the Tier 8 Soviet Premium Heavy Tank KV-5 will be removed from the in game store and the gift shop.

Is it the Type 59 again?
 

PlasmaBomb

Lifer
Nov 19, 2004
11,636
2
81
completely off topic... but there's a drive-a-tank offer on chicago google offers right now. >_>

$237 for a tank-driving adventure for 2 and photo package ($474 value)

One-of-a-kind adventure in Kasota, MN
Drive an FV 433 or 432 Abbott tank
Test fire a historic machine gun
Learn tank history & mechanics
As seen on CNN Money

Redeem : Jul 19, 2012 - Oct 16, 2012

Seriously considering going.

That's a SPG
 
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