[MMO] World of Tanks

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Ns1

No Lifer
Jun 17, 2001
55,420
1,599
126
HAHAHAH THIS WHOLE TIME I WAS PLAYING THE T-50-2 WITH THE TIER 2 GUN!


god I'm such a dumbass.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
I bought the GWP today. It was researched a long time ago but i never bothered to buy it since I hated the hummel so much and I already have the S-51...

This thing is very good. Turret - incredible. Damage - not so great (200, really?). Rate of fire and aim speed and accuracy - love it!

Oh, and I just made 70k credits with the 2x weekend thing. Woohoo!
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,599
126
MM for the t-50-2 is brutal. T8-T10 all day long. So depressing.


I'm waiting for it...
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
The penetration for no damage crap hasnt been fixed. What exactly is the problem?



They suck at their job I suppose. It hurts more with these big guns, I hate lining up a shot on a flank or even a good ass shot and hit them with a 155mm or a 170mm AP round and get "Penetration!" No damage.

Then reload for forever. Pretty crappy setup they have going, creates a lot of frustration.
 

SergeC

Senior member
May 7, 2005
484
0
71
The penetration for no damage crap hasnt been fixed. What exactly is the problem?

It's a notification error in english only. It's either track damage that is not enough to completely track, or penetrates the first plate of a spaced armor (but not the second). The game works right, it's just saying something a bit misleading.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
It's a notification error in english only. It's either track damage that is not enough to completely track, or penetrates the first plate of a spaced armor (but not the second). The game works right, it's just saying something a bit misleading.



Come on, I've hit a Chaffee with a 170mm AP round from a JgPzE100 and had it give me the "Penetration!" and no damage. Didn't even slow the Chaffee down. It's more than just a translation problem, it's a game engine/code problem.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Got the T110E4 finally today. Rough way to test it with all these arty platoons in the games. The tank has poor gun depression and turret can only rotate 90 degrees to left or right. So if they track you and flank you are so screwed. The tank does turn faster than the T30 and the gun is more accurate. So far less ghost shots but still too early to say for certain about that. Gun does have better penetration and when she connects oh, boy look out. Nasty damage. Like the T30 its a better street fighter than open ground due to the poor gun depression and uneven ground. It can take a beating though if you can keep its nose pointed at enemy. Today was hard to test though. Like I said an arty fest in most of my matches. Died to arty so often it wasn't funny. Bad weekend to be playing really unless you are fast or arty.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Efficiency rating = useless:



Look at that LOLtractor game...went up hill with a T1...no one was there..rolled into enemy base...no one was there...capped til victory...I'm done trusting efficiency-ratings from now on.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Efficiency rating = useless:



Look at that LOLtractor game...went up hill with a T1...no one was there..rolled into enemy base...no one was there...capped til victory...I'm done trusting efficiency-ratings from now on.

Meh, it averages out. If you look at a player's average efficiency along with win ratio and average experience it really tells the whole story. You can not look at one game and expect each game with your traktor to roll in efficiency. Cap and Defense is weighted heavily because you are less likely to get them in each game. Defense is weighted the most because it shows you have the ability to realize that you have to try to reset your cap to win the game (instead of blindly going with the group to cap when you are damn well not going to make it).

I do know that top ranked clans look at your average defense points to see if you are truly a good player or not. Mine were severely lacking, but it is very easy to explain as my living stat is also horrible. I am very typically dead before the game gets capped out. I die defending the base from them getting to it, not try to reset it.

However, I expect the efficiency calculator to take a massive hit on capping/defending because of the new game types. It is suddenly easy to get defense points on encounter.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Well, it's not because of the arty special.

I'm seeing up to 5 on a team, usually less, sometimes none.

Well....

http://imageshack.us/f/835/shot029u.jpg

I bought the GWP today. It was researched a long time ago but i never bothered to buy it since I hated the hummel so much and I already have the S-51...

This thing is very good. Turret - incredible. Damage - not so great (200, really?). Rate of fire and aim speed and accuracy - love it!

You got the good gun? I regularly get hit for 400-600 damage by GWPs.

The penetration for no damage crap hasnt been fixed. What exactly is the problem?

I noticed now that when it pens but it hasn't hit for any damage, it will say "it has hit" now instead of "that one bounced". This is noticeable when you hit tracks or spaced armor (super pershing).
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Meh, it averages out. If you look at a player's average efficiency along with win ratio and average experience it really tells the whole story. You can not look at one game and expect each game with your traktor to roll in efficiency. Cap and Defense is weighted heavily because you are less likely to get them in each game. Defense is weighted the most because it shows you have the ability to realize that you have to try to reset your cap to win the game (instead of blindly going with the group to cap when you are damn well not going to make it).

I do know that top ranked clans look at your average defense points to see if you are truly a good player or not. Mine were severely lacking, but it is very easy to explain as my living stat is also horrible. I am very typically dead before the game gets capped out. I die defending the base from them getting to it, not try to reset it.

However, I expect the efficiency calculator to take a massive hit on capping/defending because of the new game types. It is suddenly easy to get defense points on encounter.


Well, my ferdi levels it out...cannot get over 800 in the damn thing....even with the big gun...I liked the JagdPanther...but the Ferdi...*yuck*
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
No, I have the first gun with 950dmg, vs the second gun with 1250.

I just had a direct hit on an e75 frontal for 90 damage. 90!

Such is the life of the "OP'ed" arty in WoT...now you can safely ignore the arty-whiners

I one-shotted a T110E5 with my first round in my GWpanther today...surprised both him and me...luck of the draw
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Meh, it averages out. If you look at a player's average efficiency along with win ratio and average experience it really tells the whole story. You can not look at one game and expect each game with your traktor to roll in efficiency. Cap and Defense is weighted heavily because you are less likely to get them in each game. Defense is weighted the most because it shows you have the ability to realize that you have to try to reset your cap to win the game (instead of blindly going with the group to cap when you are damn well not going to make it).

I do know that top ranked clans look at your average defense points to see if you are truly a good player or not. Mine were severely lacking, but it is very easy to explain as my living stat is also horrible. I am very typically dead before the game gets capped out. I die defending the base from them getting to it, not try to reset it.

However, I expect the efficiency calculator to take a massive hit on capping/defending because of the new game types. It is suddenly easy to get defense points on encounter.


Pretty much what he said. If you can get invader every game in your LOLtraktor, then you deserve the efficiency points. However in reality for every super high efficiency game you get, you'll most likely have multiple games with less than 1000 efficiency (especially in a traktor doing very little damage). Also those games where you are the first to die, and you haven't even taken a shot, really takes a toll on your efficiency. There is a reason you rarely see a player with over 1800 efficiency (and when you do, he's usually got a corresponding win rate to go with it).

I'm also not a big fan of defense points or survival. I only have 32% survival, so by the time the enemy team is capping, most times I'm already dead. I also play mostly heavies, so making back to reset the cap in time, is impossible on most maps. I also play my heavies very aggressively most of the time. If I have to take hits so that my team and I can push through a choke hold, then so be it. If I die in the process, and my team pushes through, then my sacrafice wasn't in vain.

I hope they never redo the efficiency calculations to take into account survival. Pubbies are already affraid to push and get the paint scratched on thier tanks. Its bad enough I've lost games where a tank was within range to reset the enemy cap and win us the game, but they didn't b/c they wanted to survive.

On another note, I had a great weekend, averaging around a 68% win rate. I broke into the 55% win rate bracket (54.50%-55.49%), and then subsequently lost 5 games in a row last night, and dropped back down to 54%. At one point with my platoon we were 19-0-1. One of my platoon mates even got invincible (I'm jealous).
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
One of my platoon mates even got invincible (I'm jealous).

I still say we should have shot him for that one... It was a hell of a run yesterday, but last night I did not do very well. Ended with a 66% win ratio and 57 games played. In the past 30 days I averaged 60% win ratio and 580 games.

I just crossed 56%, .43 to go until I am purple in xvm.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
So played a shit ton this weekend..

T-44 is almost unlocked..70k/93k

GWP is getting there...65k/109

Got to AMX 40 and said F' this shit, burnt free xp to ELC AMX..no regrets there..that thing is a beast..its like driving around in a sports car with a derp cannon strapped to it.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
No, I have the first gun with 950dmg, vs the second gun with 1250.

I just had a direct hit on an e75 frontal for 90 damage. 90!

You probably hit the front turret, which is like 240mm or something ridiculous like that. If you splashed him on the side you'd probably deal a good 200-400 with the stock gun, I know for sure hummels hit me for at least that much.

Such is the life of the "OP'ed" arty in WoT...now you can safely ignore the arty-whiners

Considering there's almost nothing in the game that can penetrate the turret on the E-75 short of gold rounds or the new t10 TDs, I should say arty is OP because it can actually damage the E-75 through the turret with normal rounds. And this is with just the stock gun.

With arty I just shoot wherever the hell I want without thinking about weak spots, its just whack a mole.

Well, my ferdi levels it out...cannot get over 800 in the damn thing....even with the big gun...I liked the JagdPanther...but the Ferdi...*yuck*

You need the good engine on the ferd before it becomes good. Without the top engine the thing is a slug being salted. I did some testing... I think it literally took like a full 30 seconds for it to make a 360 without the good engine. With the good gun the ferdy is fearsome, but you need to protect the weak lower glacis as well as the paper thin sides.


Efficiency definitely separates a medicore player from a bad player. Yesterday I had a 200 eff (!?!?) player on my side with an average of 17% hit rate. He couldn't hit a m103 in the side from 50 m away, and the only way we won the game was due to the m103 running out of shells. (he had 5 kills that game already).

Definitely had a good weekend (thanks free 1 day premium!)...

Unlocked E-50M
Unlocked ARL39V
Got about 20k~ exp in my t-32, pershing and t-25/2...
Made about 500k creds.

Finally sank in and got a type 59, and the first game I shoot all my shells and kill 4 tanks, earn 101k+. Next game lose but earn 70k, next game earn another 90k. My average exp for those 3 games are hovering around 1.1k.

If people say this thing is nerfed, I'd hate to see what this looked like in its prime.
 
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Genx87

Lifer
Apr 8, 2002
41,091
513
126
Was he a bot? I ran into what I think was my first true bot. This guy was up against the border far from the action. Finally started moving towards something and his turret would instatly turn towards any enemy that showed up. When the enemy disappeared he continued on his track. He ended the game by sitting in the middle of the field shooting at an enemy. Except the enemy was behind a slight slope so he was unloading all his rounds in the side of the slope. Whent rying to talk to him the bot would even reply if you typed his entire name with "Help!". Except when he said help there was nothing around him.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Was he a bot? I ran into what I think was my first true bot. This guy was up against the border far from the action. Finally started moving towards something and his turret would instatly turn towards any enemy that showed up. When the enemy disappeared he continued on his track. He ended the game by sitting in the middle of the field shooting at an enemy. Except the enemy was behind a slight slope so he was unloading all his rounds in the side of the slope. Whent rying to talk to him the bot would even reply if you typed his entire name with "Help!". Except when he said help there was nothing around him.

I run into those every day. This guy is just a plain simple dumb as fuck player. That or he's playing with 1 fps or has a 2000 ms ping. Or both.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
You probably hit the front turret, which is like 240mm or something ridiculous like that. If you splashed him on the side you'd probably deal a good 200-400 with the stock gun, I know for sure hummels hit me for at least that much.



Considering there's almost nothing in the game that can penetrate the turret on the E-75 short of gold rounds or the new t10 TDs, I should say arty is OP because it can actually damage the E-75 through the turret with normal rounds. And this is with just the stock gun.

With arty I just shoot wherever the hell I want without thinking about weak spots, its just whack a mole.



You need the good engine on the ferd before it becomes good. Without the top engine the thing is a slug being salted. I did some testing... I think it literally took like a full 30 seconds for it to make a 360 without the good engine. With the good gun the ferdy is fearsome, but you need to protect the weak lower glacis as well as the paper thin sides.


Efficiency definitely separates a medicore player from a bad player. Yesterday I had a 200 eff (!?!?) player on my side with an average of 17% hit rate. He couldn't hit a m103 in the side from 50 m away, and the only way we won the game was due to the m103 running out of shells. (he had 5 kills that game already).

Definitely had a good weekend (thanks free 1 day premium!)...

Unlocked E-50M
Unlocked ARL39V
Got about 20k~ exp in my t-32, pershing and t-25/2...
Made about 500k creds.

Finally sank in and got a type 59, and the first game I shoot all my shells and kill 4 tanks, earn 101k+. Next game lose but earn 70k, next game earn another 90k. My average exp for those 3 games are hovering around 1.1k.

If people say this thing is nerfed, I'd hate to see what this looked like in its prime.


Everything on my Ferdi is unlocked but the JagdTiger...still don't like the ferdi.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Finally sank in and got a type 59, and the first game I shoot all my shells and kill 4 tanks, earn 101k+. Next game lose but earn 70k, next game earn another 90k. My average exp for those 3 games are hovering around 1.1k.

If people say this thing is nerfed, I'd hate to see what this looked like in its prime.

They didn't nerf it really. They just moved it up one tier so it wouldn't be put up against so many smaller tanks. It still performs well in the right hands. Yes, you play against the large tanks more often but it was going up against them in the first place anyway. Just more often now.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Everything on my Ferdi is unlocked but the JagdTiger...still don't like the ferdi.

Ferd is different from the JP because its bigger, slower, more visible, and much more ponderous. The gun it has is terrific, and going forward you won't be seeing an improvement in camo either. It has great firing rate for the damage it does, and you should treat it as a fortress. Find some place to cover your lower glacis and try not to get flanked. With the 800hp engine your traverse is acceptable (better than the russian versions at least) and its still slow, but fast enough to relocate slightly. Give up getting to forward positions though, you are too slow for that... look for new ones near the back and rely on others to spot for you.

They didn't nerf it really. They just moved it up one tier so it wouldn't be put up against so many smaller tanks. It still performs well in the right hands. Yes, you play against the large tanks more often but it was going up against them in the first place anyway. Just more often now.

that's what I thought. People just cry nerf every game when they lose a bit more than usual when really, its their own fault.

Also higher tier = more $$ and creds for me. It's not like this thing can pen anything above tier 8 frontally anyway. (except the is8)
 
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