[MMO] World of Tanks

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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I started going down the open top TD line for germans. Will probably be several months before I even get pass the marder, I just don't play this game enough anymore. Still have a bunch of gold and credits but don't really have the energy to regrind stuff anymore.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
the nashorn is good, then rhm to tier X is all good
you may want to just free xp to the rhm
 

Dresdenboy

Golden Member
Jul 28, 2003
1,730
554
136
citavia.blog.de
The biggest problem with the flak bus is that it cannot hold a corner. An enemy tank can pull past the corner to shoot you in the sides without even exposing himself to your gun.
Of course there are optimal tank types for particular tasks. After 35 games now the flak bus feels like a sniping arty.

I'll stay in the back if possible, using binoculars to avoid surprises.

Is the camo net of any use for the flak bus since it has to turn around a lot?
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
the nashorn is good, then rhm to tier X is all good
you may want to just free xp to the rhm

I almost never skip whole tiers. Even shitty tanks I'll play for 10-20 games before deciding it's not worth the time, only exception being the T-21 (which I tried out in test server).

I like playing through the low tier tanks and seeing the evolution of the grind, and I've heard good things about stuff in the low tiers (flak bus, marder 2 is still good, etc).

but I'll eventually get to the nashorn... probably.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
yea i don't have the patience for that, i just tossed my maus crew in it and free xp'd to the tier 9, i'm about 60k away from the wtf now
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I got up to the E-75 and then decided to not devote myself to the E-100 because I heard it wasn't that good. Still play the E-75 because I love it, but won't use any free XP on the E-100. Have 107,000 on the E-75 right now.

Instead, I started working up the turretless American TD line (after Jackson). Just got a T28. I'm actually having a lot of fun with this thing. It is slow and cumbersome, so if someone gets around your flanks you are screwed (its side armor sucks). But if you can find a place to hold where the enemy is only in the front, people have a hard time penetrating it and it seems to be like a rock.

Just need to get the best gun on the thing now. The middle gun isn't bad but the top gun looks great.
 

biostud

Lifer
Feb 27, 2003
19,545
6,615
136
What are your least favorite tank to oppose in the same Tier?

ATM I seem to run into T29's that are nearly impossible to make a dent in, when only the turret is visible.
 

Ruptga

Lifer
Aug 3, 2006
10,246
207
106
What are your least favorite tank to oppose in the same Tier?

ATM I seem to run into T29's that are nearly impossible to make a dent in, when only the turret is visible.

You should be able to penetrate their hatch somewhat reliably if you're tall or have an elevation advantage. You can also throw HE at them, it won't do much damage but from my experience in T29s it is very easy for that gun to be damaged. If you break his gun, great, rush him. Otherwise you can keep him pissed off and occupied until he can be flanked, or you can bet on his gun being too damaged to hit your own weak spots while you advance on him.

I hated running into Centurions; their armor isn't exceptionally thick but they have it where it counts and it is well sloped. A good player can do very well in one of those.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
at that point just go find something else to fight, or eat the shot and get to their side/back
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
You should be able to penetrate their hatch somewhat reliably if you're tall or have an elevation advantage. You can also throw HE at them, it won't do much damage but from my experience in T29s it is very easy for that gun to be damaged. If you break his gun, great, rush him. Otherwise you can keep him pissed off and occupied until he can be flanked, or you can bet on his gun being too damaged to hit your own weak spots while you advance on him.

I hated running into Centurions; their armor isn't exceptionally thick but they have it where it counts and it is well sloped. A good player can do very well in one of those.

better idea.... if you see a t29 hulled down with only his turret exposed and you're not a tier 9 tank... go fight something else or flank him. There's no reason to try to "damage his gun", it doesn't break any more easily than any other t7, plus the gun mantlet + turret is over 250mm thick and you're more likely to get a full HE absorb than a magical shot that breaks his gun.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Hull down T29? I use either gold or HE on him. Depends on the tank I'm using. If its a good sniping tank, gold shells at the hatch. Anything else spam his head/face with HE and call in arty. Usually just getting him to back away is good enough I have found. He starts moving around it makes him more vulnerable to enemy fire.

About the American turret-less TD line. I have both the T28 and the T28 Proto. My favorite? T28 Proto. Here's why. 1. You can rotate the gun without breaking camo. 2. Gun performance. They both use the same high end gun. However the number of ghost shots on the T28 is much much higher than the number of ghost shots on the Proto. Why is that? Damned if I know but I know its significantly more than the Proto for some silly reason. Its damn frustrating to have shells that go nowhere so damn much. The Proto may be slow but in my experience it performs a hell of a lot better. Far fewer ghost shots in a battle. I pulled my crew out of the T28 and put them back into the T28 Proto and haven't gone back.

For the new German TD line I put a camo net on all my TDs. Camo net and crew trained 100% in camo is a must and I do find it effective. Gun rammer, Binocs, and Camo Net is how I roll them. Works pretty good.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Hull down T29? I use either gold or HE on him. Depends on the tank I'm using. If its a good sniping tank, gold shells at the hatch. Anything else spam his head/face with HE and call in arty. Usually just getting him to back away is good enough I have found. He starts moving around it makes him more vulnerable to enemy fire.
.

If you are close enough, a gold shell to the "cheek" of the turret is much more reliable. Sniping the hatch with gold shells is... not the best idea because of the weird angle on the hatch. You can also shoot the "top" of the gun mantlet, the part where it doesn't overlap, if your gun is good enough.

I've also been damaged by getting shot through the gun. /shrug

And to add to what you said, this is why i rarely back off in a T-29. Once you move out of the way, you've lost the most important (and strategic) part of you hulling down. Which is also why i hate arty.

Not sure why you spam HE to the turret hatch though. What's the logic? The tank only takes like 100~ damage from 120mm+ HE rounds, less if it hits the mantlet.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Hull down T29, ignore and move on. You can *try* for the shot trap in the turret ring. You can *try* for the cheeks. You can *try* for the commander's hatch. But I strongly suggest not to waste your time. Either wait for the turret to be turned away from you, or go elsewhere.

There are exceptions... if you are running a tier 10 gun and have gold in it, just punch through the turret and laugh as the opponent wonders what happened. If you are running something with 150mm then use HE, but be prepared for sub 200 damage hits.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
If you are close enough, a gold shell to the "cheek" of the turret is much more reliable. Sniping the hatch with gold shells is... not the best idea because of the weird angle on the hatch. You can also shoot the "top" of the gun mantlet, the part where it doesn't overlap, if your gun is good enough.

I've also been damaged by getting shot through the gun. /shrug

And to add to what you said, this is why i rarely back off in a T-29. Once you move out of the way, you've lost the most important (and strategic) part of you hulling down. Which is also why i hate arty.

Not sure why you spam HE to the turret hatch though. What's the logic? The tank only takes like 100~ damage from 120mm+ HE rounds, less if it hits the mantlet.

No, HE to his face. Not his hatch. HE can mess up his gun if you hit it. Again, its all dependent on the tank you are using. A lot of T29 players don't like damage to their face even if its just 2%-3%. The experienced players can take it but the noobs don't like it and will back away. And yes some of my tanks can hit the T29's hatch when close enough and using gold on it does do damage. Most times though its just easier to call arty down on a hull down tank.


Last night I finally researched the T9 WT Waffle tank. So I need to buy it and start it's grind. I'm going to keep the T8 Borsig. I like it and its 150mm gun. Its slow and cant brawl worth diddly but at range with a 150mm that connects... Beastly.
 
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datalink7

Lifer
Jan 23, 2001
16,765
6
81
Hull down T29? I use either gold or HE on him. Depends on the tank I'm using. If its a good sniping tank, gold shells at the hatch. Anything else spam his head/face with HE and call in arty. Usually just getting him to back away is good enough I have found. He starts moving around it makes him more vulnerable to enemy fire.

About the American turret-less TD line. I have both the T28 and the T28 Proto. My favorite? T28 Proto. Here's why. 1. You can rotate the gun without breaking camo. 2. Gun performance. They both use the same high end gun. However the number of ghost shots on the T28 is much much higher than the number of ghost shots on the Proto. Why is that? Damned if I know but I know its significantly more than the Proto for some silly reason. Its damn frustrating to have shells that go nowhere so damn much. The Proto may be slow but in my experience it performs a hell of a lot better. Far fewer ghost shots in a battle. I pulled my crew out of the T28 and put them back into the T28 Proto and haven't gone back.

For the new German TD line I put a camo net on all my TDs. Camo net and crew trained 100% in camo is a must and I do find it effective. Gun rammer, Binocs, and Camo Net is how I roll them. Works pretty good.

Interesting. I haven't noticed any ghost shots in my T28. Actually, I've never noticed any ghost shots in any of my vehicles that I recall.

I like my T28 but I don't have a T28 prototype. The T28 has a bit better RoF over the prototype and better armor, but a turret would be really nice most of the time. Either way, the T28 is one of the vehicles I have where I actually have more kills than deaths.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
ghost shots, the BL10 and T30 are notorious for them

don't forget the T34's gun. Fucking love and hate that gun. In general, I feel american guns see a lot more "ghost" shots for some reason. The only russian gun that I see ghost shots with is the BL-10, and german guns don't really see many ghost shots at all.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
ghost shots, the BL10 and T30 are notorious for them

Yeah, I sold my T30 as soon as I finished the grind I hated it that much. Of all the tanks I have played it was the worse tank for ghost shots. I think PY may be right about the American guns having the most problems with ghost shots although not all the tanks have a problem with it.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
T30 was a fun grind for me even with ghost shots, the E4 on the other hand is a huge stinking pile of poop. i'm able to take out E4's in my T30 one on one lol

best news ever: - FV4202 will be switched for another tank (SS: almost certainly Vickers MBT Mk.I, although Storm states this issue is not completely decided yet)

fv4202 blows, i only got it because i put so much time grinding that line
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
I'm seeing a lot more T110E4 tanks in battles. It prompted me to take mine out today for a while before work. I'll take the E4 over the T30 any day of the week. Just my opinion. Also Its nice to see that the T28 Proto is still doing well in battles. I play in mine still. Still fun. Imagine if it had good speed? Hooo Boy!
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
You have to take more time aiming with howitzers since they lob shells instead of shooting with a flat trajectory. You'll find you will aim a little higher since the shells tend to drop some as it nears the target. The upside is that its easier in some cases to hit a tank that is sitting in a low spot if you aim properly. Leading a moving tank is harder. Usually you have to lead them a bit more when they are on the move. When you do lead one and hit it you get more gratification because of the extra difficulty. You'll also get more compliments of 'nice shot' from your team mates when you do hit a running tank. Its a matter of practice really and each howitzer gun has its own quirks on the firing arc.
 
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