Morrowind First Impressions

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JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
I played around a little bit yesterday. My 2.24 P4 + GF4 were giving anywhere between 30-70 fps in the starting town measured by Farps (didn't know MW had a built-in counter). This is at 1280x960 with the options at about half for everything. I even took the chip to 2.4 GHz to see if that might help but only saw +1 FPS so I went back to 2.24.
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
Fry's has it on sale for $39.99 right now, I almost picked it up at lunch today. I can't though, I have to hold out for about 2 more weeks until finals are done.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
Just to confirm, the game does run a bit faster using the no-cd patch. Framerates jumped a bit for me. I just hope it doesn't affect stability.
 

neomits

Diamond Member
Aug 18, 2001
3,228
0
76
A lot of ppl have also had it run faster at higher rez for some reason. My roomies have Geforce2 Mx's and it seems to run just as well at a higher rez. I have a Geforce 3Ti200 with everything maxed out and its just beautiful.


If you are still choosing between Xbox and PC go PC. Its so much more modible. PPL have already released plugins and the future can only get better. There is even one that has Boba Fett drop by when you reach a certain bounty on your head.
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81
Gamespot posted thier review today.

I think the review is accurate as it gets...

Thier complaints/downsides are right on. Thier good sides are also on point......good review.check it out
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81


<< Gamespot posted thier review today.

I think the review is accurate as it gets...

Thier complaints/downsides are right on. Thier good sides are also on point......good review.check it out
>>



Seems like they focused a lot on the bad parts, while saying they weren't too terrible. I found this rather odd. If they weren't that bad, why did you focus so much of the article on them?

I am still debating whether to get the game. Maybe wait for IGN's review.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
Well I spent several hours today playing MW and I'm afraid it's not as good as I'd hoped. It's not bad, though. You have to work to enjoy it. I'm still at level 1 though a few skills went up.

I haven't read the review yet but my biggest gripes are the poor interface, small inventory icons, lack of detailed spell and item information and lack of combat feedback and the fact my spells can be blocked by incoming missiles. At first I thought that was neato but it gets old quick especially since wasting a spell is a big deal.

On the plus side, the environments are beautiful, the water effects have to be seen to be believed, the music is nice, the world is huge, you can be any character you wish to be and the game is very open-ended.

It just feels like I'm playing an RPG system and not a game. Maybe I just need more time with it....?
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81


<< Well I spent several hours today playing MW and I'm afraid it's not as good as I'd hoped. >>



Yea at first I was disapointed also. The game has some anoyances......but for some reason I have played everyday everychance I get. I keep playing.....when Im done playing....I eat...and play some more. So while it does have it downsides....if ya give a good amount of your time and try to get interested in it...it gets addictive and good. (I was also anoyed with the small item in the interface...those windows can all be resised by draging tho.)I still find myself anoyed more than I probably should be.

I would say it takes more than 10 hours to get a good idea of whats going on.

But....Im gonna go play some more Morrowind!

 

HowDoesItWork

Member
Mar 20, 2001
110
0
0
"It just feels like I'm playing an RPG system and not a game. Maybe I just need more time with it....?"

Nope that is an Elder scrolls game. Kind of like playing D&D but with the computer being the DM.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Seems like they focused a lot on the bad parts, while saying they weren't too terrible. I found this rather odd. If they weren't that bad, why did you focus so much of the article on them?
I noticed that too. The downsides didn't bother me playing the game, but reading about them makes them more noticeable. Like the fact that my warrior can see traps and locks. And the fact that a low level player can get ahold of some great gear early on, with the help of strategy guides/etc. Although, Without the help of a strategy guide, I doubt you would look in the right place at the right time to get any major armor early on. Also, since the review focuses on the bad and then goes on to give it an 86, you must think they somehow mistargeted their review. Perhaps they wanted to vent on the bads, but they obviously didn't show off enough goods to prove the 86, even though anyone who has played the game knows its worth at least an 86.

Well I spent several hours today playing MW and I'm afraid it's not as good as I'd hoped. It's not bad, though. You have to work to enjoy it. I'm still at level 1 though a few skills went up.
There are quite a few people who have trouble getting into MW. I'll use my friend as an example. I told him how awesome MW was for 3 days and really got his hopes up on an amazing game. He finally gets it and expects it to have all kinds of amazing combat like an FPS game and got really let down because he couldn't start out at level 1 and kill everything. After 2 days, I thought he was just going to give up on the game. He had created 3 different characters, each time getting to level 2 and giving up. Then on the 4th day, he says "I finally figured out how to play the game". It was 3pm and he hadn't even gone to bed yet! Now he is loving the game, mainly because he finally understands how to do a lot of things. This is just one of those games that you have to read the manual and other things to understand what you are doing. Some might even need to read message boards and fan sites. Just because there is SO MUCH, you might get confused/overwhelmed at first and get pissed off.

I haven't read the review yet but my biggest gripes are the poor interface, small inventory icons, lack of detailed spell and item information and lack of combat feedback and the fact my spells can be blocked by incoming missiles. At first I thought that was neato but it gets old quick especially since wasting a spell is a big deal.
To address some of your complaints.
Interface: Why is it poor? The interface in my mind is perfect, it is very small and minimalist so it isn't cutting into the actual screen. Right clicking brings up the full windows and you can even customize (in game) which windows come up when you right click and which windows show down at the bottom (health bars / etc). You can also move or resize any of the popup windows, which means you can make your view look how you want it. I don't see how this could be better.

Small Inventory Icons: You just mean the icons look too small in inventory? As opposed to really big inventory icons? I have so many things in my inventory right now, that if the icons were bigger, I would have to scroll for minutes to see everything. So the only thing I can say is that there is a reason for their size.

Detailed spell / item info: Did you disable the popups? Otherwise these popups show all the info on every item and spell. You get the dmg modifiers, skill type, durability of the item, effects of a reagant, value.

Combat feedback: Can't complain with you there, there isn't really any. But this plays towards some of the challenges in the game.

Later
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
Interface: Why is it poor?
It's usable but could be much better. You "activate" a barrel to open it but a second "activate" doesn't do anything. You right click to close it. There's no way to organize spells. Once you get a lot of them you always need to scroll through the list. There are only 9 mappable hotkeys. There is no way to remove weak spells.

The windows are movable and resizable but only to a certain extent (e.g. you can't make the stats window larger beyond a certain point).

As I said the inventory item pictures are too small. I don't know what resolution you're at but at 1280x960 I often click on the wrong one. You can't sort your inventory. The pictures for some items like potions look the same so you have to check every damn one of them every single time you dig in your pack.

When bartering items you can see your inventory. When buying spells you can't. Why? When enchanting items the screen doesn't tell you the probability of success yet you always know to the nearest 1/100 how a spell will go off. This is ridiculous.

The journal system is worthless. There are no categories other than a generic alphabetical index. Once you get into the game it's hard to find references to past quests. It doesn't mark completed quests other than maybe adding yet another journal entry. But I don't mind taking notes on the side. The laptop is great for that. But other RPGs proved you can do decent journaling (Wiz 8 comes to mind).

Now don't get me wrong! Morrowind is a great game and I'm thoroughly enjoying it. But even I could design a better interface. I guess the last RPG I played, Wiz 8, had such an amazing interface I'm just spoiled.

Oh thanks for the pop-up tip! I didn't even know there was that option. I'll check it out.
 

RedRooster

Diamond Member
Sep 14, 2000
6,596
0
76
Boy, you guys are right about this being a real system hog of a game.
I have a P3-1000, 512MB RAM, GF2 Pro, and at 800x600 with less than half everything, the game crawls!(~30 or less).

The first game in a long time that's forced me to upgrade, but it'll be well worth it.
So for anyone with similar specs, looking to buy the game, this is just to give you an idea.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Oops, when you said interface, I thought you meant GUI, as in graphical user interface, as in those little graphics at the bottom while you play. I guess you meant a little bit deeper than that. But, I can at least shed some light on a few of these.

You "activate" a barrel to open it but a second "activate" doesn't do anything.
Is this just in the case of barrels? I will have to test when I get home, but If I activate a chest, I can deactivate it with the same key (spacebar). Same as doors and other objects. Space works both ways for me. I will test a barrel for you tonight.

There is no way to remove weak spells.
Hold shift and click on them and you can delete them from your list.

As I said the inventory item pictures are too small. I don't know what resolution you're at but at 1280x960 I often click on the wrong one. You can't sort your inventory. The pictures for some items like potions look the same so you have to check every damn one of them every single time you dig in your pack.
Ok, I'm running the setting between 1024 and 1280 (11something), perhaps you hit the threshhold of visibility, not sure. And yes, checking potions is a pain, not that I would expect every single potion to have its own graphic.

I can't help you with the other complaints, they are valid and I am not trying to say the game is perfect. Perhaps Wiz8 had a better interface, but it lacked big time in other areas. Such as movement controls. I'm glad an RPG has finally come to the table with FPS controls which allow for much much more fluid movements. I didn't think an RPG would ever be able to incorporate FPS controls with a decent RPG interface behind them. Morrowind took a damn good shot IMO and I would take its interface and controls over Wiz8 anyday. Imagine trying to fight real time with Wiz8's interface.... ugh.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
Hold shift and click on them and you can delete them from your list.
Really? I did RTFM. Where is this documented?

I'm a stickler consistency. If "activate" opens, "activate" should also close. I did remap the key from SPACEBAR to Z, maybe that had a negative effect. All I know is for a few "activates", only the right mouse click closes the window.

Regarding Wiz8, I agree it would have been very nice to allow remapping of the movement keys.

I think the movement abilities in FPS/TPS games can be pulled off in RPGs. It just takes commitment on the part of the designers. MW allows 3 different melee attack modes, jumping, etc. They're coming closer but the emphasis in RPGs isn't on fluid control so there's not much incentive to move in that direction. Plus it would be weird to see mages to evasive tumble roles.

not that I would expect every single potion to have its own graphic.
I would require a better way to differentiate them because there are so freakin' many in MW. Use slightly different coloring/shading if nothing else.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I share the same sentiments as JellyBaby w/ this game. I can tell it's good, and it has lots of stuff I like, but I just can't seem to get into it for some reason. Reading the Morrowind boards has left me even more frustrated because I see all these people who are uber already and saying the game is too easy (granted I don't play it like that...), but I struggle to find decent quests. I think I just don't have enough patience.

On another note, what res, AA, gfx speed, cpu speed, and drivers are all the R8500 owners using and what fps are you getting @ diff res? I get 12-20 in cities, 20-35 outdoors, and 50-180 indoors, all with AA off, ; however, I often get nasty loading chops that feel like the graphics card could REALLY benefit from an extra 64 megs. My friend's PNY Ti4400 barely has this prob.

Here's my sys specs:
Abit KR7A+R (current bios)
XP1900+ @ default
Radeon 8500 @ 275/275 w/ Plutonium xp 7.02.43 driver for Windows XP
512MB Crucial PC2100
Morrowind running @ 1024x768, no shadows, full AI, tried draw distance at full to 2/3 (no noticeable diff)

I'll post any other pertinent specs if it will help us figure out what the best settings are. Thanks.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
BTW, if you use spacebar to open, spacebar WILL close... but ONLY if you haven't touched anything in the barrel. Once you move stuff around between barrel and inventory it doesn't let you use spacebar to close for some reason. :|
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
Well right now I'm totally immersed in the game. It's really a blast once you get to Balmora. There's a lot to explore, many quests to solve, monsters to defeat, and fame to acquire. I'm getting better at enchanting items but I'm very tired to reloading on failure (and I'm not going for a lot of enchantments either). Higher quality gems help.

Just hit level 6 today.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Originally posted by: JellyBaby
Well right now I'm totally immersed in the game. It's really a blast once you get to Balmora. There's a lot to explore, many quests to solve, monsters to defeat, and fame to acquire. I'm getting better at enchanting items but I'm very tired to reloading on failure (and I'm not going for a lot of enchantments either). Higher quality gems help.

Just hit level 6 today.

So it gets better as you get more into it?
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
datalink7, you know it. After you understand the system and learn the ropes it becomes more enjoyable.
 

Neoteknik

Senior member
Jul 19, 2001
662
0
0

KouklatheCat

Golden Member
Oct 23, 2000
1,502
0
0
Anyone have a problem with this game and AOL or MS Outlook? When I installed Morrowind I could not log onto AOL through my DSL nor could I check my e-mail with Outlook or Outlook Express. Once I un-installed Morrowind everything worked as usual.

I love the game but....

It runs great on my machine (specs on rigs page).

Thanks
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
What class, race and sign is everyone using? I just got the game today and I'm a dark elf, rogue with the warrior sign. I'm not sure if this is the class for me or not. I tried answering the questions, but it kept giving me Monk, and I really didn't want to be that. Is it worth it to do a magic character? I thought about the battlemage, spellsword or witchhunter. I can't decide what to do.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
trmiv, created a custom class I call the "Darksabre", a spell-casting/warrior combination. Dark Elf. Went with the Mage sign.

I don't quite have the patience for alchemy but I went with enchant. At level 9 I've only been able to enchant two items but today I trained quite a bit.

The system is quite good and flexible. I think it would be fun to play a thief hybrid since there are lots of locked chests and marks to steal from. I'd opt for some magic, though, if for no other reason than to spice up the gameplay. Don't overload on weapon skills unless you really like to wield a variety of things.
 
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