New to WoW

slipONflange

Member
Jun 12, 2004
160
0
0
I just got a copy of WoW today and am looking to start a new character. This is my firt RPG and seems a little overwealming, I think I am going to start with a NE warrrior. I am looking for any advice for a new player.
 

Jayczar

Golden Member
Aug 28, 2001
1,628
1
81
that's what I started with and if played right can be very good for soloing
but not very appealing to groups IMHO so I guess it depends on how you
plan playing.
 

aswedc

Diamond Member
Oct 25, 2000
3,543
0
76
Originally posted by: ArmchairAthlete
Advice: Don't be a warrior!

Be a priest, mage, or paladin for the easiest time getting groups.
I agree. I don't have as much fun playing a warrior, the other classes have more interesting abilities.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: aswedc
Originally posted by: ArmchairAthlete
Advice: Don't be a warrior!

Be a priest, mage, or paladin for the easiest time getting groups.
I agree. I don't have as much fun playing a warrior, the other classes have more interesting abilities.


and warrior is not as simple as you think. if you want simple, play a pally, i have a lvl 40. all you do is attack, seal of crusader, heal yourself, repeat
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
Rogues are supposed to be one of the more soloable classes, they do a lot of damage in a short amount of time. As a mage, I suck against rogues unless I can polymorph them first and unlease a pyroblast (takex 6 seconds to cast and if I'm fighting an equal level rogue, I'd be dead in 6 seconds)

When you start out, you'll be in a "safe" area with several quests you can do. Stay in that area until you reach level 5-6, then venture out of it (you'll probably get a quest telling you where to go).

Check out www.thottbot.com for an awesome database of skills, quests, npcs, and items. If you're having trouble with a quest, check there.

www.worldofwar.net has good maps of the game world, click on Cartography on the left side menu.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: Schadenfroh
Originally posted by: aswedc
Originally posted by: ArmchairAthlete
Advice: Don't be a warrior!

Be a priest, mage, or paladin for the easiest time getting groups.
I agree. I don't have as much fun playing a warrior, the other classes have more interesting abilities.


and warrior is not as simple as you think. if you want simple, play a pally, i have a lvl 40. all you do is attack, seal of crusader, heal yourself, repeat

To be honest, I think Paladins get a bit more complicated than that, perhaps at a bit higher level than 40.
 

Codewiz

Diamond Member
Jan 23, 2002
5,758
0
76
Originally posted by: ArmchairAthlete
Advice: Don't be a warrior!

Be a priest, mage, or paladin for the easiest time getting groups.

Don't be a priest on the alliance side. You are gimped because a Paladin can step in your place for most instances and can tank also.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Codewiz
Originally posted by: ArmchairAthlete
Advice: Don't be a warrior!

Be a priest, mage, or paladin for the easiest time getting groups.

Don't be a priest on the alliance side. You are gimped because a Paladin can step in your place for most instances and can tank also.
untrue

Rogue's a good choice. For tradeskills you should consider skinning/leatherworking if you like making armour for yourself and others or blacksmithing/mining if you prefer making weaponry but you wont be able to use the armour you make in that case. Alchemy/herbalism is decent for making yourself heal/agility potions. Agility, by the way, is a rogue's priority stat. If you'd prefer not to make stuff then skinning/mining will rake in the cash. Or of course you can avoid tradeskills altogether

There's really no wrong move you can make, even with talents (which start at lvl 10) as you can always back up and try again.

 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
Rogues are dime a dozen, and Blizzard has posted stats that prove they are the most popular class. In raids we're pretty unimportant, the group could care less if we leave. Most classes can beat rogues in duels assuming they know what they're doing (there's a trinket that allows anybody to take us out of stealth before the fighting even begins). Soloing doesn't seem so hot... my mage buddy could AOE several mobs his level, if I got one add my level it was time to either run, use my special cooldown abilities, use a potion, etc. Mages AOE is indispensable in instances, rogues are dispensable.

I'd be a mage if I knew better when I'd started.
 

Quixfire

Diamond Member
Jul 31, 2001
6,892
0
0
Originally posted by: slipONflange
I just got a copy of WoW today and am looking to start a new character. This is my firt RPG and seems a little overwealming, I think I am going to start with a NE warrrior. I am looking for any advice for a new player.
I like the NE warrior and if you choose to play you can join a group of us on
Bronzebeard where we have already started a guild, Knights of Nef. I would recommend Herbalist, Alchemy, Cooking, and Fishing for your tradeskills. Soloing you will need food to keep you health up and it's easier to make you own potions than buying them and armor & weapons are easy enough to find or buy.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: TheVrolok
Originally posted by: Schadenfroh
Originally posted by: aswedc
Originally posted by: ArmchairAthlete
Advice: Don't be a warrior!

Be a priest, mage, or paladin for the easiest time getting groups.
I agree. I don't have as much fun playing a warrior, the other classes have more interesting abilities.


and warrior is not as simple as you think. if you want simple, play a pally, i have a lvl 40. all you do is attack, seal of crusader, heal yourself, repeat

To be honest, I think Paladins get a bit more complicated than that, perhaps at a bit higher level than 40.

It's been more complicated than that for me since level 15 or so. Maybe earlier. Maybe he never learned judgement or blessings at the trainer. Or other seals, for that matter.
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
my mage buddy could AOE several mobs his level
The problem with out AOE spells is you've got to get the mob to stay in the area of effect. If you have someone tanking them, it's possible, but alone it's difficult. You either have to frost nova them in place and run out, or cast the AOE over yourself so when they close to melee range, they get hit.

The problem with the first approach is frost nova won't root every mob every time. If it is resisted by one, they're wailing on you while you try to get off an AOE. If you use Blizzard, it stops channeling as soon as you get hit. If you use the second approach, you'll have several mobs wailing on you at melee range, which makes it hard to cast the AOE and is dangerous for a squishy mage.

I don't rely on AOE at all soloing, only rarely in instances. I didn't even train the second rank of Blizzard. I put a lot of talent points into Fire, so I don't have the instant arcane explosion yet, which I hear is really nice to have.

Speaking of different spell ranks, make sure you move the new spell rank from your spellbook to your action bar. I trained fireball level 5 and never even moved it to my bar. I hit 30 and trained level 6 and was surprised at going from 99-100 damage per fireball to 199-200. I looked at my book and realized I never even used level 5 .

Mages are a ton of fun though. I'm getting pretty good at managing aggro and dealing out damage. I can pull from 41-47 yards away with fireball, and easily get 2-3 off (sometimes one extra if my impact hits them) by the time they close to melee range. I then use fireblast and cone of cold (both instant cast) to finish them off. If those don't do the job, I'll use arcane missles (250 damage over 5 seconds and can't be inturrupted by damage) or a variety of quick casting, lower damage spells.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Blizzard isn't great in instances either. Usually the enemies that the tank isn't directly attacking will come after you when you cast it.
 

SP33Demon

Lifer
Jun 22, 2001
27,928
142
106
Originally posted by: ArmchairAthlete
Rogues are dime a dozen, and Blizzard has posted stats that prove they are the most popular class. In raids we're pretty unimportant, the group could care less if we leave. Most classes can beat rogues in duels assuming they know what they're doing (there's a trinket that allows anybody to take us out of stealth before the fighting even begins). Soloing doesn't seem so hot... my mage buddy could AOE several mobs his level, if I got one add my level it was time to either run, use my special cooldown abilities, use a potion, etc. Mages AOE is indispensable in instances, rogues are dispensable.

I'd be a mage if I knew better when I'd started.
I don't agree that rogues are dispensible. Ever heard of cheap shot ability that can stun for 5 secs (uninterruptable), or kidney shot that can stun 5 secs (uninterruptable) as well? Or kick, that can silence a spell caster? Or gouge, which stuns for 3-6 secs (interruptable)? Or how about 50-60% Evade spell? Or how about the mind numbing poison on blades that disrupt spellcasters? Good luck trying to hit something after a 10 sec stun while being beat on, or even trying to cast a spell after coming out of it.

 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Jayczar
that's what I started with and if played right can be very good for soloing
but not very appealing to groups IMHO so I guess it depends on how you
plan playing.

wtf are you on? warriors are a KEY class.. you cant do any isntances without a taunt tank... pallys just cant hold agro or tank as well as a defence speced warrior...
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: CVSiN
Originally posted by: Jayczar
that's what I started with and if played right can be very good for soloing
but not very appealing to groups IMHO so I guess it depends on how you
plan playing.

wtf are you on? warriors are a KEY class.. you cant do any isntances without a taunt tank... pallys just cant hold agro or tank as well as a defence speced warrior...

Some would say the extra healing more than makes up for that...60 pal in my guild says, quote "warriors can do nothing paladins can't do better" and "warriors bring nothing to the table"

Personally i think he's exaggerating, but many people are in agreement from as far as i can tell
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: CVSiN
Originally posted by: Jayczar
that's what I started with and if played right can be very good for soloing
but not very appealing to groups IMHO so I guess it depends on how you
plan playing.

wtf are you on? warriors are a KEY class.. you cant do any isntances without a taunt tank... pallys just cant hold agro or tank as well as a defence speced warrior...


Seal of Fury. I've never had a problem being an instance tank with my Pally and I use SoF rarely, only if I really need to, which isn't very often.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Seal of Fury kind of sucks. Especially if you want instant aggro. Heck, the hunter's distracting shot, which is well regarded as being weak, is better than SoF in those situations. I've had some success when combining SoF with the blessing to reduce aggro on others, but that means no buffs.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Codewiz
Originally posted by: ArmchairAthlete
Advice: Don't be a warrior!

Be a priest, mage, or paladin for the easiest time getting groups.

Don't be a priest on the alliance side. You are gimped because a Paladin can step in your place for most instances and can tank also.

Some really really really bad info here obviously from non L60 uber guild players.... Priests and warriors are KEY classes and needed for BRS and Onoxia and other high level instances... a rogue and or paly is not a subsititue for a sheild warrior...
Warriors are NOT a damage class.. they are a tank class lots of hitpoints and defence... this is where peoples are confused.. they think it should be like EQ warriors that were damage machines.... in this game thats the rogues job... and we pay for it with no AC and no HP...
warriors are designed to taunt and do steady damage...

A well build sheild warrior is more viable than any L60 paly....
2 of our L60 with amazing gear from BRS and Strath\schollo had a duel this saturday fight took 10 minutes.... no exageration... so long that heal pots came up 2x for the warrior...
both are good at thier job.. the problem is palys cannot hold agro on higher level instances...

without L60 warriors no guild can do any of the epic raids... no BRS no Molten Core no Onyxia and most likely nothing in the future either....

if you think any different ask Conquest or FOH or Afterlife if they will attempt anything without one.... the answer is no.. they are a key class..
 
Dec 27, 2001
11,272
1
0
Originally posted by: CVSiN
peoples are confused.. they think it should be like EQ warriors that were damage machines....

Warriors were damage machines in EQ? And for how long exactly did you play EQ?
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
Originally posted by: SP33Demon
Originally posted by: ArmchairAthlete
Rogues are dime a dozen, and Blizzard has posted stats that prove they are the most popular class. In raids we're pretty unimportant, the group could care less if we leave. Most classes can beat rogues in duels assuming they know what they're doing (there's a trinket that allows anybody to take us out of stealth before the fighting even begins). Soloing doesn't seem so hot... my mage buddy could AOE several mobs his level, if I got one add my level it was time to either run, use my special cooldown abilities, use a potion, etc. Mages AOE is indispensable in instances, rogues are dispensable.

I'd be a mage if I knew better when I'd started.
I don't agree that rogues are dispensible. Ever heard of cheap shot ability that can stun for 5 secs (uninterruptable), or kidney shot that can stun 5 secs (uninterruptable) as well? Or kick, that can silence a spell caster? Or gouge, which stuns for 3-6 secs (interruptable)? Or how about 50-60% Evade spell? Or how about the mind numbing poison on blades that disrupt spellcasters? Good luck trying to hit something after a 10 sec stun while being beat on, or even trying to cast a spell after coming out of it.

Heh, I've played a rogue long enough to know what we can do. 99% of mobs where stun would actually matter are immune to it. Gouge is stupid in raids and gone almost instantly. Evade is just trying to save your ass usually, if a rogue is tanking that group/raid has problems.
 
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