Originally posted by: munky
Originally posted by: hans030390
Just to let you know UE3 is running in DX9c with Sm3.0 not DX10
and from what i have heard, because the 6xxx cards have SM3.0, they will support WGF 1.0 (dx10?) but not WGF 2.0 from what i have heard.
Thats a rumor though
I think that if the UE3 engine is coded, programmed, and what nots, buy the time games are released based on it, a 6600gt will be able to run it at...oh, AT LEAST 8x6 with some good eye candy enabled (some SM3.0 i) with at least 30fps. Believe me, there are WONDERS you can do with some coding
for example...Gran Turismo 4 for ps2...look at that! it looks amazing on its own...but what else, it runs at 60fps!!! wow! what else? it supports 1080i!!!! you know what else? it runs 1080i at 60fps!!!! WHAT??? ON A PS2???? (and yes it does run it that well, it is in every review)
Just an example of what you can really do with "outdated" hardware. If they said UE3 would run easily on a 6600gt, they will probably do some heavy programming and coding to do it, and i bet they will. Then again, Epic is signed with Nvidia...soooo...yeah....expect it to run better on nvidia cards...
Sad to think that all of these wonderful computer parts are all ...well...things....and will not last forever...lol and yet we still act like they will. kinda...who cares!
sorry, random though...oh man, i can't wait to play next gen games with next gen cards
While i agree that GT4 for ps2 is one amazing feat of coding, you can't extrapolate that into PC games. The ps2 is first of all a completely radical design from a developers point, because instead of offering you all the convienience of a single powerful gpu, it has multiple processor units, and instead of having a large amount of vram, it offers insane amounts of bandwidth and only 4mb of vram. So, the ps2 can offer powerful performance, but only if you code it right, and take advantage of it's parallel processing design.
Also, a game on a ps2 has pretty much full exclusive use of the hardware, there's no need to deal with Windoze, drivers, and background processes. And the PC developer has to desing a game that will run on various hardware, so he can't just optimize it for one platform. All this makes it a lot less likely that we will see any amazing coding give new life to a video card.