NV20 performance benchmarks...

Soccerman

Elite Member
Oct 9, 1999
6,378
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0
good find! only one way to find out whether this is real or not. we'll have to compare these benches to official ones..

EDIT, in what way does the supposed 2x2 FSAA on nVidia cards, compare to the 4x on 3dfx cards?
 

MulLa

Golden Member
Jun 20, 2000
1,755
0
0
What.... 100fps at 1600x1200x32?? That's very impressive.... Must save more money.... ^^
 

Rudee

Lifer
Apr 23, 2000
11,218
2
76
Hmm.. I'm not overly excited about those numbers, especially at 1024x768 32bit.

I don't think I can justify $500 for an extra 10fps in Quake3 non HSR. Most of my games are Direct3D
 

AdamK47

Lifer
Oct 9, 1999
15,666
3,526
136


<< in what way does the supposed 2x2 FSAA on nVidia cards, compare to the 4x on 3dfx cards? >>



Two samples from the vertical and two samples from the horizontal = 4 samples.
 

NFS4

No Lifer
Oct 9, 1999
72,636
47
91
Yeah, mods are dumping threads to their &quot;respective&quot; places
 

snow patrol

Diamond Member
Jan 24, 2000
8,377
0
76
Well, I guess the video forum will get a lot busier once everyone realises the mods are moving threads here

Those benchmarks show potential. Any idea when we might see some previews/reviews on major sites?
 

SoloJoe

Junior Member
Aug 16, 2000
20
0
0
I look forward to NV20 too, but those guys have the wrong date I think. Everything Nvidia has said is that it will launch Spring 2001 with an April-May release. I think Anand even reported on this. So that's still 4-5 months away.
 

NFS4

No Lifer
Oct 9, 1999
72,636
47
91
The date shows 08-12-00 which I think means Dec 8, 2000. Which would be tomorrow's date.
 

Soccerman

Elite Member
Oct 9, 1999
6,378
0
0
&quot;Two samples from the vertical and two samples from the horizontal = 4 samples.&quot;

ok... first off, I'd like to know where they got those V5 6000 scores.. was it Voodoo extreme? if so, did they chose the exact same quake 3 options? according to Anandtech, the Ultra scores 33fps with 1024X768X32 (don't know which Quake 3 setting it is), compared to V5 6K hitting 35.7 fps using V5 6K benchmarks.

their benchmarks might have been taken off of other sites.. my questions are such: what settings were used to test the NV20?

according to these benches, though, without HSR, it hits about 75 fps, at 800X600X32 with 2x2 FSAA, compared to about 55 FPS for the GTSU and about 57 FPS for the V56K (running at 4x FSAA).

and at 1024X768X32 with 2x2 FSAA the NV20 hits ~45 fps, the GTSU hits ~33, and the V56K with FSAA hits about 36 or so FPS.

EDIT: after going through the numbers of other benches, I'm wondering if I estimated these numbers accurately.. please post a response if you think I did!

the performance improvement over the GTS can thus be broken down to 136% performance of the GTSU at 1024X768X32, and 136% in 800X600X32.

in fact, the percentages I just found are EXACTLY the same. in both cases I get 1.36363636363636363636363636363636 as my number (it represents the amount you multiply your FPS number on a GTSU to find what the NV20 should hit, but only should work at extremely fillrate limited resolutions), when dividing the numbers that I mentioned above..

the chances of this happening in real life are slim to none. thus, either I have been inaccurate in reading the graph, or the values have only been calculated using a percentage value, rather then really benchmarked.

AND, when looking at Anand's GTSU review when he overclocked it, he didn't do FSAA benches, but he DID include some resolutions that CAN be compared (1600X1200X32 for example). the GTSU clocked at 285/500 core/memory hits 64 fps at 1600X1200X32, compared to the 75 accomplished by the NV20 at 800X600 with 2x2 FSAA. however these benches probably don't have much meaning.. only that even without HSR, if the NV20 DOES accomplish those scores, it means that either the RAM is running at over 500mhz, or that the core is doing more then HSR.

to add to that, when you compare the V5 6K (from Voodoo extreme benches) with 1600X1200X16 compared to 800X600X16 with 4X FSAA, you get a score that is within 2 FPS from each other. this adds to the above statement.

I'm inclined to believe however, that neither of these is true, becuase the chances of me getting that number above (136%) are so low, that I couldn't believe it at first either.. it's

conclusion? these numbers are BS. I'd like to wait for some REAL benches, before I draw any conclusions..
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
0
0
Adamk47:

in what way does the supposed 2x2 FSAA on nVidia cards, compare to the 4x on 3dfx cards?
Two samples from the vertical and two samples from the horizontal = 4 samples.
&quot;

that is incorrect. 2x2 FSAA on both the Radeon and GTS mean that the horizontal and vertical resolutions are &quot;doubled&quot;, then downsampled. i.e. if you run 2x2 @ 800x600, then the card actually does 1600x1200, and scales it back down to 800x600.

PLEASE DO NOT COMPARE V5-6000 SCORES FROM VOODOOEXTREME TO ANYTHING ANYWHERE ON THE NET!

they were done with TC disabled. That's a HUGE HUGE difference.
 

jpprod

Platinum Member
Nov 18, 1999
2,373
0
0
[Iin what way does the supposed 2x2 FSAA on nVidia cards, compare to the 4x on 3dfx cards?
Two samples from the vertical and two samples from the horizontal = 4 samples.

that is incorrect. 2x2 FSAA on both the Radeon and GTS mean that the horizontal and vertical resolutions are &quot;doubled&quot;, then downsampled.[/i]

Robo, it's the very same thing Rendering in double resolution brings you exactly four evenly distributed subsamples per pixel, two in the horizonal and two in the vertical axises. Only difference between nVidia's/ATi's 2x2 SS AA method over 3dfx's 4-sample SS AA method is the arrangement of the subsamples; 3dfx's four subsamples are arranged as a rotated square grid inside pixel's area whereas nVidia/ATi's subsamples form a straight square within pixel's area.


Everyone else; The Xtennis site always publishes projected result estimates of the upcoming hardware. They didn't have a P4 test rig back a month ago and they don't have a NV20 now - they're just estimating how the card might perform in light of technical information we have of it. BTW, those V5-6000 scores are just doubled V5-5500 scores, that should already speak for itself.
 

NFS4

No Lifer
Oct 9, 1999
72,636
47
91


<< BTW, those V5-6000 scores are just doubled V5-5500 scores, that should already speak for itself. >>


Actually, if you look at the graphs, THEY ARE NOT. Looking at the graphs, if you doubled the V5 5500 scores, it'd be faster than a single 6000 in 2x FSAA and a bit slower in 4x FSAA.
 

AdamK47

Lifer
Oct 9, 1999
15,666
3,526
136
I'll be waiting here to accept apologies.
Thank you and have a nice day.
 

jpprod

Platinum Member
Nov 18, 1999
2,373
0
0
Actually, if you look at the graphs, THEY ARE NOT. Looking at the graphs, if you doubled the V5 5500 scores, it'd be faster than a single 6000 in 2x FSAA and a bit slower in 4x FSAA.

I stand corrected; doubled scores with some overhead factored in. Since Quantum V5-6K in VoodooExtreme tests had such a lackluster performance, in my sick little mind I still believe those scores are extrapolated from those of V5-5500


<< The Xtennis site always publishes projected result estimates of the upcoming hardware. They didn't have a P4 test rig back a month ago and they don't have a NV20 now >>

are you sure?


I stand corrected again, benchmark data was factual but benches weren't run by them, here. I shouldn't 100% trust on Ace's Hardware messageboard - though I consider the site as the most reliable source of unbiased technical information, every idiot (idiot, no pun intended ) who posts where are not such.
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
0
0
jpprod:

Robo, it's the very same thing

I was trying to be a bit more accurate. OGSS doesn't just &quot;choose&quot; 2 samples from the vertical and 2 from the horizontal. The way I read his response, it seemed more like RGSS than OGSS.

Adam:

I'll be waiting here to accept apologies.

uh...what apologies are you waiting for?

Since Quantum V5-6K in VoodooExtreme tests had such a lackluster performance, in my sick little mind I still believe those scores are extrapolated from those of V5-5500

HAR HAR HAR....

what gets me is that people are trying to compare the 6000's results with early V5 drivers (the ones that were made when the 5500 first came out), and with TC *DISABLED*

c'mon people, that makes a big difference. I was pretty surprised seeing how poorly the 6000 performed (only as well as a GTS-Ultra), but let's be real. Those are old drivers, OLD drivers, and it STILL worked as well as the Ultra @ 1600x1200
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,390
8,547
126
actually, i believe only the first 2 in the nvidia FSAA parlance refers to the resolution multiplier. the second 2 is the LOD level. i think. anyway, 3dfx's method is mathematically superior for removing jaggies, plus it also fixes pixel popping and shimmering.

how much faster is a 5.5k now than when it was released? i.e. when is witheiler going to give us some more benchmarks to nit pick him about? (a nit is a lice egg, i found out the other day... military history class...)
 

AdamK47

Lifer
Oct 9, 1999
15,666
3,526
136


<< actually, i believe only the first 2 in the nvidia FSAA parlance refers to the resolution multiplier. the second 2 is the LOD level. >>



Nope
 

AdamK47

Lifer
Oct 9, 1999
15,666
3,526
136
To Robo (the master poster at 3dfx newsgroups),

You said that I was incorrect. How can I be incorrect in saying that nVidias 2x2 is 2 samples from horizontal and 2 samples from verticle? Thats what it is, but then again I'm talking about a feature that nVidia has, something which you'll never agree with.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Elfenix-

Anand is wrong. 2x2 deals with two by two sampling, it doesn't refer to two samples in the horizontal and verticle(though it works out the same for that particular case). For 3x3, there are nine actual samples taken, 4x4 is sixteen and so on.
 

AdamK47

Lifer
Oct 9, 1999
15,666
3,526
136
Theres 1.5x1.5, 2x2, and 2x2 LOD. The 2x2 LOD basically puts the mipmap level at 3dfx's default level (which is really close).
 
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