- Feb 18, 2001
- 7,512
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From a german website. Surprised no one posted this yet.
Instead of as before about 23 pictures per second (1,600 x of 1,200 pixels, 32 bits, 4xAA and 8xAF) our GeForce reached 6800 Ultra of extremes edition of suddenly 40.3 pictures per second.
....
If one designates however the file "FarCry.EXE" for example in "FartCry.EXE" over, the result of the bench mark in the dissolutions of 1.024 x 768, 1,280 x 1,024 and 1,600 x of 1,200 pixels worsens around in each case 10 pictures per second (!).
chip.de
Update:
The nature of the mystery is revealed. Changing farcry.exe to fartcry.exe causes AA to be disabled if it was enabled in the control panel. But aa can still be enabled in the game settings.
new chip article
NVidia says the problem is that Far Cry uses to much video memory and the driver automatically reacts by turning off AA. It is written in German so it's hard to understand what was really meant but my take is that Farcry is the one that has a bug that causes it to allocate too much frame buffer memory when AA is selected in the control panel but the bug does not exist if you select AA from within the game itself.
Instead of as before about 23 pictures per second (1,600 x of 1,200 pixels, 32 bits, 4xAA and 8xAF) our GeForce reached 6800 Ultra of extremes edition of suddenly 40.3 pictures per second.
....
If one designates however the file "FarCry.EXE" for example in "FartCry.EXE" over, the result of the bench mark in the dissolutions of 1.024 x 768, 1,280 x 1,024 and 1,600 x of 1,200 pixels worsens around in each case 10 pictures per second (!).
chip.de
Update:
The nature of the mystery is revealed. Changing farcry.exe to fartcry.exe causes AA to be disabled if it was enabled in the control panel. But aa can still be enabled in the game settings.
new chip article
NVidia says the problem is that Far Cry uses to much video memory and the driver automatically reacts by turning off AA. It is written in German so it's hard to understand what was really meant but my take is that Farcry is the one that has a bug that causes it to allocate too much frame buffer memory when AA is selected in the control panel but the bug does not exist if you select AA from within the game itself.