The hardware keeps getting better and better while the software is at least 2 years behind
What! I can't even get 75fps in GTA3 or WC3 w/ a p4 2.4 and a g4 4600
The hardware keeps getting better and better while the software is at least 2 years behind
I doubt the GTA3 problems are due to a very sophisticated engine. IMHO, an unoptimized port is the likely culprit.What! I can't even get 75fps in GTA3 or WC3 w/ a p4 2.4 and a g4 4600
what does being american have to do with any of this?Originally posted by: daywalker
You americans will always fall for every stupid new video card that Nvidia throws in the market every 6 months.
Or does anyone think that a Geforce4 Ti4600 wont be enough or "outdated" for gaming in 2003? Or for playing Doom3?
Originally posted by: daywalker
You americans will always fall for every stupid new video card that Nvidia throws in the market every 6 months.
Or does anyone think that a Geforce4 Ti4600 wont be enough or "outdated" for gaming in 2003? Or for playing Doom3?
going with the lowest odd number between 1 and 8, that would be 3
Since when has 1 been between 1 and 8. I though that that range included 2,3,4,5,6, and 7. The odds in that range are 3,5,7. Therefore the lowest would be 3.Buddy, the lowest odd number between 1 and 8 is 1.
You're both misinterpreting the post, which said: "The number of chips is an odd number. That's all I can say without giving out the exact number. I'll say this though. It's under 8.". No need to get excited about this!Originally posted by: 7757524
Buddy, the lowest odd number between 1 and 8 is 1.going with the lowest odd number between 1 and 8, that would be 3
The number of chips is an odd number. That's all I can say without giving out the exact number. I'll say this though. It's under 8.
The number of chips is an odd number. That's all I can say without giving out the exact number. I'll say this though. It's under 8.
sounds like rampage to me.Originally posted by: BD2003
The explanation for odd chips is simple enough to me. No reason to have more than one T&L unit, since the scene is exactly the same for all the rendering units. But the rendering chips need to be in an even configuration due to SLI, since its a lot easier and faster to split the screen into halves or quarters instead of thirds.
So that leaves us with 1 chip or 2 chips as the baseline, depending on whether or not the GPU is fully integrated, and 3, 5, and 7 thereafter.
Just ignore 7757524. He's trippled his post count in the last month with similar garbage.