With the launch of our GeForce GTX 1080 [
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VR Funhouse is built to bring a new level of immersion to VR by enhancing what you see, hear and touch through a combination of great graphics, fully interactive audio and simulated physics. The HTC Vive-compatible, room-scale experience is coming soon to your GeForce GTX PC through Valves Steam digital distribution service.
Players can bounce between ten different mini-games, which let them tackle carnival-inspired challenges such as tossing basketballs, popping balloons, and shoot at targets fired from a cartoonish cannon.
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While our experience is packed with whimsical touches, its built to show off Pascals groundbreaking technologies. Its the most technically advanced VR experience yet. Lift the lid and here are just a few of the technologies youll find behind all the fun:
- NVIDIA Flow Grab a bow and arrow in our target-shooting mini-game. Set the arrow aflame and youll be able to shoot it at targets that burst into flames when theyre hit. Our NVIDIA Flow technology physically simulates experiences such as fire throughout VR Funhouse.
- NVIDIA HairWorks The whimsical feel of our colorful The Mole the Merrier! and KnockEm Silly challenges is enhanced by NVIDIA HairWorks technology. Jab at your targets. Give them a knock and youll see their colorful hair bounce. Or pat them on the head to flatten their jazzy haircuts.
- VRWorks Physics Poke, punch, pound and explore. VR Funhouse is filled with objects that you can interact with in surprising ways using your hand controllers. Our PhysX technology for VR gives the objects in the game realistic physical behavior, enabling proper graphics, collision detection, and haptics force feedback.
- NVIDIA FleX In our Hes Flexible mini-game, youll be able to pick up gooey, colorful blobs that stretch and jiggle in surprising ways in your hand toss them at targets and watch them ooze toward the ground. Youll find this next-generation particle-based physical simulation used all over VR Funhouse.
- NVIDIA VRWorks Audio Walk into Flight of the Clown, and youll need to use your ears to locate a stealthy drone. VRWorks Audio uses our Pascal GPUs to ray trace sound waves in real-time, realistically simulating how audio propagates and reflects across the room. The reflections and echoes created by VRWorks Audio will test your skills in locating the drone.
- VR SLI The more, the merrier. If youve got two GPUs, this technology will let one GPU render images to your left eye, and the other to your right, maximizing performance and minimizing latency.
But Wait, Theres More
These are just a few of the ways our VRWorks technology is enhancing VR Funhouse.
For a closer look at these technologies and others youll be able to experience such as our new Single Pass Stereo and Lens Matched Shading dive into our in-depth looks at VRWorks [
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