Deders
Platinum Member
- Oct 14, 2012
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It's Pascal's ability to create up to 16 different viewpoints from a single rendered scene that makes single card VR much faster than previous gens.
Iirc It uses 8 viewpoints for a single headset, 4 for each eye. The extra 3 are for around the edges. Because you don't see a smuch detail there, they can lower the detail to reduce the performance hit.
Iirc It uses 8 viewpoints for a single headset, 4 for each eye. The extra 3 are for around the edges. Because you don't see a smuch detail there, they can lower the detail to reduce the performance hit.