Nvidia Raytracing with Quadros

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Don't know if this is old news or not. But I just got wind of it.

Demoed at Siggraph 2009


"NVIDIA®® OptiX? engine for real-time ray tracing linky
NVIDIA®® SceniX? engine for managing 3D data and scenes linky
NVIDIA®® CompleX? engine for scaling performance across multiple GPUs linky
NVIDIA®® PhysX®® 64-bit engine for real-time, hyper-realistic physical and environmental effects" linky

I don't know bout you guys, but I think it's safe to say Nvidia hasn't been slacking off. LOL.

Anyone think this was spawned by Intels Raytracing pushing lately?

EDIT: added some linkage.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
They look interesting. The only problem I can see is that they are proprietary right now and don't support the current render engines that most studios use. It is going to take some work to start using them to render content. Still it is good to see them focusing on raytracing and using multiple GPU to render content. They really need a mental ray engine running on the GPU. They tried it with Gelato but it was feature incomplete.
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Well, it's a start I guess. If you don't mind, I'll forward your mental ray suggestion to NV. ??
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: Keysplayr
Well, it's a start I guess. If you don't mind, I'll forward your mental ray suggestion to NV. ??

Please do.
Mental Ray is one of the most widely used engines . Or if they could take their existing renderers and get them to work in Maya as a default renderer that would also be wonderful.

 

Zogrim

Junior Member
Dec 29, 2008
18
0
0
Cool) Caustic Graphics, Larabee, now OptiX.. developers definitely will need to decide what to choose from
And 64-bit PhysX SDK - good
 

evolucion8

Platinum Member
Jun 17, 2005
2,867
3
81
There's so many variety of software that now the vendors will have to add more value to their kits like manuals etc, I suggest to add some Hawaiian Punch stingles with the PhysX 64-Bit SDK package
 

SickBeast

Lifer
Jul 21, 2000
14,377
19
81
If this could work in 3D Studio Max I know for a fact that architects would love it. It currently takes a very long time to render buildings with a lot of glass using ray tracing.
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
This is impressive as recently I see Nvidia bringing out all sorts of things for the developers to get on board. First we have OpenCL and OpenGL3.2 (in Linux aswell) and now this- good to see. These are the kind of things I consider when buying a GPU, not only how it performs but what other tools does it bring to the table. 64bit PhysX ftw
 
Dec 30, 2004
12,553
2
76
Personally I'd rather stay away from raytracing. But I realize it's necessary for Nvidia+AMD+Intel to keep selling hardware.
 

Henrah

Member
Jun 8, 2009
49
0
0
Originally posted by: Modelworks
Originally posted by: Keysplayr
Well, it's a start I guess. If you don't mind, I'll forward your mental ray suggestion to NV. ??
Please do.
Mental Ray is one of the most widely used engines . Or if they could take their existing renderers and get them to work in Maya as a default renderer that would also be wonderful.

Originally posted by: SickBeast
If this could work in 3D Studio Max I know for a fact that architects would love it. It currently takes a very long time to render buildings with a lot of glass using ray tracing.

With Maya now owned by Autodesk (thankfully), I can see an implementation into both Maya and Max. That would be fantastic, not only for ArchVis like SickBeast mentioned. OptiX? would make the visualisation of anything bar final renders tonnes quicker. (Though it could be used in final renders, the quality needed surpasses what real-time offers, especially at HD resolution. OTOH, there's no reason OptiX? couldn't be used in the pipeline that leads to a final rendered frame.)

Originally posted by: soccerballtux
Personally I'd rather stay away from raytracing.
I assume you mean for gaming? If so, I agree with you. I think rasterisation is fully capable of providing real-time graphics that are photorealistic enough for gaming, and could well be for a long time. Personally, I can live with knowing I'm not seeing a mathematically correct rendering of light illuminating a corridor. It's the end result that matters, not the process.

^_^
 
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