Man i love theorycrafting... and thinking builds...
im at work but i cant stop thinking about a dot build for my WD, since the zombie bear KILL OR BE KILLED build that worked in act1 is not working in act2 inferno.
would a build with... locust swarm, slowing grasp, spirit walk, poison cloud, zombie wall and probably slowing dart (or maybe rain of toads) work?
i would like to add horrify in there though
SV passive for survivaility, is there a slow enemies passive?, and i was thinking about the 15% mana cost goes to hp since i wont be using the 300% mana regen
just kiting... darts, poison cloud (i think i heard it stacks), grasp, locust swarm, zombie wall more darts and running, a lot of running
I have a Wiz and a WD and i find weird how the WIZ have so many CC/escape mechanism and the WD has a couple slows and not much more than that, so i cant play the same way with them. While the WIZ is able to dish damage and get out, i cant never really get out with the WD