^ he was asking about RMAH.
nothing low level is selling on RMAH
Anybody notice increase drop rates since the hotfix? Every elite group dropped 2-3 golds and siegebreaker dropped 4 golds, wtf?!? I made 12m gold last night.
All items (gear) have a $1 flat fee that goes to blizz. If you then decide to transfer to Paypal, they take %15 on top of that.
Commodities (gems, gold etc) have a %15 fee to blizz. If you then decide to transfer to Paypal, they take %15 on top of that.
I'll have to look into it some more, but after posting my rant on gemmed items on the AH, I quickly realized why they do it. Like me, they don't want to pay to remove the gems. But even then... don't use shitty gems when you can easily pay a few more gold and get far better gems.
Can help out any time I'm online.
Added you ingame.
It makes perfect sense. Why would someone pay you a lot of money for a broken item? For example, my second car is a POS. It would cost $2,000+ to repair (bad tranny, brakes, rust damage, etc). A junkyard would probably give me $20 for it (vendor). Or I could sell it to someone who wants to fix it up for $1500 (auction house (more if it was an awesome high MPH (DPS) sports car with gems in it)). I don't see how paying to fix something would NOT be more of cost to you than someone would give you to take it off your hands (unless you scam them, but Diablo vendors are smarter than that). A vendor can fix it themselves, and resell for a profit (or salvage it and sell it for parts). You, a warrior who is neither a merchant nor a blacksmith, cannot.Repairing an item from fully damaged costs more (2-5x) than vendoring the item would net... that seems wrong.
awwww. my Monk finally died in Act 3 Nightmare at the end of the area after the Gluttany guy. Fast Arcane mob got the best of me and i couldnt get out of the way of those 3 spinning energy things dropped right next to me in time.
Glad its not Hardcore!
Twinked to the max to not have died until Lvl 49. haha!
Hmm, inferno (just act 1) is not bad with a monk tank of over 1150 resist to all resists, and then a glass cannon to kill what he's tanking.
If you don't care about damage, you can even get that high for like 200k gold or less. Sure, I only have 24k health, but when such a tiny, tiny fraction of damage is getting through (the resists alone are 80% mitigation), you don't need a lot of health.
I can stand in poison, but not desecration, and I still have to dodge the lasers, obviously, but many champion packs, I can just soak the damage while the WD kills them. It makes the tanky pet very, very durable too.
Yeah..but Diminishing returns.
I have 800-850 Resist..which sits me about 73ish%...I still have 40khp 16k unbuffed DPS..36% block..etc etc.
My attack speed +27% at moment on top of my weapon makes me able to face tank most things..and ALMOST stand in desecretation.. I can be jailed in desecration as long as I'm able to be swinging at the mob.
I'm thinking at least for me 750-850 is a sweet spot for resistances..as far as the item trade offs.
I have about 840ish res 24k Hp 8.7k dps with about 950ish LOH. I can stand in desecration fine without worrying about dying.
Also switching from MOH to MOE is the best thing i've done so far.
I tried ActIII inferno last night with my buddy. After about 30 mins, I'm giving up on my 2handed Barb. I'm pretty sure that beyond Act2 inferno a shield is required for a Barb. I'm sitting with 80% magic resists, and 70% armor reduction. 27k health. To put those stats in perspective, I can fight Act1 Elite packs and ignore their affixes. Desecration, don't care, Fire Chains meh, AS don't care. The only ones that can even be dangerous are when they are stacked with Nightmarish or Frozen because I do no damage while under those effects. But honestly that only matters if I play without paying any attention at all.
I could increase my health and armor, but those pieces of gear would not make a huge impact. My only options are kite with Sprint Tornadoes, or sword and board it.
Sucks because my 2 handed sword, which I found myself (so it has more meaning to me) is a 1240 DPS with over 150+ STR and a socket. I really don't want to stick that in a stash until im decked out in all I63 with AR, armor, vit, and str on every piece. Not to mention the specific slot affixes needed - LOH, move speed, ect.
Any suggestions to make a 2hand barb work in Inferno Act3?
I tried ActIII inferno last night with my buddy. After about 30 mins, I'm giving up on my 2handed Barb. I'm pretty sure that beyond Act2 inferno a shield is required for a Barb. I'm sitting with 80% magic resists, and 70% armor reduction. 27k health. To put those stats in perspective, I can fight Act1 Elite packs and ignore their affixes. Desecration, don't care, Fire Chains meh, AS don't care. The only ones that can even be dangerous are when they are stacked with Nightmarish or Frozen because I do no damage while under those effects. But honestly that only matters if I play without paying any attention at all.
I could increase my health and armor, but those pieces of gear would not make a huge impact. My only options are kite with Sprint Tornadoes, or sword and board it.
Sucks because my 2 handed sword, which I found myself (so it has more meaning to me) is a 1240 DPS with over 150+ STR and a socket. I really don't want to stick that in a stash until im decked out in all I63 with AR, armor, vit, and str on every piece. Not to mention the specific slot affixes needed - LOH, move speed, ect.
Any suggestions to make a 2hand barb work in Inferno Act3?
2H Barb is more dps machine than tank, so you will need someone to tank, in Inferno unless you have insane gear.