**OFFICIAL** Diablo 3 Thread

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KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
Anybody notice increase drop rates since the hotfix? Every elite group dropped 2-3 golds and siegebreaker dropped 4 golds, wtf?!? I made 12m gold last night.
 

Imported

Lifer
Sep 2, 2000
14,679
23
81
^ he was asking about RMAH.

nothing low level is selling on RMAH

I've sold a few low level items.. Mostly some boots with DEX, 100+ VIT, MF and movement speed.. I sold one ring with attack speed, min/max damage, DEX + VIT. These are also only selling for like $2.50 though.. lol
 

Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
Anybody notice increase drop rates since the hotfix? Every elite group dropped 2-3 golds and siegebreaker dropped 4 golds, wtf?!? I made 12m gold last night.

12 mil in one night? how? You mean from selling good items on AH? I rarely ever get any good items anywhere so.... I dont find any items worth more than 200k. Probably just luck.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Is gem removal cost based on your character's level? I made my original post about removing gems after I pulled a bonehead move in giving my sister some upgraded gear. I gave her a good level 21 polearm, and later on I went to give her a good level 24 2H axe. Well, rather than waste that 90g gem, I spent 1500g removing it.

However, I'm pretty sure I paid less than that in the past on similar items. That leads me to think that it has to be some base cost multiplied by your level. The base cost might be based on the gem's quality. I tossed a gem in a quiver to see what bonus it gave (out of curiosity), and it cost me around 450g to remove it. That seemed a bit high given it only being a Ruby or a Flawed Ruby.

I'll have to look into it some more, but after posting my rant on gemmed items on the AH, I quickly realized why they do it. Like me, they don't want to pay to remove the gems. But even then... don't use shitty gems when you can easily pay a few more gold and get far better gems.

All items (gear) have a $1 flat fee that goes to blizz. If you then decide to transfer to Paypal, they take %15 on top of that.

Commodities (gems, gold etc) have a %15 fee to blizz. If you then decide to transfer to Paypal, they take %15 on top of that.

For everyone that keeps asking and especially given all the incorrect answers so far, the quoted statement above is correct.

Also, I do believe the 15% PayPal fee is calculated after Blizzard takes its cut. I'm not 100% sure about that though.
 

vshah

Lifer
Sep 20, 2003
19,003
24
81
Repairing an item from fully damaged costs more (2-5x) than vendoring the item would net... that seems wrong.
 

cubby1223

Lifer
May 24, 2004
13,518
42
86
I'll have to look into it some more, but after posting my rant on gemmed items on the AH, I quickly realized why they do it. Like me, they don't want to pay to remove the gems. But even then... don't use shitty gems when you can easily pay a few more gold and get far better gems.

They do it to make the item appear in more searches.

Someone wanting a weapon that has life on hit, you will search for "life on hit", not "has sockets".

When you are selling your armor, you want your armor with 170 dex and 1 socket to show in the results of someone searching for 200 dex.
 
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Rage187

Lifer
Dec 30, 2000
14,276
4
81
I need help with Belial Hell. He kills me at half life. I have not played multiplayer yet but I am level 57 and have been able to hold my own up until this point. Just burning through gold now.

Rage187#1136

Tomorrow night perhaps?
 
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HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
awwww. my Monk finally died in Act 3 Nightmare at the end of the area after the Gluttany guy. Fast Arcane mob got the best of me and i couldnt get out of the way of those 3 spinning energy things dropped right next to me in time.

Glad its not Hardcore!

Twinked to the max to not have died until Lvl 49. haha!
 

Nashemon

Senior member
Jun 14, 2012
889
86
91
Repairing an item from fully damaged costs more (2-5x) than vendoring the item would net... that seems wrong.
It makes perfect sense. Why would someone pay you a lot of money for a broken item? For example, my second car is a POS. It would cost $2,000+ to repair (bad tranny, brakes, rust damage, etc). A junkyard would probably give me $20 for it (vendor). Or I could sell it to someone who wants to fix it up for $1500 (auction house (more if it was an awesome high MPH (DPS) sports car with gems in it)). I don't see how paying to fix something would NOT be more of cost to you than someone would give you to take it off your hands (unless you scam them, but Diablo vendors are smarter than that). A vendor can fix it themselves, and resell for a profit (or salvage it and sell it for parts). You, a warrior who is neither a merchant nor a blacksmith, cannot.

Also, I realize that vendors in-game pay the same amount for new, unbroken items. This also happens in the real world. A pawn shop doesn't really NEED your used stuff, so they pay you less. Shoppers who buy their items WANT their stuff, so they pay more for them. It's typical for coin dealers, too. If you sell your coin to them, they may already have many of that same coin, so they give you less for it. However, when someone wants to buy a coin from them, it's usually because they don't have that particular one, so they'll pay more for it.
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Cleared A2 NM hardcore on Barb, I actually cut it a little close on Kulle but if I'd been paying a bit more attention I'd have changed my build up beforehand I think and been fine. Playing without the AH makes you appreciate your drops more lol, but I've got plenty of gold and maxxing my JC and BS (for my level, that is) has definitely helped. BS armor is not particularly useful but it's a good way to make sure you've always got a fairly up to date weapon while levelling. The cost reductions to crafting and levelling crafting are quite appreciable pre-60.

I hate how people treat "nerf" like a dirty word and all people ever want to see is "well buff this instead of nerfing that!". It's an absolutely atrocious design principal; you can't just blindly do one or the other, they both have their places.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
awwww. my Monk finally died in Act 3 Nightmare at the end of the area after the Gluttany guy. Fast Arcane mob got the best of me and i couldnt get out of the way of those 3 spinning energy things dropped right next to me in time.

Glad its not Hardcore!

Twinked to the max to not have died until Lvl 49. haha!

The laser dropping elites are definitely a bitch, fire-chains are right after. You get wallers with any of those combos and it's really painful.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
Hmm, inferno (just act 1) is not bad with a monk tank of over 1150 resist to all resists, and then a glass cannon to kill what he's tanking.

If you don't care about damage, you can even get that high for like 200k gold or less. Sure, I only have 24k health, but when such a tiny, tiny fraction of damage is getting through (the resists alone are 80% mitigation), you don't need a lot of health.

I can stand in poison, but not desecration, and I still have to dodge the lasers, obviously, but many champion packs, I can just soak the damage while the WD kills them. It makes the tanky pet very, very durable too.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
That's why Inferno can be easier non-solo. It's much harder if you pub it with randoms, that is for sure. But with a well coordinated partner, it doesn't have to be harder. It doesn't mean you can run around like a baws though.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Hmm, inferno (just act 1) is not bad with a monk tank of over 1150 resist to all resists, and then a glass cannon to kill what he's tanking.

If you don't care about damage, you can even get that high for like 200k gold or less. Sure, I only have 24k health, but when such a tiny, tiny fraction of damage is getting through (the resists alone are 80% mitigation), you don't need a lot of health.

I can stand in poison, but not desecration, and I still have to dodge the lasers, obviously, but many champion packs, I can just soak the damage while the WD kills them. It makes the tanky pet very, very durable too.

Yeah..but Diminishing returns.

I have 800-850 Resist..which sits me about 73ish%...I still have 40khp 16k unbuffed DPS..36% block..etc etc.

My attack speed +27% at moment on top of my weapon makes me able to face tank most things..and ALMOST stand in desecretation.. I can be jailed in desecration as long as I'm able to be swinging at the mob.

I'm thinking at least for me 750-850 is a sweet spot for resistances..as far as the item trade offs.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
There are no diminishing returns. It appears there is, but really there are flat returns. Diminishing returns would make each point worth less. That's not the case. 500-600 resists reduces the damage by the same percentage as 1000-1100 resist. The %age reduced can't be linear because that would be increasing returns. If it were a flat, say 5% per 100 resists, then the first 100 resists would reduce your damage by 5%, but 1800 to 1900 resists would reduce your taken damage by 50%!

Using my example, if 0-100 were a reduction of 5%, then 100-200 would be a reduction of 5% (but would show as 9.75% damage reduced, appearing to be diminishing returns).

Yes, it takes more to get a %age point as you get in the higher levels, but moving from, say 80% damage reduction to 85% damage reduction reduced damage taken by a whole 25%. Each point reduces the damage taken from the last point by the same (or very close) amount.
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
Yeah..but Diminishing returns.

I have 800-850 Resist..which sits me about 73ish%...I still have 40khp 16k unbuffed DPS..36% block..etc etc.

My attack speed +27% at moment on top of my weapon makes me able to face tank most things..and ALMOST stand in desecretation.. I can be jailed in desecration as long as I'm able to be swinging at the mob.

I'm thinking at least for me 750-850 is a sweet spot for resistances..as far as the item trade offs.


I have about 840ish res 24k Hp 8.7k dps with about 950ish LOH. I can stand in desecration fine without worrying about dying.

Also switching from MOH to MOE is the best thing i've done so far.
 

SS Trooper

Senior member
Jun 18, 2012
228
0
0
I tried ActIII inferno last night with my buddy. After about 30 mins, I'm giving up on my 2handed Barb. I'm pretty sure that beyond Act2 inferno a shield is required for a Barb. I'm sitting with 80% magic resists, and 70% armor reduction. 27k health. To put those stats in perspective, I can fight Act1 Elite packs and ignore their affixes. Desecration, don't care, Fire Chains meh, AS don't care. The only ones that can even be dangerous are when they are stacked with Nightmarish or Frozen because I do no damage while under those effects. But honestly that only matters if I play without paying any attention at all.

I could increase my health and armor, but those pieces of gear would not make a huge impact. My only options are kite with Sprint Tornadoes, or sword and board it.

Sucks because my 2 handed sword, which I found myself (so it has more meaning to me) is a 1240 DPS with over 150+ STR and a socket. I really don't want to stick that in a stash until im decked out in all I63 with AR, armor, vit, and str on every piece. Not to mention the specific slot affixes needed - LOH, move speed, ect.

Any suggestions to make a 2hand barb work in Inferno Act3?
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
I have about 840ish res 24k Hp 8.7k dps with about 950ish LOH. I can stand in desecration fine without worrying about dying.

Also switching from MOH to MOE is the best thing i've done so far.

Yeah I use MOE - Hard Target. Typically the only type of minion that gets me is a Waller with Desecration/Arcane/Molten/Waller

Something along those lines typically can give me some issues if I can't down a few minions quickly.

Also to address this issue I switched to my secondary to (forget the name LOL) the twirling diablo skill to bypass collision if mobs trap me..It's helped quite a bit actually.

I'm going to experiment tonight with some different forms of main attack..I use the cookie cutter Fist of Thunder..but might try Crippling wave-overwave or deadly reach with the dmg increase rune..

I like serenty too much to switch to anything there. Mystic Ally is a life saver..MoE I <3.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
I tried ActIII inferno last night with my buddy. After about 30 mins, I'm giving up on my 2handed Barb. I'm pretty sure that beyond Act2 inferno a shield is required for a Barb. I'm sitting with 80% magic resists, and 70% armor reduction. 27k health. To put those stats in perspective, I can fight Act1 Elite packs and ignore their affixes. Desecration, don't care, Fire Chains meh, AS don't care. The only ones that can even be dangerous are when they are stacked with Nightmarish or Frozen because I do no damage while under those effects. But honestly that only matters if I play without paying any attention at all.

I could increase my health and armor, but those pieces of gear would not make a huge impact. My only options are kite with Sprint Tornadoes, or sword and board it.

Sucks because my 2 handed sword, which I found myself (so it has more meaning to me) is a 1240 DPS with over 150+ STR and a socket. I really don't want to stick that in a stash until im decked out in all I63 with AR, armor, vit, and str on every piece. Not to mention the specific slot affixes needed - LOH, move speed, ect.

Any suggestions to make a 2hand barb work in Inferno Act3?

Sell the sword on the RMAH..Take proceeds...invest in uber l33t gear...because someone will pay alot of money for it likely.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I tried ActIII inferno last night with my buddy. After about 30 mins, I'm giving up on my 2handed Barb. I'm pretty sure that beyond Act2 inferno a shield is required for a Barb. I'm sitting with 80% magic resists, and 70% armor reduction. 27k health. To put those stats in perspective, I can fight Act1 Elite packs and ignore their affixes. Desecration, don't care, Fire Chains meh, AS don't care. The only ones that can even be dangerous are when they are stacked with Nightmarish or Frozen because I do no damage while under those effects. But honestly that only matters if I play without paying any attention at all.

I could increase my health and armor, but those pieces of gear would not make a huge impact. My only options are kite with Sprint Tornadoes, or sword and board it.

Sucks because my 2 handed sword, which I found myself (so it has more meaning to me) is a 1240 DPS with over 150+ STR and a socket. I really don't want to stick that in a stash until im decked out in all I63 with AR, armor, vit, and str on every piece. Not to mention the specific slot affixes needed - LOH, move speed, ect.

Any suggestions to make a 2hand barb work in Inferno Act3?


4 options from what I can tell you have.

1) Just suck it up and go SnB
2) Run with another Barb who is SnB and/or a tanky monk and let them run in first as you come from behind and hope to rip them to shreds before they decide it is your turn to take damage.
3) Buy the best gear on the GAH or RMAH you can find. And I mean the Best yellow, orange and green gear you can find that will push a 2-h spec into use in act 3
4) (step 3) except farm act 1/2 until you have said gear.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
2H Barb is more dps machine than tank, so you will need someone to tank, in Inferno unless you have insane gear.
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
2H Barb is more dps machine than tank, so you will need someone to tank, in Inferno unless you have insane gear.

yep~ when I run with a buddy and he 2hands~ i'm the one that tanks(monk). If I'm DH'ing he tanks with sword/shield. I think with SS Troopers case if he can boost his LOH he should be fine.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
so... i started a new char... what are the current exploits to power level in 1.03?

i saw a video of a guy going to lvl 30 in 15 minutes killing zullen kollen (or something like that) but it doesnt work anymore... i got from lvl 8 to 14 in 20 minutes doing that though but it was not worth it after lvl 14-15...

any other spot?
 
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