diesbudt
Diamond Member
- Jun 1, 2012
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Maybe the generation that was brought up on world of warcraft is different. I loved games like gauntlet legends, final fantasy, and chrono trigger back in the 90s. Replayed them at least a dozen times. Played pokemon who knows how many hours. I loved diablo 1 and diablo 2. What do all of these RPGs have in common? You could easily destroy the content if you put extra time into it. It was not perfectly balanced. They were games that intentionally left a path for the player to steamroll past the final levels. To me, that is what makes a fun RPG. The ability to feel like a God on the hardest content.
In some ways, what made pokemon so sucessful also made Diablo2 sucessful. Was there an optimal pokemon team you could build that would steamroll the Elite 4? Probably. But I remade countless amounts of games to see how many different combinations I could beat the game with. Same with Diablo 2. There were3 skill trees with 5 or 6 tiers of skills for each tree. You could have so many different builds, and with 9 classes, there were hundreds of hours of re-playability if you wanted to try all the combinations.
Actually even Final Fantasy, sometimes bosses would just /win and requrie a restart. Or an exact strategy to have a chance. aka hard.
Also you can always create your own challenges. GO through the Elite 4 with just 3 pokemon.
And lastly, you just described D3. With a lot of time Even inferno can be steamrolled with a build on almost each class. Just because it isn't as obvious via leveling but gear obtaining doesnt mean it doesnt exist.
Plus Id rather have a long grind game that is hard that one that I can mash just 1-2 buttons and win even with a subpar build (D2)
It is also not "generation" I played games since I was 3. This is before NES. And yet I agree that those games were too easy. Sure I enjoy a nice grind of mindless mashing. But those get boring easy. No challenge.