Doppel
Lifer
- Feb 5, 2011
- 13,306
- 3
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As mentioned, I've not been given a beta pass for this or played it, but reading the comments and knowing the history of this game (many delays), I get the strong impression that leadership is lacking on this project. It is a risk many successful groups go through. They lose the hunger for release and focus and just spin their wheels, resting on laurels, because there is no pressure to release anything.
It's amazing to me how many changes Blizzard appears to be making to extremely essential gameplay this late--or what should be this late--in the development process. Do they actually have any deadlines? Do they care? Are they really so well off they can indefinitely tweak and fiddle and nitpick? As I probably mentioned earlier, if they had basically taken Diablo II, given it some new worlds, juiced the graphics and called it D3 that alone would have sucked a bunch of people into stores to buy it. I can't imagine it really takes this much effort to enhance the skills tree that they are substantially going back to the drawing board trying to figure out what to do.
It's amazing to me how many changes Blizzard appears to be making to extremely essential gameplay this late--or what should be this late--in the development process. Do they actually have any deadlines? Do they care? Are they really so well off they can indefinitely tweak and fiddle and nitpick? As I probably mentioned earlier, if they had basically taken Diablo II, given it some new worlds, juiced the graphics and called it D3 that alone would have sucked a bunch of people into stores to buy it. I can't imagine it really takes this much effort to enhance the skills tree that they are substantially going back to the drawing board trying to figure out what to do.
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