smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
- 86
I just got into inferno, and found I had to turn my monster power down from 8 to 1! Kind of crazy.
Even on MP 2, more than two normals hitting me at the same time would drop me in a second.
I'm surprised this game is still stickied on this subforum. It's a big flop and the traffic is a fraction of other games like LoL and even Dota.
If 10 million copies sold is considered a flop, I can't imagine how many copies are required to be a success. >_>
Copies Sold != Success
Look at Brink
Copies sold doesn't equate to success for whom? Not Blizzard, and not the shareholders, that's for sure.
It's also a game that has 1M concurrant players daily. While you could scoff at the drop-off, how many games can you name that still have that many people actively playing a year after the fact? Not a lot.
Again, I stand by that sales != success; they're lucky they are Blizzard and were playing off the Diablo name.
So what do you propose we measure success by then?
2<<10
Not great counter-examples. Especially since SW:TOR is also known to have had a wildly high development cost.
And don't double post, edit.
So what do you propose we measure success by then?
For a single player game, I would say the combination of sales and reviews. For a multiplayer game, I would say a combination of sales, reviews, and concurrent user-base over time. The name "Blizzard" and "Diablo 3" gave it the sales it wanted/needed, and it isn't a bad game, so it received good reviews, but the playerbase has dropped significantly (not including the percentage of "players" who are probably bots), so in my opinion it's not entirely successful.
So by your logic, D3 shouldn't be successful either since WOW sold more copies than D3.
Thanks for the pro-tip. WWYBYWB?
Backwards logic is backwards.
Diablo III has sold 12M* copies. Your counter?
"It's not a success because these games that sold 6* times less copies aren't successes."
That's real sound stuff, right there. There is a threshold in sales where a game will be considered a success. And making it to spot #3 on the best-selling PC games of all time list probably qualifies.
The list of the best-selling PC games of all time
So yeah, keep telling people it's not a success.
Honestly, Diablo III is fun the same way II was fun. It's not perfect, but it's a lot of fun (especially with friends). Maybe not for you, but you don't exactly see me trying to take a dump on what you like.
* If you count the copies Blizzard gave away with the WoW pass. Otherwise the numbers change back to 10 and 5, respectively. And the point being made is not tarnished in the least.
Are you comparing the 12m vs the 4.7m? If so, that's not 6* less for one. And secondly, you do realize that WOW maintained over 10 million subscriptions in 2012, right? WOW has sold many, many more copies than D3, which I understand and agree that it isn't a fair comparison (8 year old game vs 2), but the concurrent players is the part I want to emphasize; after a year the concurrent users for D3 has dropped to around 1m, less than 10% of their initial player base. WOW only recently dropped to 8.3m after 8 years.
If your definition of success is only sales numbers, then yes; Diablo 3 is very successful. My definition is different and takes into account the player-base over time, and I don't find it to be successful.
FYI - I love Diablo 3; it's a great, fun game. I just don't think it's successful.
Please name a game that has more than 1 million players a month. WoW, LoL, Dota, Counter Strike ( if you count all versions), CoD has probably fallen off now, Borderlands 2. Very, very few games reach that status and D3 is still doing it. That is the very definition of success.