**OFFICIAL** Diablo 3 Thread

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Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
I just got into inferno, and found I had to turn my monster power down from 8 to 1! Kind of crazy.

Even on MP 2, more than two normals hitting me at the same time would drop me in a second.

I'm looking forward to seeing how this going for me in hardcore. Might be a while before i get there though, i'm at lvl 29 in ACT III Normal MP5 right now, heh. I'd be further but I recently lost a 39 monk and a 35 dh i nightmare, being greedy on MP2. Having fun though, HC makes me want to play again...can't bring myself to login to SC at all.
 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
126
I feel the same way. The only way I would even contemplate playing this game again is if my friend wanted to play HC and no AH. I literally have more fun doing house work than I do playing softcore.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
I think it's time to retire, sadly. Everytime I fire this game up now, I feel like snoozing. No complaints here though, it gave me hours upon hours of fun. I'll see you again at next patch or expansion, D3.. peace.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I haven't been playing much lately either. I have been focusing on other games. I will probably be back at some point, just been busy with other stuff.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,188
126
I'm surprised this game is still stickied on this subforum. It's a big flop and the traffic is a fraction of other games like LoL and even Dota.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
I've had it a year and haven't played yet, though I recently ordered two books related to it... I need to get that extra hard drive installed.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I'm surprised this game is still stickied on this subforum. It's a big flop and the traffic is a fraction of other games like LoL and even Dota.

If 10 million copies sold is considered a flop, I can't imagine how many copies are required to be a success. >_>
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Copies sold doesn't equate to success for whom? Not Blizzard, and not the shareholders, that's for sure.

It's also a game that has 1M concurrant players daily. While you could scoff at the drop-off, how many games can you name that still have that many people actively playing a year after the fact? Not a lot.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
What about SW:TOR? Success or flop? It sold 2m copies.

Again, I stand by that sales != success; they're lucky they are Blizzard and were playing off the Diablo name.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
Copies sold doesn't equate to success for whom? Not Blizzard, and not the shareholders, that's for sure.

It's also a game that has 1M concurrant players daily. While you could scoff at the drop-off, how many games can you name that still have that many people actively playing a year after the fact? Not a lot.

"players"
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
2<<10


Not great counter-examples. Especially since SW:TOR is also known to have had a wildly high development cost.

And don't double post, edit.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
2<<10


Not great counter-examples. Especially since SW:TOR is also known to have had a wildly high development cost.

And don't double post, edit.

So by your logic, D3 shouldn't be successful either since WOW sold more copies than D3.

Thanks for the pro-tip. WWYBYWB?
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
So what do you propose we measure success by then?

For a single player game, I would say the combination of sales and reviews. For a multiplayer game, I would say a combination of sales, reviews, and concurrent user-base over time. The name "Blizzard" and "Diablo 3" gave it the sales it wanted/needed, and it isn't a bad game, so it received good reviews, but the playerbase has dropped significantly (not including the percentage of "players" who are probably bots), so in my opinion it's not entirely successful.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
For a single player game, I would say the combination of sales and reviews. For a multiplayer game, I would say a combination of sales, reviews, and concurrent user-base over time. The name "Blizzard" and "Diablo 3" gave it the sales it wanted/needed, and it isn't a bad game, so it received good reviews, but the playerbase has dropped significantly (not including the percentage of "players" who are probably bots), so in my opinion it's not entirely successful.

It is a good thing your opinion matters! And 1 million concurrent players is more than 99% of games release this year. D3 sold extremely well, and still has a ton of people playing. People are still buying gold and people are still farming items. So, it is a success.

Nobody said it had to be the best selling game of all time to be a success. It was one of the best selling games released last year. It is a success.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
shit, lost my Witch Doctor at 33 being ballsy against Azmodan in Normal MP5. Those fireballs? yea, don't run towards them if they can one hit you (I had ~3.4k HP). Whole different game in HC i'm telling you
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
So by your logic, D3 shouldn't be successful either since WOW sold more copies than D3.

Thanks for the pro-tip. WWYBYWB?

Backwards logic is backwards.

Diablo III has sold 12M* copies. Your counter?

"It's not a success because these games that sold 6* times less copies aren't successes."

That's real sound stuff, right there. There is a threshold in sales where a game will be considered a success. And making it to spot #3 on the best-selling PC games of all time list probably qualifies.

The list of the best-selling PC games of all time

So yeah, keep telling people it's not a success.

Honestly, Diablo III is fun the same way II was fun. It's not perfect, but it's a lot of fun (especially with friends). Maybe not for you, but you don't exactly see me trying to take a dump on what you like.



* If you count the copies Blizzard gave away with the WoW pass. Otherwise the numbers change back to 10 and 5, respectively. And the point being made is not tarnished in the least.
 
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gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
Backwards logic is backwards.

Diablo III has sold 12M* copies. Your counter?

"It's not a success because these games that sold 6* times less copies aren't successes."

That's real sound stuff, right there. There is a threshold in sales where a game will be considered a success. And making it to spot #3 on the best-selling PC games of all time list probably qualifies.

The list of the best-selling PC games of all time

So yeah, keep telling people it's not a success.

Honestly, Diablo III is fun the same way II was fun. It's not perfect, but it's a lot of fun (especially with friends). Maybe not for you, but you don't exactly see me trying to take a dump on what you like.



* If you count the copies Blizzard gave away with the WoW pass. Otherwise the numbers change back to 10 and 5, respectively. And the point being made is not tarnished in the least.

Are you comparing the 12m vs the 4.7m? If so, that's not 6* less for one. And secondly, you do realize that WOW maintained over 10 million subscriptions in 2012, right? WOW has sold many, many more copies than D3, which I understand and agree that it isn't a fair comparison (8 year old game vs 2), but the concurrent players is the part I want to emphasize; after a year the concurrent users for D3 has dropped to around 1m, less than 10% of their initial player base. WOW only recently dropped to 8.3m after 8 years.

If your definition of success is only sales numbers, then yes; Diablo 3 is very successful. My definition is different and takes into account the player-base over time, and I don't find it to be successful.

FYI - I love Diablo 3; it's a great, fun game. I just don't think it's successful.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Are you comparing the 12m vs the 4.7m? If so, that's not 6* less for one. And secondly, you do realize that WOW maintained over 10 million subscriptions in 2012, right? WOW has sold many, many more copies than D3, which I understand and agree that it isn't a fair comparison (8 year old game vs 2), but the concurrent players is the part I want to emphasize; after a year the concurrent users for D3 has dropped to around 1m, less than 10% of their initial player base. WOW only recently dropped to 8.3m after 8 years.

If your definition of success is only sales numbers, then yes; Diablo 3 is very successful. My definition is different and takes into account the player-base over time, and I don't find it to be successful.

FYI - I love Diablo 3; it's a great, fun game. I just don't think it's successful.

Please name a game that has more than 1 million players a month. WoW, LoL, Dota, Counter Strike ( if you count all versions), CoD has probably fallen off now, Borderlands 2. Very, very few games reach that status and D3 is still doing it. That is the very definition of success.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
Please name a game that has more than 1 million players a month. WoW, LoL, Dota, Counter Strike ( if you count all versions), CoD has probably fallen off now, Borderlands 2. Very, very few games reach that status and D3 is still doing it. That is the very definition of success.

I respect your opinion.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Are we really discussing the legitimacy of how successful D3 is...again?

Do me a favor and look at the PC Gaming group sub-forum and sort by replies or views.
 
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