**OFFICIAL** Diablo 3 Thread

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Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
The only problem that I have is that when I get a Cursed Chest with a "kill waves" or "kill lots of mobs before the time runs out"

Oh, I hate those damn events. The mobs spawn way too slow at the start, and then only come out in numbers at the last few seconds. It's not really "how many mobs can you kill in the time limit", because you *can't* kill the correct number until the last 5 seconds or so. I find that I have to save my big area cooldowns for the end and sometimes that works.


I am trying the "lord commander" passive, which essentially locks me into using bombardment, steed charge and phalanx.

Passives- lord commander, righteousness, hold your ground, heavenly strength

Steed Charge- Nightmare- steed charge is essentially required with heavenly strength, otherwise I fall behind in a fast clearing group because my speed is stuck at 110%

bombardment- impactful bombardment - massive aoe damage on a long cooldown

condemn- unleashed- more aoe, lower damage but also lower cooldown

phalanx- bodyguard- helps with single target damage and cleaning up random little mobs. also another cooldown to benefit from CDR

justice-hammer of pursuit- no particular reason. I wanted a ranged wrath generator and the hammer of pursuit rune pumps the damage up to 300% of weapon

fist of the heavens- fissure- I like the mechanics behind the skill, but no special synergy with my build otherwise
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
^ For the event where you have to kill 100 mobs... their spawn rate increases as you kill more. I've gone as high as 180 killed personally but I've heard of much higher.

But I agree on the 5 waves. Sometimes the mobs just spawn and run off. Nothing you can do about it. Also sometimes they spawn elites... I've had that happen twice. Like how am I supposed to beat the timer there?
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
The 5 waves one I struggle with on my Monk. My wizard just blast through them though, especially since I can just spawn dual hydras and let them do most of the dirty work on the mobs that run away. On my monk I always end up failing on the 5th one.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Depends on the enemy types really - there's a pretty easy one in one of the caves in A3 where it's just lacuni enemies that jump on your face immediately which is perfect. At the same time there's some really annoying ones in, say, Arreat Crater or The Cathedral where waves 4/5 will spawn enemies which will both retreat away from you while summoning additional targets.

Monk is quite good at them because of Cyclone Strike however.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Oh, I hate those damn events. The mobs spawn way too slow at the start, and then only come out in numbers at the last few seconds. It's not really "how many mobs can you kill in the time limit", because you *can't* kill the correct number until the last 5 seconds or so. I find that I have to save my big area cooldowns for the end and sometimes that works.

I usually find the waves to be a bit more troublesome, because they tend to give you less time overall as there's a timer per-wave. It all depends on the enemies that I have to fight though. If they give me an excessive amount of ranged enemies, I'm usually forced to use Blessed Shield (at 30 wrath each) to kill them fast enough. I don't mind the one where they have you kill an elite or champion pack. Those are usually really fast... except the one time it says, "Kill Adria!" I still finished in time, but it took longer than most.

Overall, my #1 rule for any cursed item is to clear a large area around it first. There's nothing worse than getting extra mobs around the ones that I actually have to kill... especially when my spammable AoE (Blessed Shield) has a target limit. I think I failed one yesterday only by one enemy because said enemy kept summoning other enemies that were getting in my way.

Steed Charge- Nightmare- steed charge is essentially required with heavenly strength, otherwise I fall behind in a fast clearing group because my speed is stuck at 110%

Is there any word on whether Blizzard will change the way the game works so it is possible for a Crusader to hit the 125% movement speed cap with Heavenly Strength equipped? I can understand putting a penalty on Heavenly Strength, but the ability is pretty much a requirement for any DPS-related build. However, as you've mentioned, using it puts you severely behind others in regard to speed, which is a problem.

condemn- unleashed- more aoe, lower damage but also lower cooldown

You missed out on the most important part of Condemn... no wrath cost!

phalanx- bodyguard- helps with single target damage and cleaning up random little mobs. also another cooldown to benefit from CDR

justice-hammer of pursuit- no particular reason. I wanted a ranged wrath generator and the hammer of pursuit rune pumps the damage up to 300% of weapon

I use the Burst rune because of the stun component. It even works on pretty much every boss but Diablo and Malthael.

I tried out a few new abilities last night to see what I think of them. I switched out Shield Glare for Consecration (Shattered Ground). I'm not sure what I think of it though -- it's kind of nice to have a little extra AoE damage in those cursed events. However, I still think Shield Glare with the +20% damage is probably better in groups. I also went with Heaven's Fury (Split Fury) instead of Falling Sword. I'm kind of digging Heaven's Fury... the Split Fury rune can do a lot of DPS to multiple targets.

Better than getting The Executioner for the 5000th time though!

Ah, that must make you the guy in the clan that keeps getting The Executioner! :biggrin: I have no idea who half the people are in there.
 

CU

Platinum Member
Aug 14, 2000
2,415
51
91
I found a Thunderfury last night with my wizard. Not a particularly good one though. Decent enough for my Monk once he hits 70, but not better than the staff I'm running that lets me spawn dual Hydras to use it on my wizard. Unfortunately I'll have to re-roll it for Dex, even though it needs work on another stat as well. Better than getting The Executioner for the 5000th time though!

I have the wand that allows for dual hydras, but I don't use it as I found a sky splitter that does more damage. II didn't find the hydras that usefully. What is your build?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
You mean the cursed chest aren't supposed to spawn elites?


Ok, somewhat kidding but I've had more than my fair share of those.
 

DeathReborn

Platinum Member
Oct 11, 2005
2,786
789
136
I usually find the waves to be a bit more troublesome, because they tend to give you less time overall as there's a timer per-wave. It all depends on the enemies that I have to fight though. If they give me an excessive amount of ranged enemies, I'm usually forced to use Blessed Shield (at 30 wrath each) to kill them fast enough. I don't mind the one where they have you kill an elite or champion pack. Those are usually really fast... except the one time it says, "Kill Adria!" I still finished in time, but it took longer than most.

Overall, my #1 rule for any cursed item is to clear a large area around it first. There's nothing worse than getting extra mobs around the ones that I actually have to kill... especially when my spammable AoE (Blessed Shield) has a target limit. I think I failed one yesterday only by one enemy because said enemy kept summoning other enemies that were getting in my way.



Is there any word on whether Blizzard will change the way the game works so it is possible for a Crusader to hit the 125% movement speed cap with Heavenly Strength equipped? I can understand putting a penalty on Heavenly Strength, but the ability is pretty much a requirement for any DPS-related build. However, as you've mentioned, using it puts you severely behind others in regard to speed, which is a problem.



You missed out on the most important part of Condemn... no wrath cost!

phalanx- bodyguard- helps with single target damage and cleaning up random little mobs. also another cooldown to benefit from CDR



I use the Burst rune because of the stun component. It even works on pretty much every boss but Diablo and Malthael.

I tried out a few new abilities last night to see what I think of them. I switched out Shield Glare for Consecration (Shattered Ground). I'm not sure what I think of it though -- it's kind of nice to have a little extra AoE damage in those cursed events. However, I still think Shield Glare with the +20% damage is probably better in groups. I also went with Heaven's Fury (Split Fury) instead of Falling Sword. I'm kind of digging Heaven's Fury... the Split Fury rune can do a lot of DPS to multiple targets.



Ah, that must make you the guy in the clan that keeps getting The Executioner! :biggrin: I have no idea who half the people are in there.

For the movement speed to still get 25% use a Hellskull shield (http://eu.battle.net/d3/en/item/hellskull) I got one at 57 and used it until I found a Stormshield @70. I can live with the 110% speed as I use my crusader with a group of other crusaders.
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
I have the wand that allows for dual hydras, but I don't use it as I found a sky splitter that does more damage. II didn't find the hydras that usefully. What is your build?

Left Mouse: Arcane Torrent-Cascade
Right Mouse: Teleport: Fracture
Arcane Hydra
Storm Armor: Power of the Storm
Slow Time: Time Warp
Magic Weapon: Conduit

Passives I use Temporal Flux, Blur, Astral Presence and Unwavering Will.

With Temportal Flux, Slow Time and the hydras bombing away, everything gets way slowed down so I can just sit and blast with Arcane Torrent.
 

HopJokey

Platinum Member
May 6, 2005
2,110
0
0
Anyone play Monk? I just got back into playing D3 with RoS and wonder what Monk builds are good. Deadly Strike with Sweeping Wind Cyclone seems like a winner for me so far.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I've basically just played around what I found gear for, monks can build strong elemental theme builds which is what I've stuck with to take advantage of the % damage increases available (found regularly on bracers and amulets and a ton of various legendaries). Physical, lightning and holy are all viable. Probably fire as well.

physical
way of the hundred fists - fist of lightning
exploding palm - flesh is weak
sweeping wind - bladestorm
cyclone strike - eye of the storm (your own preference here, too good not to have imo though)
lashing tail kick - no rune (phys rune for this one causes obnoxious knockback)
mantra of choice (conviction w/ whatever the damage reduction rune is a good offense/defense balance but prevents you from using your Unity passive, swap when playing with a party imo)

lightning
fists of thunder - whatever you prefer
exploding palm - flesh is weak
sweeping wind - cyclone
cyclone strike - eye of the storm
lashing tail kick - lightning stun rune
mantra of choice

I think a lot of monks don't run Exploding Palm but the +20% damage taken on your target is really significant for both party/solo play and learning to 'pop' it effectively on elite packs and champions can really speed up kills and improve your AoE.
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
I'm loving Dashing Strike on my Monk. Zipping all over the place bashing the crap out of stuff!
 

akahoovy

Golden Member
May 1, 2011
1,336
1
0
I think a lot of monks don't run Exploding Palm but the +20% damage taken on your target is really significant for both party/solo play and learning to 'pop' it effectively on elite packs and champions can really speed up kills and improve your AoE.

That's odd, Exploding Palm with the 20% damage taken rune seemed like a great way to level groups. I started using that almost immediately.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I think a lot of monks don't run Exploding Palm but the +20% damage taken on your target is really significant for both party/solo play and learning to 'pop' it effectively on elite packs and champions can really speed up kills and improve your AoE.

Why not use Crippling Wave with the +10% damage rune then? That also slows enemies, which reduces the damage your party will take! Unfortunately, it's probably not nearly as much fun to DPS like that.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
I run exploding palm with the 20% bonus damage and stunbell or the physical bell when I do bosses; dashing strike: quicksilver and cyclone strike: implosion when running around maps. (The only bonus elemental damage I have worthwhile to run with right now is physical.)

Absolutely love dashing right into a cluster of monsters, popping SW, and cyclone strike 2-3 times to kill everything, then dash right out to the next cluster. It's awesome stuff.

And like Aikouka said, I use Crippling wave: bonus spirit on crits (Rising Tide I think?). My build used to work much better when I had much higher AS, but that's since changed (used to be 3.1 APS, now it's down to 2.7 APS).

Also, being a monk, I think there's only 1 cursed shrine event that I've failed (due to one of the skeleton spawners running off just outside cyclone since I was amid more than 16 monsters and didn't notice him until after all the others were dead). I don't see how you can possibly fail on those events unless you're not using cyclone. And if you're not using that most awesome skill in the game, that's your prerogative.
 
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Sho'Nuff

Diamond Member
Jul 12, 2007
6,211
121
106
Up to 250 caverns of frost runs - no gibbering gemstone. This is getting more than frustrating. Run on difficulty levels ranging from normal to T1. With every find magic buff I can use.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Woah, 250? Really?

You're not really missing much, not being able to open rainbow land yourself. It used to be decent for drops and exp long ago, but now it's just another zone that can be hit or miss with density. If you want, send me a message and I'll open it for you if you really want to see it for the first time or something.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
Up to 250 caverns of frost runs - no gibbering gemstone. This is getting more than frustrating. Run on difficulty levels ranging from normal to T1. With every find magic buff I can use.

I wouldn't worry about it too much. I only used the staff a couple of times.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
dashing strike: quicksilver

I decided to try out Dashing Strike last night, and good golly, it's a ton of fun... especially with an overpowered weapon.

Speaking of overpowered weapons, I've noticed something odd about the Monk. While dual-wielding, the weapon stats appear to be averaged together. The problem is that if I use a shield instead of another weapon, I gain something like +20% damage. It sounds weird to think of a Monk using a shield!
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Those cursed chests and shrines are annoying obly bc they don't drop jack.

How is it white chests still have better rewards than replesents?
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Up to 250 caverns of frost runs - no gibbering gemstone. This is getting more than frustrating. Run on difficulty levels ranging from normal to T1. With every find magic buff I can use.

Damn.. I do remember that one being the most annoying thing to get, but not 250 annoying. Once you find it once, that lacuni will always spawn.. Lol
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
I'm running the Crusader now, T2... he's a beast and I still have some missing pieces to find...

I'm at 450k DPS (so not really crazy when seeing people with under 1M!), using Andariel's helm and Scourge 2H, with Slash (+crit/fire) on LMB and Punish(+AoE/fire) on RMB. T1 was such a walk in the park, I moved to T2. And the only time I happen to die is when I don't have anywhere to click-to-move :awe: when high magic damage is done to me (like that freezing pulse or desecration from elites) - this is very rare, as usually there aren't as many mobs on the screen Was doing some events on the battlefield of eternity (on T2) and I had the whole screen full of mobs (I literally couldn't click anywhere to move) and I plowed through everything anyway...

Sick sick sick! That hp on block with high block % is madness :awe: Once I get a few more gear pieces I want...
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Anybody know exactly how Kadala's legendary drops work? I've been trying to a Velvet Camaral for my lit wiz, and got no less then 6 Andariels yesterday alone.
 

Sho'Nuff

Diamond Member
Jul 12, 2007
6,211
121
106
I wouldn't worry about it too much. I only used the staff a couple of times.

Still no Gemstone. It must be bugged.

I understand that the staff is of limited use. Just looking for stuff to do in the game besides grind random gear.
 
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