**OFFICIAL** Diablo 3 Thread

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Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Its not like activision/blizzard launches one game a year. Last year cod elite didnt work for a month or so. The same reserve capacity could have smoothed both launches. This year there's going to be another wow expansion. Another cod. Maybe another starcraft. All will require a disgusting amount of capacity during their launch window, only to have it precipitously drop thereafter.

If they had their shit together, they could handle this. Yes, it's inefficient if they overestimate or have a large reserve, but being the company that always nails a launch would make them unique, and probably more than pay for itself over time.

Unfortunately neither of us have enough data as to why they would or would not supply the required equipment to have a smooth launch (even this must be an assumption - that it is equipment). But you see 0 possible good reason this would be the case which is just unreasonable.

If Blizzard thought it was worth the effort / money, they would have done it. But to their determination, it was not worth it.

Until Blizzard explains why, all we have is speculation either way. So you have to be open to all sorts of possibilities, not one possible solution.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I find it hard to believe a company like activision/blizzard can't find an eventual use for those servers. It's not like they're going to stop making games.

Right now someone hears about this great game called diablo 3, goes on amazon to buy it, and sees that it has 2 stars and all the reviewers say it doesn't work. Or they go on metacritic and see a 3.9 user score. Not everyone follows this stuff so closely, blizz games have a particularly long reach that many others dont. It's impossible to quantify how many sales they've lost and will continue to lose due to that, but it's probably not an insignificant amount.

Most people playing it won't remember next week...but the people who held off buying it might not care enough to give it a second look.

Or they look at Metacritic and see an 88 average from critics. Critics might be biased because of their self interest (as they are in almost any industry to some extent), but I still trust them far more users who are oft blinded by emotions, make irrational snap judgments, and are overly convinced of their own expertise and importance.

Especially when I'm not familiar with the industry, like the prospective buyers in your scenario would be; I bought a car not long ago and I'm not a car guy. I most definitely put more faith in the 'official' reviews than I did user reviews; even now when I buy computer parts (something I'm quite well versed in) I still give priority to what I consider 'real' reviews. User opinions are overrated, and in my experience are far more biased than most 'professional' reviewers are.

And just because you can use it later doesn't mean you go out and buy two computers at a time, do you? It's wasteful and incurs an opportunity cost. It's simply a bad business practice, particularly taking into consideration the quick depreciation of tech assets.
 

KidNiki1

Platinum Member
Oct 15, 2010
2,793
126
116
That's also where your money goes if you get outbid on something.



Yeah, it's really not that intuitive. They should allow you to go into the AH while in the game. Maybe if they want to avoid it being too much of a distraction, only allow it while in town.

Originally, I didn't want to buy as much because it felt like cheating to ruin the idea of getting gear by luck, which is really what Diablo is all about. For the most part though, it's really only your first character that gets screwed over. I have good gear in my stash for pretty much any other character type, because the game loves to drop uniques that are worthless for my Monk.

Also, I don't think it's a problem if we look at it the same way as WoW... at least in regard to loot rewards, the game doesn't "start" until Inferno.

yeah, having never played the first two Diablo games, and it being Blizz, for some reason i kept thinking i would get to a place with an AH like in WoW (yes, i realize now how stupid that was).

i also wasn't planning on buying a lot of gear and just seeing what drops or making stuff. but as others have pointed out, it's much more efficient to sell your non-rare stuff and use the gold to get gear off the AH. the craft system is cool and all, but not worth it imho. right now so much rare gear available for so cheap. and so far, i have only had 4 rare items drop, three of which i cant use. AH, here i come!
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Unfortunately neither of us have enough data as to why they would or would not supply the required equipment to have a smooth launch (even this must be an assumption - that it is equipment). But you see 0 possible good reason this would be the case which is just unreasonable.

If Blizzard thought it was worth the effort / money, they would have done it. But to their determination, it was not worth it.

Until Blizzard explains why, all we have is speculation either way. So you have to be open to all sorts of possibilities, not one possible solution.

Nah, I'm not being unreasonable. Given the scale of the launch, they did ok. It's almost certainly mere capacity because it deteriorated and went down at predictable times based on the number of likely players.

Im sure it's a tough nut to crack, but this isn't their first shot it this. They've arguably had more experience than anyone at a launch of this scale, and they keep botching it.

No one should make excuses for them. Even if it's an understandable or predictable screwup, and everyone else screws up in the same way....it's still a screwup.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Or they look at Metacritic and see an 88 average from critics. Critics might be biased because of their self interest (as they are in almost any industry to some extent), but I still trust them far more users who are oft blinded by emotions, make irrational snap judgments, and are overly convinced of their own expertise and importance.

Especially when I'm not familiar with the industry, like the prospective buyers in your scenario would be; I bought a car not long ago and I'm not a car guy. I most definitely put more faith in the 'official' reviews than I did user reviews; even now when I buy computer parts (something I'm quite well versed in) I still give priority to what I consider 'real' reviews. User opinions are overrated, and in my experience are far more biased than most 'professional' reviewers are.

And just because you can use it later doesn't mean you go out and buy two computers at a time, do you? It's wasteful and incurs an opportunity cost. It's simply a bad business practice, particularly taking into consideration the quick depreciation of tech assets.

I don't disagree with any of that, but not everyone is coming at it from the same perspective. Surely a lot of people bought the game, brought it home, and then when it didn't work they went right back and returned it to their store and/or wrote a bad review. That's not a good business practice either. How the hell are they supposed to know what error 37 means?
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Nah, I'm not being unreasonable. Given the scale of the launch, they did ok. It's almost certainly mere capacity because it deteriorated and went down at predictable times based on the number of likely players.

Im sure it's a tough nut to crack, but this isn't their first shot it this. They've arguably had more experience than anyone at a launch of this scale, and they keep botching it.

No one should make excuses for them. Even if it's an understandable or predictable screwup, and everyone else screws up in the same way....it's still a screwup.

Well what you perceive as a screwup could have been a calculated cost of doing business. Your arrogance blinds you. I'm not saying your scenario is impossible, I'm saying both scenarios are possible, yet you can comprehend one but not the other. Until Blizzard comes out with a bullet point list, all we both have is speculation.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Well what you perceive as a screwup could have been a calculated cost of doing business. Your arrogance blinds you. I'm not saying your scenario is impossible, I'm saying both scenarios are possible, yet you can comprehend one but not the other. Until Blizzard comes out with a bullet point list, all we both have is speculation.

And all I'm doing is speculating. I don't think I have all the answers. I think THEY should have all the answers.

If I go to the store and buy a game, and when I come home it doesn't work because of something on their end...they're fucking up. Launch day should be a day of celebration, not damage control.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Which is it? I have never played any Blizzard games except Rock n' Roll Racing, and WoW, which I've only played for like 30mins.
I'm tempting to buy this game, soley for the ability to play online with other people. How does that work anyway, do you "help" other players complete missions?

lupi is in denial. No offense meant.

It's a multiplayer online game that is very solo friendly. You technically never have to play with anyone, it's that solo friendly, but the game was designed around multiplayer. It's unfortunate that they only allow 4 people in game at one time...that's one of my few criticisms (I expected to have a TON)...but it's still very fun with 2-4 people if you like the gameplay in the 1st place.

Playing with other folks simply means instead of just you running around killing stuff, it's now you + up to 3 additional folks running around killing stuff (and you all work on the same quests/etc at the same time). Monster HP is scaled based on the number of total players in game so that difficulty remains about the same, but it's generally somewhat easier with other people, since you can bring several more types of abilities and playstyles.

Generally the skills your choose during solo play will work just as well in a group setting, but there might be cases where you don't particularly want to use a skill while solo, yet it might really help out in a group.
 

Redinit

Member
May 15, 2012
97
0
0
redinit.com
lupi is in denial. No offense meant.

It's a multiplayer online game that is very solo friendly. You technically never have to play with anyone, it's that solo friendly, but the game was designed around multiplayer. It's unfortunate that they only allow 4 people in game at one time...that's one of my few criticisms (I expected to have a TON)...but it's still very fun with 2-4 people if you like the gameplay in the 1st place.

Playing with other folks simply means instead of just you running around killing stuff, it's now you + up to 3 additional folks running around killing stuff (and you all work on the same quests/etc at the same time). Monster HP is scaled based on the number of total players in game so that difficulty remains about the same, but it's generally somewhat easier with other people, since you can bring several more types of abilities and playstyles.

Generally the skills your choose during solo play will work just as well in a group setting, but there might be cases where you don't particularly want to use a skill while solo, yet it might really help out in a group.
Ok, that make sense, so when I start multiplayer, how does it work, I'm only accustomed to FPS. Do I join a quest, or do I have to start a quest with 3 other people. Or am I completely wrong?
 

Danik

Member
May 7, 2012
30
0
0
Actually, check your pings because they seem to be a bit on the high side since yesterday(The latency scale is to the left of the mana/arcane orb on the right of the hud). A lot of people on the bnet forums complaining. I know my ping was varying between 300-600 last night. I live about an hour from the servers and I still get some fairly high pings like 80-150's. Normally I sat around 20-30 ping in Diablo2.

I have a feeling they are working on the servers and/or may have some of them offline which is causing greater load on the remaining. But ya, the servers are definitely laggier than you would expect. I cant imagine what others are pinging when im at 80-100 being close to the servers.

My ping as of yesterday was still between 200 to 300 ms, while in anything else it would be approximately 80 ms and maybe topping out at 100 ms on a bad day. They definitely have things to work out because while the above is tolerable, it does occasionally spike.
 

acx

Senior member
Jan 26, 2001
364
0
71
Ok, that make sense, so when I start multiplayer, how does it work, I'm only accustomed to FPS. Do I join a quest, or do I have to start a quest with 3 other people. Or am I completely wrong?

One of the people is assigned the party leader. The party leader can create game starting at X quest checkpoint and everyone in the group will start at the same point. Otherwise, you can join a game already in progress. In town, there will be banners with other players in the game. Clicking on their banner teleports you to that player where ever they happen to be.

I think monster health scales up 75% for every additional party member but damage does not increase.
 

waterjug

Senior member
Jan 21, 2012
930
0
76
Hi,

I just installed this game. I haven't played any Diablo II for 5 years now. If you don't hear from me again, just know that I died thinking of all of you, in a room filled with my own flatulence, which probably suffocated me eventually.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
And all I'm doing is speculating. I don't think I have all the answers. I think THEY should have all the answers.

If I go to the store and buy a game, and when I come home it doesn't work because of something on their end...they're fucking up. Launch day should be a day of celebration, not damage control.

From our perspective it looks like damage control / they're messing up. But it could be going the way they planned it.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
so im finally back from being out of town for work and the first thing ive noticed is that turning off crossfire is a 10000% improvement. seriously WTF
 

MikeyLSU

Platinum Member
Dec 21, 2005
2,747
0
71
I really hate that if anyone cancels the cutscreen, it cuts everyone out. It should need all people to cancel
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
so im finally back from being out of town for work and the first thing ive noticed is that turning off crossfire is a 10000% improvement. seriously WTF

I've noticed people have said no profiles have been generated for SLI or Crossfire. Probably will take a few weeks...?
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Also if one person advances the quest line, the quest advances for everyone. Only the boss fights require that everyone in the group "accept" before you can start. And you're automatically grouped just by being in a game with other players.
 

Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
I have to say, I hope they can rework and fix some of the stuff in this game because right now its really the definition of hack&slash. I just got to nightmare today and I have to say, the monsters have literally double or triple the health of normal. The game is pretty difficult but only in the way of what you might call a "gear check".

I did normal pretty easily but a 4 person coop in nightmare is, well, a nightmare. And, while I realize its supposed to be more difficult(duh), its way more difficult than it should be for just being 1 difficulty level higher.

Theres a variety of things I think they failed at with this game. Its still fun but damn, some people have valid points about aspects they screwed up.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
From our perspective it looks like damage control / they're messing up. But it could be going the way they planned it.

Sure, it could be. Then they deserve all the crap they get.

Seems to me like its being penny-wise and pound-foolish.
 

Zenoth

Diamond Member
Jan 29, 2005
5,201
214
106
Alright, I've been "out of the loop" concerning user reviews, general consensus about the game and so forth. I've been playing it on my own for the whole duration of one "first" playthrough on Normal with my Barbarian until I finished it. It took me 22 hours to complete it and yes I played at my own pace, consider that slow if you want, it's irrelevant anyway.

Now, after completing it one time and getting to Level 33 in the process, I'd like to share what I think forms the CONS and PROS of Diablo 3 (at least so far, might change later on by playing other classes and playing on Nightmare and beyond).

PROS

º Simple and "good enough" story, nothing mind-blowing, just "enough" for such a game.
º Attention to details in environments and levels is extreme, superb visuals and audio.
º Great physics implementation for game-play purposes beyond aesthetics.
º Great polish in general, few negligible bugs encountered (on my part, and so far).
º Good implementation of "back stories" for hirelings, including their random banter.
º Good voice acting, not "top quality" material, but good for an ARP game.
º Very subjective, but I thought all four Acts were fun. I hated Act II in D2.
º Good enough length for a first playthrough. I was expecting a shorter game.
º Good variety of environment sets, forest, sand, crypts, lava, ice, caves, etc.
º General "feel"/atmosphere of the game is good, it's grim, feels "Diablo" enough to me.
º Good soundtrack (not as good as Diablo II's, no, but good nonetheless).
º Shared stash (finally Blizzard gets it, thanks for that one guys, really).

CONS

* Disclaimer *

Here, within the cons list I'm excluding the fact that the game's launch during its first minutes and the following hours for the first day or so was a complete failure. That in itself was frustrating but not "part of the game" itself. Their servers were hammered, and we could discuss for days on how or if they could have feasibly "predicted" that much demand, but that's for another debate and it has nothing to do with actual in-game features and mechanics related to game-play...

º Generally, the game is too story-driven, it IS less "open ended" than D2, more linear.

º The "exploration" is lacking in the sense that "open ended" levels are lacking in numbers, size, and more importanty in initial availability, and can only be accessed after completing specific quests. In D2 right from the start you're in Act I's encampment and you are free to just go out on the plains without starting quests, and start killing stuff right away. In D3, you don't do that, because you can't.

In D3's Act I, you follow a linear road leading to Tristram, from which point you have to start quests to unlock triggered events that allows you to leave, again on a linear road, to a "more open" but still very restricted map, which leads to and serves to further develop the first quests. It feels like I'm playing a single-player story-driven game, and I have to be on-line to do that, feels wrong.

º In general, the few true "open ended" maps we can just kill mobs in are lacking as mentioned above, but more importantly (a negative) is that they're generally small, or "too small" for what they are (I.E. the only few open ended maps we have). Here I'm referring to the open maps we can access by portals that lead to... well... open ended areas, such as the plains in Act I with the Goatmen, or the outside areas of Act II, or Act III's battlefield near the fortress.

Those areas are too small and they don't "branch out". There's the map itself, limited by its own border, but if you follow the borders there's no adjacent or linked ("branched") map to it. In D2 you'd have for example the Cold Plains, one map, but that map had sometimes two branches, one such "branch" of the Cold Plains is what D3's maps are. They're just "that map" and nothing else, and they're not exactly "as big as" or certainly not "bigger than" the maps we had in D2. The feeling of the map's size in D3 can be perceived differently due to being in 3D and characters being perhaps close enough so that we feel the map is big, but believe me, it's not. Actually opening and looking at the 2D map itself by pressing 'M' reveals how small it actually is.

For me, that's one of my biggest "annoyance" in the game. It's not game-breaking per se, if I want to kill mobs in that same environment again I can like in D2 just leave my session, and start a new one to fill up that map with mobs again and have the randomization process kick in to have a slightly different experience. The issue is that we don't spend enough time in the same map, we can clean them fast.

º General difficulty on NORMAL is easier than anything I can remember from Diablo II starting from Act II. I remember D2's Duriel (just taking that boss fight as an example) in Normal being a pain in the ass because of his constant Holy Freeze aura, which forced me to buy potions to increase my resistance to Cold. I also remember on Normal how D2's Act II in general was just a chore, especially in the crypts and that stupid Maggots Lair to retrieve the Staff, them Ants and their poison. The Normal difficulty of D2 started well and WAS a good challenge on numerous occasions starting from Act II (Act I's Andariel was a bitch due to Poison effects).

Now, for Diablo III... on Normal... well I don't know if it was just because I happened to be playing as a Barbarian, or not (maybe it's because of that more than anything else although it shouldn't be so), but it's just mind-blowingly easy. I died I think 3 or 4 times total, at least one of which because I took stupid decisions and didn't have the "right" skills combinations (I mostly use Cleave with Rupture for constant AoE, combined with Charge, Hammer of Ancients + Bash Rune for super high dps on single target, works well on bosses).

The ONLY actual "challenge" I had was against Belial in Act II where I died two times, I think I was taking too much Poison damage (not sure if it was Poison), so I went back in town, crafted two armor pieces until I got enough extra Intelligence to increase my Resistances, went back to the fight, had a bit less dps, took a bit longer, but I survived. The fight itself was very boring, almost always standing still and just bashing that ugly thing. In D2 I had to kite around Duriel as my hireling tried to do things, I had to micro-manage my pots for me and my hireling, I had to make sure my Cold Resist potions' effects was on and didn't fade out, I had to avoid too many direct hits, I had to MOVE around (and always being slowed by Holy Freeze).

As for the Prime Evil, the last boss... I'd rather not say anything. Let's just say that it was nothing like trying to fight Diablo on NORMAL back in D2, now THAT one was... I could still have nightmares about it (dying? yes, lots of it back then for that fight, especially when playing off-line like I did during the first few years).

º I DO like the hirelings "system" of Diablo III better, MUCH better than D2's. BUT... with that said, they are USELESS in actual combat. By that I mean they deal barely any damage. Their usefulness exists in the sense that they are useful only when they actually use the skill you chose for them to use. The Templar for example cannot feasibly grab any "aggro", the mobs generally just IGNORE him (that's completely stupid seriously Blizzard). BUT... every now and then (perhaps randomly? not sure how or what determines the use of their skill beyond the condition set by the actual skill, if any other conditions exists) they use their skill... such as healer or "intervening" if your health is too low, now THAT part "works" as intended and they "become useful" only WHEN those skills are used by them. But their actual "fighting usefulness" is virtually non-existent, they don't "matter" in the sense that you can count on them as part of your fighting force.

Do I really have to mention how strong an hireling could become in D2? I hope not. For those of you out there new to the Diablo games and whom perhaps never played D2, then I can say that the hirelings in Diablo 2 when well equipped could be almost as powerful as you, sometimes (perhaps often) even stronger especially on early levels in Normal difficulty when they could literally, on paper, hit harder than you could. I still remember back in D2 when I used to play mostly off-line when I used my hirelings to fight more than my own character, with which I would kite around a difficult (usually elites) mob and let my melee hireling do most of the job. Now in D3 the hireling has a good back-story, good banter, they feel "alive", they feel "part of Sanctuary", they have skills, when they use them they are efficient enough... BUT other than that? Nothing. They are generally speaking rather futile, at least in Normal. Now maybe in Nightmare those skills play a more important role... but STILL they don't actually FIGHT per se (excluding fighting in the sense that their animation works when they hit a mob).

º Loot variety. I'm not sure what's wrong, or if I'm just unlucky but so far after a good 25 hours total of play time (now including some in Nightmare) I have yet to find a single unique item, or a single set (green) item. Most of the good rares I've found have very similar stats and have hardly anything random in them outside of the type and/or amount of stats points they provide. The "best" rares I've found or seen at the Auction House all provide extra stats to Strength, Vitality, Intelligence and Dexterity... that's... about it. I mean... I haven't seen a rare item giving something like... +20% extra magic find with say... maybe 25% extra attack speed and maybe... 10% increased armor... or some other "exotic" stats that you may desire more than say just some more Strength.

Really... so far the variety in loot and the type of stats they provide seem to be rather generic. From what I've seen myself of the Nightmare difficulty (still in Act I, just started) it hasn't changed much. Now, don't get me wrong here, I was NOT expecting D3's loot variety to be "more than" D2's, that would be.... almost impossible to accomplish, I'm aware of it. But I WAS expecting more than what seems to be something way too generic. I don't want D3's general item quality to be determined by how much stat points the items provide over another stat point... that'd be silly.

I hope that part changes later on but from now on I think I shouldn't expect much. That, or like I said, I've been somehow extremely unlucky to find pretty much always the same kind of loot (I guess that's mathematically possible, but at that point in D2 I would have found much greater variety of items, not to mention a greater type of bonuses).

º Death penalty... or lack thereof. I'm not sure myself how I would have done it, but having JUST a penalty on your gear's durability and just having in the end to pay some Gold to repair your gear is... unnecessary as an excuse to be used as a penalty for dying. I mean, losing gear durability due to... using your gear (I.E., playing and killing stuff) is understandable, and expected. BUT... using THAT feature as a death penalty? That's cheap, and unimaginative, or at least not original. With THAT said... to be honest, I don't know what I myself would have done, it's a tough choice. In D2 we lost experience starting from the Nightmare difficulty, and dying in Hell difficulty was something you wanted to AVOID AT ALL COSTS (and was generally easy enough to avoid if you played carefully, even off-line, but hell yeah it happened).

Now did I want to lose experience in D3 after death like in D2? Well... no? But... dunno now, maybe it'd have been "better than" just losing some durability on you gear. That one seriously feels cheap and useless. What I think would have been more of a penalty more than anything else if dying would have been for your character to MAYBE not being able to use certain (or randomly chosen) skills for some time, or having some skill cool downs being increased (you know as if you character was still "recovering from death"), or maybe your hireling wouldn't be able to use their skills for some time or... I don't know... SOMETHING ELSE than just losing durability.

º The Town Portal. Ok... being able to have it at all times is good. With that said, why does it have a cast time? To avoid being able to escape back to town during a tough fight? I think that might have been "part of" the reasoning behind it. I just don't get it otherwise. Having a cast time for the town portal is an annoyance... that or the animators really wanted to show off those casting animations.

Additionally, why is it that the Town Portal closes after use? In D2 a portal was pretty much a "self made" checkpoint, the portal closed when the character died, or when the player logged out of the current session, otherwise the portal remained opened where it was originally opened (until of course the player opened a new one). I don't understand some of the mechanics in Diablo III and that one is one of them, it feels "off", D3's town portal isn't exactly "useless", it just seems less practical than D2's. I wasn't expecting that step back from D2, why "fix" something (or rather change it) if it ain't broken, for the sake of changing it? Heh...

º Coming back on my first CONS point, related to the game's story-driven nature. Now the thing I "hate" about it is something I discovered only after completing the Normal difficulty and going to Nightmare. I wanted to "check out something" in Act II, so I thought I would "just go" in Normal Act II. Nope... can't do that.

Well... you CAN do that, BUT... you "have to" leave your "current questing" progress from Nightmare, and actually engage in questing in Normal Act II AGAIN?! Wut? Ok, seriously? What the hell is that? What is the POINT of actually starting ANY of Normal's quests AGAIN for a character that has completed those quests before? For other players who might join? Useless. What if (and I usually do) want to play alone? Can I not give a rats' ass about those Normal Act II quests if I don't want to?

I don't get it. Again, am I playing a single-player story-driven game? Or am I playing a Diablo game? That part of Diablo III is excessively stupid. So if I "leave Nightmare" just to go check something back in Act II Normal's town, what exactly is the point of "losing progress" of whatever I happened to be doing in Nightmare if in the end I might end up having to do any of those quests more than one time whenever comes the time when I would want to "go back to Nightmare" from a Hell character?

What I mean is... let's say I get to Hell with my Barb and I want to go play with a friend who's toon is still in Normal, it means I'll engage in whatever quests he'll be doing in Normal WITH him. In Diablo 2, I could be "on a quest", and anyone could join to help me, but they themselves if they completed those quests before were not actually "engaged in" the said quest that I would happen to be doing. You guys who played D2 surely remember that yes? If my toon still had to kill Act IV's Izual in the Plains of Despair, then anyone who happened to beat that quest before could "come help me" by simply coming in my game session and dealing damage on Izual with me. They themselves didn't have the quest pop again for them, only I had it.

In D3, each difficulty setting is bound to the quests you're on, so if you "leave" your difficulty setting (therefor, you quests) you have to "lose progress" of whatever you were doing, for someone else (or for yourself in a lesser difficulty)? WHAT's the POINT?! I don't get it. Please, someone, if you do "get the reasoning" behind that, let me know (honest question, please do, if you do get it).

º Crafting.

Ok, the system itself isn't "bad" per se. I just don't get the point in being able to craft rares. If I can craft rares, and if the "random 4 properties" that gets randomly attributed to them happen to be about the same as the types of properties on a "randomly found" rare are, then what's the point of having them drop from mobs, or (and) what's the point of being able to craft them in the first place? Becoming "better, faster" than in Diablo 2? Where's the SATISFACTION as a reward from a lucky drop, if in the end, I can just craft them? Do you guys at Blizzard remember (or even KNOW) how rewarding it could be to find your first few rares in Diablo 2 Normal? I couldn't craft them in D2, did I want to craft them? NO! That WAS the point of killing mobs non-stop! To find lucky drops!

Now, in D3, I can just upgrade crafting itself... and... oh, what's that? I can craft a rare helmet that's probably going to give me extra Strenght, Vitalty and/or some Intelligence or Dexterity with maybe the ability to automatically grab Gold by 2 extra yards as I walk by it when it drops from mobs. Wow ok... so THAT is your crafting system? I CAN understand THAT kind of a system for BLUE, "generic enough" magical items, crafting should be there to "help you a bit"... NOT for crafting rare items.

Now, I'll admit one thing here. I played through the NORMAL difficulty. I just started Nightmare. If the variety of items dramatically increase over the future acts and maps, and maybe from Hell difficulty, and if because of THAT possibility crafted rares become pretty much as useless as Blues become in Nightmare, THEN I think I will change my mind about it. But as of now, the "best items" I can get my hands on or can find are just... rares... with basically the same stats as the rares I can craft.

So, in the end, so far, I barely have any satisfaction in finding out that a rare or two just dropped from a boss I killed, because I'm telling myself "meh, I bet my crafted rare can be better than this" (and it probably will be).

TO CONCLUDE

As of now, am I disappointed by Diablo III? Short answer is NO, not at all. Was I honestly expecting DIII to "be like" or "be better than" Diablo 2? NO. That one is virtually impossible, and D3's team is pretty much completely different anyway, the guys who made D3 are not the guys who made D2, it's that simple. NO ONE out there can "remake" a game like D2 was and still is, I knew that from the start. With that said, there ARE certain aspects, some game-play mechanics and features in Diablo III that seem... off, seem unnecessarily implemented or strangely agreed upon internally (like the hirelings supposedly being "alright" the way they are, which I completely disagree with, without necessarily hating them completely).

There's things I don't like (well my CONS list is pretty much what I don't like so far). But generally speaking, the game is GOOD, it IS addicting (not as much as D2 was, or might still be) and IS entertaining. I'm enjoying myself when I play, it's superb to look at, great to hear it, it's just FUN, it really is, but it's not Diablo 2, it cannot be, it never will be. There's ONE THING I think I'll try to do now that Diablo 3 is out. I'll try to start a new game in a few of my other "similar" ARGP games which happened to "be like" or tried to "reinvent" D2 since the past few years. I'll try to play some Titan Quest, some Sacred, some Torchlight 1, amongst a few others. And THEN, I'm pretty sure, I'll be looking at Diablo III and I'll tell myself that there's nothing else like it.

In the end, Diablo III may not be Diablo 2, but D3 is, in my opinion, the best ARGP to come out SINCE Diablo 2, and is, despite its few CONS the one and only ARGP that happens to be "as close as possible" to Diablo 2. So, if you enjoyed Diablo 2, you should enjoy Diablo 3, which I believe was the ultimate goal of Blizzard. If that was the case, they made it.

I still remember giving a "perfect" 10/10 score to Diablo II a few years ago, and I still remember calling it a "perfect game". On retrospect and trying to consider (and remember) things as objectively as I can, I'd still give Diablo 2 a score of 9/10 today, after all those years. I wouldn't go higher than maybe 7.5 for Diablo III, at least so far. It's still an excellent game, on it own, but don't compare it too much against Diablo 2, it would further decrease your appreciation of DIII on its own (that is, of course, if you did play Diablo 2 before, otherwise I could understand a very high score for D3).
 
Last edited:

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Voice acting should be under cons. It's god-awful. My female monk sounds like someone doing a horrible Scandinavian accent.

KT
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Amongst the many crap reviews on Metacritic, there is also the occasional intelligent input.

Let me take a sentence from one particular good comment which could make you think.

"The real Diablo III was already released, in 2004, it is called World of Warcraft"

This comment has quite some truth to it, think about it. WoW could be seen as the "uber diablo" where a certain game genre was taken to the max, transferred into 3D, interaction with 1000s of other players, ways to customize your character and ways to tweak and boost stats for years.

In a way, with the real Diablo 3 now out, blizzard could not make "just another WoW but with isometric perspective" because it's an entire different game, you go into the game with different intentions and goals as you do with WoW.

While i don't "like" some things as they are, from that point of view it makes sense that many aspects of D3 were "tuned", eg. lack of char customization and so forth. D3, as opposed to WoW, is a game where you enter alone or with friends and immediately start slaying away.

It's is not "less intelligent" or "lacks many features required" as we know from RPGs, since those things do not (have to) apply FOR THIS type of game. It needs to be different to a certain extent while still making sense for its genre and STILL providing meaningful ways for customization, gearing etc.

And i think they DID do a good job keeping a balance between reasonable ways to customize and tweak and gear your character - and the fact that its a fast paced, action oriented game.

It seems that some people wanted/expected a game as involved as WoW, but this doesn't make sense since we already have that. I also can see that many of those things would have hindered the fast paced action aspect of the game. I cant see anyone in D3 grinding for months for a certain weapon, for instance.
 
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