Gunslinger08
Lifer
- Nov 18, 2001
- 13,234
- 2
- 81
I'm getting destroyed in Act 3 Hell right now. Just getting totally worked over by 100 enemies in the Keep Depths.
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No one should complain about any difficulty before Inferno.
Hell mode should mean you are close to lvl 60 which means lvl 60 gear which means you can 1-2 shot almost everything.
I had more difficulty with nightmare simply because I was way undegeared for it while overgeared for hell.
:biggrin: Sorry for the brag
A friend found a rare glove pattern, gave to another friend and they started running act 1 inferno for mats. They crafted a lot of gloves and sold them for a fortune. Three pairs went for over 3 million alone.
Nice find. If it had 3 sockets you could have gotten double.
Where did that drop at?
I've got a lvl 53 Wiz on Hell. I'm starting to feel my squishiness for the first time towards the end of act 1. I have about 17k HP and 4900 DPS. If I use Magic Weapon and Sparkflint I can get to about 7500 DPS. I use Magic Missile, Disintegrate, Frost Nova, Diamond Skin, Hydra, and Teleport. Using Power Surge, Evocation, and the +20 AP one.
Just bought a weapon that does 250 DPS + 80 int. Almost all my armor has 80-100 int and usually 50-100 vit. Am I just finding my squishiness or do I need to work a different build?
I've got a lvl 53 Wiz on Hell. I'm starting to feel my squishiness for the first time towards the end of act 1. I have about 17k HP and 4900 DPS. If I use Magic Weapon and Sparkflint I can get to about 7500 DPS. I use Magic Missile, Disintegrate, Frost Nova, Diamond Skin, Hydra, and Teleport. Using Power Surge, Evocation, and the +20 AP one.
Just bought a weapon that does 250 DPS + 80 int. Almost all my armor has 80-100 int and usually 50-100 vit. Am I just finding my squishiness or do I need to work a different build?
A friend found a rare glove pattern, gave to another friend and they started running act 1 inferno for mats. They crafted a lot of gloves and sold them for a fortune. Three pairs went for over 3 million alone.
Nice find. If it had 3 sockets you could have gotten double.
Where did that drop at?
Yeah, for 1m gold that's about current. If you want to make real money off it you'll need to do that. Otherwise, just start farming it for when RMAH hits and buy up items to try and sell for RM.
That gold bot sounds great though.... Tempted to buy another account and farm with it. Decent investment though... 2m IGG+leveling another accnt to 60+gear for that character
also im not sure is others do this but the vendors in the game randomly sell some really good items for under 10k,. check them often, the random one in act 1 on Hell yesterday before you enter the crypt on the way to butcher was selling rings with vit, dex and +dmg, for 9k
i bought 10, sold them all in about 8 seconds for at 30k each
That's pretty sweet, I know those blacksmith plans work out pretty damn nice.
And I didn't find the armor, bought it on AH
In inferno I've been noticing they sometimes have rares also :thumbsup:
I found some gloves on the AH a week ago for my WD that have 146 int faster cast speed, resist all and something else. I paid 35k for them. I could flip them for a nice profit if I wanted to. They are only missing crit but they are really nice.
For you Witch Doctors out there that are having trouble with Inferno, I just wanted to post a link to a thread going on in the D3 WD forum: http://us.battle.net/d3/en/forum/topic/5149014804
This guy knows what he is talking about. Very informative and should help you out a lot. He said he is planning on making guides for other classes as well when he gets time.
Wow, a fun Witch Doctor build I recently put together that I want to share.
First I'll give you the build then I'll write the description.
Left mouse: Haunt(with mana leach rune)
Right mouse: Lucust Swarm(with mana leach rune)
1: Spirit Walk(healing journey)
2: Hex (hedge magic)
3: Horrify(increase radius to 24 rune)
4: Fetish Army(decrease cooldown to 90 rune)
Passive:
Jungle fortitude (20% less damage)
Bad Medicine (20% less damage from poisoned enemies)
Rush of essence (spirit spells return 30% mana)
---------------------
First off, you are getting 40% damage reduction from passives.
Both Haunt and Lucust automatically spread to enemies(and give you mana in return). (although Haunt spreads only when the enemy dies). You run in, spray locust then haunt 2 or 3 enemies, now you are free to run around with your full attention on avoiding mortar etc... while you watch everything melt around you.
I've been item farming in act 1 inferno with this build for a couple of hours. I havn't tried act 2 yet with it. I'm having tons of fun though.
Only problem: Destroying barrels depletes mana. Could trade out horrify for fireballs if you want but wouldn't reccomend. If playing multiplayer others will be destroying barrels anyways.
how does experiance work in multiplayer? been running through with some friends, and when hacking monsters it seems exp goes up pretty slow. But we all get full exp from quests.
Easy. Blizzard knew that people would basically go around with their high DPS skill sets, but then just switch out to MF based ones (i.e. the barb specifically). This is also to "lock you in" on a run, so when you get to some uber hard mob you can't just switch skill sets to make that mob easy. I.e. higher resists, more dps but lower health, lower dps but higher health, etc.
Basically they do it so each run you are "locked in" to something and can't change things around to make it easier mid-run.
What? I'm 60 in Act 3 of Hell and I'm lucky if I see stuff that is level 56 drop lol