darkewaffle
Diamond Member
- Oct 7, 2005
- 8,152
- 1
- 81
I have just the opposite view point. In Diablo 2, you got rewarded for going out and killing mobs with gold and treasure. Sometimes just gold, but always with something. In diablo 3, gold hardly ever drops in any significant amount. And nothing sells for any amount at all unless you use the auction house. Yet still you are dealt reversers in terms of having to pay to upgrade the blacksmith and the jeweler and even your storage space. They went from (maybe) giving too much gold to giving none at all, yet requiring you to have it.
A key difference between the two games is that Diablo 2 actually gives you rewards for progressing. Diablo 3, not so much. Since you unlock the same skills as everyone else, getting to be the next level has significantly less uniqueness and therefore less value. And since the rewards you do get are almost purely EXP and whatever drops you can find (which are borked in yet another attempt to coerce you to go to the auction house), the anticipation value is almost non-existent.
As for gold having any value in Diablo 3, it only has value in terms of the auction house. and that is purely ephemeral. You have virtual property which has no actual value outside the game, yet can be sold within the confines of the game. That market is going to tank as soon as people stop playing the game. Considering the relatively limited scope of the game, that shouldn't be very long. 10 years from now, people aren't going to still be auctioning Plate of the Bear (or whatever) from Diablo 3 because no one will care about it.
Yeah, gold may have been a bit too plentiful in Diablo 2, but it had value as a form of reward system that Diablo 3 seriously lacks.
And if Blizzard/Diablo 3 is trying to act like a virtual federal reserve bank, they are doing an even poorer job than the US Federal Reserve bank is doing.
Sure it does, anyone in Inferno finds 500-1000+ gold drops quite regularly. Even in hell finding piles of a few hundred gold is not uncommon; and prior to Hell repair rates have increased by exactly zero gold.
You treat the AH like a burden instead of a tool; which seems backwards for someone so concerned with having 'options'. Nobody's forcing you to use the AH, it in itself is an option; a playstyle even. If you don't like the in-game costs then save your extra drops, make backup sets, prioritize "Indestructible" items or items with gold find or magic find, only use item level 53 or below items if you really want; in short, adjust.
But if you do use it, now when you actually find a good item, you can get gold truly relative to it's power. Charsi didn't care if your item was top tier unique or perfect rare or not; you're getting 3261 gold for it regardless. Now, you can sell it on the AH and you can actually get the hundreds of thousands or even millions that it's power correlates to. So the average reward is less, but the potential reward is infinitely greater (both in magnitude and purchasing power).
Drops are not borked. Drops are random. Playing D2 as strictly a 'scavenger' could be just as rewarding or just as frustrating as D3.
Rewards are a matter of opinion. Gold may feel more rewarding in D2 but at no point in D2's history was D2 gold even remotely as valuable as D3 gold. Gold in D2 would be like vast piles of platinum coins dropping from each enemy D3 but not being allowed to trade them or spend them. It would look neat, it would feel neat, but it would have no value.
Gold's value being related to the activity on the auction house is precisely the point. If D2 had an auction house, D2 gold would probably have actually been worth something even. The idea is that it provides people a place to actually spend gold and use gold which is why they feel it is worthwhile; without the AH, gold is essentially bitcoins, allegedly valuable but with no application.
Of course it won't last forever but that's no fault of the currency (or any currency); as people inevitably play the game less, demand falls. As demand falls, so does faith in the currency; but for the time being (and for probably quite a bit of the forseeable future) it does exactly what it's supposed to and it does what D2 gold never did nor ever could; it facilitates trade and it holding its value. I find it to be a far more useful and valuable reward than D2 gold ever was.